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Posts posted by Glacier Peak
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255 Target cap and 60 ft radius... can you even fit that many entities that close 😆
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Windy
in Controller
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On 3/1/2022 at 10:30 AM, Apparition said:
Well, that’s unfortunate. So much for Disney+ being family friendly. I will have to warn my sister to make sure my young nephews don’t stumble across them.
Disney has always had either subtle or on the nose adult themes like violence, sexual innuendo, and the like. Something I've realized after growing up during the Disney 90s Renaissance.
Disney Plus is so far no different - luckily they've got iron clad parental controls so there's that.
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This could match the meme level of that dog that was in April Fools promotional material back on legacy 🤣
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As @Peacemoon said, it's likely a remnant of the original zone intent, as hazard zones were only intended to be braved with full teams.
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8 hours ago, Rudra said:
Are you sure it isn't the other way around? If the power's duration and activation time is less than the recharge, then you have to wait for the recharge to finish to use again.
Example:
Activation time: 2 Seconds
Duration time: 18 seconds
Recharge time: 16 seconds or less
Result: Perma
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On 2/28/2022 at 4:56 PM, Rudra said:
Just reading the power on Mids. It is a toggle. It is an armor. It does have penalties. So yeah, I'm serious. I don't like the stone armor set, so I don't use it. Mids is my only reference.
That is okay. Granite Armor is really the best defense and resistance providing toggle in the game, so there are penalties attached to it. Also keep in mind it was originally designed in Issue 1 during the legacy days of the game, before set bonuses, IOs, temporary powers, or Incarnates were around. Now the penalties can largely be offset while maintaining all of the benefits. That's why some of the changes were made to the set recently.
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13 hours ago, jmdx3 said:
This may seem like a noob question but what is "perma"-ing a power and how do I do it? Is it like having Practiced Brawler on auto-fire?
Perma is short for permanent, which more of an implication than a fact. In order to do so, a power (usually a click based) is activated.
Edit: "Either the duration+activation needs to be more than the recharge or the recharge needs to be less than the duration+activation." ty Zag
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Transact 4 Victory (T4V) is the Praetorian equivalent and is located in the center circle in Nova Praetoria after starting a new character, adjacent to Dominatrix.
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On 2/27/2022 at 3:44 PM, Rudra said:
Granite isn't much of an Oh *%&! button considering it is a toggle and it reduces both your attack speed and damage. More of an armor with lots of penalties.
I'm not sure if you're being serious.
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Wasn't the Epic pool version of TK changed recently, as in on the Homecoming servers? Or did I miss a late legacy change? I remember it used to be some what controlled by the player and allow the directed movement of a targeted enemy NPC (and player in PvP). Now it seems to just add mag hold.
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2 minutes ago, Ratch_ said:
Fire control/Storm Summoning is a favorite of mine, but it has a lot of issues to overcome - endurance consumption being a glaring one. This was my main back on live and I was forced to carry blue inspirations around for the majority of my time using that character, ageless core alleviates this problem by a good amount but endurance consumption can still be an issue depending on your tornado/lightning storm/freezing rain frequency.
My favorite part about the combo, and why I enjoy it so much - is because it almost feels like a Dom but with a much different approach to combat in how it deals it's damage. I enjoy location based powers and fire/storm has 3 of them!Interesting! I'm a big fan of Targeted AOEs (I main an Ice/Cold Corruptor). Bonfire looks like a great complementary power. I'll have to check it out, maybe see what I can do about the endurance issues.
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I'm thinking in the grand scheme of converter roulette that this is normal. The way I look at it, every conversion could potentially be valuable to someone (meaning a 100% convert to desired item), but since I'm picky, the extra conversions are what I pay for to get exactly what I want. There isn't luck or external force involved. Something to the effect of "one person's trash is another's treasure"
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8 minutes ago, Menelruin said:
I thought most teams hated it due to the chaos it caused? My bad.
It's an interesting and frankly refreshing take on what support can mean - the set does offer the classic buffs and heals, but it's debuffs are what make it super versatile and unique. Because it deviates from that classic role, it takes a little trial and error to play to its fullest.
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17 minutes ago, The_Warpact said:
I have it on troller and MM, and boy is it a killer.
As a Troller locking down a mob and releasing holy hell upon them is sssooo satisfying.
On MMs the extra mitigation coupled with damage and the pets wrecking everything in sight. You should try it GP.
I wish I could get in to the MM AT, but I always find myself deleting the build when I realize it's not fun telling henchmen to attack something and have to wait a while for enough damage to be dealt to each enemy. It's like Sentinels, fun AT but such a slog because damage output is balanced lower due to damage mitigation.
I've honestly not tried Controllers, what would you recommend pairing with Storm? Fire Control?
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5 hours ago, blue4333 said:
The -fear status effect in Tornado and Lightning Storm causes mobs to run all over the place. This is extremely annoying when playing Storm Summoning on an AT without immob or playing on a team without a Tank/Brute. Even then the taunt aura isn't fool proof and mobs still scatter.
Is the -fear status effect meant to keep Storm Summoning from being top tier? If so, what would be the negative impact if the -fear status effect was removed from Tornado and Lightning Storm?
I think Storm Summoning is one of the rare sets that were created for Issue 1 and haven't needed any(?) changes since then because it has worked so well. I am adamantly against any changes to the set either on Corruptor or Defender. I haven't tried it on other ATs, so I don't have an opinion for those.
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I would've preferred the incarnate system as an archetype with specific content, some what like the hero and villain epic ATs. Unlocked after choosing to drink from the well of the furies instead of the trickle the in game lore feeds us. Then again, that model didn't work for ncsoft, so its a fantasy lol
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There are plenty of third party sites and back end mods to achieve the result you're seeking. Take a look at the badge sub forum.
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3 hours ago, Vanden said:
True, now it isn’t meant for that, but it used to be great at it.
I mean, you're not wrong, but the actual oh shit button was and still is Granite/Geode.
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Seems like the logical solution to give players the ability to artificially hit a higher damage ceiling as opposed to doing an AT wide damage increase.
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Man that's a suggestion! Makes me think what the OP suggested and what others have said, going back and forth, or really back to back its a great concept. I'm sure some one will have my back and agree with me. Back me in to a corner with a sword or gun and I might change my mind though.
Back on topic though, does anyone know what the apex of the back is called? 😄
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Not at all. The power isn't meant to be used as an oh shit button. It raises max hp and can easily be perma'd, which makes Rooted's regen work even better.
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Looks like all the regulars have been getting their post count padded in this silly thread, I'mma get mine now too! At least its nice to see some level of passion in this community, even if every day less and less people are on the forums or in game...
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Null The Gull -> Knockback to Knockdown
in Suggestions & Feedback
Posted
I am generally against giving Null the Gull the power to do something that which is already available for players in the game.