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Obus Form

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Everything posted by Obus Form

  1. Why not decrease the Argo Cap to 1? Make AH fees 110% of selling price? Remove all autonomy and become a vendor? City of Fulfillment!
  2. Love the presentation, design and feel of it. My general overview of the numbers suggests they align with current numbers. What we need next is.... INSECT SUMMONING! Edit: Insect Summoning (Master Mind) Insect Armor (Melee classes + Sentinel) Insect Blast (Ranged) Insect Therapy Affinity (Support) Picture for Insect Blast
  3. That's why we should rescind funding for anything that is Reason-Centric.
  4. I see why you are so influential. On and off the market.
  5. Stop Sir! Your facts and logic are not welcome here! Separately, I also rescind my funding to the World Health Organization.
  6. Normally I charge, but for you, Sir MunkiLord, it's free 😉
  7. Diablo 3: Account bound, random drops OP you cite Diablo 3. But every class and every spec in Diablo 3 is a DPS AOE-damaging class that essentially farms itself by running Torment 13 maps for crafting mats, and rifts for end-game stats on drops. Account-bound purples essentially means low DPS classes in COH will, outside of extremely lucky RNG, be forced to team themselves with Brutes/Scrappers capable of fast clear times on level 50 +4x8 AE farm maps. It would possibly lead to people selling +4x8 farm maps, which detracts from the entire "a City of Heroes" game idea. If Purples dropped were randomized (and still account bound), to maximize your chances of receiving the purple you want, you would have to Brute force Spines/Fire +4x8 AE maps hoping RNGesus drops your 1 purple to complete your Controller's build, which is 1/60 (0.016%) on a very rare class of IOs. You could potentially never finish your build. Someone previously mentioned, this forces play time on a toon that you don't want to play, but are forced to play to maximize your chances of winning the Purple lottery for the toon you actually want to play. You cite game longevity, but Diablo 3's intial release and Dev data cited player frustration that legendary drops, which were extremely rare, were randomized and an unreliable source of gear upgrade when a legendary/set item was found. This led players to believe that Diablo 3 Devs were forcing end-game players to buy via the Auction House. Diablo 3: Tailored drops If you cite Diablo 3's drop-rate mechanic tailoring 90% of drops to be usable for that class, that doesn't work in COH because each AT has powers that can use IOs normally used for other ATs. For example, the melee focused Scrapper may want to 5 or 6 slot Apocalypse (the Purple ranged damage IO set) in their Epic Power Pool, the ranged focused Blaster may want to 5 or 6 slot Hecatomb (the Purple melee damage IO set) into their melee damage powers, and the Controller may not want to use Absolute Amazement (the Purple stun IO set) in any of their stun powers. You can't tailor Purple drops in COH Diablo 3 style because of the nature of IO slotting. Current HomeComing Devs The Devs currently aim to minimize the influence gap between new players and veteran players of COH Homecoming, which is tantamount to diminishing the amount of play-time required for new players to fully IO (including ATOs, Winters, Purples) themselves. Account binding Purples doesn't minimize that time gap, it exacerbates it. Now, new players will say "Oh God, I have to farm for how long to potentially get this drop?". If you ever played Ragnarok online, and if you recall the drop rates 0.05% or 0.03% for extremely rare cards (Ghost Ring card, Golden Thief Bug card, etc) the grind was unreal for new players. Feast or Famine.
  8. Don't worry you'll win... BABs is a bit... rusty
  9. Is this thread going to be the new "Disabling exp doesn't increase influence" thread? What will happen now that Sensei QuiJon has joined the fight? Tune in next time on.... FORUM! BALL! Z!
  10. I wish the email UI would allow the sorting of Pack drops into inspirations, IOs, temp powers, etc, and allow the claiming of all of each type of item with 1 click.
  11. Life is different when you're the top 1% of influencers
  12. GOT IT! Like PVP seasons resetting every few months, make an Influence Ladder, except do it via a unique badge or title (like homecoming-sanctioned costume contest winners) biddable on the AH. Once a month, the unique badge/title will be sold to the highest bidder. Like the normal /AH, the last 5 bids will show (the last 5 winners of the badge) I would expect the biddable amount to be able to handle 1 trillion influence to account for future inflation. Edit: Oops, I thought this was the "Inf sink ideas" thread. Anyway, idea still suggested.
  13. A purple pack essentially price ceilings the purple IOs, much like winter IOs being 20-25 million, and ATOs being 8-10 million. Curious, not questioning your request, do you want a price ceiling on most IOs that are essential/rare like PVPs, Purples, Winters, ATOs, etc? Gameplay wise, I would prefer not all good IOs (purple, pvp, ato, winter) come from loot boxes since it detracts from the gameplay itself.
