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Everything posted by Glacier Peak
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Switch "Echo" zones to free for all zones
Glacier Peak replied to Glacier Peak's topic in Suggestions & Feedback
My experience differs from yours, but I don't think your opinion is any less valid. I enjoying badging and PvPing, among many other outlets in this game. Thank you for the discussion. -
Switch "Echo" zones to free for all zones
Glacier Peak replied to Glacier Peak's topic in Suggestions & Feedback
My experience differs from yours, but I don't think your opinion is any less valid. I enjoying badging and PvPing, among many other outlets in this game. Thank you for the discussion. -
@Shocktacularthe trick with this building is if you go to it and it's not on fire, you either have to travel away from it a mile or so and come back a few times or log out and log back in. I've seen it on fire with one of my characters, while the other didn't see it on fire at the same time. It's a weird one, but try doing either of those things I mentioned and it should display on fire again.
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That's awesome! I find that when I play my Stone Tank, I make costumes that look as close to Granite Armor as possible. How did you manage to get all those costumes parts to look just like it?! (/sarcasm)
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Always a fan of your designs, great concept as well! @Player2
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Bloody Bay is a great place to collect a number of badges. The zone story itself is very interesting and the architecture and design elements really give it an atmosphere. And there are shivans glore! Siren's Call has really fun mob spawn mechanics between the Longbow and Arachnos. As they fight each other, it makes for an easy street sweeping target - focus on the bosses and mezzers first though, or they hit hard once one side as the advantage. Warburg is a great place as well for story driven atmosphere. Every time I launch the rocket I feel like it was a big deal, very climactic. And the rogue arachnos lend a certain "we are our own city". I absolutely love the difficulty of fighting the roaming Hercules Titans (I was a bit of a sucker for this ever since Issue 1 when they added the combining part and Kronos as well). Recluses Victory is fun for both PvP and PvE. I enjoy the challenge of fighting the roaming AVs after capturing a few pillboxes. The time travel story is a bit farfetched, but I love how the zone changes depending on control.
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Thanks as always!
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Switch "Echo" zones to free for all zones
Glacier Peak replied to Glacier Peak's topic in Suggestions & Feedback
The flagging of a player for enemy, friendly, or otherwise free for all status is as simple as clicking a button in the dev console or typing the command out manually. This can be demonstrated if you have access to the console commands via a private server. I appreciate the discussion. -
Switch "Echo" zones to free for all zones
Glacier Peak replied to Glacier Peak's topic in Suggestions & Feedback
My original post clearly describes the intent of this suggestion to increase player activity in these zones. The platform I suggested to do so was via a well established game mechanic that has existed for many years. Many posters have provided their opinions, none of them I can say are wrong or right. This is the nature of a suggestion. Thank you for the discussion. -
Switch "Echo" zones to free for all zones
Glacier Peak replied to Glacier Peak's topic in Suggestions & Feedback
Agree to disagree. -
Glad to hear it! I've managed 50 million since I started, approx. 2 days ago. I really do think now that the Soul Drain method is the fastest for my Primary/Secondary Corruptor.
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Yeah I am seeing the same. I think it all has to do with the massive buffs they throw on you during that mission. Aside from the -50% acc I mentioned previously. Looks like a grind is a grind! GL!
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Ah you know what I bet its because I haven't put on my incarnates on lol! I'll report back, thank you for the screen caps. Ok all my incarnates on im getting these numbers for Soul Drain:
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@Ura Hero So enabling the "Players Under Constant Debuff" option before initiating the ouroborus mission causes the following things to occur: -50% strength to accuracy on self -50% strength to damage on self -50% strength to various mez protections The -acc causes more misses for me that by not clicking the option, but the damage and mez are irrelevant because the mission pushes your damage and mez protection up to the cap regardless. That being said, I don't think enabling the constant debuff on players option as beneficial. Having the enemies set to -1 level and no other options enabled, gave me the same damage dealt number per activation of Soul Drain: 14,800 damage. Having the enemies set to +4 level and "Enemies are buffed" enabled gave me the same damage dealt number per activation of Soul Drain; 14,800 damage. Can you possibly detail your setup as much as possible so I can figure out why my numbers are off?
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Whoa! Really?? I didn't think to try the player debuffed option. Great advice, ill let you know how I do with that.
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I am stuck with a 7 enemy target cap on Soul Drain unfortunately. And the damage dealt via Judgement T4s is less with aggro capped AVs gathered vs. Soul Drain. Soul Drain puts up great DoT numbers and recharges in 43 seconds.
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No prob - the max target of Soul Drain is 7 enemies. While the judgement powers far exceed this, even gathering the aggro cap and using the judgement power every 1 minute 30 seconds is still lower than the damage dealt value of using Soul Drain on 7 enemies. Unfortunately with that particular Ouro mission, everything is capped. Max damage, recharge, end recov, etc. Enhancements don't do anything. Though I agree this mission is the most popular based on my search of the forums as well. I think 111 hours isn't impossible, but the point of the post was to seek an more efficient method.
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I mentioned in my original post that I tried both Judgement T4 of Cryonic and Pyronic. I also mentioned that they did less damage over time than the method I explained. Edit: I also mentioned I use the "View Future Memory" Ouroborus mission.
