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Posts posted by Glacier Peak
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If you're asking how to defeat a melee character as a ranged character, it's just a matter of the ranged character staying out of melee range and using an attack chain that over comes the melee character's mitigation. If you don't feel like rerolling another Blaster, use the second build on your character and slot damage procs in to your ranged attacks. Tanks are actually at a disadvantage compared to Brutes in the resistance category in PvP due to their diminishing return curve, so Tanks aren't very difficult to defeat in PvP environments as a Blaster. Brutes have Fury and higher resistances, but don't tend to generate much Fury in 1v1s unless using the PvP accolade.
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Hey folks, anyone have any new updates for my thread?
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1 hour ago, Major_Decoy said:
Because breaking the sound barrier is not particularly stealthy.
Well technically... oh nevermind its a video game who cares lol
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6 hours ago, Luminara said:
@Number Six died. How random.
I see your post, and raise you this. Yeah, it was dicey to post that on the forums. Looks like @Number Six's rolled over to the player base. Odds are good though, that this will all turn out fine.
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To dispel any disinformation in the thread (or before @Bopper posts the numbers himself) I thought I would repost patch notes on both powers below:
Super Speed (0.228 end/per sec)
- You can run at super-human speeds! While running at such speeds, you are a blur, and many foes will not even notice you as you speed past them. As you run, you build momentum, allowing you to jump great distances, but only for a limited time. If you attack a target while this power is on, you will temporarily be slowed to normal speed. Super Speed also increases your maximum run speed by 30% and gives you access to the Speed Phase power whilst it is active.
- Increases your run speed cap by 30% while toggled on (from 92.5mph to 120.25mph)
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Has a new momentum leap mechanic
- Running will build up momentum, allowing you to perform a single very high, very long jump after approximately 4 seconds of running. And jumping will cause you to expend your momentum - after landing, you'll need to remain grounded and running in order to perform another momentum jump. Super Speed's icon will gain a yellow ring when you are at maximum momentum
Speed Phase (0.333 end/per sec)
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A toggle that removes collision with characters and sets you to Only Affect Self
- This allows you to pass through enemies, allies, civilians, cars, and even the Atlas Park blimp!
- The effects of this power (including the OAS component) will suppress if you are attacked or damaged by an enemy
- Note: As this power doesn't actually make you intangible, it doesn't trigger (and isn't affected by) the No Phase timer
Speed of Sound (0.228 end/per sec)
- Increases your run speed cap by 30% while toggled on (from 92.5mph to 120.25mph)
- Grants access to Jaunt
Jaunt (13.00 end/per activation)
- Click, Self Teleport. By clicking on this power and then selecting a location, it will cause the caster to vanish and reappear at their targeted location in 1 second
- This power can be activated up to 3 times in a row before it triggers a cooldown
Combat Teleport (5.571 end/per activation)
- A quick-casting, short-ranged (100ft) teleport designed to be used in combat
- The range of this power can be enhanced, but it cannot be buffed or debuffed by set bonuses or other powers
- This power can be activated up to 3 times in a row before it triggers a cooldown
- This power grants a small ToHit buff to your next attack
- Combat Teleport emulates the feeling of Speed of Sound's Jaunt to quickly traverse the battlefield without the endurance cost burden of an active travel power
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That happens. Then again so does Apocalypse IOs going for 500,000 inf instead of 17,000,000 or so.
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28 minutes ago, Timeshadow said:
@Glacier Peak I think you misunderstood. I know the Panther transformation is available. What I was saying is that it's different from the original version available on live.
In the live version, transforming let you access a form exclusive power (Panther Stealth or something like that). The P2W version still turns you into a big cat and gives you the associated movement speed bonuses, but the stealth power has disappeared. It just no longer exists for reasons that, as far as I'm aware, have never been explained. It's not the only P2W power that's vanished in the transition from live to Homecoming.Yeah that went over my head, cheers!
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5 hours ago, Mr. Vee said:
Good thing he had that blaster since there was no town to go back to for a big sack o' dimes.
Evidently no one can go around anything in this galaxy far, far, away. I see no more reason Vader's troops couldn't have gone around the fire fast enough to catch up with the slow moving droid dragging a limp body than that Obi-Wan and Leia couldn't just squeeze around the energy barrier.
This felt intentionally done, imo.
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15 minutes ago, Timeshadow said:
No, this isn't a thread about some mysterious bug so hang onto your "wrong sub-forum" replies. I saw you warming up the keyboard 😜
I'm curious about some stuff that was available on the Paragon Market in the live version of the game but didn't make it over to the P2W vendor. Or, if they did come through, were altered in some way. I'm talking about things like the Panther shapeshift (It used to grant a unique stealth power but now it doesn't), the various model replacement powers (Gone altogether), etc. None of these were game breaking. They were just neat little things that let us be more creative with our toons.
Other than the Devs just not feeling like it, does anybody know why some of the old Paragon Market items aren't available and if there are any plans to bring them back?
Make sure to uncheck "Recipes missing ingredients" in the bottom right tab then go to Prestige Powers, Travel, then the Shapeshift drop down:

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1 minute ago, biostem said:
Frankly, this should be an option for almost every power that has persistent FX...
Agreed. If pool powers have no fx options, it would at least appear plausible to do so with primary and secondary sets, to say nothing of the time investment required by the devs to do so however.
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1 hour ago, SuperheroRobot said:
Is there a way to be a spectator?
Yes, you can join any of the five matches that will occur each Thursday. You can open the Arena menu anywhere by clicking menu bar, then clicking Arena. Once the match begins you can join it by opening the filter type and clicking show all. Then you'll see a match with 16 players and then just click join. It will spawn you in to the match as a camera that you can use to fly around and watch the action. You are invisible and unaffectable while in camera mode.
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14 hours ago, Spectral said:
Would "decreasing" the particle numbers (amount of pixels) for Hurricane to a level similar to Time's Juncture "fix" this? Is that even possible for dev's to do (code-wise)? Or would forcing Hurricane to "dark colors only" be an option (including the original, that is very bright)?
Hi, players can decrease their particle count in the Settings tab under Graphics and Audio. Click the Advanced Graphics Setting to 'Enabled' then about 10 items down you'll see the 'Max Particle Count' slider which can be decreased to the desired amount.

