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Aracknight
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Everything posted by Aracknight
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Okay, so if it has zero gameplay impact, is it ok? We have armorless (minimal fx) armor defense options that i can turn off without changing gameplay, ice and bio spring to mind. So if an armor power can exist without, you know, the armor appearing, why can we not have a form power without the form appearing? I understand protectiveness of lore, but if my scrapper can use boxing (or storm kick gut punch animation) to mimic radiant strike, and laser beam eyes, with the halloween costume to walk and act like a kheldian, and it has zero impact, why does this suggestion seems so harmful?
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Tangental q that may have been asked but missed by me: how do the tier 3 prestige costumes that add the peacebringer and warshade eye and bubble auras to *any* character change the various perspectives on what should and shouldnt be allowed for the sake of customization, if at all?
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It would be cool if we could spawn Hamidon PI
Aracknight replied to Azari's topic in Suggestions & Feedback
Thread title made me think of Hamidon, but with Tom Selleck's mustache and a jaunty opening theme. I am now unabashedly in favor of this idea. Hamidon PI, tonight at 8/7 Central on CBS -
Wow. Outside the character creator, roofhopping my way through Paragon is the best part of the game for me. I actually find it weird that even after raising some of the old travel speed caps that people prefer instant transport methods. Don't get me wrong, i understand speed runs are a different thing, but using TT to go from one door mission to another in the same zone seems a bit wasteful. Tldr: the limit does not exist. I love roofhopping.
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Any way we can get an optional second animation for grenade powers like Web Grenade, et al? Maybe something less throwy and more shooty? I feel like something like the options offered for quick snipe powers could be "close enough" in animation time to not look too janky. These add a feeling of "recoil" too. Anyway, enjoy your Sunday.
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I say thee nay.
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The Snarky Task Force MUST only be started by players not on a team using LFG to ensure without a doubt it will be a random ass PUG. This is the only way to guarantee the Snarky Task Force experience.
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This was a gift. Thank you all.
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Shockingly few people seem to know who Heather Thomas is either.
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Thanks, that helps. Pvp ios do work like purples in other ways tho, right? Specifically that their set bonuses are available at all levels so its better to +5 them than attune them, right?
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As God as my witness, I believed pvp io's were all unique until this moment. I was operating with the idea that a full set of Shield Wall could only go into one power and that was it. I am ashamed.
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Would you rather pop UNSTOPPABLE or go to the hosp?
Aracknight replied to Azari's topic in General Discussion
Unless you need the +Recovery that everyone tries to forget Elude offers. While i can easily agree that more defense isnt useful at a certain point, i always welcome me some +Recovery. The obvious counter is blue inspirations, which i may not always have on me. The second obvious counter is that i can email them to myself but i dont like to play that way. Which means to some i am intentionally handicapping myself, unless i believe that Elude patches the hole of needing emergency +Recovery...which i do. -
A thousand times yes. And give it to the tranq dart origin power too.
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Is there really a massive proc nerf just around the corner?
Aracknight replied to Azari's topic in General Discussion
But with procs, they can if their global recharge is high enough, apparently. -
Oh my stars and garters. A homecoming indeed. Damn glad to see you.
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Not so fast.....we need to see the 800 belt pouches around the arms, legs, feet, and etc to be sure.
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Issue 28: Resurrection does have a ring to it, and given our new found official status could carry a couple of meanings.
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So if you got stuck as a monkey, and were in a mission with a shadow, clone, or nictus you, would it be the regular you or the monkey you?
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That's a really specific amount of time.
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This prolly goes better in Suggestions & Feedback and may get moved. Before it does, interesting idea! As a toggle, it simulates the effort (end cost per second) of restraining a foe, the ability for the hold/caster's concentration to be broken if the caster is mezzed, killed, or runs out of end (or other condition that would otherwise cause a hero/villain to drop their toggles). I think it might be best served as a "cloggle" like Sorcery's Enflame, which is a toggle with a duration, but I'm not against this idea in principle. I think some valid follow up questions include: is this for all mezzes, or just the cages you mentioned? What happens if I have more than one of these somehow ability? How about damaging mez powers like ring of fire? Does the damage continue while the toggle is up also? I also think some people might be against it because it may not allow for stacking mez from a single caster to overcome a mob's resistance. How would you modify it to keep this basic theme?