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Posts posted by Glacier Peak
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5 hours ago, jkwak said:
sry for grave digging an old thread but i like to give my opinion to this.
if you abandon Tequila by making those Manifests not work anymore you basically make any launcher unusuable for Homecoming which is not the Homecoming launcher (Sunrise, CreamSoda, Sweet Tea, Island Rum and all those other Launchers which are currently in development)
which is kind of a kick in the ass for people who like to play on other servers to, because it requires you to have to seperate launchers.Dont get me wrong Homecoming is great but not the only great server out there
The Homecoming launcher is pretty great. I recommend switching if you haven't already.
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51 minutes ago, DougGraves said:
Um, the movie is Love & Thunder. It is about Thor and his former love interest Jane Foster.
Yeah, good catch 👍
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3 hours ago, Ironblade said:
Unless I'm mistaken, the current server architecture is entirely virtual so it doesn't need X hardware per shard. So there's no reason to merge shards. People who like busy shards play on the busy ones and people who like quiet shards play on the quiet ones. Please who like busy some of the time and quiet some of the time can play on both. Personally, I have at least one character on every shard. I do task forces on all shards and only do 'big content' (iTrials, Hami raids, MSR's, etc) on the busy shards.
Good solution! That one character can be the "curator" so to speak, that maintains the base access/membership for each shard. Building five or more bases is a bit of an investment, but would alleviate the server-hopping difficulties for players who do so frequently and desire consistent access to such amenities.
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39 minutes ago, Pzn said:
PvP was incredibly popular after CoV launched, from casual to organized. The whole expansion heavily emphasized PvP and it was a major selling point. It's too bad it was neglected after.
It wasn't just CoV, as I am sure you remember. NCSoft actually dedicated an entire issue to PvP - Issue 4 - Colosseum. That was a golden age, so to speak, when other players had no idea what was the best or worst build.... when the Arena actually had players in it waiting in lobbies to join up to the (still broken) Arena UI. What a time! 😄
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I think folks who play cross-server and don't necessarily consider one server to be their 'home,' are absolutely welcome and I encourage their continued ambassadorship in our community. Want to change the opinions of other player's impressions on servers? Be the hero, villain, rogue, or vigilante that you want to see in the game. I like playing across all servers, though I can't say I've created anything on Reunion before. As long as the game and this community is still active, I'll keep logging in to save the day, steal a bank full of infamy, support the tyrannical behavior of our great Emperor, and brood back and forth as a vigilante or rogue.
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I've got my Cimerora-only character who I have played infrequently, mainly because I am uncertain I appropriately matched real world versions of his rank and stature in ancient Greek society. To any history buffs out there, any recommended changes to this mid-40s, mid-to-high ranking (but not highest rank) Greek military officer and land owner? Also, to anyone who notes the historical humor in his name choice, I commend you! 😄
Edit: Paging @Luminara who I remember had ample knowledge and advice for a fellow player pertaining to ancient Egypt-themed costume design.
Another angle:
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3 minutes ago, battlewraith said:
Yeah, absolutely. If you get in melee range and land your hard hitting attack, it should hurt bad. Kinetic melee scrappers pre nerf were awesome. That should be the standard.
They should be able to hold their own (ie survive) against multiple opponents if played reasonably well. On the other hand, they shouldn't get as much benefit from being buffed on a team as squishies would.
Melee characters are the best options for soloists wanting to try pvp. If they don't have a good level of survivability there's no point when you can play a blaster with epic shields and plant shields that can melt targets from a distance. It's also pointless if they can't reasonably drop targets when they do connect.
I'd offer that team mates are an essential part in any PvP environment, short of perhaps fight clubbing. The more teammates you have, the higher your chances of defeating the opposition becomes.
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Well the problem is I think of that song with its lyrics as a literal interpretation. So when I see it selectively edited in to a trailer, I'm a bit confused considering it's about a former love interest of the lead singer. Maybe I'm over thinking 😄
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Someone explain to me the GNR music choice!!! I love GNR, but I didn't understand how it fit in with the trailer. Maybe I am overthinking it. Nice visuals, excited to see it soon!
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@Faultline, I don't have the whole list of temporary powers that were turned off in the arena and in PvP Zones, but I know there are a few intentionally left on and a few unintentionally remaining (Time Lord's Boon for example in my above post).
