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BurtHutt
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Everything posted by BurtHutt
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I don't think any new powers should be added. Incarnate powers have made toons too powerful and they steamroll most of the content when they have access to the powers. I don't think the HC Dev team have resources to pump out content (missions, SF,TF, Trials etc) where the incarnates can be challenged. I'd clean up the interface a bit and not much else. I don't mind the system but I don't really pay too much attention to it. It's great that I can progress in it doing regular content and I casually add the powers as I go along and craft for the slots. I know players want more endgame content but that's a never-ending request. If you add more slots, eventually players will want more beyond those and so on. Since resources are limited, add items that are more universal like missions etc. If you must add to the incarnate slots, take a different approach....no idea what that might be but making a toon more powerful isn't really necessary right now. There's no way we'll get enough things to do that will challenge the player.
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I've read some ideas and there are lots of good ones. I had an idea ages ago regarding a varied toon and the theme may blend well with the Praetoria concept. It AT would be having two ATs in one. You build and level up a toon that is actually two different ATs in one. So, you can build a blaster and a brute all in one. You'd have to switch forms and go back and forth between the two. So, hitting the form button would essentially allow you to go back and forth between two ATs. As you level, you get your normal level of slots for each AT etc. Heck, you could have a combo toon that allows you to have 3 different AT/power sets in one. I haven't fleshed it out to any detail but I think its pretty much already there in game. You could call this AT class The Amalgam! Or something like that :) It would be easy to do and not too draining on the resources. Is it something new? Not really. I do feel it will add a new wrinkle to playing any toon. Until more missions, TFs, Trials, SFs, events etc are added, players will want something different and new. This is definitely different. Also, you could add another epic AT that's completely original to the game and add them to Praetoria as well. Just some ideas here :)
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New to Kheldians, could use some info
BurtHutt replied to TheGentlemanGhostronaut's topic in Peacebringer & Warshade
I really like Khelds. I thought I liked the Warshade but he relies way too much on enemies/bodies. This becomes a big issue when you're down to the final boss (AV, GM etc) and no minions around. Otherwise the Warshade is a lot of fun. So, I went to Peacebringer and he might be my fave toon - he's certainly up the list. The PB doesn't require enemies to siphon from like the WS so he's way more self-sufficient and can work in any situation. Those, to me, are the key difference. Yes, the play-style is also very different and I enjoy both. They're definitely a little more complex and that might be why I enjoy them. Oh, these toons are definitely not overpowered but they can be built in a way that makes them pretty effective! -
I like the idea of more events and sandbox stuff. Something like this is solid. Each one can provide a badge and only come out during their month. Getting all 12 can result in an accolade power. I don't mind this idea at all.
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I think it has been mentioned and maybe it doesn't really fit here but the Sentinel AT needs some improving. I have no idea why I like the AT so much but I do! I always team so the lack of damage isn't as obvious but when you break down the numbers...yikes! Also, under the Fire Blast power set, why does Blazing Blast have a knockback effect?!!? Really?! Please get rid of that 🙂
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I just don't know why we can't keep our base/travel hub. It is, perhaps, one of the mist impactful things to happen to this game in a long time. Players no longer dread the missions/TFs etc that asked for time-sink run-arounds that were somewhat pointless and put in place to prolong a person's time they stayed logged on. CoH has so much to do, there is no need to resort to these time-sink tactics. Leave the player-made SG/travel hubs...please! 🙂
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I see a lot of good comments and agree with most. So, I'll try and suggest a minor issue - Force of Will power pool set. The activation times are awful (this is also the same in various sets but my main has this pool and it is sooooooooo annoying at times). I don't know how many times my target is dropped between activation time and the power firing off...happens all the time during any invasion event, minion type enemies and so on. I don't think I'd take this pool power again due to the long, drawn out activation/animation time. I do like the concept and the actual powers but not so great when you try and attack using some of the powers.
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Yes, I am tired of accidentally hitting the arrow key on a tray and losing my primary attacks in the middle of a fight. This is a minor issue but you asked 🙂 Also, the arrows are awfully close to slot 1 in a tray so sometimes I hit the arrow instead of the intended power (when using my mouse).
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Rest in Peace GM Cyclone / Robotech_Master
BurtHutt replied to Jimmy's topic in Fallen but not Forgotten
This is such sad news and such a tragedy. 2020 has not been a good one. My condolences to his friends and family. -
This. And removing the SG travel hub kinda sucks. I think the Dev underestimates how much this improved gameplay for many - it sure did for me. There are so many old missions, TFs etc that involved a lot of needless running around and were nothing more than time sinks. I stopped playing most of that content until the SG transport hub was made. I guess I'll wait and see how these changes look but yeah...not feeling too optimistic about it.
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I'd be ok with new content that grants you new costume pieces. For example: you defeat a new uber boss and you unlock the sword he wields as a costume piece option and so on. I actually prefer that. An extra little something for completing a TF/SF/trial/arc etc. I will say I can't see too much of this happening due to small Dev team and not too many mission arcs/TFs/SFs/trials etc being released.
