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Posts posted by Glacier Peak
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Yep there's been a gapping hole in Siren's Call geometry since live, and while an attempted fix was made by the HC Team, it actually made the hole bigger and easier to get though in order to get below the zone.
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25 minutes ago, Ukase said:
I saw this doing Agent G's final mission today.
If I'm supposed to destroy the PsychoCronoMetron and it's in the helicopter - why don't I see it in the helicopter? Why can't I target the helicopter to destroy it? Seems like something is not adding up.
Done this mission at least 4 times and it's the first time I've noticed this.You get the device to Penny, who in turn uses her psychic powers to destroy it.
From the souvenir:
"...if a powerful enough psychic were to order it to alter it's own history so that it would never work again, the threat could be neutralized, permanently. As Agent G explained, the amount of psychic power that would take would be beyond Aurora Borealis, but would be well within the limits of the most powerful known psychic on the planet: A girl named Penelope Yin..."
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Thank you for putting in all that work and sharing it with the community.
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Just now, A Cat said:
Honestly, their backstories are not very interesting to me. There's just too many other factions out there that are way more interesting. I know they did so for German regulatory reasons, but they ended up pretty generic looking. I kinda wish they explored more of a supernatural angle instead of purely science/ayylmao thing. Werewolves just being failed nictuses is kinda dumb imo.
Yeah, I hear ya. I love seeing the almost defeated Council enemy break out in to a giant werewolf. That's a story I'm interested in! Just like seeing Void Hunters in missions!
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3 minutes ago, Tailcoat said:
I'm guessing not, but I found out other stuff I thought about enhancements was wrong, so I figured I'd ask.
Also, in case anyone is searching for it, I found that IO set enhancements with minimum level requirements still work (as far as the stats they modify, like Health, not the set bonuses) even if the character is exemplared 4 levels below that minimum. You just lose the set bonuses, not it's ability to modify Health/Accuracy/Endurance Reduction/etc (however, how much it modifies is scaled with level like it is with other enhancements). I had to do experiments in Ouro to figure that out since I couldn't find a straight answer to that via searching. A note about that might be a good addition to the Wiki page about how exemplaring affects enhancements.
Interesting question. Technically, I think the system in place lets things like this go up to whatever level it wants. Then again, I've never seen or made it happen. 50+5 is as far as I've seen - but it used to be 50+3 as the cap, so I guess it could conceivably go higher.
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I like that these pieces are easily destroyed. Makes me think of a bull in an antique store where everything is destroyed easily because the bull is so powerful. I just can't suspend disbelief if a canvas painting or clay pottery doesn't shatter instantly. THERE NEEDS TO BE SOME REALISM IN THIS MAKE BELIEVE WORLD!!! 🤣
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I guess I never stopped and thought about it. Now that I have, I don't care one way or the other. This is a fictional game based on bits and pieces of real world history to provide just enough level of realism. At the end of the day, in this fictional world, I am a superpowered being that completes missions to gain influence and infamy (or in another dimension, information).
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2 hours ago, Shenanigunner said:
Now, now.
All snark aside and all due respect to the Devs and their precious donated time... not all of us Discord. The website would seem to be a better primary place for game notes etc., maybe with links from all the other nexuses. Nexi? Nexicles? Necksicles?
They are just patch notes. They'll get around to posting them when they have time. There wasn't an official list of the patch notes on the HC Discord, just mentioned in conversation. That's how Discord is. I'm confident the patch notes will be posted on these forums when they can.
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20 minutes ago, ThaOGDreamWeaver said:
Bit of industry news: almost all of Marvel's upcoming slate after Eternals has been put back - basically leapfrogging down one slot.
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Spidey:NWH - currently still slated for December 17th but might move, especially if COVID strikes back in key markets.
(UK is already in trouble with sub-variant AY4.2, aka Delta 2: Electric Boogaloo - so unfortunately another Christmas lockdown is likely.) - Strange's MoM - now May 5th 2022
- Love & Thunder - July 8th 2022
- Wakanda Forever - Nov 11th 2022
- The Marvels - Feb 17th 2023
- GOTG 3 - May 5th 2023 (original date)
- Quantumania - July 28th 2023
Reasoning is that while Shang-Chi was a hit in pandemic-era terms, it still underperformed compared to other Marvel movies.
Giving the industry more time to adjust seems wise.Gosh darn economics! I want my super hero movies!
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Spidey:NWH - currently still slated for December 17th but might move, especially if COVID strikes back in key markets.