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24 minutes ago, macskull said:
Ice Control powers have always had -runspeed, and Shiver had -maxrunspeed, which would totally destroy a target's move speed unless they had slow resistance (most characters didn't at the time). The -maxrunspeed was removed from the PvP version of the power in I13, but before that you could absolutely slow a target to a crawl. Here's an example (around the 3:30 mark, specifically):
Tanks, on the other hand... Ice/EM was popular in the early days because of the slow resistance and phase/Hibernate stacking before the nophase changes and EM nerfs, but most Controllers and Defenders could make easy work of them if they were played intelligently.
Damn I didn't realize @M3z has been making pvp videos that long! lol
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1 hour ago, Lazarillo said:
I don't use much in the way of inspirations. Part of that is being kinda OCD about having a messy-looking tray that I can't tell how many/what I'm really carrying around. Part of that is just generally preferring to build characters for more or less universal utility, and figuring anything I can't handle anyway for one minute needs to be very, very rare anyway. So I tend to disable small inspiration drops starting around level 25, and mediums as well at level 50, just to save myself the trouble of managing them.
To say nothing of not storing them in email. That's one spot it's probably better that I ain't in charge, because the whole "carry 6 trays worth of inspirations using mail" mentality that so many people seem to have strikes me as more exploit than anything, and while I try not to judge when folks play the game the way they prefer, it does bug me when it's suggested as a legitimate alternative to more proper game balance (e.g., frequently seeing "armor sets don't need terrorize protection, they just need to mail themselves a bunch of Break Frees").
Oh my gosh, I thought I was the only one with that inspiration tray OCD!!!! 😄
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If soloing a Giant Monster is taking too long and there aren't any takers for assistance in chat, I usually crack open the auction house (with the slash command /ah) while I am in the zone and buy a couple stacks of Reds to speed up the process. I know it's cheesing the system, but I've got nothing to prove and I want those reward merits! 😄
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1 hour ago, Jolly Ogre said:
So you can not have auto fire powers activate now while in rest?
That's correct.
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Since we are talking about PvP changes/suggestions - I made a PvE-related suggestion for a PvP-specific change in this thread:
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Is it just me, or does anyone else think it is odd that the two Day Jobs, Duelist and Predator (and the Day Job Accolade Gladiator), can be earned in the Arena and in a PvP Zone respectively, but the subsequently granted Temporary Powers (Duelist, Expert Duelist, Predator, Master Predator, Combat Shield) are not usable while in the Arena or in a PvP Zone?
SpoilerWould anyone object to carving out from the current rule of no temporary powers in the Arena or in a PvP Zone with an exception for the above temporary powers?
Thanks!
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Edit: Found a related bug and wanted to nclude with this suggestion - Time Lord's Boon (Chronologist + Cimeroran) is active while in the Arena or a PvP Zone. (See image below).
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16 minutes ago, arcane said:
Sure. Just expressing my opinion. And yeah, if they still can’t get around to many of the most basic problems in the game, my hope that PvP is genuinely fixed is approximately zero.
Fair enough
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2 hours ago, arcane said:
Slows and mezzes would need to go back to pre-i13 state at the least. I used to love duels the best, and my favorite characters were Storms and Colds. Disruption and whittle-down-slowly wins were my favorite. The City of Blasters burst-damage-or-just-don’t-play meta is lame as hell.
That said I’d rather they not waste their precious time. I loved it as a kid, but even then the community was stupidly toxic and loaded with bully personalities that I very much remembered when I tried to come back to it in HC. Now they’ve made the gameplay suck, it’s just plain dead to me.
It’s hypothetically possible they could successfully revive it, but considering how long it’s taking them to get around to slightly tweaking underperforming powersets or minor QoL fixes, I’d rather them not blow a year on what’s been completely destroyed for like ~13 years. If it takes them this long to think about lowering a couple of animation times for Kinetic Melee, do we really want to tell them to go fix PvP?
The beauty of it is that the devs will work on whatever they want to work out.
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4 hours ago, M3z said:
How interested would be people be in a tutorial video that explains how to get into 8v8 arena including basic builds, strategies and how to play the builds in an 8v8 environment as well as explanations on how to make money fast to fund your builds (it's quite easy to turn 20 mil into a billion with just 20-60 mins in like 2-3 days and this can easily turn into much much more money the longer you stick with it).
If this post gets enough likes or replies or whatever I'll think about doing it but it's not gonna come to a shock to anyone that making vids is a massive effort and actually costs money (which after getting cancer I don't have much spare money anymore) so let me know. Reply/post/react if anyone would be interested in me working with other people and putting something like that together.
