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Everything posted by Glacier Peak
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Focused Feedback: Travel Power Updates (Build 1)
Glacier Peak replied to Arcanum's topic in [Open Beta] Focused Feedback
Example hero side of vertically located mission: Mission 7 (the finale) to the Graveyard Shift Story Arc provides players the option to enter the mission either through the ground floor or through the rooftop access. Yes, you can take the stairs. Example red side of vertically located mission: well, probably half of all contact missions I would say... Example gold side... you get the picture? But I agree with your first point - all mission entrances are accessible. As for your selection of travel power on Live, that is your discretion so I don't see a point in arguing one way or another. You can choose to take a power or not, boost set bonuses or not, get beat to the door or not, care about how fast you get to a mission or not... but your incorrect that it takes a huge investment to make the Flight changes on beta occur. It is not hard, you must see this if you got on the beta server and tested this. And finally, you are right to assume that people will pick a travel power based on their preference. They may think about how the power works, they may compare and contrast the benefits versus the costs, they may even make a handy table to explain to folks who aren't willing or able to go to the beta server to test out the proposed changes to see how great these changes really are, but still provide their input on those changes... -
Focused Feedback: Travel Power Updates (Build 1)
Glacier Peak replied to Arcanum's topic in [Open Beta] Focused Feedback
The numbers I provided were from the Beta server. And your analysis of travel power parities are in line with what I have seen described by our HC team (though I strongly disagree with your conclusion, as myself and others have stated many times in this thread). SS is fastest, followed by SJ, the Fly. In the middle (or fastest) you have Teleport. They all come with different levels of investment to reach their maximum potential, but the powers themselves have inherent benefits and trade offs. Super Speed is the fastest in a straight line, SJ can come out on top (literally) if there is vertically in your direction of travel, Fly may even beat both of them if the destination is located at the top of a building. Teleport can do all the things with enough slotting and point and click action. The speed caps for all travel powers have increased (Jump height remains the same, albeit double jump makes this moot). So how you came to conclude that these changes "brought us right back to being slow", I am at a loss. Edit: Further cost/benefit analysis on travel powers: Super Speed has the highest cap (reached easily with minimum investment). It's trade off as a travel power is that it cannot travel vertically (short of the jump boost you get after 4 seconds of travel). Super Jump allows for very fast horizontal and vertical travel, but slower than SS and it's verticality is limited to Double Jump's 30 second timer (though hitting a zone ceiling can be achieved with proper positioning). Fly is third in terms of speed cap, but again, as a power it allows a player maximum freedom of movement. You can literally go anywhere with fly - the trade off is it not as fast as SS or SJ. UNLESS you activate the 30 second Afterburner ability, which then gives a player a faster than Super Jump speed cap level of movement. Teleport is the fastest in my opinion and in terms of distance traveled over time, but it requires a player actively engage in the movement by clicking the location of the next jaunt. -
Focused Feedback: Travel Power Updates (Build 1)
Glacier Peak replied to Arcanum's topic in [Open Beta] Focused Feedback
One of my favorite pass times! -
Focused Feedback: Travel Power Updates (Build 1)
Glacier Peak replied to Arcanum's topic in [Open Beta] Focused Feedback
You can run through the train, and metaphysically speaking, yes the train can move through you. -
Focused Feedback: Travel Power Updates (Build 1)
Glacier Peak replied to Arcanum's topic in [Open Beta] Focused Feedback
I updated my post to better explain, but yes Beta testing the new power Speed Phase. -
Focused Feedback: Travel Power Updates (Build 1)
Glacier Peak replied to Arcanum's topic in [Open Beta] Focused Feedback
