-
Posts
7616 -
Joined
-
Last visited
-
Days Won
90
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by biostem
-
Villains seem to have it both ways, why can't we?
biostem replied to temnix's topic in Suggestions & Feedback
And how many attacks do they have at their disposal? Any inspirations or APPs/PPPs? Roll any AT, and when you factor those in, as well as IO set bonuses, (let's ignore Incarnates for now), and there's no way I'd trade in having 2-3 powers from different ATs for the entire sets I get as a player. -
The Bad Batch, season 3 (final season)
biostem replied to Techwright's topic in Comic, Hero & Villain Culture
-
The notion that "you have buffs, therefore you are obligated to keep them on me" sickens me. Those with support powers, as others have already mentioned, are not your personal nanny, nor do said powers give you license to be reckless. Now, don't get me wrong - such buffs/heals/debuffs can greatly increase the margin for error, but it also seems people assume that means that said defender(s) will focus solely on them. It's sort of like the mindset that if there's a tanker then no enemy will ever turn their attention toward the blaster(s)...
-
Tales Of The Empire (D+)
biostem replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
Man... I wish they woulda adapted the story from TIE Fighter, but oh well... -
IMO, "The Matrix" would better be utilized as a setting, instead of solely following Neo's journey; I have to imagine, at least if "The Animatrix" is anything to go by, that there were other people who independently broke free of it and were able to, (at least partially), see it for what it really was...
-
Pet names need to be able to be hidden.
biostem replied to Random Axis's topic in Suggestions & Feedback
The most I could ever see them doing is to replace specific MM pets with generic placeholders; While players can push them around, they still occupy space in-game and need to have some sort of indicator of where they are... -
I would love to be able to get D.U.S.T. solders as alternatives for mercenaries, and perhaps some Tsoo for ninja. If we're strictly talking about new sets, I'd love to see some sort of "horror/Cthulu" set using a combination of enemy models, like Drudges, Shadow Hounds, Hydra/Lusca tentacles, Rularuu enemies, etc...
-
The Bad Batch, season 3 (final season)
biostem replied to Techwright's topic in Comic, Hero & Villain Culture
I'm not sure if I should put this in spoiler tags or not, so I'll err on the side of caution: -
Can you elaborate? Do you mean the "only deal as much damage as your typical AoE" part? I'm not aware of it having some mechanic that causes its damage to ramp-up the longer you wait...
-
I wonder if they could implement a system whereby the longer you go without using your nuke, the more powerful it becomes - so you could fire it off like every 30 seconds or so, but it'd only deal as much damage as your typical AoE, but after the 1.5 - 3 mins mark, it'd deal significantly more, (all with no crash, mind you).
-
Pet names need to be able to be hidden.
biostem replied to Random Axis's topic in Suggestions & Feedback
Not only are they annoying & intrusive, but from my experience, labels like these impose a performance hit far beyond what they rightfully should! -
Travel Only Option for Costume Auras
biostem replied to mypurplescissors's topic in Suggestions & Feedback
The problem is that there's a cooldown between being able to change costumes, and if you try to implement one where it rebinds the key on the fly, it can get messed up. There's tech already in the game that makes wings or jetpacks activate whilst flying, so it *should* be possible to do the same for auras. -
There are numerous statues that basically use player models scattered all over the game. I'd love it if, where applicable, we could use those textures for our player characters. Additionally, I'd love it if we could get some of the pieces that aren't currently available to us, like the shoulder pads found on the below statue in PI:
-
- 3
-
-
kheldians My hopes for the Kheldian Rework - PeaceBringer
biostem replied to Laucianna's topic in Suggestions & Feedback
While I won't disagree that Kheldians were indeed very challenging to play at their introduction, I generally viewed them as a "jack of all trades, master of none" type of archetype... -
Travel Only Option for Costume Auras
biostem replied to mypurplescissors's topic in Suggestions & Feedback
I've asked for this as well. I'd love to have auras only kick-in whilst a travel power is active. If rocket boots can tell whether you're flying or jumping, then auras should be able to do the same... -
kheldians My hopes for the Kheldian Rework - PeaceBringer
biostem replied to Laucianna's topic in Suggestions & Feedback
I know the devs are loathe to implement mutually exclusive options for powers, (like what we got with SR's status protection power for Sentinels), but it'd be really cool if they offered versions of Nova & Dwarf that only provided the passive effects of the toggles, (so no form changing or extra powers), but kept you in human form, with these alternate powers also *not* locking you out of your other powers... -
New to MM - Thugs/Kinetics, is this a viable pairing?
