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Glacier Peak

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Everything posted by Glacier Peak

  1. ๐Ÿคจ PvP zones are PvP zones. That is an incontrovertible fact regardless of whether you choose to believe it or not. I screenshotted some in-game messages for you in case you didn't believe me. Message before entering Recluse's Victory via Pocket D manhole: Upon entering Bloody Bay, Siren's Call, Warburg, or Recluse's Victory:
  2. My take is to leave the level caps on each zone and don't change the enemy mobs. PvP npcs are some of the toughest enemies outside of incarnate or hardmode content thanks to DR values in PvP. They're alright in my book. Edit: I've been persuaded based on discussion with others. I would like option "2. Raise Bloody Bay to 30, Sirens Call, and Warburg to level 50" because I love Siren's and would like more zones to PvP at 50. But I did still worry about the npc mobs in those zones getting borked.
  3. Is there anything from pre-alpha that has remained constant and unchanged over the past 18 years? The game is malleable and changes based on intended and unintended changes.
  4. Only when not in a PvP zone or Arena ๐Ÿ˜„ Edit: What I said the same thing as Flea and I get a confused face ๐Ÿ˜ต
  5. Ha I never noticed that back on live! I figured the devs just decided they'd be an ingame character when they wanted to do an official event or something.
  6. https://forums.homecomingservers.com/topic/33688-listing-of-devsgms-with-area-of-specialty/?do=findComment&comment=437796
  7. Hey that was my list! ๐Ÿ˜
  8. Not sure if it's related or off topic, but were there tip missions planned for PvP zone exploration badges? Those are so well done! And someone mentioned trick or treat from the Halloween event - I'm pretty sure the doors in PvP zones are active for that. Heck I'm pretty sure winter lord spawns in PvP zones and so do presents too.
  9. On the Beta Shard, insta level 50 tokens already exist and there is no impact on its economy.
  10. That was my first thought when I hoped on to beta - PvP Temporal Warriors gotta stay in their zones.
  11. I've tested this change out on beta and I didn't experience what you're describing. Though I'll admit I had ample capacity to fully IO out the test character however. Enhancements are necessary, absolutely. But this is a giant step in the right direction for the PvP community who have been advocating for this type of change. Lowering the barrier to entry is a great first step.
  12. There are PvP equivalent accolade powers as GM Impervium correctly pointed out, but there is also equivalent factional powers (Hero, Rogue, Villain, Vigilante) as well. These can be purchased at any Arena Vendor or in any PvP zone. Their purchase is permanent as well and only cost 10,000 inf per accolade if I remember correctly.
  13. This is a great idea and glad to see it hit the beta shard for testing. Hopefully we can get some testing done to ensure no unintended shenanigans can be had.
  14. Oh shoot, sorry. Meant those summonable pets, not teammates! Good catch
  15. Light Form is a solid self buff, and Glowing Touch is actually a pretty solid pocket heal for teammates pets/summons. Peacebringers are not the worst solo AT in my humble opinion (though I'll forfeit the fact that their inherent does rely on teammates lol).
  16. There is rain in a mission setting at the end of the Who Will Die story line.
  17. Damage dealt imo harder than damage taken. Edit: I haven't had any concrete earning to time ratio to expand upon the rarity or cost to benefit. It would require a bit more time than I've got to spend at the moment. On the other hand, I see collecting these new costume badges as optional and I don't really care what the grind is because if I want it, I'll earn it.
  18. Yeah the badge thread is getting pretty heated! ๐Ÿ˜
  19. General feedback: I'm supportive of the incremental increase of Toxic/Psi resistance to melee archetypes. I'd like to see similar changes added to Kheldians as well via their shields. Peacebringers already get 22.5% res to Psi damage from Quantum Shield while in PvP zones (but not in PvE). Warshades already get 15% res to Toxic from Penumbral Shield in PvE and PvP (and 22.5% res to Psi in PvP). https://cod.uberguy.net/html/power.html?power=peacebringer_defensive.luminous_aura.quantum_shield&at=peacebringer https://cod.uberguy.net/html/power.html?power=warshade_defensive.umbral_aura.penumbral_shield&at=warshade
  20. Good point! Let's advocate for it to be added in to PvE content! (Also for our WS brothers and sisters comparable shield!) Edit: Actually, WS's already have Toxic resists in their Penumbral Shield https://cod.uberguy.net/html/power.html?power=warshade_defensive.umbral_aura.penumbral_shield&at=warshade Maybe add the comparable for Psi resist to their shield (and mirror it to PBs comparably?)
  21. I didn't see it in the in-game description on the live or beta shards or in the Combat Attributes Window (in PvE), but I see it listed here: https://cod.uberguy.net/html/power.html?power=peacebringer_defensive.luminous_aura.quantum_shield&at=peacebringer Looks like its PvP-tagged only Psi resists.
  22. Yeah just hit beta for testing. A couple new patterns actually.
  23. Are Toxic and Psi resists added to Kheldian shields on the menu or...? Actually looks like there is a healthy 22% psi res bonus on Quantum Shield for PBs. Maybe the in game description could get that added? Am I missing the WS equivalent?
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