
Croax
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I made post about a Ice/Cold Corruptor in Discord and asked if someone can help me. I was about to start a post here in the forum and then i found your Water/Cold Build. I like it and will build it in game. Great Post! When i look into the build in Detail i would like to ask if the 2 healing IO in Dehydrate can be swapped out for 2 slot preventive medicine Heal, Heal/Recharge and the Apocalypse can be a pure Damage. That way the Power stays roughly the same but you squeeze 2,25% S/L resi out of it? And also the Maneuvers Luck of the Gambler Defense could be swaped out for Reactive Defenses Defense IO. That would give another 1,5% S/L resi but trade in a minor regeneration buff. Since you did not plan out all incarnates, i would prefere to go for the support hybrid and have my defenses "fixed" without getting +5 everywhere. That will make the build somewhat cheaper. But if someone would go the full T4 +5 everything route, could you recommend the incarnates? Looking at the endurance i think ageless is mandatory? so no celerity for this build?
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Regen on Stalker looses some of it's important Powers like Quick Recovery. During the leveling phase it will feel weak and squishy. In a fully endgame setting, there are several ways to build a proper Stalker. I guess you are not yet lvl 50?
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Placate has his uses but is a highly skipable Power. If you play PVP i would recommend it, but for PVE there are allways something else that would fit better. Con: Long animation time Can not mule sets The ATO does something similar Pro: It will save your ass if you take on a AV which was too much for you It is godsend for PVP If you don't have the ATO during leveling it will be very usefull It is a 'one slot wonder'. Just put a recharge reduction in there and you are done.
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Stalker, Scrapper, Brutes and Tanker all have access to psi meler. Fun fact: Greater Psi Blade has a mag 3 hold. That means you can slot a lot of funny things in here. For example Blistering Cold Chance for Hold to get a mag 6 hold effect. That can hold Bosses! Or you can slot 4 damage procs (2 of them purple) and 2 acc/dam to get one hell of an attack. With insight and crit that can hit like a MONSTER TRUCK!!!
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I would stay away from Energy melee. Ninjitsu is great but energy melee is the worst. Every other combination is fine. But to get back to the topic. If you would want to abuse one of the two (max end vs end disc.) i would try to look at the resist based armor sets, with a healing power. Why? lets take a look at the IO sets that give these bonuses: Annihilation: Targeted AoE 2 piece Preventive Medicine: Healing 5 piece Reactive Defensesn: Defense 5 piece Unbreakable Guard: Resist 2 piece Annihilation and Unbreakable Guard grant the discount with only 2 IOs. So if you want to maximise that you need a lot of these powers and at least 2 slot them. Preventive Medicine and Reactive Defenses grant the bonus with 5 pieces, which is a big investment and if you went that route, just 6 slot it for the recharge bonus too. To get extra powers with defense is no problem: hover, combat jumping, weave, maneuvers, Vengeance, shadow meld. For resist base or healing power the only reasonble are Healt from stamina and tough. That is why you should look at resist based Powersets. In a szenario where i need to use a lot of Unbreakable guards, i would really like to 4 slot them to get the melee, smashing, lethal defenses stacked too. Throw in some kinetic melees and you have a very good resist set that is also caped to the important defenses for a stalker. I guess that could be a way to manage the all time endurance hungry /dark or /invul. Messing around with Endurance discount should be done with: /Invul /Dark /Fire /Elec /Rad
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After casting burn, it hits 3 targets with a high damage number and then proceeds to tic for small digits. the 3 targets with the high number can be crit. the other part of the damage does not crit. I guess that portion also crits with scrappers, but not with brutes since brutes don't crit.
