
BurtHutt
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MassivelyOP Article on City of Heroes 2
BurtHutt replied to Apparition's topic in General Discussion
I would be interested in hearing about the in-depth research you've conducted. I'm being serious. On my behalf, I will say I have done degrees in psychology and criminology and worked in the criminal justice field for 25 years. So, please, enlighten me. -
Are you excited about the future of the MCU?
BurtHutt replied to DougGraves's topic in Comic, Hero & Villain Culture
I find the MCU has been decent. Most movies are OK and entertaining...but they're nothing special, memorable or iconic. Disposable fun. Not much else. They hit gold with casting in regards to Captain America, Thor and Iron Man. They held it all together. Some of the movies were really good but most were ok and some stunk (Thor 2 and some others...can I get my $ back?!). Marvel has a huge catalogue of characters and movies. I am giddy for Eternals. I am hoping they do a good job on Fantastic Four and the X-Men (before the MCU, these franchises were right at the top in regards to popularity especially in the 90's and 80's). I enjoyed Shang-Chi. I thought Black Widow was lame and Venom 2 was pretty crappy (yes, not MCU proper). So, as of right now, the recent MCU stuff has been meh but I am excited for some of the future. -
MassivelyOP Article on City of Heroes 2
BurtHutt replied to Apparition's topic in General Discussion
Or you could actually analyze any provided source and not read the header only. It's not difficult. Sure, tons of crime is done due to greed but not all. Tons of scenarios out there. Anyone with any credibility would say it's a fairly complex issue. -
These sound very cool! Wouldn't it be nice if could add them to the regular game which entice even more to play them ;)
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MassivelyOP Article on City of Heroes 2
BurtHutt replied to Apparition's topic in General Discussion
Absolutely not true. My profession is in this field and you are wrong. You couldn't be more wrong if your name was Mr. Wrong and you were the mayor of Wrongville. -
Totally agree but the quality control piece/play through/review could be done by additional volunteers added to the Dev team. These volunteers would not need to be coders etc but could be dedicated to playing the AE submissions, reviewing story etc and making sure it's all clear and proper. Once it is reviewed then it could be added by the Devs who are tech savvy and so on. I'd suggest an AE review team of maybe half-dozen. Then allow for a thread where 10 submissions can be made per month (then the thread is locked for that month). AE story Devs can play and review, chat with the authors for fixes then look at adding the mission. If the submission has more than minor issues then it is rejected and the player can re-submit at a later date. Anyway, just some ideas for adding more content. This also empowers the players and creates another big area of interest.
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Number 6! Thanks for commenting here. The game is definitely stale but still appreciated. I've asked a few times about creating an AE based system where players can contribute and missions can be added on a frequent basis. I'm hoping this system is in the works. It would be impossible for the Dev team to keep up so here's to that. I also think making new costume pieces unlockable after missions or reward items is a cool option. How about adding more temp reward powers after TFs/SFs etc? I always enjoyed the Coral temps like the Coral Amulet where it allows you to summon Coralax Gaurdian. It's not a big deal nor a game changer but it's fun to have this and it gives you a few hours of game time before it expires. I think you could do a lot of little things like that but I digress. The AE system seems like a win win to me.
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If you go to the AE section, I had some ideas for this. I've also sent those ideas directly to some Homecoming staff in hopes they use the idea. I am also willing to help in the process. The HC Devs are a small but mighty crew. There is no way they can pump out enough to keep the masses happy but this AE option I pitched could be a big help as it allows all of us to pitch in by making AE missions, having them reviewed and then having them possibly added to game.
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I think any account that has been inactive should have toon names revoked and put out for the public to use. Again, this is the actual account and not a toon. So, if you play lots but have shelved a low level toon for a bit then that low level toon should be safe. If someone logged on when these servers went 'public' and then left....well, those low level toons should have the names removed. I agree with the policy that no toon lvl 50 or above can have their name taken - regardless of length of time away from the game. How long do I mean but inactive? Over a year seems fair. I'd also be open to having toons level 40 and above deemed untouchable for name revocation.
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Dev Diary - Piecemeal's Workshop of Horrors
BurtHutt replied to Piecemeal's topic in Developer's Corner
Very cool. I definitely think the game needs more content to play. Putting it in the form of TF/SF/Trial would be ideal as there is a demand and rewards further incentivize players. Nice to hear, Pieceman! -
Dev Diary - Piecemeal's Workshop of Horrors
BurtHutt replied to Piecemeal's topic in Developer's Corner
I've played these arcs once. I think they may have been better as TFs/SFs. -
Poll: How do you feel about knockback?
