
BurtHutt
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Since our current Dev team is small and limited in what they can do, I wanted to propose one idea that's a bit different. If the HC team acquires the rights to legitimately use the CoH IP then they should reach out to the other rogue servers and see if they're willing to come onboard to the HC team. I see some of the other servers have added various things so why not get that material here, review it, balance it and add it to the HC game. HC appears to be the one server that is closest to Live and the only one I want to play on. However, I have seen some promotional material for the other servers and the powers, SoA Tarantula path, ATs....they seem really awesome! Now, I haven't played them but that's a lot of material right there. It'd be an awesome add and allow players to have a lot more stuff to do. Adding all of that in a single issue would be bigger than any issue the Live team provided (or close to). There. My wish 🙂
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Architect Entertainment - Content Ideas
BurtHutt replied to Arcanum's topic in Suggestions & Feedback
Oh I'm not writing them off at all...I just wouldn't create content for current story lines and characters. They have enough. Others can do that. I did a bunch of AE arcs on Live and they were quick, fun, up-tempo and has all original characters. I received a lot of compliments for them and it was something new. Yes, I think we're saying the same thing here as well. I acknowledge my initial post wasn't the clearest - I was kinda thinking about the idea as I wrote the posting. Anyway, I think it's safe to assume the players would like to see some new content to play. I don't think the Dev team is very big so here's a way to let the players help. Again, I have no idea if this idea is feasible - I'd love to hear about that. I don't want to keep thinking about this if it's impossible to do lol -
Architect Entertainment - Content Ideas
BurtHutt replied to Arcanum's topic in Suggestions & Feedback
I No, no. The intent would be to allow ONLY the well done missions into this separate contact. Part of the pre-existing guidelines would mandate the stories and arcs be compatible with the current lore. My initial thought is that they would be sandbox type missions or mini-arcs that would not conflict with current Lore and be self-contained. Since they're at the radios level of missions (quick, fun, fast and done type missions...hit it and quit it type thing) then it'd be pretty easy to different stuff. That is where this could shine. You could create and write up all types of new factions, EBs, AVs etc and incorporate them into the game. I mean seriously, are you not kinda tired of all of these enemies we've seen for 8-16 years?! I would definitely push for all original missions but that's just me (new enemies, characters etc). It would make these random radios/papers etc a bit more interesting and maybe challenging. You say there are tons of great AE missions. Well, if they work with the Lore, don't conflict with the game, Lore etc and there isn't any copyright issues etc then why not add them?! My idea is to add the great AE missions to the canon and Lore and not have to port them into the proper game. Just have a new contact that is tied into the AE system and will only show those missions placed there by Devs. Now, I've gone on about this idea but I don't know if it can actually be done. Anyone? Is it just that easy to do? -
Architect Entertainment - Content Ideas
BurtHutt replied to Arcanum's topic in Suggestions & Feedback
I'm not sure if this is possible but it seems like it totally would be. I also posted this on another thread and probably should have come here. So, here's the idea: Have a new contact that is connected to the AE. As in it is in the AE system but not located in-game anywhere near an AE building. This contact would not contain any of the AE content other than what is added by Devs. It would eliminate sifting through not so great content and farms. Why do this? as a bit of a cheat/work around having to try and port AE missions to regular game which can be a lot of work (so it seems - I have no idea. I'm not a coder). Anything added to this new contact by the Devs would be the best content submitted and then put into this contact and would be canon. Devs can review AE missions and then pick the best ones. Then have only those chosen missions visible on this new contact. Maybe the contact could be called Pandora's box. It would sit outside of AE in some random location. Use it like you use papers and radios. Essentially, this contact is the AE but the only missions it shows/provides are the ones approved by the Devs. Would that save having to try and port AE missions into the game and regular contact? These would not be as robust as the regular game but would contain a ton of new content that is made by the players. All the Devs would have to do is approve it and drop it in the contact list. No other work needed. AE mission creators could then just make content, ensure it meets all of the criteria (laid out in advance by the Devs) - if it hits all of those marks then it can be reviewed by the Devs and considered for being added to the new contact/Pandora's Box. I would suggest adding any original characters and content would ALSO require full write ups that would be placed in the Wiki. This may also allow players to team up and create the missions, the backgrounds, detailed Wiki additions and so on. This would add a lot of content and maybe even add some pretty cool stuff! Each month the Devs could post a list where 10 AE missions are posted on the forums (if they meet the pre-established criteria) and then reviewed. If they're good then they're added to the game. If not then the creators can be told no, not good enough or make some changes and apply again next month. This would limit the work for the Dev team. Each month there could be 2 or 3 missions chosen and added to the new contact/game. I have no idea if this is feasible but if it is then it could really help add some new missions to the game. I know lots of people run a lot of radio/paper/random missions. Personally speaking, I am doing a lot of the radio/paper missions over and over and would love to see this added. -
Honestly, I think it can be made easier than that. Have a new contact that is connected to the AE. As in it is in the AE system but not located in-game anywhere near an AE building. This contact would not contain any of the AE content other than what is added by Devs. Anything added by Devs would be the best content submitted and then put into this contact and would be canon. Devs can review AE missions and then pick the best ones. Then have only those visible on this new contact. Maybe the contact could be called Pandora's box. It would sit outside of AE in some random location. Use it like you use papers and radios. Essentially, this contact is the AE but the only missions it shows/provides are the ones approved by the Devs. Would that save having to try and port AE missions into the game and regular contact? These would not be as robust as the regular game but would contain a ton of new content that is made by the players. All the Devs would have to do is approve it and drop it in the contact list. No other work needed. AE mission creators could then just make content, ensure it meets all of the criteria (laid out in advance by the Devs) - if it hits all of those marks then it can be reviewed by the Devs and considered for being added to the new contact/Pandora's Box. I would suggest adding any original characters and content would ALSO require full write ups that would be placed in the Wiki. This may also allow players to team up and create the missions, the backgrounds, detailed Wiki additions and so on.