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Energize from /Elec and /EA give big amounts of End Rdx and can be made a perma buff. Most people only see the healing of this power and forget about the buff component, it also gives a big amount of regeneration. If i could recommend you some Powersets to try out: For Attack: Psionic Ice Staff Fire Broadsword Electric For Defense: Shield Defense Energy Aura Ice Armor Electric Bio This Powersets are all very well performing in any combination. Shield Defense is the only Secondary that will get you into Endurance troubles but starting from lvl 38 it will lift off with double teleport nuke and epic snipes.
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I did. And you are right. I was wrong. Here are the numbers from the beta server: You hit Rikti Pylon with your Moonbeam for 366.37 points of Negative Energy damage [SNIPER SHOT]. You hit Rikti Pylon with your Moonbeam for 183.18 points of Negative Energy damage [CRITICAL]. You hit Rikti Pylon with your Moonbeam for 366.37 points of Negative Energy damage [SNIPER SHOT]. You hit Rikti Pylon with your Moonbeam for 183.18 points of Negative Energy damage [CRITICAL]. You hit Rikti Pylon with your Moonbeam for 366.37 points of Negative Energy damage [SNIPER SHOT]. You hit Rikti Pylon with your Moonbeam for 183.18 points of Negative Energy damage [CRITICAL]. You hit Rikti Pylon with your Moonbeam for 366.37 points of Negative Energy damage [SNIPER SHOT]. You hit Rikti Pylon with your Moonbeam for 183.18 points of Negative Energy damage [CRITICAL]. You hit Rikti Pylon with your Moonbeam for 366.37 points of Negative Energy damage [SNIPER SHOT]. You hit Rikti Pylon with your Moonbeam for 183.18 points of Negative Energy damage [CRITICAL]. You hit Rikti Pylon with your Moonbeam for 180.09 points of Negative Energy damage. You hit Rikti Pylon with your Moonbeam for 180.09 points of Negative Energy damage. You hit Rikti Pylon with your Moonbeam for 180.09 points of Negative Energy damage [CRITICAL]. You hit Rikti Pylon with your Moonbeam for 180.09 points of Negative Energy damage. You hit Rikti Pylon with your Moonbeam for 180.09 points of Negative Energy damage [CRITICAL]. You hit Rikti Pylon with your Moonbeam for 180.09 points of Negative Energy damage. You hit Rikti Pylon with your Moonbeam for 180.09 points of Negative Energy damage [CRITICAL]. You hit Rikti Pylon with your Zapp for 366.37 points of Energy damage [SNIPER SHOT]. You hit Rikti Pylon with your Zapp for 183.18 points of Energy damage [CRITICAL]. You hit Rikti Pylon with your Zapp for 366.37 points of Energy damage [SNIPER SHOT]. You hit Rikti Pylon with your Zapp for 183.18 points of Energy damage [CRITICAL]. You hit Rikti Pylon with your Zapp for 366.37 points of Energy damage [SNIPER SHOT]. You hit Rikti Pylon with your Zapp for 183.18 points of Energy damage [CRITICAL]. You hit Rikti Pylon with your Zapp for 180.09 points of Energy damage. You hit Rikti Pylon with your Zapp for 180.09 points of Energy damage [CRITICAL]. You hit Rikti Pylon with your Zapp for 180.09 points of Energy damage. You hit Rikti Pylon with your Zapp for 180.09 points of Energy damage [CRITICAL]. You hit Rikti Pylon with your Zapp for 180.09 points of Energy damage. You hit Rikti Pylon with your Zapp for 180.09 points of Energy damage [CRITICAL]. So I reached out to the Stalker discord and there was a friendly member who showed me this: Important part: Mu Mastery Epic Pool: Zap now uses Melee Damage Modifiers So with the recent sniper changes zapp and Moonbeam are now exact same damage. I was looking at Ball Lightning for a long time now, but didn't want to trade in the better snipe. now i will get back to figure out a build with zap and ball lightning. This discussion was very helpful for me.
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I could finally take a look at fiery melee and have updated it. Pool Powers are next! I hope to find some time during the next week to update the section.
