
BurtHutt
Members-
Posts
731 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by BurtHutt
-
Well, there are tons of ways to go through your billions. -One that I never see mentioned is why not kit out a friend's toon for them? A high end build can easily take care of well over a billion INF for you! However, humans are greedy and I can't see too many doing this. They'd rather drop a billion on an exclusive badge or something. -Players can hold their own costume contests (used to be pretty common) Additional items that could be added to game? Tons of ideas but the dev team is probably limited and can't focus time/energy to helping you spend your billions. Honestly, I am playing more during the Time of the Pandemic! and have thought about INF sink ideas. Honestly, I'd prefer the devs work on game items like new TFs/SFs/trials, ATs, powers, missions etc. Players have a few options to spend their INF.
-
Architect Entertainment - Content Ideas
BurtHutt replied to Arcanum's topic in Suggestions & Feedback
So, I've been thinking about some of the stuff here and I really think an AE contest to add actual content to game would be great. I think players would submit their short arc/missions (they would have to meet a set criteria) and then the Devs would pick the top 10 or 20. These would get posted and then players would get to vote for the best 10. The winning 10 would have their arcs added to CoH as radio/paper type missions...and become actual canon. I think this would add significant interest to AE. This contest could be held twice a year. I would really like to see different and new materials/ideas/enemy groups/main characters added this way. It's 2020 and I have seen the same old groups for way too long (nothing wrong with them but there needs to be a something fresh and new added). Anyway, the game is in dire need of some new content and until the Homecoming team acquires the IP license, this might be a nice, easy way to add content. I would liken it to the level 25 rogue/vig arc that was added last Fall or so (hopefully with more interesting enemy groups and bosses). -
Architect Entertainment - Content Ideas
BurtHutt replied to Arcanum's topic in Suggestions & Feedback
If it is possible to create your own maps...then wow...that would be awesome. CoH has way too much repetition in mission maps. If we can make some slight changes to these, it'd be awesome. A different section for farms. I have no idea how a farm becomes a Dev's choice.... If you make a non-farm category then maybe show how many times a mission has been played. It may help others pick one? A cut scene maker would be awesome but it might be a bit too difficult for many players...? Finally, if there are some awesome missions then put up a poll where players vote on them. If a large number of votes are cast and certain missions are clearly superior then maybe add them to the game - as possibly radio missions or paper missions. Maybe a TF or arc? It'd be a nice way to fill that void of content addition. There could be prizes for winning missions that graduate to regular in-game/ canon. Tons of great ideas here. Bottom line, have stuff in AE that is different from the rest of the game....or a little different. I say this because the last mission content add (I think it was the last) was in early Fall 2019 - the rogue and vigilante missions. The writing was decent but it really did seem like a lot of meh and same old. It's a supers MMO and we're fighting MORE thugs?! Not compelling and not interesting. -
issue 26 Patch Notes for April 21st, 2020
BurtHutt replied to The Curator's topic in Patch Notes Discussion
Is there still a plan to allow for asymetrical designs to the shoulder pads in the costume creator? Like the ones that have been implemented for gloves. -
I really appreciate all of your help - as well as all of the others chiming in. I cannot say I completely understand the math to the PPMs but I am getting the gist. I may have this wrong but HASTEN will cause a decay to your chances of 'procing' (do I have that right?). If this is the case then why have HASTEN in builds? Next thing I was wondering was in regards to defence. If I raised it to 11.5% on everything, other than Melee (14.5%) and S/L (11.5%), would it make much of a difference? I notice on Myshkin's build, the defences are in the low single digits - is the difference negligible when it's this low? Also, what your attack chain be in a spine/rad tank?
-
Thanks for this and all of the other responses. Great info! So, you mention your Tank can tank with those resist numbers and decent Defence. In my procmonster Tank, all of the defences hover around the 8% mark. This seems so unnatural to me! Would this toon fare as well? Tanks have lots of HP and he can take a lot of hits but will a few big alpha strikes knock him out? I am also wondering if the proc monster would be better as a Brute? Same type of build etc. This proc monster approach has me all kinds of intrigued.