A Crash Course in Collison Detection! Objects Speed Phase allows travel through: Enemy targets NPC targets Friendly targets Moving vehicles Atlas Park Blimp Paragon City Tram/Rail Car Objects Speed Phase does not allow travel through: Traffic Lights, Benches, Newspaper Stands, Light Poles, Bus Stops, cars, trees, fences (wooden and metal), ladders, dumpsters, fountains, information kiosks, rocks, bushes/shrubs, pallets, oil drums, shipping containers, City of Heroes pinball machine, forklift, blue box, desk, fire extinguisher, gargoyle, police cruiser, elevator doors, ferries, black market semi-truck, Mayhem or Safeguard Mission Vault door, any destructible objects in mayhem/safeguard missions, prisoner doors (oh man!), Blackline helicopters, Rikti mothership shield in RWZ/Echo: RCS, or the Rikti ships outside Pocket D, Edit: Created list for reference from testing. -
Focused Feedback: Travel Power Updates (Build 1)
Glacier Peak replied to Arcanum's topic in [Open Beta] Focused Feedback
Ah, well then you would normally just use those human-form shields for slot mules anyways. And you can still do so! So it may not be a change you take advantage of with your described build, but perhaps you second or third build on your character can be human-form only and utilize the great resistance buffs from Light Form in conjunction with the shields and def boosts from Quantum Maneuvers. -
Focused Feedback: Travel Power Updates (Build 1)
Glacier Peak replied to Arcanum's topic in [Open Beta] Focused Feedback
Quantum Maneuvers still provides additional HUGE (13.04% def boost to ALL unenhanced!!!) defense and great air maneuverability for when you're in your Human form. What is not to like? -
Focused Feedback: Travel Power Updates (Build 1)
Glacier Peak replied to Arcanum's topic in [Open Beta] Focused Feedback
Quantum Maneuvers does not work in conjunction with White Dwarf or White Nova. It will shut off (and remain greyed out) if/when you click either shapeshifting form. And yes, it will take LOTG (and all Defense IO) sets. -
Focused Feedback: Travel Power Updates (Build 1)
Glacier Peak replied to Arcanum's topic in [Open Beta] Focused Feedback
Solution found! 1. Disable forthcoming pop-up tray which you detest. 2. Add a second, third, fourth, [...] or ninth free floating tray with just your Kheldian form-specific powers. -
Illustrating the Travel Power Changes in Page 2
Glacier Peak replied to Bopper's topic in Open Beta Testing
It is worth noting that Hover and Fly do not stack Fly Speed Bonuses, in fact Hover does not provide any Flight Speed increase on it's own currently. It does, however, provide added maneuverability, that when used in conjunction with Fly, provides an identical maneuverability that Hover + Speed Boost provides on Live. (That is before taking in to consideration Evasive Maneuvers, which adds even more so). I can't post a video of this, but Hover + Fly + Evasive Maneuvers gets you moving FASTER than Hover + Speed Boost on Live AND you can move around with even more maneuverability (AND... you can throw on Afterburner to blow past the cap even more so, while maintaining that same high level maneuverability!). -
Focused Feedback: Travel Power Updates (Build 1)
Glacier Peak replied to Arcanum's topic in [Open Beta] Focused Feedback
If you jump on to the beta server, you'll see that you cannot activate Mystic Flight while in Bright Nova. So the question seems moot... ...but I will go ahead and try to answer! WITH SHAPESHIFT FORMS POP UP TRAY DISABLED WITH SHAPESHIFT FORMS POP UP TRAY ENABLED ...AND THE POP UP MENU OPTIONS VIA NULL THE GULL (Note the fifth item down, "Could you disable my shapeshift popup tray" likely to be changed to "Click this to turn off the pop-up tray on this character") -
Focused Feedback: Travel Power Updates (Build 1)
Glacier Peak replied to Arcanum's topic in [Open Beta] Focused Feedback
Hopefully you can share! If not, can't you remap the keys you preset in the bind file? Or in the game options itself? Or in Logitech's G-Hub software? -
Focused Feedback: Travel Power Updates (Build 1)
Glacier Peak replied to Arcanum's topic in [Open Beta] Focused Feedback
