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Everything posted by Obus Form
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Super Strength: Footstomp and Knockout blow really deliver the satisfying damage (but not compared to TW) Stone Melee: The damage/animations are big/crisp (but not compared to TW) Edit: The feeling of the AOEs in SS and Stone really feel "brute" AT. The damage is high enough to be much more satisfying than tanker damage, but ofc not near TW nor scrappers.
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@Flurry I'd like to systematically outline several pros/cons, some of which @Nemu already mentioned: Stone (pros): - Higher mitigation from attacks: Nearly all attacks have chance to stun/knockup - Fast animations and high single target attack damage (Stone Mallet, Heavy Mallet, Seismic Smash) - Cool animations: Stone creates a stone mallet (Stone Mallet, Heavy Mallet) or coats your hand in stone (Seismic Smash, Tremor) before hitting things. Also leaves small stone pebbles on the ground after all of your attacks Stone (cons): - Higher end consumption than electric attacks. This can be mitigated if you have $$ to buy end-game enhancements (that reduce % end consumption through set bonuses, or the brute-only IO giving stacking global end %discount), grind the 2 passive accolade powers that passively increase end amount, roll an Alpha slot that reduces end consumption or boosts end regen, and actively toggle off your travel power when fighting - AOE damage (Tremor) is slow animating (3 seconds) - Less AOE damage than electric melee (Thunder Strike, Lightning Rod, Chain Induction), though to be fair, electric melee aoe is either 8radius (Thunder Strike), or 30radius (Lightning Rod) on a native 90second CD, or you chain damage to other guys (Chain Induction) Electric Melee (pros): - Less end consumption (thus doesn't require tons of $$, doesn't require passive accolades, doesn't require you to toggle off travel power when fighting) - Also fast animations for single target damage - More AOE damage options (Thunder Strike at level 8, Chain Induction at level 18, Lightning Rod at level 32) than stone (Tremor at level 32 on at native 16second CD that takes 3 seconds to animate). Electric Melee (cons): - Lower single target damage than stone melee - Medium AOE power (Thunder Strike) is somewhat slowly animating and requires good targeting because it's only 8radius - Large AOE is on a native 90second CD (which can be brought down to 22.5+ seconds CD if you aim for perma Hasten) Actual play: I only play brutes using /Dark Armor and have rolled each attack powerset/Dark Armour. I would always take Stone Melee over Electric Melee if you have the following 1) Enough $$ to buy end-game build enhancements AND have a proper build 2) Achieve your passive accolades to get more endurance 3) Actively toggle off your travel power when fighting 4) Use Cross Punch in your DPS rotation. You should actively have Cross Punch in nearly all brute builds because it's now considered a good DPS power provided you take kick + punch Let me know if you need a build for Stone Melee/Dark Armor 😃
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Restrict Judgment powers during regular play.
Obus Form replied to Darkneblade's topic in Suggestions & Feedback
JUDGEMENT POWERS GALORE!!!! -
Restrict Judgment powers during regular play.
Obus Form replied to Darkneblade's topic in Suggestions & Feedback
Every game, subject, etc in this world has an optimized meta. Expecting casual play from a group of 8 without explicitly stating so will not be possible -
Cross Punch, after 5-slotting and taking both previous powers to power Cross Punch, does the same amount of damage as Brute's Super Strength Tier 3 power, except it gives a tiny of recharge and does it in a cone.
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Restrict Judgment powers during regular play.
Obus Form replied to Darkneblade's topic in Suggestions & Feedback
Whenever I see a-hole, I avoid it. -
Restrict Judgment powers during regular play.
Obus Form replied to Darkneblade's topic in Suggestions & Feedback
New idea: Encourage Judgement powers during regular play Seriously they need to encouraged on regular play it makes things more fun on groups because mobs need more exploding. Make a second passive judgement power that auto casts every time you damage an enemy. Make global recharge also affect your click Judgement power (was it 2 min?) to greatly increase on-screen explosions so you can always use it every second of gameplay. Currently not enough explosions: Tankers deal slow damage so need passive auto casting Ion for maximum Argo Cap Brutes need passive Void that auto cast every time they damage an enemy, and every time they don't. Scrappers dealing damage and evading? Stupid. Replace the AT passive with Vorpal judgement that auto cast once whenever enemies are selected. Tab target to win. Blaster's dealing damage by replacing every power with Pyronic with increasing radius. T9 Fireblast is a Zone-wide fire alarm Sentinels : Replace AT with passive pet buff at P2W vendor Controllers : Removed from game due to inadequate explosions. Stalker : Burst damage by replacing Assassin Strike with 5-in-1 power Fabulous Rainbow Judgement Corruptor : Dealing Judgement while casting Judgement. Scourge proc: Judgement Judgement!! Defender : Buffing allies by debuffing enemy HP to 0. Replace every power with Auto-Kill and flavour text "When you judge others, you don't define them, you define yourself." -
Discussion: Disabling XP No Longer Increases Influence
Obus Form replied to Jimmy's topic in General Discussion
2020 Doom so far: WWIII tweet, Australia fires, Covid-19, COH Farming Unilaterial Korrection Reductions (FUKRs) -
Aye! I'm your shooter!
