Aracknight
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Everything posted by Aracknight
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Making the "Weave" power more accessible
Aracknight replied to Shiro-Nethermore's topic in Suggestions & Feedback
Ok then should hover and cj not get defense mods because they are in the Flight and Jumping pools, which are also not named the Defense pool? -
Making the "Weave" power more accessible
Aracknight replied to Shiro-Nethermore's topic in Suggestions & Feedback
On my scrapper, Hover gives 1.88 def. Combat jumping gives 1.88 def. Def is additive, 1.88+1.88 =3.76. Weave gives my scrapper 3.75 def, with no added movement. 2 powers gives more def bonus than 3 from fighting to get Weave. This is a better value. You might point out that if i took tough as a pre requisite than the overall protection is greater than hover+ cj, but Tough isnt the pre req, 2 power are. Those could be the, as you've pointed out, the useful boxing and kick. Costs more to get less. Seems legit. -
Making the "Weave" power more accessible
Aracknight replied to Shiro-Nethermore's topic in Suggestions & Feedback
Cool. Delete AE then because everything is already instant AF. -
Making the "Weave" power more accessible
Aracknight replied to Shiro-Nethermore's topic in Suggestions & Feedback
Two powers that i dont want to take, affecting a third power im not taking anyway does in fact have zero value to me. -
Making the "Weave" power more accessible
Aracknight replied to Shiro-Nethermore's topic in Suggestions & Feedback
Please explain how 3 speed powers, including hasten, 3 jumping powers, including combat jumping, 3 sorcery, including mystic bolt, etc etc etc are the same as or equal to boxing and kick. Ranged attack powers, movement, stealth, all things that can be used to be more survivable or even remove you from combat or prevent you from being noticed all available with no pre requisite are considered as weak as boxing and kick? My ass. -
Making the "Weave" power more accessible
Aracknight replied to Shiro-Nethermore's topic in Suggestions & Feedback
You're absolutely right. Fighting won't make you be able to run faster than a car or jump over a building. That's reserved for the ability to turn kinda invisible, Infiltration. Makes much more sense. -
Making the "Weave" power more accessible
Aracknight replied to Shiro-Nethermore's topic in Suggestions & Feedback
Right. Fighters never run long distances(end) or sprints (running) or skip rope or broad or high jump as part of their training. Rocky is a lie. But kudos to the consistency of the small mob of you continuing to wave that flag of shitcanning ideas in the name of your, not our, not the devs, idea of power creep. -
Either way it's fucking toxic. OP, yeah, unlock the spear. Unlock everything. I don't need logic to tell me shit about it. If legendary mythic unique goddamn Excalibur is available to literally everyone with titan, ninja, katana, or broad sword, then some dinky npc's spear (or anything else, for that matter) should be good to go.
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+1 Whether by accident or design, and without pointing a finger at a single being, there is a lot of fucking gatekeeping on this specific forum. If you don't like an idea, say that. It's not helpful to my or anyone else's day or experience for any of you to go above and beyond with a thousand word screed about how an idea is conpletely out of the question based on your personal knowledge of how things were, are, and allegedly should be. Sometimes ideas are a little overpowered. Sometimes they aren't. Sometimes they are workable. Sometimes they aren't. But I would wager most ideas on this forum come from a place of excitement and love for the game and don't deserve to be shit on in the fashion that some of you are so adept at in the name of the preservation of your enforced internal logic.
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I want to customize the fighting pool
Aracknight replied to Random Axis's topic in Suggestions & Feedback
I didn't split a power pool into one for punching and one for kicking. I said to rename the Fighting pool to Boxing, and have a power named Boxing that does punching animations, and a power named Kickboxing that does kicking animations. I further wrote that perhaps the Boxing power could do one of four random animations to simulate the four classic boxing punches, and the Kickboxing power could do one of three random animations. Sort of how Brawl will throw from either hand or do a kick. Then I added existing powers to draw those random animations from. Thanks for letting me clarify my idea, and sorry for any misunderstanding. -
I want to customize the fighting pool
Aracknight replied to Random Axis's topic in Suggestions & Feedback
There's no need for any of this at all. -
I want to customize the fighting pool
Aracknight replied to Random Axis's topic in Suggestions & Feedback
Why not just rename Fighting to Boxing? Three of the powers are already boxing or boxing terms. We could.... Boxing Kickboxing Tough Weave Sweep Maybe Boxing could have all punching options, and Kick could become Kickboxing with all kicking options. Or a rotating/random attack, sort of how Brawl will switch hands for punches or do a kick when you have something in your hands. Boxing could do either a Jab (Brawl left hand), Cross (Brawl Right hand), Hook (Crippling Axe Kick punch animation), or Uppercut (Cobra Strike alternate) style animation (talking actual boxing punches here, not necessarily power names) and Kickboxing could do Front Kick (Kick), Roundhouse (Thunder Kick), or Side Kick (Crane Kick) animations. I'm sure someone creative could come up with more. I don't even think there would need to be any changes to the powers themselves. Although the Scrapper in me will always want Moar Damage. Digging the Sweep idea from above. for Cross Punch (Cone). Maybe Dragon's Tail animation for a kicking version? Or Storm Kick. Though, I suppose there's twoish of those these days for Storm Kick. I mean the Scrapper one, but the Blaster one could work also. I think there's room to maybe add some +run speed in there as a bonus too, given how much running boxers historically do. But someone will come in and scream "power creep" at me over something like that. -
Good News. New Players. Bad news. Teams suck.
Aracknight replied to Snarky's topic in General Discussion
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Hmm. A temp or prestige power like jetpack that's wings instead of, well, a jetpack. Power on, wings appear. Power off, wings disappear. I dig it. In b4 power creep argument.
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Nerf the site from orbit. It's the only way to be sure.
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I disagree. It should be usable on everybody and it should debuff Regen. So that every one of us can Nerf Regen.
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Oh. I get it. Like a five legged stool.
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+1 to horse heads and tails.
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You're only sixteen, you don't have a rep yet.
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This is Aracknight's:
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This is how Fly gets nerfed into having pre-requisites again.
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Scrapper taunt - give buff based on rank of enemy taunted
Aracknight replied to DougGraves's topic in Suggestions & Feedback
Oh good, Rudra is here to shit on all our ideas. I notice you didn't quote Sakura who first suggested the ranged attack idea that i merely liked and played off of. Is it personal? Did I bang your significant other? Do you want me to? -
Scrapper taunt - give buff based on rank of enemy taunted
Aracknight replied to DougGraves's topic in Suggestions & Feedback
I like the idea of a ranged attack. I think AE custom designed scrappers get some form of ranged attack built into them to not be useless against fliers. Martial Arts gets a shuriken throw i think, for example. Weave that in to PC scrappers and give it a confront component and I think it'd be cool. Let it slot either threat or ranged damage sets. Groovy. -
My favorite part is where my clearly stated personal experience was slashed through and invalidated. Thanks.
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I really like Diamagnetic. I main an MA/SR scrapper and the -regen and -to hit it gives me makes it easy and safe to take on pretty much anything, AVs, GMs, whatever. It can take some time, but it's the "safe road" for me. I typically run around right above the soft cap (45.8ish%) and then let Diamagnetic Interface take care of the rest in incarnate content, which it does well. That said, Degenerative is king when it comes to knocking things down. It goes much faster with degenerative, in my experience, but you don't get the -to-hit debuff that Diamagnetic lays down. To sum up: My personal experience says that for the solo hero fighting av's and gm's and pylons, Diamagnetic is slow but adds survivability, while Degenerative is fast and doesn't.