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biostem

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Everything posted by biostem

  1. Now we need an assault rifle, beam rifle, and dual pistols set where, instead of simply attacking WITH said weapon, you physically THROW them at the enemy...
  2. My question is for everyone/anyone: Was there a particular art/comic style you were looking to emulate/pay homage to, when coming up with the look & feel for City of Heroes?
  3. Do you mean that text using the emote command should take on the custom chat colors, or are you looking for some sort of tinting to be applied to the emotes that actually entail your character moving/posing?
  4. The first few episodes reminded me of "Lucky Number Slevin", where he kept getting hit in the face/nose...
  5. IIRC, the original ATs were kind of designed around the signature heroes, with their APPs being added to kind of give them access to powers they couldn't normally get, whereas the villain ATs had their PPPs specifically designed around each of Reclues's lieutenants. Further, some signature powers, like Statesman's lightning, are actually Incarnate powers. What do you envision these proposed "Heroic Patron Power Pools" looking like, and which specific characters would they be based off of?
  6. TBH, I dabbled with specialized gaming mice in the past, but my current outlook is to buy a decent, but inexpensive "standard mouse", use it until it breaks or I get bored, then replace it. You can get some pretty decent ones on amazon or ebay for like $5, but if you've got time to spare, you can even find some on aliexpress for under $2.
  7. I want to build a MM that can lead from the front. I don't really need help with the primary set, but am instead seeking suggestions on what secondary to take. Let me outline a few things I want for this character: 1. 24x7 status protection 2. Some defense-granting powers for myself and my minions, not to mention as LotG mules 3. I don't want to have to wait to accumulate a lot of inf to buy necessary IOs to achieve this, nor do I want to have to wait until I've unlocked Incarnates to get said status protection. Given teh above, what are your thoughts? My current front-runner secondaries are force field, sonic, electrical affinity, or traps. I was also considering a combination of cj/acro and rune of protection to provide the status protection, but that'd require a lot of powers invested into the respective pools...
  8. Hmm... I imagine a power like this would have to first check that you have some minimum number of living pets, kill/defeat them all, lock out the respective powers, and only then, trigger the temporary "power suit" power. I wonder if such a power could simply overlay a larger wireframe version of the assault bot overtop your character, granting you an array of powers normally possessed by your minions, for the power's duration...
  9. I dunno about you, but I find it much easier to gain levels at 50+, since you have all your powers and are probably better slotted than pre-50. Of course a lot depends upon your specific AT & build, but that's my general experience...
  10. I'm sure @Rudra can speak for themselves, but I believe it's the "please stop helping" kind of mindset, where they do not want any outside assistance, whether it be free XP or anything else...
  11. I mean, you can adjust the UI scale. Also, do those windows *not* give you the resize option if you move your cursor to one of the corners?
  12. I wonder if that was done to prevent people from deleting it by accident, and therefore save the devs/GMs from having to handle requests to have it restored... EDIT: What about an option to simply "hide" unwanted powers - they'd still exist on your character, they just wouldn't be visible, unless you opt to "unhide" them...
  13. What would probably have to be done is: 1. You pick either the close-quarters or support set for yourself. 2. The above choice then filters out what options you have for your secondary. 3. The secondary choice could then setup a system by which that NPC member of the dyad gets some starter powers and can actually use them, (think in terms of a custom AE NPC, just adjust the level to that of the main player's). As for your concerns about the other member of the dyad "behaving" - that's kind of what the "help me out here" click power that I mentioned above, would do. It's not perfect, but I think it could work...
  14. I wonder if Krea tries to like create each part of the face separately, or otherwise doesn't understand what to do if half the face is in shadow or if there's anything on the face, (glasses, goggles, masks, etc), as I've had results where 1 eye is off, or said eye accessories are interpreted as facial markings...
  15. I don't envision the other member of the dyad/duo/whatever you want to call them, as an actual power - they'd simply exist next to the one you are actually controlling. It would be more like you're playing a "mini-tanker" alongside a "mini-defender".
  16. This is why Sentinels have become my go-to AT; I like the ranged attacks, and the armor secondaries allow me to solo much more easily. As a blaster, you'll need to take advantage of the element of surprise and perhaps grab a stealth power or IO, so you can pick and choose what battles you want to initiate. You'll also need a high degree of situational awareness so you can identify and take out any particularly problematic enemies first...
