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Posts posted by Glacier Peak
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1 hour ago, Phanto said:
I've been playing some older games lately like Morrowind and Deus Ex and have noticed that there are a lot of AI upscaling mods. These mods just take the original textures and use AI to de-pixelate them. Some of the results are pretty amazing. Here is an example: https://www.nexusmods.com/morrowind/mods/46221
Do any mods like this exist for CoH? It seems like it would be pretty easy for the modding community to implement and could have some pretty amazing results.
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Hey if anyone didn't know this, you can expand the team window manually by dragging it. Makes the icons bigger and easier to see IMO.
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1 hour ago, Luminara said:
Vanity pets don't buff. They they can't be targeted or clicked on, buffed, debuffed, teleported or otherwise affected by anything in the game, they're Untouchable for the entire duration of their summon. They don't do anything but follow you around and perform animations. Like NPCs, but with scritchable ears and bellies you can rub without incurring a sexual harassment lawsuit.
https://cod.uberguy.net/html/powerset.html?pset=prestige.vanity_pets
Neither. The Can Zone flag is set to False. Setting it to True would allow the pets to zone with the character.
Ah thanks for the catch! I must've been thinking of some other pets that buff, I am pretty sure they are sold at the P2W/T4V vendors.
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I'm not really sure why they don't persist. Is it a hardware or coding limitation? Their buffs are trivial, but they do bring a coolness factor I wouldn't mind seeing persist like the summonable crafting Workbench.
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Where's that April Fools dog at? They always had fun little teasers like that.
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Time Manipulation is a great set on Blaster. And Controller, Corruptor, Defender, and Mastermind. I'd love to try out a Melee ported version, either as an armor set or as a melee set.
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53 minutes ago, Luminara said:
3 converters, one click, /ah.
Don't forget to make sure in-set conversion isn't selected or this will change to a regen nerf thread next.
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33 minutes ago, ShardWarrior said:
For some content yes. Not for the entirety of the game.
I'm going to agree with @UltraAlt on this from a legacy perspective. It was specifically advertised as a massively multiplayer online role playing game and content was continously designed with that in mind during legacy. At the same time @ShardWarrior, here on Homecoming, I've managed to collect around 1520 badges on my main - nearly 99% was done through soloing (or using multiple accounts when needed). So you have a point too.
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1 hour ago, Erratic1 said:
So what percentage of people actively participating on the forums know that?
From time to time while playing the game I run into someone and the conversation turns to builds. At that point I tend to ask if the person is on the forums. Of all the times I have asked, I have only ever -=*ONCE*=- had someone respond they use the forums. And I know the friends I had who came to the game when Homecoming opened to the public never used the forums beyond the necessity of registering so they could get and account and get into the game.
So somebody offering something in a thread? Not something a lot of people are going to know about.
I know it's already belabored at this point, but I would still like to add that it's not just in this thread - Yomo has the 'Free Inf Giveaway' in their signature (for those viewing the forums on desktop) and Yomo is also a prolific poster in the Market sub forum. Actually, Yomo posts in a ton of places on this forum. I utilized this charity myself and it's all very above board and helpful to say the least. And on top of this, I've told players (new and contemporary) in game of this giveaway if they are in need of some start up capital or something. Seems to be a good deal of gratitude from this.
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38 minutes ago, Stormwalker said:
Sure it is, but that's time invested that could be better spent actually, y'know... arresting some criminals.
Don't get me wrong, I'm not complaining. I'm making enough inf to get by (and in the interest of full disclosure, since my previous post, someone gifted me with some starting capital, which was very kind of them, so I was able to get the most critical pieces of my build squared away). All I'm saying is that one shouldn't pretend that for someone who is new to Homecoming that earning influence is trivial. You either have to spend time playing the market and earning inf when you could be leveling up, or you have to earn that inf while you level up... at which point you'll definitely earn enough to get by (assuming you're doing story arcs or TF's, at least), but you won't be funding any exotic builds out of it.
