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Glacier Peak

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Everything posted by Glacier Peak

  1. The bottom of my post was pretty clearly on topic.
  2. I agree, fair question to pose. I would say I see archetype roles played more in the earlier levels. After about level 35 I don't really see it.
  3. This sentence is false. There is no requirement for any action in this game. Players consent to the terms of service/code of conduct and proceed to enjoy the game to the fullest extent of their imagination. Sounds like your personal playstyle. Cool. I don't even know why you're responding to this if you're saying is pedantry - like that is the definition of the word, that you would break down my entire post to point out minor things you disagree with? Is this humor? I didn't laugh. Cool. And telling people what roles are for, are for people who need to tell people how to play. Look I can do it too. To the topic of the thread - the game is not balanced around IOs or damage procs, or set bonuses for that matter. If you want to play a certain way, such as using everything you can muster in the game to your advantage, go for it. If you don't, then that is your choice too. Only thing players are required to do is agree to the rules of the game and log in, after that point it comes down to subjectivity.
  4. The opening of your paragraph should read: "When a defender uses their time to carry out the inherent functions of their archetype...." ... and then anything else after the point that their functional role is fulfilled that the player wants to do is entirely up to the player/playstyle. The role of the defender archetype is not in any way supposed to be on par with the highest damage outputting archetypes. Damage procs make it easier for players to use archetypes in a way they weren't intended to fit their playstyle, but it goes against the design of archetypes to begin with and severely diminishes the uniqueness of each archetype and their role within a team.
  5. Low damage archetypes aren't supposed to be high damage archtypes. They have their own roles to fulfill. Damage procs need nerfed or even removed from the game entirely.
  6. Totally, like each episode is a movie lol
  7. Again, not specifically what you asked for, but I think the characters could be considered detectives/sleuthes back in the day with a modern twist.
  8. It's pretty out there in the beginning, but as folks have pointed out it really pulls you back in by Episode 4. I like the direction of the show. I'm also glad it's transitioned to color, as it was giving my eyes a bit of strain watching the black and white episodes on a modern screen.
  9. There is a regen cap in this game, is there a damage received per second cap or is that just a defeat?
  10. You can lead a horse to water, but you can't tuna fish. Easier for some becomes a diversion in their focused efforts elsewhere. Of course, nothing I've encountered in this game has required me to big brain a solution, there are usually three or four methods for accomplishing most everything I've found.
  11. Not a music video persay, but a great hip hop marvel super hero song. I really love the beat in this and it's cool hearing him list off so many characters.
  12. I like hurricane the way it is. Thanks for the suggestion though.
  13. I could've swore the OG taunt sound was "HOOOOAH" then fist smash, fist smash. Great reminder on nukes, they were like the "oh I'm definitely dying to this mob, but I'm taking them with me" power back in the day. Remembering where the vendors were was actually a nice touch to keep the origin of your character relevant, IMO. Like it was only known to you who the hook up was. Target through tank 🤪 lol The Jack quote was 🔥
  14. "I know it when I see it" comes to mind when I read about any vulgarity filters. In the eye of the beholder. In my experience though, filters are not as effective as parental controls. Plus you get to play superheros with your kids!
  15. I remember the first time stumbling on a exploration badge back on live, I was like what did I do? Then I looked and looked and finally found the tiny badge on the ground. I think it was the one on the bridge in Perez Park, in the forest.
  16. Just a guess, it is intentional and meant to give the player the feeling that they discovered the mysterious ship out in the ocean, disserted and the first thing they do is go to the door of the ship. If they put the badge at the very front, maybe Jack and Rose a la Titanic-style, it may have also been found, but I think its placement was appropriate given the ships odd location. There are other examples of badges in different zones awarding, even though you are not physically seeing them. I think Boomtown has one?
  17. It would stop the game... 🤫 🤑 🤣
  18. Check out these great resources for new PvPers:
  19. While I'm at work right now (so I can't share the images), I've actually done a lot of under the map exploring in various zones. EVERY SINGLE exploration badge marker is a physical object placed on the map. Now it may be under other objects, but it is still there. I think there is a proximity tag to them, perhaps a radius of 10 feet, so as long as you're 'kinda close' you get the unlock.
  20. Yeah, same page. Not an issue for me, but I bet if you have a big enough net you could catch a boatload of fish* who would argue to their doom that it needs to be this way or that. It's the internet 🙃
  21. I totally did the same! I have a macro command in my power tray set to /visscale 3 because I've found it is not persistent. I'm not sure if it's perma honestly, sometimes I need to click it sometimes I load in with it already set. Really odd!
  22. Neither for or against here, but I don't see a convincing argument. I'm actually confused about what you're asking. This is a video game, so I don't mind a pseudo economic system being used to stimulate unique gameplay. It doesn't affect my gameplay experience negatively, so like I said I'm indifferent.
  23. Great to hear you found us. Welcome back and have a blast!
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