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The Snipes have the opportunity to slot: Apocalypse: Chance of Damage (Negative) Gladiator's Javelin: Chance of Damage (Toxic) Sting of the Manticore: Chance of Damage (Toxic) Moonbeam can also slot: Cloud Senses: Chance for Nagative Damage That makes Moonbeam the better attack. It not only does ~ 100 Damage more, you can slot 4 procs and 2 Acc/Dam for PvP. Even for PvE Moonbeam simply deals more Damage if you consider the new instant snipe rules. You are right, that the cooldown is the same. i had that wrong. But the unenhanced version of both powers have very different values. Since every Damage is coming up from here, i would take Moonbeam over Zapp. Sure if it does not fit the theme, but that is on a totaly different page.
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Moonbeam deals more Damage per activation (Hide, autocrit synergy) and has a longer cooldown (chance for proc relevant). Both do matter if you look at the otherwise weak Single Target options of elec. If theme is not an issue, i would recommend Moonbeam over Zapp.
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Dual Blades and Willpower were released in the same issue. I remember a lot if people running around with DB/WP at that time... But i don't like DB because you need Placate for the empower combo AND if you miss one hit, the combo is wasted.
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A pure Resi Set? I would go with Elec. If it can be hybrid then it is Bio.
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Is Assassination stack supposed to come from every attack?
Croax replied to DarknessEternal's topic in Stalker
And only the Primary Powers can give stacks. Pool or patron powers don't give AF stacks. -
Ok @Samyrmancer i made a NB/Inv for you. I did not test it but i am sure it will be a endurance hog, because invul.... We have got defense cap to s/l/f/c/e/n and resi cap to S/L other resi are in ok shape. Psi will be a pain, because......invul. I guess you will use dull pain more as a heal and not to make it perma (it is) and abuse heavy regen. This is your only panic button. In groups with a healer and no tank you can use it as a perma buff and pseudo tank. I think with the stat enhancing accolades you can be at HP cap. Divine Avalanche is now only a set mule and is left there for exemplering down. I did not tweak the build for anything special, and therefore it is 3,8 seconds away from perma hasten but one FF proc or ageless aplication makes you perma hasten. I think the only downside will be your lack of AoE damage and the fact that you are dependant of Ageless. (did i mention invul beeing a End Hog?). Well here you go, if you have more questions i will be glad to help. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Ninja Blade Secondary Power Set: Invulnerability Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Sting of the Wasp -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Dmg/Rchg(17), SprAssMar-Acc/Dmg/Rchg(17), SprAssMar-Dmg/EndRdx/Rchg(19), SprAssMar-Acc/Dmg/EndRdx/Rchg(19), SprAssMar-Acc/Dmg(21) Level 1: Hide -- Ksm-ToHit+(A), Rct-ResDam%(23) Level 2: Flashing Steel -- Obl-%Dam(A), Obl-Dmg(5), Obl-Acc/Rchg(11), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-Dmg/Rchg(13), Obl-Acc/Dmg/Rchg(15) Level 4: Resist Physical Damage -- StdPrt-ResDam/Def+(A) Level 6: Assassin's Blade -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg(7), SprStlGl-Acc/Dmg/EndRdx/Rchg(7), SprStlGl-Dmg/Rchg(9), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/EndRdx/Rchg(11) Level 8: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(23), GssSynFr--ToHit/Rchg(25), GssSynFr--Rchg/EndRdx(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--ToHit(34) Level 10: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(50) Level 12: Dull Pain -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(40), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(43), Pnc-Heal(46) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Unyielding -- TtnCtn-ResDam(A), TtnCtn-ResDam/EndRdx(36) Level 18: Divine Avalanche -- LucoftheG-Def/Rchg+(A) Level 20: Environmental Resistance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(42), TtnCtn-ResDam(42), TtnCtn-ResDam/EndRdx(43) Level 22: Super Speed -- Run-I(A) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25) Level 26: Soaring Dragon -- Hct-Dam%(A), Hct-Dmg/EndRdx(27), Hct-Dmg(27), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(29), AchHee-ResDeb%(31) Level 28: Reinforced -- ShlWal-ResDam/Re TP(A), ShlWal-Def(36), ShlWal-Def/EndRdx(36), ShlWal-Def/EndRdx/Rchg(46) Level 30: Boxing -- Empty(A) Level 32: Golden Dragonfly -- Arm-Dam%(A), Arm-Dmg/EndRdx(33), Arm-Dmg(33), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), FrcFdb-Rechg%(34) Level 35: Tough Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46) Level 38: Moonbeam -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(39), SprWntBit-Acc/Dmg(39), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(40) Level 41: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(42) Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 47: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Musculature Core Paragon Level 50: Assault Core Embodiment Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Longbow Radial Superior Ally ------------
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Thank you @Riot Siren! i added you insight after i had the chance to test it out on the beta server.
