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Everything posted by biostem
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Well, you'll see things like Hellions trying to start fires or breaking into cars, and there's a zone event where Trolls have a rave, so some of this type of stuff already exists in-game. Perhaps they could have something like you see a random "lookout" hanging around outside of a storefront, and upon defeating them, that entrance becomes active and you can go into a small instanced area to put an end to said robbery...
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Suggestion: Non Visual Rocket Pack ( Prestige Flight )
biostem replied to krj12's topic in Suggestions & Feedback
The "pro" is that it permits a character who would not use technological means of flight to still benefit from something already available in the P2W vendor. -
Suggestion: Non Visual Rocket Pack ( Prestige Flight )
biostem replied to krj12's topic in Suggestions & Feedback
You are certainly entitled to your opinion, but I disagree that "feature creep" will "kill the game". You may not be arguing to add features to the game - instead, you are arguing to enforce the status quo. Neither are inherently bad positions to take, provided you can actually support your position. If all you have are opinions... well that's not going to make much headway. -
IMO, lethal and smashing damage sources should be "cheaper" to use, since they're generally from very mundane sources. Perhaps all s/l attacks should receive an end cost discount.
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Suggestion: Non Visual Rocket Pack ( Prestige Flight )
biostem replied to krj12's topic in Suggestions & Feedback
It's time-gated in 2 senses of the term; 1. you need to get the inf to buy it, (a relatively small amount, admittedly), and 2. it only lasts about 30 minutes each purchase. Regardless, the power(s) are already in the game. Whether using it has the graphical element of a Sky Raider Jetpack, a Goldbricker Jet pack, or, (what's being requested), no jet pack, what's the difference to your game play? -
Suggestion: Non Visual Rocket Pack ( Prestige Flight )
biostem replied to krj12's topic in Suggestions & Feedback
Providing an option for a time-gated temp flight power without the jetpack graphical element is hardly "degrading the systems the game was built around". -
Suggestion: Non Visual Rocket Pack ( Prestige Flight )
biostem replied to krj12's topic in Suggestions & Feedback
See my previous reply. -
Suggestion: New Power Pool - Athleticism
biostem replied to biostem's topic in Suggestions & Feedback
Makes sense. Perhaps it could have lower base values and an energy cost about on par with combat jumping's. That'd mean you'd have to invest pretty heavily to make it a full travel power replacement, but perhaps it could *not* suffer from suppression, as a bit of a counterbalance. -
Suggestion: New Power Pool - Athleticism
biostem replied to biostem's topic in Suggestions & Feedback
Making the lunge power not cause you to put away your weapon would be difficult; From my understanding, you'd need a version of the power created for each and every corresponding weapon power. I agree that 'throw' is kind of bland. Perhaps it could have a chance at stunning or disorienting the target... -
The basic idea behind this power pool is that it centers around movement and general feats of agility & strength. Overall, it's pretty mundane, but features some very useful, (albeit situational), powers. 1. Throw - This would be a basic ranged attack using a rock, ball, or maybe a discus, dealing minor smashing damage. 2. Lunge - A fast attack that propels you forward at your target. It'd deal minor damage with a tiny chance of knocking your target down. The main point of this power is to help close the distance to your target, (but it'd have a much shorter cooldown than powers like Spring Attack, be only single target, and be target-based instead of location-based). 3. Free Running - Basically an enhanceable version of ninja run, (possibly also with a resist to immobilize). 4. Sure-Footed - A click power, (can be made permable), which grants protection to knockback/down and hold. 5. Excellent Specimen - An auto power that grants a slight buff to run speed, flight speed, jump speed/height, and some extra HP. Your thoughts? Thanks for reading!
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The problem, as you touched on, is how do you reward non-combat activities? Theoretically, for instance, the stealth powers "reward" you by being able to sneak past enemies and complete missions faster. The medicine power pool provides heals and buffs, which are really only attractive to ATs/sets that don't already have access to them. Leadership provides buffs to your teammates and yourself. Due to the nature of how defensive toggles can stack, tough and weave become really attractive to those wishing to push the envelope/maximize their defenses. What would be interesting, (although likely to involve a lot of work), would be to add things like a surrender mechanic, where through the use of various presence-like powers, you could get enemies to give up without a fight and/or to disclose leads to other quests or tips to where other enemies/missions may be. Another approach to take would be to have abilities that allow you to confiscate enemy weapons to grant yourself temporary powers, disguises, and so on...
