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Obus Form

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Everything posted by Obus Form

  1. In May 2019 (when I joined) yellow salvage regularly undulated between 1-10k.
  2. Somewhere between video game and real life, a different POV for the person, to whom my comment was directed, may or may not help them release whatever feeling they have inside. I did not intend to make assumptions on your life, even if you read my comment to him, as a comment to you.
  3. At the risk rudeness, @QuiJon it may be helpful for you to take a quick breather. At least none of us are suffering in real life and we have time to play this game. Let it go man.
  4. @Jimmy and GMs, thank for fixing the exploit. Separately, thank you for releasing a new powerset, and diversified costumes, all in 1 patch Even more separately, thank you for freely running this game, server and working logistical problems without our knowledge. We players thanklessly live in a sandbox that you run, maintain, and sweat over. Especially in this time of self-isolation, your game, new power set, and costume features, as well as your attention to playerbase forums is exceptionally professional, appreciated, and above what I dreamed when I heard of your COH relaunch. From 1 human to the next, thank you =).
  5. Straight forward, if you want performance for survivability go /Dark Armour for insane heal and great resist, or /Radiation Armour for great resists and high regen. /Fire Armour is traditionally only useful for fire farming due to Burn AOE damage. Neither Ice Melee nor Fire Melee are good for anything in particular. Single target best are Titan Weapons (broken OP), Claws (very well known for great single target), Dark Melee, Stone Melee, sometimes Super Strength Balanced best are Titan Weapons (brokem OP), Claws (if you don't mind cones), and Super Strength AOE best are Titan Weapons (broken OP), and Spines
  6. Your build looks good. Several tweaks: This build essentially trades away 6% S/L resist for 5% Energy resist, and trades away 15% recharge for 5% S/L defense so that you're at 44.3% S/L defence. Just my personal preference to have S/L defense instead of melee since nearly all melee attacks are S/L, and many ranged attacks (not covered by melee softcap) are also S/L. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Super Strength Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Punch -- SprBrtFur-Dmg/EndRdx/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(11), SprBrtFur-Acc/Dmg/Rchg(13), CrsImp-Acc/Dmg/EndRdx(13), CrsImp-Dmg/EndRdx(15) Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(23), GldArm-3defTpProc(23), StdPrt-ResDam/Def+(37) Level 2: Blazing Aura -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(3), SprUnrFur-Dmg/EndRdx/Rchg(3), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg(43) Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(7), Prv-Heal/Rchg/EndRdx(7), Prv-Absorb%(21) Level 6: Super Jump -- BlsoftheZ-ResKB(A) Level 8: Knockout Blow -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Rchg/HoldProc(11), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43) Level 10: Temperature Protection -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17) Level 12: Taunt -- PrfZng-Taunt/Rchg(A) Level 14: Boxing -- Empty(A) Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx/Rchg(27) Level 18: Plasma Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(19), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-ResDam(29) Level 20: Consume -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Dmg/EndRdx(37) Level 22: Rage -- RechRdx-I(A), RechRdx-I(46) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), Rct-ResDam%(46), Rct-Def(48) Level 26: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(27), RedFrt-Def/EndRdx(48) Level 28: Burn -- SprBrtFur-Rech/Fury(A), SprBrtFur-Dmg/Rchg(31), SprBrtFur-Acc/Dmg(31), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-Acc/Dmg/Rchg(34) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Foot Stomp -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(33), Arm-Dam%(34), FrcFdb-Rechg%(46) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36) Level 38: Gloom -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40) Level 41: Dark Obliteration -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42), Rgn-Knock%(43) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(45), RedFrt-Def/EndRdx(45) Level 47: Acrobatics -- EndRdx-I(A) Level 49: Rise of the Phoenix -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(50), Mrc-Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(48) ------------
  7. It's bring your kid to work day! Except we're sequestered home... It's keep your kid at home day!
  8. The rare salvage is soft-capped at 1 million each. The devs seeded 1 m b zillion rare salvage into the market at 1 million inf each.
  9. Do you have any specific end game goals, like tanking in iTrials, only donig damage in iTrials, or doing only level 54 content?
  10. Are you looking for numbers/performance? If performance, do you care more about damage or survivability? Do you have any end-game goals such as main tanking iTrials, off-tanking iTrials, only doing damage in iTrials, or level 54 content only? These will determine what's best for you. Side note: /Ice Armor is one of the weakest defense sets because it has gaping holes in energy resist and psy resist. iTrials are mainly energy damage. One iTrial is purely psychic damage.