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Stalkers not only have a higher crit chance, they also have the assassin's focus going on. That does give you consistent crits without any teammate. Stalkers and Scrappers are very close to each other damage wise. I think you should try to look at the different melee ATs and look at the different playstyles and not which powers on which AT have cleartimes for very specific content or pylon dps. Theses extra crafted specs for extra special content performs not so well in other areas of the game. Also if you are looking at melee ATs there are Banes and Widows, which both perform very well while bringing huge group support on the table unlike the ATs you listed. Deciding which AT suits you well, should come down to questions like: Will you be soloing a lot? Do you like to farm the same map over and over again? Will you be doing any incarnate content? Do you want to tank or at least be able to do it? Do you give a damm about other teamnates, even if you do group content? (Maybe this toon should be a villain😛)
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I have a Ninja/Ninja, a BS/EA and a Elec/Shield that i played to 50 and fully tricked out. The Elec/Shield was the best. NB and BS felt very similar for me. But ymmv... I have looked at some spreadsheets now and they don't allways reflect the gameplay you will mostly encounter. I had seen some of this lists with BS high ranks, because Headsplitter was calculated with 10 targets hit. You know that this is not realistic. Because of thst there is a thread in the scrapper forum where they designed a very specific AE mission to try out various primaries without IOs just to see how well they all are doing. I am surprised by the fact that claws is really high on that list.
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Now i had the time to dish out a build. You can use it as a starting point for your own builds. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Ninja Blade Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Sting of the Wasp -- SprAssMar-Rchg/Rchg Build Up(A), SprAssMar-Acc/Dmg/EndRdx/Rchg(23), SprAssMar-Dmg/Rchg(23), SprAssMar-Acc/Dmg/Rchg(25), SprAssMar-Dmg/EndRdx/Rchg(36), SprAssMar-Acc/Dmg(37) Level 1: Hide -- Ksm-ToHit+(A), ShlWal-ResDam/Re TP(5), Rct-ResDam%(11) Level 2: Flashing Steel -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(13), Obl-Dmg(13), Obl-Acc/Rchg(15), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(17) Level 4: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-EndRdx/Rchg(40) Level 6: Assassin's Blade -- SprStlGl-Rchg/Hide%(A), SprStlGl-Acc/Dmg/EndRdx/Rchg(7), SprStlGl-Acc/Dmg(7), SprStlGl-Dmg/Rchg(9), SprStlGl-Acc/Dmg/Rchg(9), SprStlGl-Dmg/EndRdx/Rchg(11) Level 8: Build Up -- GssSynFr--Build%(A) Level 10: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(37), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(46) Level 12: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(50) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15) Level 16: Grounded -- GldArm-3defTpProc(A) Level 18: Divine Avalanche -- LucoftheG-Def/Rchg+(A), KntCmb-Acc/Dmg(19), KntCmb-Dmg/EndRdx(19), KntCmb-Dmg/Rchg(21), KntCmb-Dmg/EndRdx/Rchg(21) Level 20: Lightning Reflexes -- Run-I(A) Level 22: Super Speed -- Run-I(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Soaring Dragon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), AchHee-ResDeb%(36) Level 28: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(29), Prv-Heal(29), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31) Level 30: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39) Level 32: Golden Dragonfly -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(33), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Acc/Dmg/EndRdx(34), SprAvl-Acc/Dmg/Rchg(34) Level 35: Power Sink -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/Rchg(48) Level 38: Power Surge -- StdPrt-ResDam/Def+(A) Level 41: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), StnoftheM-Dam%(43) Level 44: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(3), Pnc-Heal/+End(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Musculature Core Paragon Level 50: Assault Core Embodiment Level 50: Ageless Core Epiphany ------------
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Reserved for Future Postings.
