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biostem

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Everything posted by biostem

  1. But we *need* 2 pizza emojis and that Finland flag. And don't you even THINK of replacing the moose!
  2. Defenders are a force multiplier. The problem, I think, is that you're playing a character whose primary that rely fairly heavily on "anchor debuffs" and a secondary whose secondary effects aren't all that noticeable. In a protracted battle against a few tough targets, you'll really shine. For the remainder of content that teams typically bulldoze through, not so much. As for "folding like a tower of cards", all I can say is to take a defensive armor toggle from an APP/PPP and, when able, slot IO sets that grant additional defense. Since defenders also get the best bang for their buck from the leadership pool, I'd take some powers from there as well. Again, time and resources permitting, getting your hands on 5x luck of the gambler global recharge IOs will also help you out a bunch!
  3. Short of things like colorblind friendly alternate color options or visual indicators for things like the directionality of "glowies", I'd say that making the game accessible is down to a player's ability to learn/use macros & binds or get their hands on other specialized hardware. Also, some way of disabling or mitigating flashing/strobing power FX would be nice...
  4. I would imagine that it'd depend upon how such "suppression" was implemented; If it just disabled costume/power FX/auras on other players, then it would/should only disable those. I guess, in a broader sense, it'd depend upon how much of that "glory" you attributed to said aura(s)...
  5. Can it even be called "theft" if you invite someone into your home, show them where the fridge is, basically tell them they can take whatever they want, then come back to find they've emptied it? Rude? Sure. An a-hole thing to do? Absolutely. Theft, though? Not really...
  6. For me, the biggest issues with AV fights, (especially prolonged ones), are running out of end and lacking a heal. I really like radiation armor because particle shielding grants a significant recovery buff, which can easily be made permanent. It also has a good heal and gamma boost further enhances your recovery and regeneration. As for which melee set to take, I think you have a lot of options, but I'd tend to avoid S/L or sets that lack any real heavy-hitting ST attacks...
  7. I will say, though - that along with this, there should be an option to suppress other players' auras, (only from your perspective, not for them or others that want to see said auras, of course) - especially since some path auras as extremely intrusive...
  8. Frankly, most, if not all, of the toggle power FX should be made available as aura options to players. Since players can change the color of their powers, with many such toggles also having a "No FX" option, any notion that power FX should be plainly visible and/or restricted to specific powers, has gone right out the window...
  9. So when you say "making the upper legs invisible", do you mean just not drawing them, but they'd otherwise still exist on the player model?
  10. That would require altering the player models in ways that would probably have consequences elsewhere...
  11. I gotta fire my publicist...
  12. Yeah it's a weird looking enemy, for sure:
  13. Hmm... What if this set sort of had a mechanic where, as you attack, you build up "charges", which each provide a defense and end cost bonus, (similar to savage melee), and at the same time, some powers consume these "charges" for other effects - like maybe a heal, a temporary damage boost, and so on.
  14. I do not condone joining someone else's SG and cleaning out their inventory. That being said, if you operate a SG and set the permissions in such a way that any new person who joins can take stuff out of storage, then that's on you, and the other party(ies) should not be named or shamed. Heck, I wouldn't even contact them as it may be construed as harassment. Learn from this occurrence and make the appropriate changes going forward...
  15. I'm really just interested in an armor set that has a variety of tools available to the character, kind of like how ninjitsu has blinding powder or smoke flash. Call it "integrated armor" or whatever you like. The animations don't even need to be tech-themed; just generic enough to get the point across. Also, though, I want to point out that "powered armor" itself can be magically powered, a psychic manifestation, and so on, so it isn't necessarily wedded to a tech origin, either...
  16. The set seems like a resistance set with some defense-granting powers mixed in. It's basically invulnerability or maybe a less variable version of bio armor. I would adjust the set a bit to make it more "gimmicky". For instance, maybe give the set something akin to a targeting drone or how invulnerability has a tohit buff in invincibility. Maybe give the set some sort of special click that adds energy damage to attacks or a similar damage aura. Perhaps, like kinetics, the set could include some movement powers - like a version of hover but with better movement speed and more defense. Maybe take inspiration from bio armor and Crysis to give the suit some sort of "variable armor modes" - like one mode improves movement and recharge speeds and resists slows, another boosts damage and tohit, while the last improves defense and damage resistance, (all with appropriate tradeoffs, of course).
  17. I'm still of a mind that giving brutes more hp/temporary hp via fury isn't the answer; It's how to make achieving and maintaining fury at its maximum level, easier, that I think would be more useful.
  18. I do enjoy many of the CoH sounds, it's just not worth the repetitive footstep and attack sounds, as those tend to wear on me over time...
  19. Aid self is a pretty potent heal. I just wish the capstone power also removed the interrupt from it, as the extra click power is kind of irrelevant, IMHO.
  20. Think of it more in terms of "did you take any damage?". From there, you can rationalize things however you want. For instance, with shield defense, said shield could be absorbing the damage before it gets to your character, it could be deflecting it, (again before it gets to you), with the other resists depicting how even the damage that gets through or passed the shield is still reduced in magnitude, or maybe just the training & conditioning necessary to properly wield the shield has also toughened you beyond a normal person...
  21. You are not the moderator, and whether or not I respond to a topic is my prerogative. Maybe if you could articulate your ideas better and actually listened to feedback, you'd get somewhere. All you're proposing is to use some magically-inspired FX or animations...
  22. I wonder if they could take buildup and rework the mechanics a little; Reduce the damage buff it grants, and instead, have it max out your fury bar and hold it there for the duration of the power, (on top of making it easier to raise up).
  23. Maybe, just maybe THIS time you will include something that hasn't been rehashed countless times already. Magic/Arcane/Sorcery is not a "type" of power - all those things describe is an energy source, - no different than how a bullet uses gunpowder or a beam rifle might use a fusion power pack. Replace that fusion pack with some magic crystal or artefact and you've got yourself a magical powerset.
  24. A few more I've run through Krea:
  25. Another I think turned out rather nicely - "The Pyre Warden":
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