  11. No worries about necroing, better necro an old thread than start a new one. Did you have any specific questions on MA?
  12. If you allow and if I may have your ear for 2 minutes, DB is a low performer of damage, especially on brutes due to the previously mentioned heavy resistance of lethal damage, and brute rage. Lethal resistance As with most video games, unless you play /AH, it is best to build for the game as it currently exists. It would be sad to have a level 50 + IOd Dual Blade Brute only to discover that Captain Powerhouse will not touch lethal resistance on enemies. Or does, but a decade later. Play the game as it currently exists unless a dev "promises" imminent changes. Even changes on the beta test server have been nerfed, cancelled, or changed entirely. Rage Brutes need to attack quickly to generate rage in a fight. Dual Blades has sexy animations but the long animation times means you take a long time to build rage. Ideally, you want crisply animated attacks that animate between 1 - 1.5 seconds. Anything longer and you'd want the attack to hit like /SuperStrength Knockout Blow. Sadly, the long animations on Dual Blades does not give increased damage. Therefore, if you want high single target DPS go Claws, or Stone Melee, or Dark Melee. Balanced single target/AOE is Super Strength. AOE focused is Spines.
  13. What other stuff do you want to do? In order of difficulty, here are your priorities for your build: iTrials only tank - Resists, Defense (S/L 45%+), Recharge., HP. iTrials offtank - Resists, Defense (at least S/L 40%), Recharge, HP. Level 54 content only - Defense (S/L 45% exactly), Recharge, Resist, HP. KB requirements iTrial AV KB attacks are Mag 10 (NegaPendragon on Magesterium iTrial), very few are Mag 20 (Diabolique's tier 2 /Forcefield power Forcebolt will always knock you back). Level 54 content KB is Mag 3. You can achieve Mag 11 KB resist with 2 Blessing of Zephyr IOs + 3 set bonus on the PVP Resist IO Gladiator (gives you 3 KB resist). If you maintank, you'll 100% need to resist Mag 10 KB or else when you get knocked down, you will slightly move off center. If the AV follows up with a big cone attack (NegaPendragon does this) and faces the raid, it will hit everyone in the raid for massive damage, sometimes 1-shotting squishy people. Playstyle for Level 54 content: 🤪😝😋 Faceroll. Rage crash -25% defense is manageable with eating 1 purple, running away for 10 seconds, or allow teammates to play. Playstyle for iTrials: If you are pulling enemies or tanking in iTrials, you will not want to use Rage because after 2 minutes your defense will drop 25% making you extremely likely to be hit by big attacks. If you want to use Rage, use it after the pull (like pulling Siege or Nighstar in BAF), when the fight is already ongoing/stabilized, or when killing general enemies. If you are the only tank in the iTrial, it is best not to use Rage unless you're experienced in timing your rage crash with eating 1-2 purples, or popping Barrier at that time. I'll take a look at the build after work and let you know =).
  14. On this topic, I've noticed Winter IOs being sold at 20 million each. If Winter IOs (and ATOs) only come from packs, they're selling at a huge loss. I don't understand? 20 million x 1.2 IOs per pack x 90% (AH fees) = 21.6 million. You'd have to assume the additional merits, converters, idea salvage, catalysts, etc make up 3.4 million per pack. This seems like a net loss in my experience. Edit: I conjecture there are people using merits to straight buy/sell Winter IOs without understanding the only other origin of winter IOs, which is winter packs for 25 million. Anyone fire farming, I assume, wouldn't Inf --> Winter packs --> CONVERT game --> likely net loss.
  15. I think (and I maybe wrong) the impact of the farming exploit nerf may or may not increase or decrease prices depends on the population of players farming. If everyone and grandmama were fire farming with exp turned off, assuming all else being unchanged, then the total amount of inf in the market goes down, thereby increasing the buying power of newer players who don't have generational or developed wealth. This may be true given the high demographic of Spines/Fire brutes per 2020Mar player statistics. However, in the guild that created the Transportation Base, a lot of people have several AFK farming accounts, therefore, the distribution of Spines/Fire brutes maybe skewed towards top end gamers (anecdotally 15%?). If only the top end gamers (anecdotally 15% of population?) were fire farming, then this would only nerf them, and I imagine this wouldnt really affect the other players buying up our CONVERT CONVERT CONVERT'd IOs. Am i wrong here?