-
Good evening! Long time player, potential first time Tanker. I've always opted to play Brutes but this proc monster thread scratches me right where I itch! Namely, something new and creative...unique...and so on! I've done a TW/Bio Brute and he is NASTY. So, I want to give the Rad/Spines Tanker proc monster a go (maybe). I had some questions: 1) Has anyone been using this build in PvE for an extended period of time? If so, could they mention the survivability and could it function as a Tank in all situations? I've been fiddling with the build and have the Resistance softcapped in all areas other than Cold (58.8%), Negative (77.4%) and Psi (41.6%). The rest is 90% or more. Would that keep me rolling in pretty much all PvE content? 2) If I'm teaming 99% of the time, wouldn't it be better to put Gaussian's Build Up proc in Tactics? I rarely team with less than 6-8 players so the player multiplier on that toggle would up the chances or Build Up...? Or am I not getting the proc forumula? 3) Would it be wise to put the Overwhelming Force KD proc in Quills? It'd be definite mitigation. Or any other KD proc into Quills. 4) If a power does, say, Lethal damage, why would you want to put a Lethal proc in it? Isn't it redundant if the proc effect is the same as the power damage type? 5) Overall, would the proc monster be nearly as survivable and more offensive when compared to a more traditional build? Any input would help and be greatly appreciated. This is a neat topic for game and I'd love to launch into a Tanker once I get a better understanding of the topic 🙂
-
Oh that is too bad. When I started this game, I jumped right into it...not having any idea about builds, slots etc. I think most find a builder essential so maybe one day it can incorporate building as well 🙂
-
This and the entire system seems awesome. I had this as a suggestion a while ago - or something like it. Mid's has been awesome but there should be something more official that ties right into the game and updates. I never understood how a character builder wasn't included from the start with the original dev team. Oh, am I correct in thinking this will be like Mid's but always current and tied to the game directly?
-
Focused Feedback: Electrical Affinity - Name
BurtHutt replied to Jimmy's topic in [Open Beta] Focused Feedback
I will also add, I hope any new content has a different/new feel or is just different and new. 🙂 -
Focused Feedback: Electrical Affinity - Name
BurtHutt replied to Jimmy's topic in [Open Beta] Focused Feedback
The new name is kinda meh. I thought the original name was more fresh and different than what we have in-game so far. The name I'd like to see: GALVANISM. It is defined as the therapeutic use of electric currents. That is pretty much what the whole set entails...yes? -
The Shadow Shard ones are just painful. Citadel is awful. These are the ones I just don't do anymore...never say never but maybe one day. There are a few clunkers out there in addition to these but I do like the game a lot. I enjoy almost all of them with a good team who likes to communicate and have some laughs. I will say, I find most of the TF/SF etc a bit awkward and not so smooth. Fun to play but they could be so much better.
-
Ok, you two have convinced me. I'll keep Fearsome Stair and skip Maiming Slash. I was thinking about that before too but I just don't enjoy FS. I'll give it a go! 🙂
-
I see both builds are pretty neck and neck. I think I may give DARK/SA a shot. I was reviewing the power sets and like pretty much all of SA and most of Dark. Are there powers that're skippable? I am looking at passing on Fearsome Stare - I've never liked the feel of it for some reason. Suggestions?
-
Hey so I JUST noticed Savage is also on doms. I have never been a huge fan of doms but I want to take a run with Savage. I have no idea how to build a dom so is there any chance someone would be able to post builds for Dark/SA and Plant/SA? Thanks to all those who help out! :)
-
Homecoming Server Update (November 29th): Winter!
BurtHutt replied to Jimmy's topic in Announcements
Yep. This. Red side has always been more fun to play. During Live, I was there almost all the time. -
You know, I've been thinking about this since my return last summer...I tend to agree. However, I think this mass unlock is justifiable. Many of the players have gone through so much of this grind during Live and it might be a turn off to go through the less appealing parts. What I'm hoping is that this game is legitimately acquired and the new Devs add content that has us doing a new 'grind (s)'. I really hope the new Dev team has really put together a CoH2, so to speak. What do I mean by that? New main cast of characters, stories, factions, arcs, TFs/Sfs etc. Leave most of the past content right there and focus on the new which includes grinding for new 'stuff'. Also, it'd be nice to get an update from the Devs on what is happening with this game. At the very least, are we safe from shut down? How're the IP acquisition talks going? :)
-
I think this month was a fair bit higher total. I have been able to give on multiple months but it's by coincidence that I am online and able to see the admin broadcast - otherwise I kinda forget! Maybe there should be a note put up at the top of the forums giving a heads up for donation time? Maybe even a quick note in game 1 day before the donation date? I honestly wouldn't mind seeing a pop up in game. Lastly, I'm extremely happy the City is back and hope to help out as much as possible. 🙂
-
I am not sure if this is possible with the current CoX system but I'd love to see something like the Nemesis system (yes, like the one in Champions Online). Creating your own arch-rival would be cool and then having him/her/it pop up from time to time would be a nice added wrinkle to the game. The key would be to have the ability to actually make the rival and the powerset etc. Again, no idea if this is even possible in CoX. Another related idea would be to have your own sidekick. So, create a character then have the ability to spawn him like the Masterminds spawn pets. I know the MMs have this market covered but having, maybe, a powerpool option to allow players to add a 'sidekick' would be fun. That way every player has the option to take that pool power and create their own sidekick. The key here would be to be given the ability to completely design the look of the sidekick and maybe even the powers.