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3 hours ago, TheZag said:
Ill try and have a character in position for some decent pictures next time. Would u like a shot of hamidons mouth from first ward as well?
First Ward and Night Ward are on my list of zones I haven't yet conducted a search of any geometry errors or holes in the zone to pass through. It's a fun hobby, but it's time consuming!
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3 hours ago, Uun said:
50% chance of a 3 second mag 2 hold. I don't think that's goin' to get 'er done.
https://cod.uberguy.net/html/power.html?power=prestige.prestige_attacks.brawl_taser
Perhaps, but it's the only answer that has been provided to the problem the OP is describing. If the OP were willing to reform the team at a later date with someone who had holds or obtain the Security Chief Day Job Accolade and log out near a bank or police station to gain charges for the Tear Gas AoE Hold, their options would expand.
COD entry:
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1 minute ago, TheZag said:
Ive triggered it a few times and i didnt need seers. And once the timer had counted up to over 3 hours and it still triggered the tentacle when i killed 100 PPD
Pictures!!!
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Just barely beat the Archetype sub forum.
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Yeah, COH is definitely operational over virtualization. I think I ran 10 instances over my own server using less than 16GBs of RAM and maaaaaaaybe 2 cores of my CPU? Maybe? Virtualization is the future man, just tell the program you got what it needs and the program doesn't know any difference between a physical system and a virtual one. I dunno how that works on modern stuff, but it works pretty universally (with the right software supporting) over virtualization.
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I think I will add some context to @Without_Pause comments and try to steer it back to the topic of the thread.
The HC team has been outputting awesome content for the past two years with fewer than a dozen developers (at least according those publicly stated on their Staff page). This makes me think of two things: 1) Wow, that is a really productive and creative bunch of volunteers, and 2) They care enough about this community to make sure the content they create is of the highest standard. That standard is secured through a combination of time and effort on behalf of the developer team, but also from the players in the community who choose to play test, break, and find exploitive or unintended behavior - so that when the goodies hit the shelves (costumes, powersets, missions, etc.), the community can be confident the content is true to the spirit of the game.
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49 minutes ago, Ukase said:
Never take a break. Folks took a break from live - and we saw what happened. Never, ever take a break!
Right! I mean I took breaks because it cost money and sometimes I just didn't have enough to justify the sub, but now that it's back and FREE I'm picking up what you're putting down.
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1 hour ago, MsSmart said:
Hi:
Could it be possible for the Pv2 vendor to sell a hold power, either or both permanent or temporary. The reason, I am asking for this, was we were on an LGTF and our controller got disconnected and did not combat back, and the rest of us did not have a single hold among us. Thus it would be great, if we could go to the PV2 Vendor, obviously at Pocket D, since we are in a TF, and purchase the hold in order to be able to complete the LGTF mission.
Hugs
Sue
Taser Dart has you covered. You can purchase from the P2W Vendors. Origin powers.
QuoteTaser Dart
Characters with a Technology origin start out with a Taser Dart.
Being of technological origin, you have access to many little devices, one of which is a Taser Dart of your own design. This attack has a very short range and does minor Energy damage to your target. In addition it has a chance to Hold your opponent for a brief moment. Damage: Minor, Recharge: Fast
Damage Minor (Energy) Recharge Fast Effects Ranged Foe Hold -
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Try reducing your particle effects count down to minimum.
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4 hours ago, 0th Power said:
Just curious what others may think may be coming. I know Hard mode has been alluded to, but here is what I'm thinking...
- New origin power pool
- Synapse TF rework
- Regen tankers
The Advanced Difficulty Mode has been discussed on these forums and on the official HC Discord. Other stuff has also been alluded to in separate forum posts. (Examples: Warriors revamp, screenies of tentative content, bug fixes).
Edit: Now that I found them, screenies in the spoilers:
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I dunno. Not for or against this. I remember trying out the pool powers for this when I was using the dev console on my private server and it was janky. If you're talking about implementing them as fixed powers then heck yeah!
Pv2 Vendor sell a Permanent or temp hold power
in Suggestions & Feedback
Posted
The powers are there already for players to use. The HC team doesn't need to make this change.
I don't support giving a player a temporary hold power in the LGTF. Why give a player a hold when that would defeat the purpose of teaming with a controller, corruptor, defender, or dominator - in fact, any AT can have a hold if they select the right Epic or Patron power pool. Any AT can purchase the temp power I noted above and any AT can grab the day job power as well. It would also make this task force easier than it already is. Leave the onus on the players to solve the challenge using the means given to them.