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Reserved for future postings.
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Incarnates Alpha The Alpha Slot should have priority over the other incarnate slots, because of the level shift you get for every content, not only for the incarnate stuff like some of the other slots. What i like about the Alpha Slot is the fact that you can break the rules of enhancement diminishing return. I like to build my survivability completely without the help of incarnates and focus on getting more damage, that way the musculature core is my first pick. if you like to supplement your survivability with incarnates or even need them to reach caps, then you would like the agility and cardiac cores. The cardiac and agility core both offer some Endurance efficiency option as well as supplementing resistance or defense. Sometimes you will find yourself endurance challanged (Dark/Dark) then the cardiac will be better than everything else. I never go for any of the other alpha options, on a Stalker. Interface I am not a super science min max guy, but i know that here in the forum are people voting either degenerative or reactive. Since the reduction on resistances will give me bigger orange numbers, i go for reactive without thinking too much on this incarnate slot. Whatever you pick it will not change your gameplay fundamentally like other incarnates. Destiny Ageless or Barrier. This is as simple as it gets. Ageless will grant endurance and recharge bonus and barrier will make you unkillable or revive allies (if you care about other people). Since Ageless gives recharge bonus it will suplement you in terms of dps even if you have no endurance problems at all. Judgement I like to pick the Ion because it is easy to use. You can pick whatever you want here, they are all formidable. Lore Most of the time if soloing you will use lore pets only on archvillains. on groups it will mostly not matter much, so you could go for theme. if you are looking for some specific types of damage or buffs, here is a very good list to start looking: Hybrid Assault or Melee. Again it comes back to the question of more survivability or more damage. If you go Assault for more damage than take the core one, because you have a high damage multiplier as Stalker and will petform better with it. If you go melee, you should take a look at your resistances and defense and take the one you need. Advanced Nin/Nin Build I made a Ninja/Ninja example build and wanted to trick him out. Since people tend to claim purple and winter enhancements to be the best out there i looked at this opportunity to build a viable endgame Stalker that didn't use the expansive stuff. It is at the cap for the positional defenses and has a very high recharge rate. The attack chain is solid but i miss a good AoE power. i made this toon and played him and can say it is a good all round Stalker. The Ninjitsu set is not very click intensive and i could mostly focus on my attacks. During the leveling phase i loved divine avalanche but after getting to the caps i barely use it. The Utility powers of Ninjitsu never appealed to me, so i simply did not pick them. The last Powers are more for fun like vengeance or assault. you can focus more on power pools or even take the ninjitsu utilities. it is up to you. i for myself like to laugh at dying squishy team mates and go in discord 'thank you, my vengeance bot'. After all it is a game and meant to be fun. But remember, the Stalker is more than just a Ninja! If you want more Builds. In this Thread you will find Builds to every single Stalker Primary and Secondary combination:
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The ATO Synergy The Two Stalker Archetype Origin Enhancement Sets are called Assassin's Mark and Stalker's Guile. The Enhancement sets can be sloted with lvl 10 and i recommend doing so, if you have the inf for it. If you don't want to invest that much at least get the Proc from each set. The Stalker's Guile: Recharge/Chance to Hide should be sloted into Assassin's Strike. Doing this gives your Assassin's Strike a good Chance to give you the “Hidden“ effect, which will grant you a guaranteed critical hit. Assassin's Strike immediately followed up by a hard hitter that will crit for 100% is a very powerful