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Incarnate is the system in place for your toons. THey're the powers you start acquiring at level 50. They make you a lot more powerful and the system was put in place towards the latter part of the Live game. So, when you get all of these powers, a lot of the level 50 content is a breeze. You don't need to know all of the details of the proc system. It's not that complex. I hope you're using the Hero designer to plan out your toon. I can't make a toon without it - no chance. I won't do it! 🙂 A lot of the IOs are less pricey now. You can make very good builds on the cheap. Use merits on the odd overpriced IO so you don't have to collect the $ for it.
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I think there have been a ton of posts regarding AE and using it to add content. I'm willing to bet any content there will not be sought after unless it becomes canon and is placed in the game somewhere. Devs have already said it's not as easy as porting things from AE into regular contacts etc. That's too bad as it would be an awesome way to add a pile of radio missions (paper etc) to the game. I know that's not exactly what you were suggesting. I think any Dev's choice etc would not get much additional attention.
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First off, Devs, thanks for maintaining my fave game! I see it's a pretty thankless job. So, a big thanks to the entire team. In regards to this thread, I think I'd like to see minimal changes for the proc mechanic. I got my first 50 tank and it was entirely due to the proc mechanics I could implement. It's a cool little 'x-factor' you have in the game. I like it and makes some builds exciting. I have no idea how many you have on the team nor do I know your level of expertise. So, I'd prefer to see new things added with less attention towards reviewing/altering existing material. I understand there's a need to fine tune under/overperforming parts of the game. Cool. No need to revamp the rest. Non-incarnate end game stuff has become easy. Fair enough. It's also not a ton of the content. I'd leave it as is and then make the future endgame content tougher and appropriate for incarnates. I would suggest having new missions added with new contacts that're tougher than what we have - so, in the style of radio missions. I saw how difficult it was for Piecemeal to put together his current arcs so maybe nothing that complex unless he has it down and can get that done a little easier now. In short/TL DR: add stuff, don't review too much existing content and try not to make significant changes to procs. 🙂
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Dev Diary - Piecemeal's Workshop of Horrors
BurtHutt replied to Piecemeal's topic in Developer's Corner
Piece, glad to see someone step up for the Redsiders! I am wondering, was creating this mission arc so time consuming because you put in some new features into the mish? I would prefer to see more content (missions, TFs etc) over powers and the such so I'm curious as to how difficult this process has been for the current Dev team. It seems these arcs may have been TF/SF worthy? I'm also constantly knocking at the door to help out the Dev team. Maybe one day. I have ideas!!! 🙂 -
I don't have anything detailed put together but I will add one comment: whatever you add, don't have it attached to any character of faction. I do like the red side patron pools but being somewhat subservient to them is not great - having a pool named after them and then using their 'powers'. I used to enjoy the pet powers but being stuck on the same theme or a theme is annoying. I don't want any real attachment to these NPCs - it's even worse when the toon changes back to Vigilante or Hero and has these arch-villain powers. I guess what I'm saying is...have them more generic and if you have a pet to spawn then make customizable or generic or give it the ability to create the look in the character creator.
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Weekly Discussion 67: Build your own Epic Pool Power!
