Aracknight
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Everything posted by Aracknight
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A de-backpack costume power for Crab Spiders
Aracknight replied to Talen Lee's topic in Suggestions & Feedback
Kind of the opposite of the OP request, but a crab backpack option for Mace Mastery could be cool. Shooting blasts and grenades from that instead of drawing and using the Arachnos Mace. -
Got some non-travel powers travel power confusion...
Aracknight replied to Story Archer's topic in General Discussion
Two slotting infiltration with +5 winter's gift, when added to +5 run speed in swift, +5 run speed in quickness (im Super Reflexes) and with sprint on (with celerity stealth) puts me at the non super speed speed cap. For transparency i typically run musculature alpha which boosts run speed as well, and may play a part. -
A de-backpack costume power for Crab Spiders
Aracknight replied to Talen Lee's topic in Suggestions & Feedback
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A de-backpack costume power for Crab Spiders
Aracknight replied to Talen Lee's topic in Suggestions & Feedback
There's no real delay for drawing an invisible sword, bow, or gun to attack. Why would there be for this? You don't toggle on/off sheathing/unsheathing your sword, bow, or gun. Oh, or mace. Or axe. Or fire sword. Or ice sword. Or etc. IMO the attacks come from a weapon like anything else, and should follow the same internal logic as any other weapon or set of weapons. If a gorram titan sword can appear in one's hand out of nowhere, why can't a backpack? If you want to compare it to other backpack powers instead, my main can't fly without his jetpack temp power. But when I toggle it on, the backpack appears from out of nowhere and I start flying PDQ. -
Is...is that statue panhandling?
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Is It Time to Resurrect Statesman?
Aracknight replied to The Witchfire's topic in Suggestions & Feedback
If there is a solid story, and a solid reason to do so, absolutely. Insurmountable odds against implacable foes, and something, no, someone has to inspire the turning of the tide? I think there would be some cheers. If it's "Just because," it cheapens the tale. -
The Fantastic Four: First Steps
Aracknight replied to Glacier Peak's topic in Comic, Hero & Villain Culture
I really liked it. There were a lot of comic-book cover scenes and images in the opening montage that I liked, and outside of Reed I really liked the characters, especially the Thing. My unpopular opinion is that Mr. Pascal doesn't need to be in everything. I feel like there were easter eggs that hit my subconscious that I need a second viewing to catch properly, but my personal opinion is that I think it's one of the best post-Endgame efforts thus far. And I'm usually a pretty bitchy fanboy, if I'm being honest. YMMV -
I always liked Heroes Unlimited from Palladium Books, and the FASERIP Marvel Super Heroes game was my gateway into gaming.
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It's all good Troo. You quoted my die hard meme earlier, so it's all love. The people who patrol this subforum that I'm essentially calling Mean Girls however, either don't know or don't believe that they are doing anything that could be received as harmful or hurtful, which in my opinion is sort of the misguided point this thread is trying to make.
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Crab spider backpacks as Aether Costume powers, since Warshades and Peacebringers got aether options for their EAT effects.
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Can we get an alternate animation for grenade powers (web grenade, frag grenade, temps, epics, et al) that is more shooty and less throwy? I feel like the quick snipe animations (whether open hand, or closed fist, or both!) could be a good fit animation time-wise.
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Experimentation/Toxic Dart -- animation request
Aracknight replied to MTeague's topic in Suggestions & Feedback
Yes please. I'd love it for all dart attacks. Including the Tranq Dart origin power. -
Homogenation - Should all powersets be the same numbers wise?