move, you get for only one Enhancement. You don't want to slot it into other Powers than Assassin's Strike because of Assassin's focus stacks and how Assassin's Strike work while Hidden. To guarantee yourself not to loose all Assassin's Focus stacks in the middle of a fight and suddenly casting a lenghty version of Assassin's Strike, you have no other option but to slot Stalker's Guile Chance to Hide into Assassin's Strike. The Assassin's Mark: Recharge/Chance to Recharge Build Up Enhancement gives every Power of you Primary Powerset a chance to reset the Cooldown of Build Up, making it available again. As you know Build Up is in every Primary Powerset of Stalkers and enhances Damage and to-hit for a short time. The short time is enough for a well placed Assassin's Strike followed up by a few attacks. the only downside of build up is it's lengthy cooldown. With the Assassin's Mark proc you get the chance for immediate resets, giving you the oppurtunity to have it ready for the next enemy group as opener or even to stack build up for the double bonus. The ATO does not need to be sloted in a specific Attack. It will work regardless of the Attack or Power it has been sloted. If you spend a few millions on the two ATO's then i strongly recommend to just get the Gaussian's Synchronized Fire-Control: Chance for Build Up enhancement as well. If you slot it into Build Up you will have a 90% Chance for the Proc to go off. Making double Build Ups a regular buff. And if the stars align well you can even get a quadruple Build Up. Just make sure to never slot more than 70% recharge reduction into Build Up besides the Gauss Procc or else the Chance for the Proc will be lowered. Advanced slotting For making a full functional build you will have to make some decisions. The Stalker AT can be build for different playstyles but they all mostly revolve around dealing damage and trying to stay alive while doing so. Some people forget that fueling your Stalker with endurance is also very important. For all the builds i make i will use some or all of the following enhancements to improve my recovery: Slot into Health: Numina's Convalescence: Regeneration/Recovery Miracle: Recovery Panacea: Chance for +Hit Points/Endurance Slot into Stamina: Performance Shifter: Chance for +Endurance Performance Shifter: Endurance Modification Now that we have Endurance covered, you would have to decide if you want to cap certain defenses. For set's with positional Defense (SR, SD, Nin) you would chase the set bonuses that give melee, ranged or AoE defense. The Setbonuses for Defense are allways tied together with one positional and two types of damage: melee, smashing, lethal ranged, energy, negative aoe, fire, cold Except for the ranged defense bonuses the other ones are commonly found and it will be easy to build towards them. Since smashing and lethal are the most common damage types and stalkers are melee damage dealers, you will find it a reasonable goal to build for the melee, smashing and lethal defense caps, even with Secondaries that offer no defense buffs at all. But no matter if you are building towards positional or typed defenses you will find these unique IOs usefull: Gladiator's Armor: Teleportation Protection, +Def(All) Steadfast Protection: Resistance/Defense These two IOs give each 3% defense to everything but can only be sloted into a resistance based slot, like tough from the Fighting pool. Also there are these two IO, which increase Resistance to everything by a total amount of 8%. They can only be sloted in Defense based slots: Shield Wall: Teleportation Protection, +Res(All) Reactive Defenses: Scaling Damage Resistance For a lot of builds it is important to stack global recharge reduction. You can slot into defense based slots the following IO: Luck of the Gambler: Defense/Increased Recharge Speed The Luck of the gambler IO gives all powers a 7,5% reduction on recharge. It can be sloted as often as you want but only gives this benefit for a maximum of 5. This totals up to 37,5% global recharge reduction. For generally improving the performance of your build you should consider these IOs as well: Karma: Knockback Protection Kismet: Accuracy Gift of the Ancients: Defense/Increased Run Speed Impervious Skin: Status Resistance Steadfast Protection: Knockback Protection Impervium Armor: Psionic Resistance Unbreakable Guard: Maximum Hit Points Aegis: Psionic/Status Resistance Regenerative Tissue: Regeneration Preventive Medicine: Absorb Proc Blessing of the Zephyr: Knockback Protection Winter's Gift: Slow Resistance (20%) Unbounded Leap: Stealth Celerity: Stealth Freebird: Stealth