BurtHutt replied to GM Miss's topic in General Discussion
Oh yes, I caught it and did jump back on to edit. Whoooops!!!! lol Yes, I think the SIDEKICK system should be a separate thing too but I don't know if the Dev team is large enough to implement a new system like that. My original thought was to have the toon complete an arc that made them so heroic or so infamous that someone would want that toon as a mentor. Then it would unlock the SIDEKICK power pool. I'd be just as happy to have it as a larger than average power pool option which unlocks at level 25. As long as the actual power itself is fun and an enticing option. There are so many good options here on this topic, I'd almost want to remove the limit on the number of power pools you can access. -
Weekly Discussion 67: Build your own Epic Pool Power!
BurtHutt replied to GM Miss's topic in General Discussion
I have yet ANOTHER suggestion for an Epic Power Pool set: SHAPESHIFTING. I know this could re-purpose a lot of what we have. I picture this in the same vein as the Kheldian shape shifts. So, when you access the SHAPESHIFTER Power Pool, you can pick a form. Once you have the tier 1 then you can click on the power in your tray and it opens up the options for that creature (like the squid form etc). I didn't flesh this out further because I don't know how far the Dev team could take it. So, maybe the entire pool is open and you can pick whichever creature you want to shape shift into. A total of four different forms and all can be slotted if you like on each attack for each form. The forms could vary and if we're re-purposing existing materials, one option could be a giant Hellhound...or something like that. It would have a few attacks and maybe a special power here or there. Another form could be a snake creature (we have those all over the Isles). Maybe a giant bird? Maybe the Kheld lobster could be the look of a super powered bear creature? I really don't know what the Dev team can do but these shapes might be fun options and add a unique take on a toon. I do enjoy my tri-form Peacebringer a lot and that's my inspiration for new forms. Maybe a four armed giant could be one form? Perhaps a centaur? Maybe something like a transformer where your toon can turn into a fighter jet or mini tank (if it's a mech-type toon, it'd fit the theme big time). Perhaps one could be shrinking - toon would become very little and have better defence and so on. Lots of options and this pool could have like 10 different choices - take all 10 or take none! 🙂 -
Weekly Discussion 67: Build your own Epic Pool Power!
BurtHutt replied to GM Miss's topic in General Discussion
I posted this a while ago but I would really like a SIDEKICK power pool. For this pool you completely design the look of your sidekick so you have complete customization over the look. So the tier 1 could be the ability to call in the sidekick and the SK would have basic attacks (implement MM tools here for your tray but may involve additional options). Tier 1 would have a variety of options and you would pick 1 path for the SK (a blaster, healer, tank, scrapper - so the sidekick could also compliment your toon). The subsequent powers would be to enhance the SK on whichever power route it was on (so maybe an additional 4 tiers and each tier would add a power). Finally, this pool would unlock ONLY at level 25 - no new toon gets a sidekick! C'mon! TIER 1: -customize the look of your SK -pick if the toon will be a blaster/corr, defender/healer, tank/brute, scrapper The subsequent tiers would be the ability to enhance the SK's powers or add powers. Each SK type (ex. blaster) would have it's own subsequent tiers unique to that class of SK. The key difference here might be the ability to customize your SK. This may happen for MMs one day so who knows. But, I think this would be a cool Power Pool and it's optional to anyone. 🙂 -
Weekly Discussion 67: Build your own Epic Pool Power!
BurtHutt replied to GM Miss's topic in General Discussion
I like these a lot (along with others posted) but this really stands out. I think Pools can be fun. So, keeping in mind the limited resources, I'd suggest the options of a weapons pool. There would be a pool for a variety of weapons we already have such as Assault Rifle, Dual Pistols, Arrow set, Broadsword, Katana etc. None of the pools should have high end weapons but maybe some mid-range damage and usefulness. Each weapon would be a different pool so you can take 1, 2, 3 or 4 attacks from the same set. It would be another way to further customize your toon. So, if I have a toon that's a Brute...maybe Super Strength/Invul and he's a super powered barbarian. Then I may want to opt for the Broadsword pool and add that to my attack chain which will provide some variety and finish the toon concept. No, I haven't crunched numbers to see if it would break anything but I think if you keep items lower on the power scale, it could work! 🙂 -
I'm sure all of your numbers are correct. However, I did note I have softcapped and then some on all of my defences. S/L Res is just under 69% (69!) and the rest of the Res are sitting in the mid 20s. I opted to avoid pets for thematic reasons. All of those Res and Def numbers are before any incarnate powers and with Cloak off. Anyway, I enjoy the toon and that's kinda the key here.
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I also feel a Bane is way easier to slot for Resistance and Defence. My current Bane has softcapped Defence to all but Psionic (40%) and those are the numbers with Cloaking Device off. I always team so damage isn't a big issue. For me, the Bane beats out the Stalker.