At Level 50, with no enhancements or set bonus on Beta right now, my character has: Base = 19.33 MPH running speed (Base 14.32 MPH + 5.01 MPH Swift). Base + Sprint = 33.65 MPH (Sprint adds 7.16 MPH) Base + Sprint + Super Speed OR Speed of Sound = 83.76 MPH (Both SS and SoS adds 50.11 MPH) Putting 1 Level 50 Generic Run Speed IO in to Swift, Sprint, and SS gets me to 110.17 MPH. It is almost too easy to hit the speed cap using Super Speed this way - and this is without factoring in set bonuses. Also, @Bopper made a spreadsheet that breaks down flight speed here: Edit furthermore: You can also test these changes on the beta shard as well. -
Focused Feedback: Travel Power Updates (Build 1)
Glacier Peak replied to Arcanum's topic in [Open Beta] Focused Feedback
SJ + CJ makes jousting super fun in PVP zones! -
Following the advice of @Nayreia, I took to PvP zones to test out the tour guide tips. It wasn't until I fought a number of enemies and realized I wasn't getting drops that I came back and read the part about 36 zones that a player can LRT to. So that being said, this list of zones which a player can't port to, but contain exploration badges are: Bloody Bay Sirens Call Warburg Recluse's Victory Sewer Network Abandon Sewer Network Monster Island The Abyss The Hive Rikti War Zone Cimerora Ouroborus* Echo: Atlas Park Echo: Dark Astoria Echo: Faultline Echo: Galaxy City Echo: Rikti Crash Site I wouldn't dare ask for more Tour Guide tips for these zones because this is a brand new feature being tested in 36 zones already. Amazing job as well! So maybe in Page 3 or later could they be added?
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Focused Feedback: Travel Power Updates (Build 1)
Glacier Peak replied to Arcanum's topic in [Open Beta] Focused Feedback
Not that it is very useful data, but I did the same thing in the Chantry and was able to jump 1.43 miles by waiting until I was at the fall of my first leap and then holding forward. (Don't mind the jet pack, I just used it to stop mid-air to get a snapshot). Edit: I just realized I could've gone further if I utilized the vertical speed jump from Super Speed before turning on Super Jump and then using double jump at the top of that leap! -
FIXED: Graveyard Shift; Mission 3; final room.
Glacier Peak replied to Glacier Peak's topic in [Open Beta] Bug Report Archive
I confirmed that this bug was fixed with the implementation of Version 27.2.3885.1. Thanks! -
@Piecemeal, apologies for it taking so long to get back to you, but I ran Mission 3 again and got to the end - whatever you and the team did worked! No issues with stuttering or whatnot on the floor of the last room. I appreciate the quick fix! I'll be running Freakish Lab of Doc Vaz next, feedback will be forthcoming.
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New movement pools features: bugs/ideas
Glacier Peak replied to Zed's topic in [Open Beta] Bug Report Archive
For super speed, there's a yellow circle around the super speed toggle after 4 seconds of moving. -
Bitter Freeze Ray Converted to a Snipe
Glacier Peak replied to Solarverse's topic in Suggestions & Feedback
I would just ask the animation time to be more in line with Blaze and call it a day. It's a great power - range, damage, hold mag. It trades off with lower base acc, huge end cost and an eternity of rooting during the animation. Regardless, I think it is a mandatory power selection for Ice Blast in the end game due to proc-ability. -
I had the same thing happen as well when I logged on to my character with similar experience. I only knew I had it because I have my badges window open at all times set to most recent.
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There is an odd thing going on with the fog on the floor of this room. It may be due to the fog, or may not, but either way something causes a short bit of lag/shutter, almost as if a texture is on top of half of my character and the game doesn't know where to place them when they are moving. I guess the best way to describe this is if you go in to this room and try to jump or run around in the fog before fighting these enemies (assuming you have stealth). They aren't frame drops, my FPS remains consistent - it is just a weird stutter that happens when walking anywhere on the concrete floor in the last room. It honestly made it unplayable unless I used a jetpack to stay above everything. That being said, I don't want to assume that it is the fog texture on the floor, it may be something unrelated like the travel speed cap increases or something else entirely. Similar experience from @Gigaburger as stated in this thread: