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biostem

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Everything posted by biostem

  1. A quick check shows radiation blast's T9 dealing the same amount of damage as energy, psychic, and dark's. Others do deal more, but usually it's over time, (instead of all at once), or has some other factor, (like archery's does less damage, but has a shorter cooldown time).
  2. biostem

    Are or Mace?

    My responses are in YELLOW below:
  3. Any particular colors you have in mind? Male/female/huge? Flash-inspired or stay away from obvious homages?
  4. It's just a Nemesis automaton running the incorrect routine. Pay it no mind.
  5. Ideally, the best solution would be one where I can see the full graphical effects of my powers, even those applied to other players, while those same players can choose to only have minimal ones displayed, from their perspective...
  6. biostem

    Are or Mace?

    There are really 3 questions you need to ask yourself, with regard to your question: 1. Do you prefer dealing smashing or lethal damage. 2. Do you prefer knock up/down or disorient effects as your primary form of "control" with your attacks. 3. Do you prefer the various axe or mace models more.
  7. Sure, and it's all up to the player's choice as to how they got their powers. Maybe the widow claws are a magical construct. Maybe they're psychic manifestations. My point is that "weapons" don't always mean a natural origin. If your character uses magic, however, then that is at least a portion of the origin of their powers, (you could still handwave the effect as coming from some mutation or even a device, though).
  8. The Wiki states that "Origins are the source of a hero or villain's powers", not how said character started out...
  9. He's a dark melee/regen scrapper. The concept is he's basically got a symbiotic alien plant in him/merged with him.
  10. I'd love to see if you could give mine a go; It's actually from way back around the launch of CoH, before I knew you could freely rotate the character, so I hit rest which locks you in place, to get the shot! :-)
  11. Been leveling up my storm/ninja sentinel. It's a pretty solid combo, though it's frustrating trying to figure out exactly where my storm cell is and who is in it. Any suggestions on color options that make it more visible? Cheers!
  12. I wouldn't want a set's performance to be based on popular opinion. That being said, I do think that if a large chunk of those testing said set(s) provided similar feedback, then that should be looked into.
  13. I wanted to create a "tempest ninja" for a while now, so rolled a storm blast/ninjitsu sentinel.
  14. Are you asking to be able to convert them into other currencies, to be able to convert other currencies in PAPs, or something else?
  15. Maybe tweak the BP spirits/totems into a new "Banished Spirits" lore; The totem could be your heavy-hitter (boss-tier), one of the mask spirits could be your LT ranged attacker, and another as your buffer/healer...
  16. I linked to it, so check it out. He wields 1 sword and 1 pistol simultaneously, and both seems to be electrified by his power. That "simultaneously" characteristic is the tricky part, as no such thing exists, currently...
  17. No thanks. There are other ways to supplement your end gain or address other such endurance usage issues.
  18. In general, I agree with the suggestion, but the problem is, AFAIK, that parts like the jacket sleeves has the skin part hard-coded into the model, so it'd have to be completely redone. I see no reason why it couldn't be done for the asymmetrical options, though...
  19. I've never had any problems with those maps and I play on very high settings. On a very old computer. Maybe it is your provider causing you problems? Some graphics cards and/or drivers don't play nice with all the water in sewer maps. I can't point to a specific cause, but try adjusting your water/reflections settings, it can help...
  20. Depending on just how strictly you want to adhere to the theme, I think super reflexes, willpower, or even energy aura, could work, (the latter representing a sort of "psi shield" that your character projects or generates around themselves). Energy aura, in particular, includes a self heal and an end recovery power, which are quite nice. Willpower is more about being passively tough, in that there aren't any powers you need to actively click to use - you kind of just toggle stuff on, and get additional regen, recovery, damage resistance, and defense. Super reflexes is basically all about avoiding damage, but it has little in the way of recovering your health, should you get injured. It's a matter of how active you want to be in your play style, and whether you want to pour everything into avoiding damage, have a layered approach to damage mitigation, or have tools you have to actively use to keep yourself in the fight.
  21. There are 3 "psi blade" powers in psi melee for scrappers. Theoretically, you could dip into the fighting pool for boxing, kick, and cross punch, (not to mention tough and weave, which are nice to have), to make up for not taking those 3 powers. You could then take your ancillary or ancillary power pool of choice to fill out the ranged attacks, as desired, (soul or mu mastery would work nicely, IMO).
  22. Can you clarify what you mean by this - did you mean "blaster" or "scrapper"? You could do something like a psi blast/martial combat blaster if you wanted psi damage but also with some bare-handed attacks as well. Could you give a little background on how you want the character to look/perform, so we can offer more suggestions...
  23. I'm assuming allowing Red-siders to visit and do content in Croatoa is one way of "expanding" its use...
  24. Well, if I remember the history of the game correctly, it's supposed to be only a few years after the Rikti War, so maybe it's just there to reflect the continued paranoia. Also, even though there are clearly friendly aliens, as you pointed out, Vanguard troop chatter definitely belies a blatant disregard for all things Rikti, so it kind of makes sense in-universe. The problem is that even with the 20-odd updates the game went through before sunsetting, not much was done in all the "regular" zones to reflect changes the game as whole underwent, (Kheldians, etc).
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