BurtHutt replied to ironjoe's topic in Suggestions & Feedback
I absolutely hate KB. 99.9% of the time I team up in CoX and it is a tad annoying when a group is nicely herded and then it gets scattered by some KB power(s). I don't rage over it nor is it something I'll comment about to the team but I don't like it. Yes, I also acknowledge some players like the KB. I'd like to see a switch where players can turn the KB power to either KB or KD. I know KB can be handy especially in solo play. I'll also add that I would not play any of my Khelds if there wasn't a KB to KD IO in all of the KB powers. Khelds are cursed with a large amount of KB. Finally, it would be nice not to have to spend a slot on that KB to KD IO and instead have a switch that you can easily click on as you run around the City. -
I'm interested. Do tell! :)
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[Focused Feedback] Paladin Event
BurtHutt replied to Faultline's topic in [Open Beta] Focused Feedback
Sooooooooooo here's a thought...leave this event as is (the old version , I mean). Maybe create a BRAND NEW event where a GM spawns. Make the GM totally new and something different. Yes, create something original. Personally, I am kinda done with seeing new material which seems like it isn't new. New characters, stories etc in future missions, events etc would be my suggestion. -
Good points. However, I will say that grinding for items isn't a bad idea especially in MMOs. Now, NO, I do NOT want to grind for things that have been unlocked (capes, Vangaurd gear etc). I'd be OK doing a bit of grinding for NEW items and so on. It is part of the psychology of the MMO world that does have its place.
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First of all, welcome back my good Dr.! I loved this game and still enjoy it but definitely don't play it as much these days. Actually, I play very few games but this is one I will visit once in a while. A lot of the content is the same as back when. Lots of great adds, QoL improvements, power adds etc but not many missions have been added. I think the world has changed a lot since the game shut down. Abbreviations seem to be used in many games and in life in general so I don't hold that against the players on CoX. I don't see too many big concerns but I will say, when I joined the game in 2008, players zoomed through content then too. It isn't unique to now. Actually, this happened a ton back when to the point where I'd ask to slow down to read the content/story. On that note, I really think having lengthy text in this game is not a great idea. You really can't read it. Anyway, welcome back and see you in the City!
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issue 27 [Beta] Patch Notes for May 24th, 2021
BurtHutt replied to Jimmy's topic in [Open Beta] Patch Notes
This. I really don't get why Devs want to add more zones when we have so many 'dead' ones. Putting the Pocket D entrances in already busy zones seems counter intuitive to me. I don't mind them as is and we already have the fast teleport system in place + the player SG travel hub...I think we're good. I would prefer Devs focus more on adding missions and provide things to do. Powers, fixes and QoL are great but how about some new activities, enemies and missions. I will bring up my request to use the AE and have players do the heavy lifting (its a discussion I've held many times back when and can't remember where in the forums I've discussed it). Let's do new stuff 🙂 -
The Warriors are boring - is that a problem?
BurtHutt replied to DougGraves's topic in General Discussion
Happy to hear this! I feel the game needs some different looks and so on. It might also help if Devs could make the main boss in various missions a bit more noticeable. I don't know how many times we steamrolled through a mish and defeated the main boss without even seeing him/her/it. They are in a mob and often look exactly like the rest of the mob. This is appropriate in some missions, I guess, but how about making them stand out and/or away from a mob. -
The Warriors are boring - is that a problem?
BurtHutt replied to DougGraves's topic in General Discussion
Well, I think most factions would seem kinda boring these days. We've had the same ones for years and a lot of the people playing are die-hard CoH lovers so they'd have a touch more of the 'I'm bored with _______ faction'. I was hoping the new Dev team would add all new factions and signature characters. New GMs to battle and so on. -
I think we're all very much on the same page, or within a page, of each other. I feel this idea should start at a base level and then add to that (arcs etc). I feel it would be quite easy to 'drag and drop' the missions into outer AE contacts. However, I don't know how difficult it would be to make these missions give out 'regular' game play rewards (drops, threads etc). I suggested a few contacts on each side (red, blue and gold) as well as in the co-op zones - RWZ and Kallitsti. Our current radio/paper content is no a challenge for an incarnate team. I'm sure players could make some very challenging missions that could cause an incarnate team to actually think and attack with some strategery! It seems like it would be an easy add if the rewards conversion isn't too complex. So it'd be like: 1) player submits AE arc, write ups, background info etc 2) reviewed by Devs 3) if approved then add to the outside AE contact and change the drops/rewards accordingly. I'm not tech savvy so I don't know if it's easy to do. Devs can't add a lot of playable content so this seems like a good solution and could create a lot of stuff for us to play.
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I know. I tried to link my proposal here but for some reason I can't find it. Anyway, I suggested making new contacts that are actually just connected to the AE but are outside of any AE (a cosmetic change that makes it seem like it isn't an AE mission). However, only Devs can add to these new contacts (again, that would be physically located outside of AE). So, they could get player submissions on a mish, approve it and then put it in this new contact. Kinda like drag and drop. These materials would be canon and offer rewards etc like a normal mish (drops etc). So, it'll be like a pile of new radio/paper missions added to the game on a very frequent basis. If this works ok then Devs can start accepting arcs from the players and having unique contacts for that arc. The limited Dev resources can't add a lot of new things to do. We all know that. However, this might be a good way to add to game without taxing the Dev resources.