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Glacier Peak

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Everything posted by Glacier Peak

  1. I think you missed an in-game easter egg opportunity by not making Mender Silos wear a Lord Nemesis costume 😄 Also could've been a funny switch if Faathim the Kind was wearing Rularuu the Raver costume (wouldn't fit in Chantry orb, but still!) or even Darrin Wade 😵
  2. Don't forget to do the emote along with the find.
  3. I'll revisit this question later. Hopefully someone snags one and can answer this before I get one lol
  4. There's an Agent Hassell located at (Platinum Lake: -2495.0, -83.9, -1355.0): that's within the Level 10-50 range. He's unlocked after acquiring the 'Villain Disruptor' Badge. I don't know of any other agents though in that zone. Nobody named Watkins either.
  5. So did anyone manage to snag a RTX 3000 series card? And if so, how does COH run with it?
  6. Oh that works for me! I'll hop on around then. *Crosses fingers Miss Lib and Penny spawn*
  7. That looks like the old siege npc model
  8. Happy to try again same time again as last time, I think a little after 1PM PST / 3PM MST?
  9. Posting this again partly because I don't know if it has been seen by our awesome volunteer devs and partly because I am hoping actual testing is valued a little more than just subjective opinions. General Feedback & Testing Notes: LONG RANGE TELEPORT ACCOLADE POWER After activating the Long Range Teleport Accolade power, a power tray pops up with the "Long Range Teleport Second Chance" power icon, allowing for a second attempt at using the power (much like the original T4 Teleport Pool Power). However, the icon that is displayed in this power tray is actually the T4 Long Range Teleport pool power icon and not the new icon given for the accolade teleport power. Activating the LRT power as a hero displays twenty zones which are eligible for travel, assuming all exploration badges have been unlocked. The in-game description indicates only sixteen for heroes. Doing the same thing as a villain displays fourteen zones which are eligible for travel, assuming all exploration badges have been unlocked. The in-game description indicates only eight for villains. This is only slightly confusing, as a character that is either a Rogue or Vigilante has access to twenty seven zones. This may be due to the power itself not being tied to alignment. See screenshots below: The description box for the Long Range Teleport Accolade power indicates that the following Paragon City zones can be unlocked: "Atlas Park, Brickstown, [...], Rikti War Zone, Rogue Isles, Skyway City...". Similar mislabeling is found in the following Rogue Isles zones that can be unlocked: "Port Oakes, Praetoria, Sharkhead Isles, ...". To alleviate any confusion, I would recommend removing the two underlined items in the description of the power, as well as reordering the zones which can be accessed via level progression or some other method.
  10. This looks so awesome, can't wait to test it out. Thank you Homecoming volunteers for so many months of hard work!
  11. Great question, and I'll do my best to answer this, but I believe both of the -TP resistance procs are not sure thing always prevents TP. They act like procs, some times firing and preventing tp, sometimes not. So it's not a guarantee protection, even though it's described as resistance. @macskullmight know this whether this is accurate though.
  12. It doesn't appear on either the live or beta versions of the power. I'm assuming it's due to its status as a hazard zone because other hazard zones are also not included.
  13. Hi, just out of curiosity, shouldn't this be '500 points worth of Rularuu Natterlings of any rank' to bring it in line with the Brutes and Overseers versions?
  14. Folks, there is an important difference between the two long range teleport (LRT) versions right now worth pointing out. With the beta version, players are gaining access to an additional seven zones and losing access to one zone (Kallisti Wharf due to no explore badges currently). Live version of LRT/Shadow Step: Beta version of LRT as a hero with all exploration badges. As I pointed out previously in this thread, the overall zone number accessible via LRT expanded to twenty seven zones (Vigilante/Rogue alignment), twenty zones for Heroes, and 14 zones for Villains, assuming all exploration badges for their respective zones have been acquired.
