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Everything posted by biostem
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I wonder what would be involved in making this a reality - from my understanding, character models have "attachment points" and there are only so many per character...
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Start here, paying special attention to the Apple/Mac portions...
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Well, it'd be interesting if the heal chained, (as you indicated). I wouldn't make it enemy-dependent though; Just have it chain from 1 ally to the next. I'd also give the set a lot of different ways to aid yourself and your allies in recovering end - either through a direct buff, or what if you summoned some "support voltaic sentinels" that floated around and emitted a +rec and +regen effect or something? Maybe there could be a power which is a toggle damage and -regen -rec aura that you can place on an ally as well. Another idea would be a sort of "electrical link" power, which connects you to an enemy - they suffer a DoT and/or -end while you simultaneously emit a HoT and/or "end over time" effect to you and your nearby allies. I feel like a res shield for allies has already been done in other sets, so maybe have i be an absorption over-shield or something that protects against *everything*, only at a lesser value than the separate typed ones...
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Well, MMs can already get an extra pet in dark miasma, and some of the primaries can summon additional ones. If they were to implement some sort of summon/control or control/summon AT, I'd imagine that having all those pets would be factored into whatever damage numbers/scalars they'd get. Still, I think they could make for some very fun play experiences...
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I was trying to create an homage character to the Martians from Duck Dodgers, when I realized how difficult it is to create a character with regular eyes but no mouth; The closest I was able to create was achieved by using one of the bandit/assassin/ninja masks...
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Power Suppression in Icon and Facemaker
biostem replied to Obsidius's topic in Suggestions & Feedback
I often lament the lack of bindable in-game slash commands for adjusting the value of voice, SFX, and music... -
Customization for secondary powers like aid self and aid others
biostem replied to plainguy's topic in Suggestions & Feedback
Agreed. It'd be nice if you could have options like applying some bandages, maybe using a wand, and so on. -
Allow power color choices to apply to future power picks
biostem replied to biostem's topic in Suggestions & Feedback
Great minds think alike! -
There have been a few rare instances IRL, where I have heard that distinctive hum of a "glowie" in real life, (or at least close enough to it to trigger memories of playing the game). In that case, my first reaction is to look around for some key item, only to quickly catch myself and feel embarrassed...
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AFAIK, no one gets control sets as a secondary, so it's hard to say if they could be adequately scaled down to fit such a secondary roll. I suppose you'd have to reduce their duration and other effects; Lowering the magnitude would be to great of a reduction in their effectiveness, IMO.
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The Request We have all been dreading, but knew was coming...
biostem replied to Solarverse's topic in Suggestions & Feedback
Not that I agree with it, but I think that some people want to be able to wear a costume piece, knowing that no one else who hasn't completed some task or set of tasks/conditions, couldn't show off said accomplishment. If you allow everyone to choose how they get access to such stuff, then person A, who has grinded out some "Kill X enemies" task doesn't have anything over the person that simply chose to cut out the middleman... -
Well, I think it's more a matter of finding ways to proliferate the assault, manipulation and summoning sets, likely via new ATs. One of the common ways of doing that, that I've observed, is to remove the direct attacks from the MM sets and replace them with something that's complimentary to or fills in the gaps of whatever other set you pair it with. For instance, maybe have an assault set as the primary, and a MM summon as the secondary, only with the attacks replaced with 2 shields and a mez protection power.
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Go back and read what I wrote, because you are blatantly ignoring that "ally-only" and "enemy only" are conditions separate from oil slick arrow's. Sorcery's enflame is actually more versatile because it has a function vs allies or enemies. Now, if they added an additional effect to oil slick arrow, where it did something different if it were hit with cold, negative energy, smashing, lethal, or psi, then maybe you'd have a point. You cannot take poison, as a MM, without having access to henchmen. In fact, they modified the set for ATs that don't have them. If they didn't, then again you'd have a point. You don't need to go outside of your primary for that, either.
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The Request We have all been dreading, but knew was coming...
biostem replied to Solarverse's topic in Suggestions & Feedback
Then your time must be worth very little... -
The Request We have all been dreading, but knew was coming...
biostem replied to Solarverse's topic in Suggestions & Feedback
Comments made in a super hero videogame forum have no value If they do for you, then you have a sad sad life Oh the irony... -
I was thinking more of Tank Girl or perhaps the DC Bombshells line. The girl on the left kind of reminds me of Faye Valentine from Cowboy Bebop, too. I also kind of get a "Dirty Pair" vibe...
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It is 2019: How would you update the city?
biostem replied to Techwright's topic in General Discussion
Honestly, I don't think the more "mundane" office or citizenry would have all sorts of holo-tech. Replace the CRT monitors with flatscreens and update the look of the computer towers, but keep it at that. The cutting-edge labs and such, sure, but not the run-of-the-mill places. Maybe show some people with a holo device like when we use the police radio, or have them netion it. Perhaps add a few arcade-like locales, with regular and high-end VR/holographic entertainment, too. -
Perhaps it could be phrased as "If someone other than the mission owner enters first, the level of any enemies encountered may be adjusted to them, instead of what the reputation is set to".
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I dislike fighting Carnies on a melee character - I wish there was a little more of a delay before their PBAoE end drain effect goes off, so you can at least move out of range. As another poster mentioned, the Illusionists are also quite annoying, as they seem to phase on a timer, so you can't even lock them down. The decoy phantasms they summon are also quite annoying. It would be nice if they added a way to deal a "killing blow" to downed Freakshow, as a way of preemptively taking out any rezzers. Whenever you're fighting a bunch of darkness using enemies, you can be assured that many whiffs are in your near future, (unless you can reliably take out or lock down the group before wading in). A similar situation arises when fighting groups of Arachnos and all their psi attacks - many stacked slows make for a sad panda...
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Given the kind of anecdotes I've heard regarding the "spaghetti code" that is CoH, it wouldn't surprise me if such a feature as a "Buy Back" option would require a lot of work. I mean, you'd basically have to cache the last few transactions of every player...
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A better option, IMO, would be to add something like a little vestibule in each mission entrance, which cannot be opened until the mission owner has zoned in, (and the map would actually populate with enemies at that point).