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Here's an idea - A truly hard mode that imposes a much lower defense and resistance cap on players, and a reduction in the value of debuffs that can be applied to enemies. You'd probably also need to reduce the amount that healing powers & regen can benefit the player as well.
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Suggestion: Non Visual Rocket Pack ( Prestige Flight )
biostem replied to krj12's topic in Suggestions & Feedback
Like the 30 mins ones? Sure why not. -
Suggestion: Non Visual Rocket Pack ( Prestige Flight )
biostem replied to krj12's topic in Suggestions & Feedback
Which ones give you all the benefits of a full travel power with no downsides? If you just want a jump pack or steam jump with no FX, sure by all means - but those are on timers and you really can't hover with them. -
Suggestion: Non Visual Rocket Pack ( Prestige Flight )
biostem replied to krj12's topic in Suggestions & Feedback
Ohhh... So you want all the benefits of a full-fledged travel power without having to devote an actual power pick to get it. -
Suggestion: Non Visual Rocket Pack ( Prestige Flight )
biostem replied to krj12's topic in Suggestions & Feedback
There's the magic carpet and disc flight that are perfectly suitable for a magic theme. Sure, those cost more inf, but it shouldn't be difficult to get. Also, there's no reason why a magic user couldn't, at least initially, conjure a steam jump pack in the interim... -
They'd probably have to institute limitations on what powersets it works with, like they did for shield and certain weapons. Sentinels also get a different version/a reworked version of the armor sets, so shield would probably get changed as well...
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Ninjitsu is quite fun on scrappers. Give it a try!
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Slug, buckshot, and so on, all fit the shotgun theme. If you want to also throw in some martial arts or sword attacks there, go with an AR/ninjitsu or AR/martial blaster...
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Mastermind Primary: Prehistoric Mastery
biostem replied to Little Big Demon's topic in Suggestions & Feedback
Since we're kind of going all "pie in the sky" with this set, here's what I'd propose: Instead of the bash or volcanic gasses attacks, what if you instead used a variation of the beast bird attacks, only you substituted pteradons/pteradactyls instead? Alternatively, maybe have some sort of sling attacks or throwing spears. Heck, I think there's an enemy faction that does some sort of rock-throw attacks that could be repurposed...- 16 replies
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New Weapon & Shield Models Request Thread
biostem replied to Shadowsleuth's topic in Art & Multimedia
I would like some better/more realistic wood grain textures for staves and some of the round shield models. -
Well, we already have a precedent of a MM pet with team buffs - the thugs enforcers have various leadership powers. If the T1s were able to get the shield defense team-granting buffs, then they'd probably be very low in their buff value. Maybe they could follow a basic "T1 = basic melee fighters, T2 = basic ranged attackers, and T3 = mage" format. Perhaps the T1s could consist of 2 axe & shield fighters, and finally a mace & shield cleric with 1 fewer attack but also a heal-other ability. The T2s could be basic archers or perhaps more ranger-like, with a nature power or 2 thrown into the mix. The T3 would be, IMO, more mage-like, with a fireball, a lightning bolt, a basic magic missile-like attack, and perhaps an ice hold, to round out their abilities...
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It ended up looking more like a wolf than a fox, but here's my attempt: Arctic Shadow.costume
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Even more so if the weapons can similarly be customized; Melee weapons can become sci-fi or low-fantasy as desired. If such customization can be extended to non-human MM sets, then demon summoning could be various metahumans or magic users, and we could replace those rather pathetic looking T1 zombies with, well, slightly less pathetic, (yet still highly disposable), mutants or monsters...
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You could do something like take tough, weave, and acrobatics and only use them while in the mech suit, to better simulate the increased protection it provides... Regardless, kudos!