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Everything posted by gameboy1234
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Loud or obnoxious, what are the worst sounds in the game?
gameboy1234 replied to gameboy1234's topic in General Discussion
Right now I'm noticing the most obnoxious thing is the Tarzan yell the game does when I activate Tough. Not only that, but every time I log into a new zone or mission the game seems to insist on replaying one of the toggle's animations, and that one always seems to get picked. It's pretty uncool that the game seems to insist on replaying animations in general when I enter a zone, would be nice to see that go away. But yeah this one is kinda especially bad. -
issue 27 Focused Feedback: Sister Valeria Story Arc
gameboy1234 replied to The Curator's topic in [Open Beta] Focused Feedback
Just did a comparison with the level 54 Cyclops outside of the traitors'/Romulus' fortress and they are much easier to solo. The regular level 54 cyclops seem to have much fewer hit points, so they fall much faster. And they don't double hit you for damage. The single damage hits are much easier to deal with. Most of the time I don't need to actually bother with any inspirations. Those level 54 possessed cyclops in Valeria's mission were a big surprise. One double hit of smashing plus energy from the possessed cyclops is enough to take me out, or at least put me very close to death. The possessed cyclops also seem to have a much higher change to hit, around 20% with all my defenses up, vs around 8% for a regular level 54 Cyclops. Edit: basically the regular level 54 cyclops are an easy kill, vs the possessed ones which resulted in death every time, and usually very quickly. -
issue 27 Focused Feedback: Sister Valeria Story Arc
gameboy1234 replied to The Curator's topic in [Open Beta] Focused Feedback
Let's see, my Widow could not solo the Cyclops and the Minotaurs in the second (I think) mish. The Cyclops especially have too many hit points, and eventually they're going to get in a quick succession of attacks that effectively one-shots me. I can by-pass them but I don't know how those fights were envisioned. The rest of the missions went well, though Valeria with her long range attacks *really* likes to head off and engage groups at random. I wonder if this AI can be tuned a bit, maybe given something like Mastermind's "Follow Defensive". Getting my toggles re-enabled during the "disguise" mission is a massive pain. If you implement some sort of toggle suppression as requested, please exclude at least Sprint (and maybe the prestige movement powers) so we can at least move around at a decent speed. Depending on the mission and avatar, optionally allowing the temp movement powers like Jetpacks might also be a good idea if someone is writing new code for this (what I mean is, you might want to write the code so that a level designer has the option to include, or exclude, some of those powers when using a "disguise" in a mission). The PC behind Valeria that won't talk to me, Alexandra Sideris. She supposed to after the first mission? I've done Valeria's whole arc and no go. I'm a villain if it matters, I didn't think the ancient Cimerorians cared about that though. -
Which groups have strong parallels to Marvel or DC groups
gameboy1234 replied to Techwright's topic in General Discussion
The Lost are Marvel's Morlocks, at least at first glance. Their story diverges as it progresses. Freedom Phalanx is a kind of Legion of Super Heroes expy. I feel Manticore is more of a Batman expy (the mansion, the wealth, the fact that he's normal), since he's the one who like to work on investigations and such (Countess Crey). Though you're right rather than a utility belt they gave him gadget arrows instead, clearly inspired by Green Arrow. I think Arachnos is supposed to be more of a Legion of Super Villains expy, though of course with the heavy spider theme. -
Loud or obnoxious, what are the worst sounds in the game?