  16. As previously mentioned, unless farmers rage quit (thus decreasing the supply of IO recipes) I don't think this will influence (hah!) the market much. I wasn't aware that Winter and ATOs dropped from farming. It was my understanding that Winter and ATOs only came from Packs sold statically at 10 and 25 million?
  17. All day I click convert Wagons pass in pretty skirts A raid has come, a raid has gone An E-bill King, but just a pawn Some days I click convert Market Price I still can't subvert Inflating prices! They did assert Their nigg miserly mentality they extrovert FOOTSTOMPing coolness beside DJ Zero Here they know that I'M the hero! Bah who cares, that monthly vogue Am I going crazy or am I just Going Rogue?
  18. OP, as previously mentioned above, it did happen on Live. As @Yomo Kimyata and @Redlynne mentioned, you may find more success posting it at a reasonable price than posting it at 1 inf and expecting the normal market price.
  19. >How do they compare with other damaging/Survival ATs? Crabs have good scrapper/brute levels of survabillity, especially with permanent Serum giving +HP. Serum + Accolaldes = 2000 HP = HP of a nonWP or nonRegen brute. Bane Spider/Fort/Night survabillity = Super Reflexes (Fix Super Reflexes) except better as a team player Damage wise, in a vacuum pylon test, Crabberminds have top DPS, but in a real iTrial fight, Crabs DPS are very low compared to Brutes/Scrappers/(anecdotally) Tankers. Crab pets die horrendous deaths due to long cooldowns and the low survivability of pets. Bane Spider animation time is terribly long = low DPS. Might as well role a /Stalker especially with stalker ATO procs giving anecdotally tons of damage. Fort/Night DPS seems fine given the trade off of being ranged for Fort, and a team buffer for Nightwidow. >What is your favorite build - do you think they compare with one another? I only play Brutes/Scrappers and 1 softcap /FF corrupter, thus I am skewed towards desiring tankiness. Therefore, I only, seldomly, play my Proc crabber, no pets. >Are they underpowered/overpowered/okay at the moment? The Archetype passive power is nearly useless as it does not give any additional damage/survivability to the VEAT. Perhaps a dynamic Archetype passive power, similar to defenders or HEATs may resolve the issue? Solo-wise I feel they are slightly underpowered. My Brute Crab has anecdotally lower DPS than a soloing defender. A 8-man team of VEATs are OP. A team of 8 VEATs running all 6 leadership toggles would hit iTrial defense softcap, give everyone 180% bonus damage which is very near brute at 90% fury, and nobody would miss ever except the innate 5%. Essentially everyone becomes a Brute running /Super Reflexes. An Itrial of 16 VEATS = 30% damage x 16 = 480% damage = everyone at damage cap all the time >What would you like to see changed? Comparability: Make the VEAT numbers closer to the AT they "choose". If they choose "crabbermind" make the pets similar in power/nature to Masterminds. If they choose crab, make their damage and survability similar to Tanks, if they choose Night Widow/Bane, make their damage similar to Stalkers except without the OP Stalker ATO proc. If they choose Fortunata, turn them into a corrupter. Personally, anedcotally, I agree with the WoW design philosophy of druids/shamans/paladins. Vanilla WoW had druids/shamans/paladins take a healing-only role. However, as the game evolved, multi-class Archtypes could specialize and essentially become the same DPS/survivability of the other Archetypes. They still had all their abilities but they heavily lost effiency (HUGE mana cost to heal someone if not spec'd as a healer, very low DPS if not spec'd damage, etc). This is what I hope VEAT and HEATs would change into. >What do you love about them? Passive, large-AOE (lazy), team buffs. Else, I don't play this Archetype anymore.
  20. Your Question: Solo, KB a lot, Sentinel: Energy Blast/Willpower. Answer: Corrupter: Energy Blast/Force Field. Survivabillity: At low levels you wont have Sentinel's /Willpower ability to regen/solo and therefore squishier, but at high levels when you reach softcap defence for all positions, you will stay alive. KB: /Forcefield has 2 KB powers (Forcebolt, AOE KB toggle that costs extra end per enemy). Forcebolt is the highest knockback Mag in the game. /Forcefield also has that AOE repel that everyone loves/hates. Energy blast: Energy blast
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