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Everything posted by biostem
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I'm pretty sure it would affect you, but now I'm wondering if that would only be the case when you cast the gun drone, as opposed to while it is out...
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Option to remove enhancement visual effects
biostem replied to Klaleara's topic in Suggestions & Feedback
I don't disagree per se, but if we want to have some sort of indicator that the proc went off, AND we don't want a particular elemental depiction, what else is there? You could use the generic "struggling" animation that I mentioned, but I'm not sure if any other hold effects would override that. Maybe some flat indicator around the target's feet, like the sentinel crosshair effect? -
I want to roll up a horror-themed character in anticipation of this year's Halloween event(s). I have a few ideas, but would love to hear what you guys think. I'm pretty much open to any AT and powerset combination, but I tend to prefer non-repeating sets, (so while a dark/dark sentinel would be thematic, I'd prefer dark/something else or something else/dark, etc). Thanks for reading!
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Option to remove enhancement visual effects
biostem replied to Klaleara's topic in Suggestions & Feedback
They could have also added text prompts, like "DEVASTATION!" above the enemy when it procs. Heck, they could have gone with the generic "struggling" animation that holds like the on in plant control triggers, (sans the actual vines). -
Option to remove enhancement visual effects
biostem replied to Klaleara's topic in Suggestions & Feedback
The devastation one is a tesla electric cage/sphere. I use it on my DP/Nin Sentinel for a mag 6 hold when cryo ammo is toggled on. I don't mind it per se, but I get how it might mess with someone's concept. -
I didn't see any announcements; Is the ToT event even live now, or is this an anticipatory thread?
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The issue is that each power bar, as they are implemented, needs to have the tray # and back/next GUI elements. It would require a lot of work, but they could probably implement some sort of tighter layout which omitted the GUI elements - you'd have to right click then to do any management...
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- control
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Option to remove enhancement visual effects
biostem replied to Klaleara's topic in Suggestions & Feedback
They would probably have to add a version that doesn't have the extra effects, since it is "baked in" to the proc. Still, I'd be for this... -
They may be looking at it from a different perspective, i.e. if 10% gets through at 40% def, and only 5% gets through at 45% def, then, in a sense, you have halved that amount of damage that can get through.
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If they were to implement some sort of "fantasy" primary set, with minions using swords, shields, staves, etc, AND they built it from the ground-up to permit some pet customization, a "weapon only" option could cover multiple concepts...
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Are you going to take fly at all? If so, and unless you were looking to delve further into the flight pool, I tend to prefer CJ for it's lower end cost and immob protection.
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What’s the most bombastic name in your stable
biostem replied to liveevil2000's topic in General Discussion
I have a beast mastery/thermal radiation mastermind named "Cooke D. Animals" -
This is a Question... Just a question. Really, Just a question!
biostem replied to Etched's topic in Suggestions & Feedback
Granted, but even then, it's only versus the 2 most common & mundane damage types... -
This is a Question... Just a question. Really, Just a question!
biostem replied to Etched's topic in Suggestions & Feedback
Most of the pools, AFAIK, were implemented before IOs, so the notion of stacking so much defense was probably not on the devs' minds at that time. I also imagine, at least from a conceptual basis, being a little better at avoiding getting hit is probably easier to attain than being better able to take a hit, especially once we get into the more exotic damage types. I also believe that the majority of armor powers among PPPs/APPs are resistance based, instead of providing defense. -
Can we spawn ANYWHERE ELSE when getting out of Helicopters?
biostem replied to kelika2's topic in Suggestions & Feedback
Even if we just spawned at the foot of the ramp, instead of inside the helicopter, would help immensely! -
Sudden Acceleration: Knockback to Knockdown
biostem replied to kelika2's topic in Suggestions & Feedback
I could see it getting some sort of "normal" component added, in addition to the KB->KD, sort of like how the LotG +global recharge also still provides some buff to defense. Maybe a bit of damage or recharge. -
I think Goblin Slayer put it best: "Imagination is a weapon. Those who lack it are first to die".
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That's why they're marked down; the "deadly assault weapons" and the appropriate ammo cost full price...
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I don't think hide should be an auto power, for purposes of escort missions, as previously mentioned. I don't think it should be made an inherent power, either, as stalkers already have some good inherent abilities and don't need more help.
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honoroitisfantastic whats your most pressing issue?
biostem replied to honoroit's topic in General Discussion
Hulk doesn't lift - He pushes the rest of the planet further down below him. -
honoroitisfantastic whats your most pressing issue?
biostem replied to honoroit's topic in General Discussion
Same holds true for the various chat channel buttons above the chat typing area. -
honoroitisfantastic POLL: Controller - best of AT 2023
biostem replied to honoroit's topic in Controller
I have a very support-oriented earth/pain/stone controller - slow-going solo, but very fun to play while teamed. You have a great variety of buffs and debuffs to work with, and it's quite amusing to turn your animated stone into a painbringer with enforced morale! -
honoroitisfantastic whats your most pressing issue?
biostem replied to honoroit's topic in General Discussion
Doom simply had an accredited Latverian university give him a doctorate, due to his benevolence and immense intellect! -
Depending upon your level of patience, the weapon mastery ancillary power pool offers a few shuriken attacks to both scrappers and stalkers. If you go with a scrapper, their version of ninjitsu also includes a nice +end power, (though you forego physical perfection from the APP but get caltrops instead). If you wanted to extend your imagination a bit, go with something like a claws/ninjitsu scrapper, so you can get a few additional ranged attacks to boot...