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I think you have to maybe make polite suggestions via team chat or tell. If that doesn't help then you may have to roll with it - you did sign up for a PUG. I almost always PUG and sometimes the adversity is part of the fun. There isn't much you can't steamroll thanks to incarnate powers... 😞
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Weekly Discussion 65: Build Your Own Powerset
BurtHutt replied to GM Miss's topic in General Discussion
Ok so one of my fave toons is a Peacebringer. Pretty fun to play. So, I came up with an idea on maybe altering/adding to the Khelds. Essentially, adding more forms to options to the AT which may make them more appealing. I am not sure why they're so shunned but I think the Khelds are my at the top of my list or close to it! So they have the option of taking two other forms. Why not add more? This would be an optional route a player could take. Of course, this may cause some huge slotting issues but that may also make each toon even more diverse - especially if a player took all forms! Oh the excitement! One form could be an Umbral four legged creature? Emphasis on speed and quick melee attacks - a scrapper type route. Another option could be an insect - so you shrink to a light form bug and can zip around. Hard to hit, agile - float like a butterfly and sting like a bee! Maybe like a wisp type creature - so with some Defender AT characteristics? Maybe an original looking creature with 6 or 8 legs - the game already has the arachnos spiders in game so those models could be adopted. There could be more options. I've never really fleshed it out but I think Khelds have so much potential. I wanted to get this idea in before the thread locks! 🙂 -
Yes and no. I can see the need to cycle a lot of the old maps but they can make new characters and factions - that is not a reach. New lore and story would also be great and essential if you're adding new. I'll say again, some of us are really into volunteering and helping out. I look at all the stuff added on Thunderspy server...we can do this and more!
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I think this and then some! We've seen the same factions, enemies etc for YEARS. It's time to stop adding content that heavily involves the old stuff. Let's put a new coat of paint on this thang!
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Weekly Discussion 65: Build Your Own Powerset
BurtHutt replied to GM Miss's topic in General Discussion
Very cool. Of course those are inspirations for me too as are some of the existing animations in game here. I think it'd be cool as would a number of other ideas here. 🙂 -
Weekly Discussion 65: Build Your Own Powerset
BurtHutt replied to GM Miss's topic in General Discussion
Yes, we have lots of stuff that is like a power armour (PA) set and have NPCs that have other attacks that would be in a power armour set. I get it. However, we already have a number of power sets that are like previous ones. So, I am all for cobbling together a Power Armour set option! I posted it in the suggestions thread and here are some of my ideas. -This PA set could contain the electric AoE attack like the newer Clocks have -The grenade/bomb launcher as seen in Freakshow bosses -Missile launch AoE - same animations that you see in various NPC items such as the Arachnos flyer (love that animation where missiles fire and have that somewhat indirect smoke trail to the target!) -a gattling gun type item with various animations (Champions online had one that would work its way up and set up on the toon's shoulder). -have options on where you want to launch some of the weapons (ex. missiles from the chest or pop-up shoulder launchers etc) -laser beams (firing location options: hand(s), eyes, chest etc) -an energy sword or built in metallic sword etc -super strength via your armour some melee attacks could be an option -armor upgrade -Nuke tier 9 power (missile, bomb, etc) -analyzer (yes, we have it, I know) -the list could easily go on.... Ideally a lot of the powers would have new animations. I'd be all for using the animations NPCs already have that are not currently in any player power sets. Lastly, this may be a bit off topic but I saw a youtube video for another CoH server that has a ton of new powers and ATs. Whenever Homecoming goes legit, I'd suggest reaching out to them and incorporating that team and their powers to this game. I haven't played there but the video is impressive. Maybe after a balance sweep of those ATs and powers, they'd be awesome adds here. I see they have a ton of stuff added and it would be amazing to add that content here (maybe some name changes as well would be useful - they're way too D&D and religious inspired names for my liking). 🙂 -
I am happy to hear this. What I am not too stoked about is continuing with the same characters, factions and the such. I kinda hope the new Dev team adds new items - characters, factions, mission maps and so on. Something where it doesn't quite feel like the same old game 🙂
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Hey it's great to get an update and an idea of the state of the game. I totally get how this needs to be hush, hush and all but I still think it's good for the Dev team to say something. Thanks for that! Nice teasers too. I was hoping the new Dev team would create something completely original but it looks like a mad scientist has pieced together existing factions into super Rikti/Freaks. Cool.... Anyway, there are some volunteers ready to jump in and join the team and I know some of them (including me) have new ideas. 🙂 Again, a big thanks to the Dev team for all you do.
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I've stayed away from ice shield set since Live. I cannot stand the look/graphics. Even on the Epic power pool set, the ice looks awful on my blaster. It is also why I don't have any stone armour toons. The look is not for me.