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6 hours ago, Killawar said:
Yes, because stalkers 1-shotting squishies with unresistable ET crits wouldn't be in an "optimal team". Sure, bud.
The "current state of play" sees 8 ranged ATs with spike damage and pocket heals. Where's your melee? Yet to be seen, bud. "Height of diversity" isn't spamming corrs/blasters/anything with a ranged primary burst set. That's called one niche, and that's not "diverse" at all.
Additionally, I'm not the one who's so "off-base" that he considers arena, which wasn't by far the most popular method of pvp, the pinnacle of pvp. You seem to forget that most people were playing in Sirens/WB/RV, and that was far more diverse and entertaining pre-13 than your KB's will ever be.
See, that's the thing: pre-13 having more viable options for people to use isn't "an opinion", it's a fact. You could roll into SC with just about anything and play the game whereas now "I hAvE tO hAvE mY oPtimAl oNe-DiRecTioNal buIlD aNd iF yOu DoN'T dO iT lIkE thIs yOu'Re WrOnG!"
It's quite literally just an excuse for you wannabe elitists to shell everyone else who wants to have fun out of whatever clubhouse you think you're in.
Ouch, then someone points out your BS one-of stars-aligned example. It's almost like every other i-13 supporter in these forums.
Oh wait, it is exactly like the other i-13 supporters. Weird.
Is it "sustained damage" that kills things or 8 ranged pouring all their burst into you in 2.5 seconds that "kills anything reliably"?
Right, the second option, but continue cherry-picking and misconstruing.
This is great satire - welcome back and thank you for the humorous reply.
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1 hour ago, JackDaniels said:
I found an issue with the enhancement boosters was wondering if it a known issue or if its a bug hunter badge worthy issue.
with the enhancement boosters i have noticed you can +5 any set but once you get to the 5th and 6th slot to boost them it will not show you have any enhancement boosters at all even if you have 20+ of them left. I even tried to only boost the first 3 to +2 and I still cant boost the 5th or 6 slots at all.If you really wanted to, you can unslot that proc, convert it to another IO in the set, slot it in another power, boost it +5, unslot it again, then convert it to back to the proc and slot it. Only if you're really crazy though 😜
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I don't know the details of the original post, but I am always supportive of saying thanks to our great Homecoming volunteers!

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Man half the fun is watching the Disney/Marvel/StarWars stuff then coming back here to read what folks who are way smarter than me come up with 😁
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1 minute ago, Troo said:
dibs on Yin
Way too OP, needs PvP nerf 😄
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1 minute ago, Luminara said:
Add a Signature mode. Let players select a Signature Hero/Villain/Praetorian and set up team matches against other Signature teams. The game already has the capability to do that, we're forced to play as something other than our characters in personal stories. So put it to use as a PvP option. Balance would be significantly easier, since there are only a handful of Signatures in comparison to the thousands of builds we can make. Then players who have no idea how to make a PvP build or what's considered good in PvP can dip their toes in and test the waters, in a controlled environment. Might even be fun for the experienced players. I'd play it at least a few times.
This is an amazing idea! If I had any sense of recollection, I could say that I made a suggestion about this a few years ago. Something about how we can play as Tyrant and all those folks during the epilogues of certain storylines, why not create some generic [Tank, Support, Melee, Ranged] 'Signature' characters that folks can just roll with. Definitely a good idea, I want to say I had a similar idea, but maybe I am just misremembering and your idea is so good I want it to be mine lol
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3 minutes ago, Troo said:
Regarding pvp: I am simply disappointed in the continued divergence of the pvp setup from pve which creates a gulf that even the curious can't cross without investing in relearning and potentially rebuilding characters in order to casually participate.
I hear ya on this. I'm all about lowering the floor to entry, but also maintaining the skill ceiling.
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I think an easier way to answer this is to say all of them wowed me! From the very first time I spawned in to Outbreak, the music, the set pieces, the ambience! Everything felt like I had just stepped in to a world with depth.
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Just now, battlewraith said:
I think he's confused because it's a meaningless distinction. The league, for example, was open to anyone. Now that it's underway, you can't join this round. A TF has slots for players to join. Once it fills up, those slots are gone. I've never heard anyone in PVE describe a full team as "Closed PvE."
Ah appreciate that clarification!
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Just now, biostem said:
If I didn't get it the first time and I clearly both reacted to your comment and explicitly stated in a reply asking you explain it again, do you honestly think just linking the previous post that I was asking about is very helpful?
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2 hours ago, Apparition said:
Yep. The other shards have been fine.
Always welcome on trusty ol' reliable Indomitable 😄
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A History of "The Talks" - A consolidation of the HC Team legal discussion
in General Discussion
Posted
I was going to add the part about last year where Homecoming did a stream of the beta for the Dr. Aeon SF to benefit a charity, but I didn't really have a good angle on it and it wasn't much different than the post I already had about the streaming in general being okay.