biostem replied to Epistasis's topic in Mastermind
So I'll start by saying that I love the kinetics set. That being said, while your pets will benefit from the increased end and movement speed, they will not gain the recharge speed buff from speedboost. Additionally, kinetics doesn't offer a lot of mitigation, so enemies will still deal a lot of damage to your pets. You can look at the secondary as something other players will greatly enjoy and benefit from, but for soloing, I'd probably go with something else. As @Maelwys mentioned, you may want to stack additional mitigation to increase your pets' survivability. Finally, since many of the powers are centered on enemies, you'll want to make generous use of a forced movement bind, (goto-passive), to make sure your pets benefit from the heal, transference, and fulcrum shift... -
So I have this idea for a necro MM that was originally an insect that resided in a graveyard, and through various means, was changed into a humanoid. I'm trying to think of a good secondary to pair with it. I already have a necro/elec and necro/dark, so don't want to repeat either of those. I was thinking /nature colored in greys and browns would probably work well. Any other ideas or thoughts would be warmly welcomed!
-
Could you tell us more what, specifically, you need or want out of fire melee? Maybe there's another set that could be colored to be fire-like, whilst still proving effective powers without the sword attacks?
-
why cannot people use words right? Remote bomb... remote?
biostem replied to Snarky's topic in General Discussion
True. I'm pretty sure a "remote-bomb", as the OP envisions it, is a grenade... -
Ooh here's another (slightly tongue-in-cheek): Pistol Support 1. Healing Rain: Uses the Bullet Rain animation, except it's a location-based AoE, that heals all friendly targets within it's AoE. 2. Healing Shot: Uses the animation from "Pistols" and delivers a healing payload to a single friendly target. 3. Push 'em Back: Uses the animation form "Empty Clips", slowing all enemies within it's cone whilst also repelling them. 4. Alternative Ammo: This power provides 3 mutually exclusive toggles - Healing, Stimulating, or Bolstering payloads. Healing adds a HoT to any allies affected by your other powers. Stimulating adds an "Endurance over time" and recharge time reduction effects to any such ally-affecting powers, while Bolstering adds some damage resistance and defense to them. For enemy-affecting powers, Healing applies a -regen and DoT effect, Stimulating slows their movement and recharge speeds, and Bolstering applies a minor defense and resistance debuff. 5. Enervating Shot: Uses "Dual Wield's" animation. Reduces an enemy's damage, tohit, and max HP. 6. Designated Target: Uses the animation from "Executioner's Shot" - This power that significantly reduces the particular enemy's defense and damage resistance. 7. Ballistic Cordon: Uses Piercing Round's animation. This power requires no target to use and will initiate in whatever direction the user is facing. It deals heavy DoT and knocks down any enemies in it's narrow cone of effect. 8. Back from the Brink: Uses Suppressive Fire's animation. Can only be used on a defeated ally, and resurrects them. 9. Bullet Barrier: Uses Hail of Bullet's animation which loops as long as the toggle is maintained, which provides a significant defense bonus to all allies within the PBAoE of this power's user, also deals some lethal DoT to any enemies within it.
- 792 replies
-
- 2
-
-
- powerset suggestion
- powerset
-
(and 5 more)
Tagged with:
-
I don't have the full set fleshed out, but I'd love to see a sort of "ranged sword" blast set. Now, it wouldn't consist of you throwing or launching the sword, but rather, it'd consist of you slashing the sword like normal, only you'd project out a "sword slash" instead, (think how claws has focus and shockwave, only expanded to an entire set). We have the FX from: Focus Shockwave Serpents Reach (from Staff) Then I'm sure we could easily adapt other such FX - like psionic tornado and perhaps water burst's FX could be similarly adapted...
- 792 replies
-
- powerset suggestion
- powerset
-
(and 5 more)
Tagged with:
-
Looking for help to recreate a character based on Weapon Hex
biostem replied to NecroLord27's topic in Scrapper
So doing a quick search for the character's backstory, she seems to be a merger of X-23 and Scarlett Witch. To that end, I think a claws/energy aura stalker might be a great combination, (use the energy claws weapon options). Energy aura has a heal which cab be back pretty quickly to represent her regeneration, and you've got powers like disrupt and energy drain that can reflect the psychic abilities of Scarlett Witch. Add in the psionic mastery APP, and you're set! -
Frankly, I focus on acc & damage for my attacks, unless said attack specifically applies a special effect, (like the +def powers in broadsword or katana).
-
I know this has been brought up a few times in the past, but there seem to be times when you can use 1 power after the other, and the transition is smooth with no apparent breaks or interruptions, while other times your character seemingly stops dead in their tracks, pauses for a moment, then resumes their attacks. Is this an actual thing with how powers work, or is it more about network or input latency? Maybe some sort of disconnect between back-end calculations and what the character models depict? All of the above? Some other factor(s) I'm not taking into account? Thanks for reading!