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Glacier Peak

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Everything posted by Glacier Peak

  1. This is great feedback! I am thinking that Arcane Bolt could have the circles that appear on the menu bar under the auto powers to show once enough is built up for full effect, or as you said, just have it increase for the number of powers picked in the pool (similar to Fighting Pool).
  2. Apologies if these points have already been discussed... Activating Mystic Flight builds up Arcane Power (so does using Translocation... and activating Fly... and wow it seems like any power I use it builds Arcane Power) - is this a known issue or is it working as intended? EDIT: I see after rereading the patch notes that this is working as intended, though the patch notes indicate a "small chance" for any power to add Arcane Power - it "feels" like any power ALWAYS adds it. [Subjective opinion] The GFX from Enflame is pretty overpowering. Going in to pool power customization, if there were less graphically pronounced or really just fewer particles maybe? I didn't realize this in the last few builds, but I can use Mystic Flight in conjunction with Afterburner (assuming Fly is toggled) is achieve the highest speed cap. I love that these powers can remain active, but only take the highest buffs. Last one, Rune of Protection - wow! I never took this power before, no reason not to, just never did. I can't believe it doesn't have a crash! AND it takes resistance IOs! Holy cow, I can get it to over 30% resistance to ALL for 40 seconds! And mez protection! Good lord this is an amazing power. Glad I jumped on to the beta server to test it out instead of reading through the patch notes and jumping in to my armchair! 😁
  3. Great find and testing nonetheless AA!
  4. Yeah I was trying to figure maybe like an undead pirate-esque look and a second costume of a "before-the-veil" look (as an aside, I have been playing a lot of Sea of Thieves lately 😁)
  5. Plunder Not finished character concept - trying to find the right balance between undead Pirate and costume realities lol. Staff/Bio Brute. Any suggestions??
  6. The name generator lets you use accents???
  7. Why does no one post screenshots! (except those that have, thank you! 😁)
  8. Unsuppressed speed at the cap in PvP does sound appealing!
  9. Are these PPMs firing off per enemy? One of my to-do lists for this build was to test this in varying mob sizes.
  10. Going out on a limb here, but @Troo might be referring to Arcane Power for Arcane Bolt? Though it isn't a combo mechanic so much as a build up, similar to Tidal Power for water blast sets.
  11. I like the power pool standardization you propose, but I can't see it making it's way in to this build - perhaps Page 3 it can be better addressed (seeing as how the Sorcery pool changes have prolonged this Page release further for testing). I am not supportive of the change in order between Group Fly and EvMA you proposed, UNLESS Group Fly was changed in some may (though how, I can't determine without testing). Edit: On second glance, would you say this applies to non-travel based pool powers only? I would be unsupportive if access to travel pool power primaries (Fly, SS, SJ, SS, ML, MF) was raised back to Level 14.
  12. Seems like? Have you jumped on the beta server and tested out these changes? I recommend trying out the beta power changes.
  13. Then we are in agreement. Players make choices, good stuff! 'Hear, Hear!' @srmalloy Edit: Oh... you used "requires" again, I think you missed my point. Choice, whether balanced against risk versus reward or out of shear chaos, regardless of cost to benefit, players are given choices.
  14. Ha! Good follow up, thank you. Now did you see the skeleton on the tree during any of these runs? 😁
  15. Those aren't requirements, or sacrifices, or costs. They are called choices. As in, a player gets to choose what they want to do with their build, what is important and what is not.
  16. Whoa! My whole life I thought it was "here here," - something like the person doing the exclaiming was drawing attention to themselves, maybe in preparation for further announcement. Thanks!
  17. I think it was intended to go live this past week, but beta changes are not quite finished yet. This is supposition, take it with a grain of salt.
  18. I see @Derek Icelord point about min/max builds, and Bopper you have ample experience getting the most out of your proc builds (Proc Rocks inspired my stone/tw tank). But @Derek Icelord also brought up a great point that there is a prioritization in building a character. Travel times to and from objectives becomes 3rd or 4th in priority when the options exist to use temporary, permanent, accolade or team enabled transportation in combination with the new travel speed caps to minimize the gap over improved build stats. Subjectively, if anything, these travel speed cap increases are making choices easier for players who want to accomplish the most out of their character builds. For anyone who has been following along since HC went public, these travel updates are another addition to the incredible improvements in travel speeds that were enabled in the last page update, and prior issues from the HC team. They are steps in the right direction. Ha pun intended!
  19. The options are there if players choose to use them.
  20. Good lord. Paste without formatting my friend.
  21. That seems to have been addressed. Now you click the arrow icon to launch the game, wait a few seconds, and then the arrow reappears to launch again.
  22. Sounds like a convenient suggestion, I support it - though I think you may have intended for this to be posted in the Suggestions & Feedback forum? Edit: Ah, disregard you mentioned below that the +5 option is beta specific currently - fair enough, have at thee!
  23. Apologies for the many follow up questions, I did not see a detailed methodology in your post so it is difficult for me to replicate your experiment - 1. In the Heather Townshend arc, did you test these travel powers independently or in conjunction with other powers? For example, Super Speed with Speed Phase active, Super Jump with Combat Jump active, Fly with Evasive Maneuvers active or even Super Speed with Combat Jump active? 2. Your conclusion that Super Speed could use some consideration for handling verticality issues - did you include the use of it's 4 second momentum power to gain vertically or did you choose not include it in your testing? 3. Was Fly being used as a travel power within the Heather Townshend arc or was it being used as a combat mobility power? If it was the former, then combat mobility would indeed be slower and require the use of Evasive Maneuvers to improve control. If it was the latter, then requiring an extra power pick (Evasive Maneuvers) to gain added combat mobility is necessary. Lastly, I am confused as to which of your results are accurate - you say first that "The tests I ran showed similar results," then you say that "SImilar tests show similar results in most zones," and then you conclude that "the current differences lead to significant differences in performance," and that "With the current differences in speed caps, the distance between the rankings increases even further." Do your results show similar performance of travel powers or not?
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