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Everything posted by Glacier Peak
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Yeah that is interesting speculation. I'm more curious about the state of the project-type of update. Like "here's what we've accomplished/here's where we are headed." Though again, I have no expectation this type of announcement would be made any time soon. Only basing my post on past updates from the HC Team.
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Just like everybody who plays, I enjoy that the game is back (almost three years now!!). And I want to be clear that there is no rush to make things happen and I am happy with the state of the project. So the point of the post is that I am curious about what's next for the Homecoming community (not specifically content). Something like the updates we've received in the past about the state of the project / future direction. Seeing as how its a volunteer project, I don't have any expectation that there would be an update from anyone any time soon, but I support long-term stability like most folks and these types of announcements are usually how that approach has been taken in the past on Homecoming. Last major announcement was posted in April 2021:
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Batman doesn't kill anyone in this story arc except for maybe his own persona at the end - the Joker breaks his own neck when they are battling. He tries to stick to his no-kill ethos even when on the brink of death - which is why the rescue from Carrie Kelly's Robin via the Bat-Tank saves the day.
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That is a very astute assumption. At least for the story/plot, Lord Recluse don't care if someone gets defeated/stomped, survival of the fittest and all. That's why he tolerates Warburg's Rogue Arachnos - they got pizzazz and respect. And being a villain, that is sort of the implication.
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My assumption (because we have no evidence to support or contradict it) is that in normal zones, there are medi-beacons that provide transport for ALL defeated entities (heroes/villains, etc), like the one in Skyway [https://hcwiki.cityofheroes.dev/wiki/Healing_Node_Badge]. As for hazard or trial zones, I think they have their own hospital sites for players, but nothing would stop the use of those same medical facilities on defeated enemies (Hippocratic oath and all).
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Hooah!
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Players can suspend disbelief that Crushing Uppercut didn't dislocate an enemy's jaw, but the moment they see a blimp flying around Atlas Park that hasn't landed in 17 years.... 😆
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I'd be down if this was a player-seen-only feature, similar to adding stars/notes. Not a bad idea though, would be helpful for future content if I saw folks who I rated highly looking for a team. And if it was player-seen-only feature, it'd be fine to add "did not help team" "got in to trouble" etc type negatives. But like others have noted, we can already do this with stars/notes.
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I would say that the title of this thread is inaccurate. Villains in this game are defeated and afterwards they are arrested. What players don't see is that arrest - instead, these defeated villains disappear or fade away. Players can suspend disbelief if they want and just assume this is some sort of M.A.G.I wizardry that does that or they can assume it was an afterthought of the legacy developers that was never addressed. Either way, the defeated enemy will either show up at the PPD or the Zig, make bail, then hire Chris Jenkins and swiftly return to their evil ways.
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I haven't even thought about defeat through the perspective of character concept. Having not delved in to RP much, I can't say anything on the topic of defeat and RPing. Anyone have feedback to share about that?
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Having played during the times when Instant Healing was a wonderful toggle, I have attempted to get that level of healing regeneration in this day and age with IO sets. The best I could do was around 60HP/per sec regenerated on a Sentinel. Unfortunately, that is no where near as good as it once was on a Scrapper (not arguing it should be comparable for Sentinels, just my experience between the two ATs). If folks really want to regenerate fast, hell even faster than they could during toggle IH days, try using Rest 😁
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In the scheme of game play, risk versus reward, that makes sense.
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Oh that's a good idea! Almost like the supergroup version?
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If that happened a GM had to reset the zone manually or it was no more Hami raids until they reset the servers.
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Oh this is so true. Retoggling when you're 10 toggles deep is a real buzzkill.
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The yellow mito bloom was a favorite of mine, when it happened, you knew it was all over. A yellow mito for every player in the zone. Whammy!
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Listing of Devs/GMs with area of specialty.
Glacier Peak replied to The_Warpact's topic in General Discussion
I appreciate adding all these, I'll edit my list to include them. -
Listing of Devs/GMs with area of specialty.
Glacier Peak replied to The_Warpact's topic in General Discussion
I'll admit when I wrote "back end tooling" in my updated post, I thought you were trying to pull a fast one on me, but I'm sure it means something non-freudian 😄 -
Wow great feedback. I thought a lot like that when the game first came out. Lots of new players and folks playing in what I thought were odd ways.
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Team wipes definitely FEEL that way. The impact is immediate and likely equal to all members (unless THEY were the one who pulled too many enemies and the AV in to the group lol).
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Listing of Devs/GMs with area of specialty.
Glacier Peak replied to The_Warpact's topic in General Discussion
As far as I'm concerned, Homecoming is what CoH should've been back in the legacy days. -
The second mission of what? Do you have a contact or story arc?
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Does that lack of concern for any pending defeat make folks feel more super? Empowered? I mean at some point in every comic arc, the protagonist experiences defeat in some way.
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Listing of Devs/GMs with area of specialty.
Glacier Peak replied to The_Warpact's topic in General Discussion
Fair enough! That is why I made your's blue 😄 I totally understand the anonymity though!