This is accurate. The opportunity cost has already been sunk by players who know how to achieve this market return rate. The assumption is that as players level up, they gain more understanding of the in game currency and how to earn it in the most optimal way. Thus once the opportunity cost is paid, (via time spent finding the most efficient way to make inf) it becomes trivial. But from a new player perspective who hasn't spent anything on that aforementioned opportunity cost, then absolutely, what you are saying is accurate.
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2 hours ago, Sakai said:
a long time.
A long time ago even
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8 minutes ago, Epoh_Imagiro said:
Someone in a Discord server said CoH was back, and I've found you folks. I'm honestly kind of emotional about it- lol. I look forward to playing with you all.
Welcome back! Lots of helpful stuff for new/returning players in the "Guides" sub forum. Also recommend checking out the Homecoming community driven Wiki (linked at the top of the website if viewing in desktop mode). Lots of players here to help if you're overwhelmed or have specific questions.
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5 hours ago, Techwright said:
It works, and it stays in harmony with the famous "When last we met..." quote from Episode IV. Whatever happens, that must be maintained. And I'd be interested to see Kenobi progressing in skill and wisdom towards the dual in Star Wars: Rebels that made everyone rethink what being a Jedi master entailed.
That's right - and nobody better call him Obi Wan in the series because he hasn't heard that name in a long time...
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This game is a brand new experience to some. For others its a returning favorite. If any folks want to try something new - try first person (or third-person if you normally run in first person). Then play with headphones on! Or that new futuristic virtual reality headset thing! Or just take a break. It is a video game, there are other hobbies to partake of. It will be here when you get back.
And remember when throwing pinecones in to the river was the most fun you could ever have?

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Well since this thread has gone on now for a good couple of pages, any chance we can get a HC Team rep to chime in on their views?
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16 hours ago, kelika2 said:
I care so little about the debt badge because anyone who really wants it goes to The Hive and racks it up anyways.
So at the P2W vendor, [Indebted] should be available for free or a cheap price and not available or usable by people who are level 50. It just strait up gives you 5 bars of debt. I am seeing a surprising amount of people who want to level slower to go through contacts oh wait Ouro is a thing nevermind.
I'm not convinced at all by this suggestion.
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25 minutes ago, xl8 said:
Ad an "imbue power" to all archetypes as a first choice in the secondary pool that allows the player to temporarily (countdown restricted but affected by global rch) add or preferably change the damage type to match the secondary.
So a fire/dark tank could temporarily switch out his fire to dark, a BS/regen scrapper could switch to toxic, an ill/cold troller cold switch to cold...
This isn't meant to increase the total damage even though it would if an enemy was more vulnerable to a particular type of damage, but rather imbue primary with an aspect of the secondary power.
And yes, this was born of the flaming sword idea... and as a nice by-product would also resolve that troublesome must pick first power in secondary pool option.
Can't players already do this with different damage type procs? The Lethal, Fire, Cold, Psi, Negative Energy, Energy, Toxic, etc. damage procs? If players want a different damage type, they could check to see what damage procs can be slotted in a particular power.
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58 minutes ago, Greycat said:
No, it isn't.
They're not getting XP, etc, sure. But that's not what they're talking about - they mention specifically "for the badge." It doesn't matter if they're grey or not if you're trying to go for a defeats badge. And mentioning Skulls, there aren't "non-counted" skulls (like, say, Arachnos vs Rogue Arachnos.)
I didn't catch that point you made the first time I read the original post, thank you.
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That's interesting 🤔. I'm thinking there are certain mob types that have credit counted, maybe there was a change recently and some were modified inadvertently. Good catch!
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Mercy Island's Blighted got some weird powers...

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Reactivate Shadow Cyst Crystals and Voids and
in Suggestions & Feedback
Posted
Void Hunters now have their own defeat badge. Should be reason to rejoice for any badge collectors when a Kheldian joins the team.