Aracknight replied to Troo's topic in General Discussion
Honestly, I'd prefer it if they performed all the same. With melee, Same number of st vs cone vs aoe. T1, T2, etc damage is the same across all sets, with the differences being damage type and additional effect. (Martial arts does smashing and stun, ice does cold and slow, fire does fire and fire dot, etc). Then you could tune the differences between archetypes with the non damaging powers. Example, stalkers get placate, scrappers get confront, tanks get taunt, and brutes get ...nerfed probably. Kidding! But maybe Brutes could get something different that suits them better. Same with build up. It could do to hit plus damage/fear mag and duration on stalker, to hit plus damage/whatever on scrapper, to hit plus damage/ mez duration/magnitude on tanks, hell why not give rage to all brute sets to make the at different in that way instead of confining it to super strength alone. But I'm a numbery spreadsheet-fu kind of guy at heart. Your mileage and preference may vary. -
Is the game harder to learn today than back on live?
Aracknight replied to Intermipants's topic in General Discussion
Way, Waaaaaaay more "currencies" than we had In The Beginning. Back then it was Inf, and then Prestige. Then came salvage, recipes, and just.....all the merits. It's arguably worse now with threads, aether, etcetera etcetera etcetera. -
Thanks For The Gift, Can I Give It Back?
Aracknight replied to Rudra's topic in Suggestions & Feedback
'Member when this thread was nice and civilized and offered suicide as a solution? Pepperidge Farm does. -
I dont think this works as a power pool, but the idea of a super car (or other vehicle, nemesis horse, etc) sliding up to take you somewhere via the long range/team teleport powers (especially the ones that cross zones) is something i could get down on.
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Inherent Power Swift Unenhancable
Aracknight replied to DIGITAL_JEDII's topic in Suggestions & Feedback
As someone who put the Celerity + Stealth in Swift on live on my Scrapper, i can say it did in fact make hostage missions very very difficult. But, could Hurdle perhaps be allowed to take Leaping (but not Leaping & Sprints) sets and Swift take Running (but not Running & Sprints) sets to avoid the Stealth enhancement in Unbounded Leap and Celerity? Might split the difference this way, given there's separate invention set categories for these things now. -
Not sure if already asked, but is there any way we can extend the character name limit to more than 20? Maybe to 25ish? Or would that fracture reality as we know it?
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Forum Moderation - give me suggestions and feedback
Aracknight replied to GM_GooglyMoogly's topic in Suggestions & Feedback
No, I believe that I gave a reason why I feel a certain way. And now I'm being told that the way I feel is my own fault, due to a choice I've made? I think we aren't using the word wrong in the same context. I think you are using the "2 + 2 = 5 is wrong" context, whereas the context I was using was the "Eating babies is wrong wtf is wrong with you" version. I suspect you believe you are educating me and others in a helpful way, but please accept that very, very often the perception is quite the opposite. -
Forum Moderation - give me suggestions and feedback
Aracknight replied to GM_GooglyMoogly's topic in Suggestions & Feedback
Corrections to an idea. You know, I can accept "i don't like your idea" and "i dont think your idea will work" and even "have you looked at it thru this lens" but the phrase "correcting an idea" steps right on my goddamn nerves and puts the finger right on the pulse of the experiences some people have on this particular subforum. This statement, to me, implies not that someone thinks an idea is bad, but rather compels me to believe that one thinks that the idea is wrong and both it, and the person who had the idea, require correction. This is why people might take "corrections to an idea" negatively. I like the idea? Fine. I don't like the idea? Fine. Your idea is good? Fine. Your idea is bad? Ouch, but fine. Your idea needs work? Fine. But your idea is Wrong? Fuck that. -
From a roleplay perspective, I like this idea. One could get a notice or a summons from a mender that something specific (a random story arc) has gone wrong that used to be right, and its up to you to set things back in order. It's a little more urgency than just passively clicking the crystal and trying to figure out what you're gonna do today. Sort of an Oro based version of a newspaper or radio mission. Obviously we wouldn't take away any existing mechanisms for Oro missions, just adding an option for some immersion or direction for those into it.
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Make Storm Kick give defense to all
Aracknight replied to gameboy1234's topic in Suggestions & Feedback
Can Scrappers and Stalkers get some of that sweet Storm Kick +defense please?