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I feel that! I think this is like the slowest method possible for grinding it out.
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Fellow badgers, please share your wisdom - I am averaging less than 900k per hour with my current setup (detailed below). I knew ahead of time this one was a grind, but I think I am not doing it as efficiently as possible. Setup: Level 50+3 Ice/Cold Corruptor (AoE autopower is Soul Drain from the Soul Mastery PPP with a 47 second recharge) Ouroborus Mission "View your Future Memory" AVs set to +4 so they have extra health Gather 7 AVs in to small area (10ft radius) and auto power. With the powers imbued on my character in this mission, every 47 seconds Soul Drain deals approximately 14,350 damage. For math's sake, let me say it activates once every minute and deals 15,000 damage. That rough approximation gets me to about 900,000 damage dealt per hour. Which means it will take 111 hours or close to five straight days of grinding to earn the Cataclysmic badge. The biggest issue I am finding is that my primary set lacks any AoEs. Frost Breath is a cone that recharges 3 seconds under the mission buff. It recharges too fast to be used for this purpose. I've tried both the Pyronic and Cryonic Judgement powers, but their damage output is abysmal compared to Soul Drain (and they take forever to recharge since their recharge times are unaffected by buffs). Soul drain seems to be my only option (I just use selectbuild 2 instead of respecing every time). Even having Ice Storm, Sleet, and Blizzard recharge very quickly and casting it, I am finding the damage output to still not match Soul Drain (and it scatters the AVs like crazy). ================================================================================================= (EDIT 9/28/2020): Update to my original post! While working on the damage dealt badges again, I came across a realization - BRAWL! Brawl is up instantaneously (Activation time = 0.82 / Recharge time = 0.40). It deals an average of 80,000* damage per minute or 4.8 million an hour! (* enemies will die quickly if you do not cycle between the group). Using this method, the last damage dealt badge could be achieved in less than a day! (20 hours total). For context, the previous method I discussed averages around 900,000 damage dealt per hour. Setup: Any build or AT! Ouroborus Mission "View your Future Memory" Set enemy level to +4. AVs set to +4 have extra health Gather 8 or more AVs in to small area (10ft radius). Target one of the AVs and put Brawl on auto. Allow the target's health to reach halfway then cycle to the next closest AV and repeat. Having 8 or more AV's allows each AV's health to regenerate to full so this cycle can continue without defeating one.
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@Apparition Totally agree. I play this game at maxed visual settings at 1440p/144hz, but it's not super taxing (unless I jump in to a Hami raid lol) - I tend to overclock my hardware when I play other games though, to keep the frame rate high. The fact that this game can run on really old systems and hardware is a benefit in my opinion - keeps the door open for anyone to be able to play it without high specification requirements.
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Those are some pretty broad sweeping statements or generalizations, but your opinion nonetheless. Welcome to the community!
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Last update with completed info for the story arcs and enemies counting towards the badge: These five are found in the Admiral Sutter Task Force(Badge: Land, Sea, & Air / The Sky is Falling): 1. Primal Col. Duray (thanks @Grouchybeast) as “Pirate” 2. Praetorian Col. Duray (thanks @Grouchybeast) as “Commander” 3. Harbinger (thanks @Piecemeal for the final clue/answer) as “Mute” 4. Jane Temblor (thanks @Grouchybeast) as “Lovebird 1” 5. Fusion (thanks @Grouchybeast) as “Lovebird 2” The next three are found in Striga Island 6. Archon Burkholder from Ernesto Hess Task Force as “the bane of caldera” (Badge: Burkholder's Bane) 7. Heracles (thanks to @Grouchybeast) from Stephanie Peebles story arc "Ring of Peebles" as “humble the son of Alcmene” 8. Arakhn from Moonfire TF as “the cyst-maker” (Badge: Honorary Peacebringer) Steel Canyon Story Arc 9. Sun Xiong (@Lines) from Graham Easton's story arc "Last Rites" as “art thief” Faultline Story Arc from Jim Temblor "Rumblings of the Past" introduced via Doc Delilah contact: 10. Night Widow Nocturne (thanks @Ironblade) as “the widow whose sub is a goner” 11. Kurse (thanks @LQT) as “deranged little psychic” Kings Row Story Arc from Eagle Eye "Lords of Death" 12. Chernobog Petrovic (thanks to @Grouchybeast) as “Lord of Death 1” 13. Veles Petrovic (thanks to @Grouchybeast) as “Lord of Death 2” Hollows Story Arc from Talshak the Mystic "Heart of the Hollows" 14. Atta (@Lines) as “met on your trek to the gate” Synapse Task Force (Badge: Synapse Cohort/Betrayer) 15. Clockwork King from Synapse TF as “went to court and toppled the monarchy” Positron Task Force Part Two (Badge: Dam Hero, with prerequisite of Rule of Three Badge) 16. Dr. Vahzilok as “de-tenured Ph.D.” Story Arc from Marvin Weintraub (Talos Island) or Collin Larson (IP) "Freaklympics" 17. Freaklympics Gold Medal Souvenir (@FoulVileTerror great guess!) as the "honor of gold medal fame"
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Maybe the bombs in the second mission?
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@Lines I totally agree, the 30-40 level range seems much higher. But if it is Admiral Sutter (lvl 20-40) who is the mute?