gameboy1234 replied to gameboy1234's topic in General Discussion
Oh hey replies. I assumed the boards would ping me if there were any but it looks like not. Yeah in general I play with the sound and music set to 20% in the Options menu, and then I turn the master volume down about halfway on my PC. I can turn it up for a bit if I want to locate an objective quickly but most of the time I leave it set really low. If I forget ... well my ears will tell me quickly. Headphones are dangerous with this game. So I guess another question is: Do we NEED to address any sounds? Or if they're all really loud to we just turn the sound down (or mute) and not bother with it? Maybe the sound levels should be set at 25% by default in-game (still rather loud ime) and let players adjust further if they need to. Do any sounds really stand out as needing fixing even if the volume is turned way down? (It seems like some sounds play constantly, including MM pets, and those might perhaps need to be looked out.) -
issue 27 Issue 27, Page 4: General Feedback
gameboy1234 replied to The Curator's topic in [Open Beta] Focused Feedback
The /screenshotui command doesn't appear to be working on beta. It may not work on live either, I didn't test it. I tried both /screenshotui 0 and /screenshotui 1 and in both cases it shows the GUI when taking a screen shot. Neither command gave an error (I tried /aslkjf and it gave an unknown command error) so I know the command still exists. -
issue 27 Focused Feedback: Sister Valeria Story Arc
gameboy1234 replied to The Curator's topic in [Open Beta] Focused Feedback
Tried this just now (sorry for the late input), on a fully incarnated Night Widow with perma-Mind Link the difficulty is pretty much "lol." I also habitually take Mask Presence and Smoke Grenade (mostly for role play reasons) and they make it trivial to walk up to a Surgeon and one-shot him before anyone knows what's going. So far the writing and story are nice though. More to follow, though I realize it's late in the test cycle... -
issue 27 Issue 27, Page 4: General Feedback
gameboy1234 replied to The Curator's topic in [Open Beta] Focused Feedback
Oh, good point. Villain. And normally I play as a Rogue or Hero on live. (Maybe show destinations that are locked as greyed out, with a tag indicating the alignment required. So other folks don't make silly assumptions like me.) -
issue 27 Issue 27, Page 4: General Feedback
gameboy1234 replied to The Curator's topic in [Open Beta] Focused Feedback
Just popped into Ouroboros and noticed that the links to Echo Atlas Park, Galaxy City, and Faultline are missing (maybe others). Only Dark Astoria and Rikti Crash Site are available. Did that change? Am I missing a badge? (Could be it didn't transfer over from live.) If I am missing a badge I'd prefer to see it listed on the menu anyway, with a "Locked" text tag next to it, and greyed out. As is now folks won't know what options they are missing and won't know to ask around how to unlock it. -
Folks in chat the other day were complaining about some of the sounds in the game being too loud or having other problems. I can't remember which sound now. I think it was one of the Tanker/Scrapper/Brute defensive sets. You turned it on and the noise it made is horrible. But we suggested getting a list together then asking some of the fans to get a copy of Audacity (free sound software) and just adjusting the sounds files. So what sounds in the game need work the most? We'll start with a list of sounds then maybe ask the devs what they think. Please note if the sound is simply too loud, or if it has other issues that need addressing.
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issue 27 Focused Feedback: City Zone Adjustments
gameboy1234 replied to The Curator's topic in [Open Beta] Focused Feedback
I'm late to the party but as an additional concern, could the AE tutorial NPC be added to your contacts list when a player enters KR or Port Oaks for the first time? Similar to the way detectives work. It won't make much difference for most of us but for anyone who is truly new I think it would help a lot. As a bonus if they get the "New Contact" pop-up window I think that would be better. -
issue 27 Focused Feedback: Costumes
gameboy1234 replied to The Curator's topic in [Open Beta] Focused Feedback
Yes, the Night Widow costume parts are great, a great new look. Thanks for adding these! -
issue 27 Focused Feedback: City Zone Adjustments
gameboy1234 replied to The Curator's topic in [Open Beta] Focused Feedback
Didn't read the whole thread, sorry if this is a duplicate: Entering the Freedom Corps building in AP (the new one) I got a "Cannot Enter" message. I had to go around the side to enter Fort Trident. This is strictly an RP thing but it felt a bit off. There's a big marquee with the name Freedom Corps right there, so it felt natural to enter at that door. Be forced to go around to a side door felt second class to me. Just my 2 inf. I'd like to see the main entranced to Fort Trident moved to the main door of that building, or even just make all the doors go to Fort Trident. -
issue 27 Focused Feedback: Symphony Control
gameboy1234 replied to The Curator's topic in [Open Beta] Focused Feedback
I went to the Icon store in AP today and someone's Symphony Control pet was stuck outside of the doors, unable to enter. Possible AI bug. Also when I clicked on the pet it said "Earth Control" in the target window even though it was obviously a Symphony pet. -