  15. I don't know if this would suffice, but there was an in-game explanation for these changes that I believe can work with roleplaying: "A strange energy spike in Galaxy City reached the old Supergroup Portal and caused a cascade overload in the entire Teleport network. Most of the damage has been repaired, but destinations in temporal flux have been lost to the past. DJ Zero was called in to establish the new portal in his Pocket Dimension, and as a courtesy he also set up portals in two other dimensions: Praetoria and The Shadow Shard. Vanguard has requested further restrictions of traffic near Paragon Heights while their investigation is in progress."
  16. Not to mention the proliferation of the Ouroborus portal at level 1 now. There are so many more options for travel with these changes, not less!
  17. Strictly speaking, there are twenty seven zones which are eligible for travel using the Long Range Teleport Accolade power. Assuming your numbers are accurate, this would reduce the resulting figure by nearly half the time.
  18. General Feedback & Testing Notes (hope this is seen amongst the sea of generic opinions!): LONG RANGE TELEPORT ACCOLADE POWER After activating the Long Range Teleport Accolade power, a power tray pops up with the "Long Range Teleport Second Chance" power icon, allowing for a second attempt at using the power (much like the original T4 Teleport Pool Power). However, the icon that is displayed in this power tray is actually the T4 Long Range Teleport pool power icon and not the new icon given for the accolade teleport power. Activating the LRT power as a hero displays twenty zones which are eligible for travel, assuming all exploration badges have been unlocked. The in-game description indicates only sixteen for heroes. Doing the same thing as a villain displays fourteen zones which are eligible for travel, assuming all exploration badges have been unlocked. The in-game description indicates only eight for villains. This is only slightly confusing, as a character that is either a Rogue or Vigilante has access to twenty seven zones. This may be due to the power itself not being tied to alignment. See screenshots below: The description box for the Long Range Teleport Accolade power indicates that the following Paragon City zones can be unlocked: "Atlas Park, Brickstown, [...], Rikti War Zone, Rogue Isles, Skyway City...". Similar mislabeling is found in the following Rogue Isles zones that can be unlocked: "Port Oakes, Praetoria, Sharkhead Isles, ...". To alleviate any confusion, I would recommend removing the two underlined items in the description of the power, as well as reordering the zones which can be accessed via level progression or some other method.
  19. Assuming accolades are the product of specific actions taken over time to achieve a required prerequisite, thereby unlocking access to the given accolade power - how would you say accolades are different? From my perspective, both will continue to require an investment of time and achieving certain actions (collecting badges). I can't agree that all accolades should be given account wide if unlocked on one character, which is why I can't agree on the LRT accolade unlocking for all characters as well.
  20. Hi, the post that I quoted you said that "it easily takes several hours to get the badges in all zones". I was asking for either evidence to support this assertion or your testing methodology to validate your conclusion. Thanks. I am also confused as to why you would need to collect history badges?
  21. @Xanatos While I completely agree with your logic, I cannot seem to rectify this with the fact that other accolades do not unlock account wide. Would your argument work with Task Force Commander? Or the Atlas Medallion? I am going to have to ultimately disagree with you, but I definitely can support your reasoning.
  22. Can you provide any of your testing notes or methodology to explain this? Thanks!
  23. Really excited with these changes. Telefighting in PvP can now be more than just a ranged game!
  24. Hoping this is the correct place for this feedback: In the patch notes it was mentioned that "Minor geometry fixes to Siren's Call, Talos Island, Port Oaks and Atlas Park" were implemented. I had reported several geometry errors which allow access outside of each of these zones. It appears that two of those which I reported are still active and accessible. Talos Island: Location: 542.6 -2.0 6181.8. Another instance of the geometry being raised enough to allow a teleport underneath. See TP marker as white. Tested and worked. Siren's Call: Location: -648.0 -137.6 -276.9. The camera angle needs to be as depicted (in the screenshot) in order for the teleport cursor to appear white and allow activation. Tested and confirmed multiple times.
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