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Discussion: Disabling XP No Longer Increases Influence
Obus Form replied to Jimmy's topic in General Discussion
Is there a /jranger for to say "yes"? /jyes? -
Discussion: Disabling XP No Longer Increases Influence
Obus Form replied to Jimmy's topic in General Discussion
100% that's the point Jimmy made, to reduce the income gap between new and veteran players such that new players can gear themselves faster I.E. reduce the amount of time new players require to fully IO. Farmers makes less money + more people join marketeering instead of farming --> prices reduce --> new (all) players find lower prices in /AH -
Discussion: Disabling XP No Longer Increases Influence
Obus Form replied to Jimmy's topic in General Discussion
@Crysis straight forward, take a level 10 uncommon (yellow) recipe, craft it, convert your way to a unique IO, sell it for several million profit. Do this 1000 times in a week, you'll make a billion in a week. Do the same for Winter/purple/ATO/yellow/PVP to get high selling ones. No exploit. If you do it for 7 days straight in a week, you will understand. -
Discussion: Disabling XP No Longer Increases Influence
Obus Form replied to Jimmy's topic in General Discussion
There are, to my knowledge, no known marketeering exploits possible via any functions related to /AH. All my billions were made via clicking "CONVERT CONVERT CONVERT" for 2 hours a night. -
With all of us sitting folded leg by the fire side, I resume narrating from the cliff hanging, page turning book Thuganomics: Deal or No Deal
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A BAFling statement...
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You can reach Null the Gull in less than 1 minute of new character creation: 1) Log into game with new character 2) Ask /help channel for Base teleporting macro 3) Use macro and go to the portal that says Pocket D 4) Go to pocket D to meet Null the Gull, and his brothers/sisters, Nark the Shark, KripKee the Rikti Munki, and DJ Zero the Hero 5) Enjoy fulfillment
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Discussion: Disabling XP No Longer Increases Influence
Obus Form replied to Jimmy's topic in General Discussion
👋 🙂 -
Discussion: Disabling XP No Longer Increases Influence
Obus Form replied to Jimmy's topic in General Discussion
Devs, please rename this thread: The Economicon: Ah shit, here we go again -
Discussion: Disabling XP No Longer Increases Influence
Obus Form replied to Jimmy's topic in General Discussion
Ah shit, here we go again. -
Discussion: Disabling XP No Longer Increases Influence
Obus Form replied to Jimmy's topic in General Discussion
That's cause AE workers are considered as a necessity to facilitate our... farmers. -
Discussion: Disabling XP No Longer Increases Influence
Obus Form replied to Jimmy's topic in General Discussion
Across the board, prices slightly dipped. -
There are no direct lists in this forum. We just talk about it, here/there. Best thing for you is to concentrate on any 1 or 2 markets/IOs to monitor and understand its pricing habits. Those habits will apply to other IOs that are high sellers, low sellers, seasonal (release of electric affinity), or rare (ATOs, Winters, Purples, PVP uniques, LOTG recharge 7.5)
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Discussion: Disabling XP No Longer Increases Influence
Obus Form replied to Jimmy's topic in General Discussion
With the plethora of economic knowledge summed in this thread, Devs, can we rename this thread: The Economicon -
Discussion: Disabling XP No Longer Increases Influence
Obus Form replied to Jimmy's topic in General Discussion
To seize everything I ever wanted, I look down at my keyboard and ask "Is this what I will do when I get to 50?" I farm nervous, palms are sweaty, knees weak, arms are heavy There's splotches on my keyboard, yesterday's spaghetti But on the forums I sound calm and ready -
The drop rate would be abysmal. [(1/60 chance to get randomized account-bound-only Very Rare) x (low drop rate of Very Rare)]^5 = City of Hopelessness