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Weekly Discussion 72: Build Your Own Pool Power
BurtHutt replied to GM Miss's topic in General Discussion
Some really cool stuff here. Bravo! Didn't we have a thread like this before? This seems very familiar....? Also, can someone from the COH HC staff comment on if any of these ideas have a chance to be implemented into the game? I don't mind putting in ideas etc but I am curious as to where they could end up. I know the dev team is small and they can't add nearly as much as we hope for so it would be cool to get some ideas as to where these may go 🙂 -
The T8 Sonice Cannon power - I notice it has knockback. Must it?! One of the most annoying parts of the game! KB! Maybe there could be a power customization option that allows a player to switch it to either knockback or knockdown; maybe it can be done in the same manner as where you select your animations? I am not sure what works or if it's possible...KB is just annoying. My fave toon might be my Peacebringer but if it didn't have all powers changed from KB to KD, it might be my least fave toon!
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Architect Entertainment - Content Ideas
BurtHutt replied to Arcanum's topic in Suggestions & Feedback
I don't see why this type of thing wouldn't be possible. As long as it meets the criteria and is high quality then have at it I say! -
Hey Devs, can you please some or all of this to HC?! :)
BurtHutt replied to BurtHutt's topic in Suggestions & Feedback
Yeeeeeeeeeeeah I think we've all said as much throughout this thread... -
Hey Devs, can you please some or all of this to HC?! :)
BurtHutt replied to BurtHutt's topic in Suggestions & Feedback
I guess. I'm working under the premise that HC will get the license to run the game and their Dev team could use the help. HC has a top notch product here and it's comparable to Live. I don't know if the other servers have that...it doesn't seem like it. HC has a very professional product and feel here. If they do add other Devs etc, I'd want it to maintain the quality. I wouldn't want a single thing added if it doesn't meet a high standard. Again, there's a reason most play here. I get others may want some variety but the actual gameplay and quality seems to be better here. 🙂 -
Hey Devs, can you please some or all of this to HC?! :)
BurtHutt replied to BurtHutt's topic in Suggestions & Feedback
That's a shame! Well, my daytime job (when I'm not a superhero) involves counselling and part of that is in communication. I'd love to help out the HC team and try to broker a working relationship. Always here to help! -
Hey Devs, can you please some or all of this to HC?! :)
BurtHutt replied to BurtHutt's topic in Suggestions & Feedback
I'm no code expert or anything close so, of course, not all of this will make it here....and as MT noted, some of it probably shouldn't. I don't like the looks of the patron AT and the freeform AT would be a hot mess lol. I do like the looks of a lot of the other stuff but haven't played around with any of it. Yes, adding some of these would be great. It might even be better if the Devs all teamed up and helped on HC! 🙂 A pipe dream, I'm sure but think of all they could do. I do like the look of the Tarantula path, the Synergist, the other 2 power pool powers, Empathy power change and maybe even (with some changes) the Vampiir, Hell Knights, Paladin etc, HC is definitely the place to be for CoH and I know they don't have a big Dev team and they're volunteers - it's just too bad so many talented people can't get together and come up with some wild, new stuff. -
Yes, I'm pestering for this again lol. I've never actually played any of these but I am sure some balancing and changes would need to be made but it seems the heavy lifting has been done. This would be epic to see all of this added to HC - an already professionally run game! There are tons of cool powers and ATs added on other servers. Could you not combine efforts and ask to use their code, adjust it and balance it then add it here? There seems to be a ton of good stuff. Stuff like: There's also Wind Control and Holy Light powers but I couldn't find good vids for those. The shotgun power for tanks looks fun too. The arsenal powerset could be adjusted and added here too (change it so it includes missiles, electric tesla looking rod like in clocks etc). I am sure these powers would need to be balanced and maybe some changes would need to be made but they look like a lot of fun and some are different from what we have. It's too bad the Vampiir power creators didn't add an option that allows the ability to transform the character into a bat with a few attacks; maybe even have a second form as a wolf as that was another popular form a Vamp could take. Then I would also ask the Devs add these pool powers that seem to have been ready to go at the end of Live:
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A lot of the videos have a lengthy music intro (no reason why) then they go into explanation. Others just have way too much music and no real details. Anyway, there are a few other powers out there that have videos but I THINK this is the majority.
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My wish list? Well, the player contact generated/Dev approved pseudo AE contact is up there. Next? Add all of these. I've never actually played any of these but I am sure some balancing and changes would need to be made but it seems the heavy lifting has been done. This would be epic to see all of this added to HC - an already professionally run game! There are tons of cool powers and ATs added on other servers. Could you not combine efforts and ask to use their code, adjust it and balance it then add it here? There seems to be a ton of good stuff. Stuff like: There's also Wind Control and Holy Light powers but I couldn't find good vids for those. I am sure these powers would need to be balanced and maybe some changes would need to be made but they look like a lot of fun and some are different from what we have. It's too bad the Vampiir power creators didn't add an option that allows the ability to transform the character into a bat with a few attacks; maybe even have a second form as a wolf as that was another popular form a Vamp could take. Then I would also ask the Devs add these pool powers that seem to have been ready to go at the end of Live: