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biostem

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Everything posted by biostem

  1. Sorry I missed those. Now, since there is not pet customization for MMs as it stands, there really couldn't be a "view as generic" option, now could there? Include it as an option upon the release of pet customization? Sure, why not...
  2. So your problem lies with the GMs/mods/devs not enforcing the code of conduct/ToS as you see fit? Fine. Even if I grant that said code of conduct should be followed *to-the-letter*, then it invalidates a large portion of the costume pieces. One person could conclude that making a character in a swimsuit or bikini is overly sexualized. One person could make a character that is, to them, an honest and forthright presentation of some niche community, then another person takes offense. Should the person who made the character be sanctioned, or should the person who took offense learn more about that character/player, or simply not interact with them? At what point does "being made comfortable" start to infringe on other people's ability to express themselves/their creativity? You say "Hence the call for commands that give players authority to remove content they don't want to see on a personal basis." - do you mean being able to generic another person's costume? For everyone or just yourself? At what point does your right to not be offended exceed someone else's right to express themselves? These are all muddy issues, but none of them should mean that we limit everyone's options...
  3. I wonder if you could combine some gravity & time powers to create a time & space assault set. I also wonder if you could create a gravity blast set using existing animations & assets...
  4. If something isn't against the ToS, then it isn't against the rules, and no steps need be taken. If you are proposing that the rules be changed or expanded, then make your case, (but a new thread may be better for that). You keep saying that people are ignoring the problem, but you haven't actually presented a problem - only vague mentions of "problematic behavior". Clearly define what you mean and present an objective way in which we can evaluate what should or should not be depicted, (as well as including clear reasoning behind each restriction)...
  5. "Problematic" by what metric? If they are violating the ToS, then please report them and let the GMs/moderators/devs handle it. If they're not in violation, then you are free to not associate with that person, but at the same time, please don't roll them in with actual rules violators...
  6. So I have a DM/EA brute that I rather like, but I have a problem surviving alpha strikes while teaming. I took & slotted up tough and weave, but my survivability just seems lacking. Dampening field and energy protection are 3-slotted with RES IOs. I use energy drain to further bolster my defense, and reply upon energize and siphon life to keep my HP topped off. In a protracted battle, I can do just fine. It's that initial strike where all enemies attack at once, that does me in. I'm only using generic IOs ATM. I use energy cloak and a stealth IO to allow me to get very close. Any suggestions or other advice? Thanks for reading!
  7. IMO, it's not so much that they need to buff the fly speed of pets - it's that they need a way to tether them to you a lot better; MM pets should, when commanded, essentially be 1 step behind you. I'd love to be able to place them in formation or somesuch, and have them stick to it, (immediate surroundings permitting, of course).
  8. Well, I can't speak for all cases, bu here are a few that come to mind: Dark melee - If you want to play up the "draining" or vampiric nature of darkness, then avoid stalkers; They don't get dark consumption or soul drain, which IMO are 2 of that set's coolest/defining powers. If you want to be an archer with exotic warheads, then I'd suggest an archery/tactical arrow blaster over a trick arrow defender or corruptor; Tactical arrow is just better. A sentinel could work, but if you're aiming for a more "natural" or tech-based character, your options are limited, (perhaps /ninjitsu).
  9. A mercs/TA MM would have access to a machine gun and a bow - both of which Rambo uses. They may not be the specific attacks that Rambo would use, but it's there. Realistically, now, when have you realistically seen a "debuffing bow" used by any mainline motion picture? You gotta use a bit of imagination to extend what he game can provide... As previously mentioned, a mercs/TA MM would have access to both a machine gun and a bow, which Rambo is known to use.
  10. You'd basically be Rambo, with a squad of mercs...
  11. Simply put, I would love to be able to preview a power while we're selecting one during level up, but before we commit to it. I know that we can preview all powers for our primary or secondary during character selection, but for things like pool or APP/PPP powers, that isn't available then. Further, it'd be awesome if we could choose the animation or tint, (if available for said power). Your thoughts? Thanks for reading!
  12. Well, if you use melee powers, and the MM's pets are blocking the way, then you cannot use your powers. If the MM pets are blocking LoS, then you pretty much can't use any power that requires you target said enemies, either.
  13. The way set secondary effects work has always bugged me; Darkness attacks *always* debuff the target's tohit. Why not give elec a 100% chance to return some end - even if it is a smaller %. I don't understand why we have to play with the RNG for some sets to get their secondary effects...
  14. Can you please clarify - Do you think henchpet customization WILL cause a significant increase in "problematic content" or not? If not, then why stress over it. If yes, then it'd fall under the same criteria of inappropriate costumes/names/behavior as regular player character costumes/names/behavior, which is already in the rules. So then, again, there's no need to take special steps to limit the creativity of legitimate players by not implementing the feature. As far as I can tell, City of Heroes was given a T-Teen rating, meaning that "they can contain content such as moderate amounts of violence (including small amounts of blood), mild to moderate use of language or suggestive themes, sexual content, and crude humor". Therefore, if you are unable or unwilling to experience that kind of content, then you should not be playing CoH full stop. I'm not saying that one should have to contend with content beyond those descriptors, but anything within those limits is fair game. I absolutely understand that people may have experiences that cause exposure to such content to be uncomfortable or downright intolerable, and as such, either limit your play or make sure to confine your play to areas that minimize such exposure. Asking others to tailor their play or creativity to suit you is unwarranted, (again as long as those people stick within the aforementioned guidelines and aren't going out of their way to specifically target and/or harass you).
  15. Yes, and with not too much work, you can set it to use a different body type, summon the illusions, then switch back to whatever other costume/body type you want...
  16. And people can make racist, sexist, etc comments in zone or any of the other chat channels, yet we don't have a major issue with that now. That is much easier to do, and yet we aren't facing some epidemic. If we don't have to worry about someone making a female character abusing her male pets, (or a homosexual male doing the same thing), then any other such hypothesis about being able to make female pets is mere conjecture with no evidentiary backing...
  17. I guess you missed the part where I said: " Anything that would get you in trouble for doing with a player costume would/should carry over to things you might do with your summoned pets, so I don't see an issue here... "
  18. I don't. Anything that would get you in trouble for doing with a player costume would/should carry over to things you might do with your summoned pets, so I don't see an issue here...
  19. There's a front-facing and backward-turned ballcap already in-game, unless you mean with various logos on them or something else...
  20. Makes me wonder how shield defense would work on Sentinels, if they left the animations as-is...
  21. It was just very disorienting, and it was easy, (at least for me), to get disoriented. A lot of the scenery was the same, and there wasn't quite as obvious of an up & down. *shrugs* Either way, I'm certainly down for more map types/more variety...
  22. I was thinking about how the underwater area is treated in Champions Online, where every travel power is basically translated into some version of "fly". I'm sure some people like it, but I just dislike that my superspeedster or acrobat is forced out of their travel power and the confusing 3-D map layout, since there's basically no gravity in the way its implemented. Perhaps if things here were implemented better, then it'd be a superior experience.
  23. Here are two sites I often use if I'm stuck for a name. Cheers!
  24. I'm not a fan of changing how everyone's travel powers work. Maybe an underwater base, with clear tubes/windows/portholes so you can see the ocean outside or something, could work.
  25. Here's my attempt. I tried to emulate the original Seer's uniform, only altered/damaged as a result of being partially taken over/fused with The Hamidon. The second version is with the backpack/neck ring. Hope you like it! hamidon seer 2.costume hamidon seer.costume
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