At the time, it may in fact have been correct to make stamina inherent. It was *never* the case, however, that it needed to be so. It was just the easier solution than the more arduous task of slotting end reduction enh's and learning better end management. Power creep and IOs have drastically changed the game, however, and they are even easier to get here in Homecoming. Yes, this is a video game, but there are aspects of character creation, power slotting. and enhancement choice that do and should continue to matter. When I hear people say something like "obviously wrong", what I hear in my head is "I don't like X, so change it" or "I want Y to be/work like this instead, so change it". Now, if you could actually make a cogent argument to change a power or a set, backed up with empirical evidence in an actual play environment, then I'm with you - but not just because "people want it"...