-
Yes, we have lots of stuff that is like a power armour set and have NPCs that have other attacks that would be in a power armour set. I get it. However, we already have a number of power sets that are like previous ones. So, I am all for cobbling together a Power Armour set option! I posted it in the suggestions thread and here are some of my ideas. -This PA set could contain the electric AoE attack like the newer Clocks have -The grenade/bomb launcher as seen in Freakshow bosses -Missile launch AoE - same animations that you see in various NPC items such as the Arachnos flyer (love that animation where missiles fire and have that somewhat indirect smoke trail to the target!) -a gattling gun type item with various animations (Champions online had one that would work its way up and set up on the toon's shoulder). -have options on where you want to launch some of the weapons (ex. missiles from the chest or pop-up shoulder launchers etc) -laser beams (firing location options: hand(s), eyes, chest etc) -an energy sword or built in metallic sword etc -armor upgrade -Nuke tier 9 power (missile, bomb, etc) -analyzer (yes, we have it, I know) -the list could easily go on.... Alts are a driving force in CoX and this is contributing to that! :D I don't think it'd be too tough to add so why not? I see the other CoX servers have cobbled together new power sets that are a lot like things already in game. If it doesn't take a lot of work then why not add it :)
-
The Halloween event is live and I saw pieces I'd love to access: the Nightmares! Love the face and look! Ideal for so many of my more nasty characters! Please add!
-
I pray they don't make any new zones. Don't we have enough already?!?! Seriously. So, I do realize the team is limited but there are many willing to also help and volunteer. My hopes? New TFs/SFs/Trials with NEW maps that are not found elsewhere. I'd prefer that over a zone. Make some new rooms/areas etc. That will give it a new look. Try not to have anything close to what we've had. Any new missions etc could take place on another planet or something like that. The Death From Below and Drowning in Blood are pretty popular and not too much of an ask to add something like that. Tons of players team to do those all the time. They're fun, quick and help you level. Add another one ASAP...new themes and looks, of course. 🙂 New power sets and/or AT. Not impossible here either. Costume pieces. Those are my asks. Add items along these lines and we don't need a ton per issue. One new TF and some costume pieces. That would be enough for me in an issue and I realize the dev team is all volunteers etc. I've also volunteered. I honestly don't think this game will work if they hire more people that solely work on the game. I can't see anyone paying a sub. for this game. I gladly donate but I know lots do not. I'm happy to play the game and have it run for a long time.
-
I have a build similar to the first one and really appreciate your input! Tough to decide between the two but I am going more AoE!
-
Great adds, Homecoming team! I'm hoping you can answer some of these questions: 1) I see power sets coming out on other servers. Is there a day when you guys will merge and bring those sets on board etc? 2) A number of us have volunteered to help with game development. Have you added some of the volunteers? Will you be letting us know about that? I am definitely down to help!
-
Ok so I saw the new announcement and new items that're en route. Another idea I'd like to pitch: Power Armour! I know we have lots of powers that could be made into a power armour type character but there are a few things that're in game that would be great to play. -This PA set could contain the electric AoE attack like the newer Clocks have -The grenade/bomb launcher as seen in Freakshow bosses -Missile launch AoE - same animations that you see in various NPC items such as the Arachnos flyer (love that animation where missiles fire and have that somewhat indirect smoke trail to the target!) -a gattling gun type item with various animations (Champions online had one that would work its way up and set up on the toon's shoulder). -have options on where you want to launch some of the weapons (ex. missiles from the chest or pop-up shoulder launchers etc) -laser beams (firing location options: hand(s), eyes, chest etc) -an energy sword or built in metallic sword etc -armor upgrade -Nuke tier 9 power (missile, bomb, etc) -analyzer (yes, we have it, I know) -the list could easily go on.... Yes, we have a lot of that and much of it is with the Vill Epic but it is possible to develop something different and not tied to Arachnos in any way. Maybe this set would be an easy add?