  14. They're just farming influence! We all know the more forum reactions you get, the more influential you are.
  15. They are not the same. Generation = create money from thin air Accumulation = store the already existing money away
  16. Appreciate you doing this @ceres I would imagine it is something similar to @Crysis , which matches my experience in the WoW auction house that had real-time and extremely accurate tracking via The Undermine Journal, my bots, and addons. The experience being, people buy a lot before Tuesday raid reset (to slot/enchant/craft gear before raid), and dump it all after Tuesday/Wednesday raids for the hardcore guilds, and dump it all on Friday/Saturday night after casual raids. Sunday people are sleeping so the markets slow down.
  17. Why not.....? Haste of the Recharging Recharge of the Speeding Speed of the Hasting Rush of the Hour
  18. 100%, this is what all jobs are. We are capped, in real-life, by X hours of life time. The very wealthy have learned not to trade life hours for $. So the most profitable way to make money is have people trade their life-hours for your $. But you need initial seed $. Hence you can get a normal job, use a line of credit, mortgage, etc and run a restaurant, run an Air BnB, etc. In COH, your initial seed $ is farming yourself, actively or passively. Once you hit 50 million you can start marketeering (properly) and monitoring results. Without having to trade your real-life time for in-game influence in a measured 5-6 million inf/hour like a job, with practice/knowledge/patience/risk tolerance you can now trade several hours for hundreds of million of inf, like a company owner. Now I'm trading real-life time in a measured 500-600 million inf/hour. Others choose to AFK farm via multiple accounts, similar to running a company in real life (you are AFK while others trade their life-hours for your $), except it is at the start of the production process (raw materials) rather than the end (converting and selling to end user). Still some choose to AFK farm and marketeer, having expanded their business vertically. More power to them!
  19. HAHAHA 😄 love it! I think you're right, and I recall a similar discussion in the /Market forums. Impatience and convenience make people buy NAO. But then I think this "choice" boils down to education or lack thereof, metrics or lack thereof, risk aversion, and "other factors" that knowing/trying/doing XXX is not "worth your real-life time". <-- Not judging anyone here, just making observations based on person life experience. If one religiously carves out time to play, would it not be in their best interest to spend some of that game-time to learn to maximize inf generation? So then I dive deeper into "desire". Nothing replaces true desire for.... success, influence, money, fame, power, etc. If someone truly wanted to learn COH Homecoming inf maximization, they will learn marketeering, and they will learn it whether or not the devs wipe clean the /Market forums because you can do math and determine, based on /AH prices, how much 100 merits is worth (1 purple, 1 ATO, 1 winter, or tons of converters). The /AH price difference in those 4 items, but each costing 100 merits, is what sparked my 1st thought of marketeering on homecoming. If one decides (for whatever reason) that marketeering isn't for them.... discussion over. On a macro scale, I think us marketeers make money based on our desire for influence, the spark of curiousity, or some other innate desire. On a micro scale, I think some transactions pull through due to impatience and convenience (i'm looking at you, catalyzed-ATOs-on-the-AH!)
  20. Time. Nearly 100% certain that for all of us, real-life time is most valuable. I'm a marketeer responsible for raising prices on salvage and sometimes flooding markets because I desire maximizing value (inf generation) per minute of real-life time spent gaming on COH. I often don't want to "wait until tomorrow" because my life circumstances may or may not allow me to come back to COH tomorrow. Also, tomorrow may or may not have another nerf somewhere, or another real-life health crisis. As long as my sell price is met, I will make inf. I will buy/craft/convert/put-for-auction.... today!
  21. You are Wisdom Incarnate.
  22. No need on oppressive gloom because its Mag 2 stun is useless against Boss mobs (require Mag 3 stun) and anything worthy of your attention in iTrials of Boss type or greater (Boss, EB, AV). Your best survival tactic is reaching 45% S/L defense softcap for normal content. Eat 1 purple to be at 45 + 12.5 = 57.5% S/L, which is 1.5% away from softcap for iTrials. However, because there is so much pure energy damage in iTrials that is not S/L based, you may need to eat 2 purples or use Barrier. Else, 6 slot your /Dark Armor heal with the PVP Heal IOs to get 60%HP heal on 1 mob, and 100% HP heal on 2+ mobs. From experience tanking iTrials, /Dark Armor's Mag 2 stun, and Mag 2 fear are useless. Because one of the Brute's ATOs has a unique proc that reduces your endurance consumption, you can 6 slot your /Dark Armour damage aura, or /Spines damage aura with that IO set to always have a endurance discount whenever you are in melee range of mobs (which is always when hitting EB/AV). Essentially, your Spines/Dark Armour brute is always at maximum endurance and never runs out, even with Sprint and Super Speed running. Will attach a build tonight
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