issue 27 Issue 27, Page 4: General Feedback
gameboy1234 replied to The Curator's topic in [Open Beta] Focused Feedback
I asked on the Psi/Toxic thread if VEATS (well Widows specifically) could get some improvements too, so maybe a general discussion of EATs over there? Most EATs are pretty tanky, so I think it might apply. -
issue 27 Focused Feedback: City Zone Adjustments
gameboy1234 replied to The Curator's topic in [Open Beta] Focused Feedback
While I think the Freedom Force TFs unlocking Fort Trident is fine probably the way most players will do it (Positron counts right?), Shining Stars has always been a bit of a dud with players. Any thoughts on revamping these missions? I recall the animations and the way the AI works in these missions to be darn weird. Buggy even. Maybe collect some ideas from players about which sections need updating the most. -
If you've got a character to 50 and parked because you're working on other toons, I think it's fair to say you shouldn't have to re-log your 50 just to keep it. OTOH I'm not totally against a level 50 name being lost if a player truly isn't coming back. I think the entire account would have to be idle for 18 months though before it should happen. How to do this? Maybe run a script against the main login server every 3 months. If an account hasn't been used at all in 18 months, then update the individual game servers for that account with "name OK to take". Once a player logs in you'd have to figure out a way to revoke that immediately. EDIT: Or on a game server, if a name is 50 and over 18 months, when the request for that name is made, query the log-in server if that account has been used in the last 18 months. Then you at least do the check locally first before asking the name server for its information. Should reduce the load.
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issue 27 Focused Feedback: City Zone Adjustments
gameboy1234 replied to The Curator's topic in [Open Beta] Focused Feedback
Aside somewhat, but on my system a lot of the game is really dark Arachnos bases and The Crucible in particular look like someone forgot to turn the lights on. Could we look at making The Crucible a bit brighter? I think turning up the ambient light so everything gets a bit more visible would help. If it's suppose to get more use I think it would help if players could find their way around easier. Dark atmosphere is nice but player usability -- what is called "affordance" -- is more important imo. -
Actually, I'd go for this too. It seems like people would have to not be logging in at all to get tripped up by this. And remember, you don't lose your name automatically at 18 months, you have to not log that character in for 18 months AND someone has to try for the name. Seems fair to me. If I didn't log-in to check my characters for 18 months, I've probably left permanently.
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issue 27 Focused Feedback: Symphony Control
gameboy1234 replied to The Curator's topic in [Open Beta] Focused Feedback
As long as it's an option, I think it's good. Personally I've been asking for a different theme for Sonic Blast. It's not so much that I wanted a music themed set as much as I really dislike the Sonic Blast sound effects and animations. The current look of Sonic Blast works for very very few of my personal character concepts. Please devs, still need customization on Sonic Blast so we can have some different character concepts. The *numbers* on Blast are great, but I really do dislike how it looks. Customization options would be the cat's meow here. -
issue 27 Focused Feedback: City Zone Adjustments
gameboy1234 replied to The Curator's topic in [Open Beta] Focused Feedback
I was thinking the same thing. After around level 5 or 10, after someone has had enough time to acclimate themselves to the game (if they're new) and figure out how zones work, "Fort Trident" or "The Crucible" should appear on their Super Group list as if they were a member or in a Coalition. That way it's just always "there." Players should probably be offered an optional tutorial introduction to the base around this time too. Maybe add a token to P2W players can buy for 5k or so that'll give them instant access to this "public base" if they really want it earlier. -
This times about 1000. First nobody loses anything if no one tries to take your name. If you have an unpopular or funky name that no one thinks of trying, you won't lose it. AND! That only applies if you aren't actively playing the character. People camping names (purposely or not) are kinda being unfair to the rest of the folks still here. I have 50+ characters and many I don't play often. Time to think seriously about if I really need to keep them all. And finally IT'S NOT ACTIVE YET. All we're getting is warnings. Plenty of time to let folks think about the new system once everybody sees it on live. I think we should wait until the live population does see it, there's really no changes here at all except the message. ---- As an aside, what is your new name if you do get your name taken? I think the character should be renamed with lots of X's added to their name. xXXCaptain HotdogXXx would be a totally great name for your character. Because, you know, reasons.