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Combat and Tricks: At lvl 6 you get Assassin's Strike and at lvl 8 you get Build Up. I recommend taking these two Powers at these levels. When you are Hidden a green text in your Buff bar will show up saying “Hidden“. If that is the case your Assassin's Strike will deal triple damage but will take a while to finish. it is similar to the old snipe powers, it can be interrupted, you sometimes have to hit it twice and the cast time is really long. Before using Assassin's Strike you will want to use Build Up to increase the Damage even more. If you are playing solo i would allways Start with Assassin's Strike on a Boss or Lieutenant. With Build Up you will deal enough Damage to kill Lieutenants but Bosses will still have some life left. So it will sometimes be better to kill the Lieutenant, clear the Minions and Placate the Boss, so you can start on him with a fresh Assassin's Strike. If you are ever Hidden and Assassin's Strike misses, just wait and be patient to recharge Assassin's Strike and start over again. That way you will allways have a advantage, because you can take out a threat before he gets dangerous or simply reduce the amount of enemys by one. If you Solo you will find it easier to increase the Level by one or two and not the team size. Also you can ghost very fast through missions and go for the rewards that you get for completing a story arc. Ghosting missions has high rewards but low experience. If you want to Powerlvl yourself i found out the tunnel AE farm with bosses yield a good xp/hour ratio. Since you are lvl 6 effectively you will have Assassin's Strike and therefore kill these Bosses very fast. Just make sure to run at the end of the tunnel before starting to get the kinetic buffs. But also tunnel AE farms are repetitive and get boring very fast. Playing in groups is a totally different game. If the group is moving slow, because people keep dying or simply the damage is low, you play like the Solo Version. Take your time to find the priority targets and take them out fast. Once you are not Hidden anymore, just scrap it out untill the enemy group is finished. When you are in a group that is moving and killing fast, then just stay with the group and use your hardest hitting ability from hide. Because Assassin's Strike will take so long to finish that your target could be dead when it is finished casting. In that case you would not contribute to the groups effords. So you play just like a scrapper with more crits and simply find your flow of attacks. A lot of Missions in Taskforces can be skiped with a good Stalker. Sometimes you just need to click a glowie or kill a boss. You should allways speak with your group if they want you to zip around the map and collect the mission objectives or if they want to do it the 'normal' way to get more XP or even a badge. Also you can get a Prestige Power from the pay2win vendor called 'Assemble the Team'. With that Power you can teleport all members of the team to your location. You could run to the end of the map with the final boss and teleport everyone to your location. I even encountered teams that would encourage me to speed up mission as often as i could. Always check with the other players before you attempt such a playstyle. Beginner Nin/Nin Build Here is a sample build for a Ninja Blade/Ninjitsu Stalker. I focused on to get almost all Powers of the two sets. Up to lvl 38 you should get a very good idea of the different powers and usefullnes of certain utility Powers like caltrops. i have not included any unique IO, because this Build is just an example. i truly recommend to get one of the knockback protection IOs since that is the only area that Ninjitsu lacks. I have leveled this Stalker to 50 and had a good time doing so. I did play Solo arcs, ouroboros (f.e. Sister Psyche TF), AE Farms and also joined group content like TF or just missions. I just noticed the lack of AoE otherwise it was a nice ride to 50.