Do what you did with your accolade video back in 2019 and your fire farm tutorial video, and you gonna have a good reaction 👍
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4 hours ago, M3z said:
Only if you think the current meta is unplayable and irredeemable. I still think it can be fun and 8v8 arenas (casual pick up groups with balanced teams) can be very fun. Zones on the other hand I have no clue how to fix that lol. There are so many cheese strats that make it unbearable.
Honestly the fix for zone is more players. Doesn't matter what cheese strat the local fight club is running, if you have more people on your team its going to increase your odds of defeating other players. Of course, if you got a whole group of cheesers running that play like its the super bowl, the opposite side might need double the players and scale up.
Edit: Better yet, more players and lower levels in pvp makes it more and more balanced. PvP in teams set to Level 1-4 is cool as hell. Every AT role works well and procs are non existent.
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2 hours ago, JasperStone said:
Here is what has started my thought on moving ....
I moved cross country during the pandemic for a new job. I know nobody out here. No Family ...nothing.
Indom helped filled that gap.
Job is great, but I still don't know anyone here, two years of near solitude. Been hard to make new friends for obvious reasons.
Now my Indom is a ghost town, chat is dead. The time I can be on there is nobody. It hurts.
If I could transport my base I would have moved a while ago. Yes, I know it can be rebuilt ....
Damn that's sad as hell! Wish I could play on a regular schedule and team with you, but real life tends to get in the way. If you're ever on, add me and if I see you on at the same time I'll send a tell to do anything.
@Glacier Peak
@Glacier Peak 1
@Glacier Peak 2
etc, etc, you get the idea 😆
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Thinking about this, I come up with more questions and not answers. Needs are driven by objectives. What is the purpose these needs are addressing? Expanding the player base interest in PvP? To what end and what will that achieve?
If the objective was to expand interest in PvP and the method was by decreasing the player skill ceiling, well that was what happened in Issue 13. There should absolutely be a low entry barrier for newer players who have never tried out the PvP mechanic. At the same time, there should be a high skill ceiling to allow for competition to flourish, which itself drives increased interest. Sure, I would love for my Ice/Cold Corruptor to be as great as it was in Issue 13 (web cocoon, drop sleet and Benumb, then drop Ice Blasts), but the meta is what has really changed, not the effectiveness of my build. Damage output is what absolutely makes the most difference in social and competitive settings. Why waste 2.5 seconds casting a debuff on an enemy when an effective damage spike can take out 2,000+ HP characters in the same amount of time? If the goal is to defeat other players, time over damage output is the formula to do it.
Incentivizing, regulating, laissez faire, whatever stance (or even a mix of them) the HC Team takes, some things will work and others will not due to things that can't be controlled. When Homecoming went live in 2019, there was an active PvP player base, many weekly (sometimes daily) events ran by both players and GMs, rewards, social events, competitive play. Once the sheen of nostalgia wore off, the player base interested in PvP leveled off to what we are seeing now. I would recommend looking through the PvP sub forum and through Indomitable's sub forum to see all the events that were hosted and ran (and the prizes offered - Gold Titles, billions of Inf, permanent temp costumes, etc.). So incentivizing has happened. Regulating gameplay, in the forum of listening to the PvP player base and deciding what improvements to make, that is a work in progress. Sometimes things work out nicely (PvP fakkolades, new arena maps, for example) other times, the changes aren't as well liked (cryo pistol animating canceling bug fix). The laissez faire part is what's been going on lately, but its not an intentional "lets keep away and hope it dies" kind of attitude, its more like "lets have the player base do what they want, organize events, migrate to larger population servers to have more opponents, etc."
I don't have any name calling, except other than to say that name calling is actually a very important part of PvP. When communicating over voice chat. As in, attack this target in 3, 2, 1, fire. 😄
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I don't mind the idea of making mez valuable again (past caging, taunts, and 3-4 second mez limits). I don't mind the idea of Telekinesis being reverted back to its former "glory" either. At the same time, there is no escaping the damage meta. Either you contribute to the damage spike, survive and disrupt, provide anti-damage (aka healing) and support, or you are wasting a potential slot on the team.
Edit: Oh also important, even if you aren't contributing as any of the above, if you can call targets in voice chat competently and distribute teams evenly in pick up matches, you can fulfill an important role 😄
PvP suggestions (Civil feedback only please)
in Suggestions & Feedback
Posted
Psi Melee/Rad Armor ftw! I've been running a Stalker with those powersets, it helps to have another attack in the rotation with AS.