  17. You're not wrong, but whenever discussing these proposed ATs, we need to think in terms of what can actually be accomplished. I mean, when you get right down to it, all player characters are "slaved" to the commands of the player...
  18. Honestly, the idea was sort of an outgrowth of this notion I got when playing MMs, where I feel the T1s are a joke and would rather have 1 single powerful minion/henchman. Yeah - the issue would be that there really isn't a mechanism by which you can readily swap a PC for an NPC and visa-versa. I wonder if a more pragmatic approach would be to allow the player to select which of the 2 you'd want to directly control, then have the other simply follow MM-like commands, (you could have both the close-quarters and ranged sets as your initial primary selection, with the type you select locking out that category for secondary set choices, like how choosing shield defense locks you out from certain melee sets). Perhaps the inherent ability would be a power that simply teleports you to the other character's location, then 1 to recall them to you, or some sort of general "help me out here" power, which causes the other member of the dyad to do something, (like the close-quarters character could taunt your target, while the support character uses their support power(s) on you).
  19. Something similar to this idea has probably already been suggested, (there's nothing new under sun, as it were), but here's my take: AT Name: The Dyad Primary Powerset: Close-quarters Combat Secondary Powerset: Close-in Support The "Close-quarters Combat" set consists of a mixture of melee attacks and armor powers, while the secondary set consists of ranged attacks and support powers. This AT would actually consists of 2 entities; One having the primary powers and the other having the secondary. I'm not sure at this point how pool powers would be handled - maybe just given to both characters, (though that may be too good - perhaps only share travel powers between the 2 characters, with other pools having to be assigned to one or the other). The special ability of this AT is that you, the player, only directly controls 1 of the characters at any given time, with the other being able to be issued mastermind-like commands, (but there's no bodyguard mode nor any supremacy buff). As long as 1 member of the dyad is alive, the character as a whole can remain fighting. You would have to use an awaken or some other rez power to revive the other member of the dyad if they are downed, (perhaps rest could be adjusted to also rez the other member of the dyad, as there isn't really a summon power for them - they just exist alongside each other). There would be a special inherent power that allows for easy switching between which specific member of the dyad you are in direct control of at any given moment. Your thoughts or feedback are welcomed!
  20. It's interesting - my "Crabbermind" has the RES IO that grants 4 pts of KB protection, but against some of the new Council, he gets knocked around, whereas he didn't before. I think one of their updated mobs or powers does the "FREEM!" thing with extra KB... You could always just take hover or toggle on flight, though...
  21. There are definitely powers that don't feel like they're doing anything, since they don't provide immediate feedback like a heal or damaging power does. This comes up a lot whenever we get folks asking for damage dealt or other such leaderboards for various in-game events. What these discussions tend to ignore is how, for instance, any extra damage that gets dealt due to you applying a damage resistance debuff, or how a player is able to keep fighting because they've been granted various buffs, is ignored in such instances. What I think players need to focus on is determining what aspect(s) of the game they find most enjoyable, then build a character that caters to said play style. Me, personally - I like "no nonsense powers", which do what they say on the tin, as effectively as possible. Sure, some flash and pizzazz is nice, but after however many hours you'll be playing that character, does the wow factor fade?
  22. I just clear the tray after a respec. On that note, I find it odd that some powers, like the prestige sprints, automatically get placed into your tray when you claim them, but powers like inner inspiration or the support pets do not.
  23. rhymezone.com thesaurus.com
  24. Since you mentioned mainly playing solo, the question as to whether you'd be better served playing a scrapper or brute can be answered by telling us about your play style; If you fight some groups, then maybe stop for a bit to do other stuff IRL, then a scrapper would be better so you don't lose out on any fury you've generated. If, instead, you tend to binge-play, for longer uninterrupted periods, then a brute, where you can go go go without distraction may be more to your liking. The only other factor, (which is kind of related to the previous one), is whether you want to eventually take any stealth powers, because I feel that also leads more to playing a scrapper. All that being said, if you do plan on ever teaming, and if you have room to take taunt in your build, then the ST "punchvoke" and AoE taunt, with its -range, might make playing a brute a better choice long-term...
  25. Wouldn't there be a paper trail for them transferring items, though? I suppose they could use a go-between or a 2nd account, then delete it afterward, but I have to imagine, if there was the will to do so, that the devs or a mod/GM could see who your stuff was traded to, then ban the other account(s)...
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