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gameboy1234

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Everything posted by gameboy1234

  1. I think it does a lot. First, now they are a legit business. As mentioned in the announcement they now can select any hosting vendor they want, not just those that don't ask uncomfortable questions. Also I think any contributors who might have felt uneasy working with someone who has no license can now help out in good conscience. It's worth a ton imo.
  2. So, I'm curious about this. CoH will continue as a closed-source project. But can you incorporate open source code if that code allows a close-source product? There's some very permissive licenses out there, notably Apache 2.0 and Three Clause BSD, that are able to work with a closed-source model. Those have been incorporated into regular commercial products and there's no requirement to release source code. OK same question, but now for commercial code. If a commercial product (let's say hypothetically Unreal engine) allows freebie products and no requirement to release source code, could it be used in new CoH development? (I think Unreal currently does allow free products to use a regular closed source/proprietary model, but I didn't go back and check.)
  3. And Kotaku has an article about the new license. https://kotaku.com/homecoming-city-of-heroes-mmo-fan-server-ncsoft-license-1851141864
  4. This is a point, a lot of the special geometry options could use a look by the devs. I think also the sleeveless jackets option has very few choices for gloves allowed, when it could easily have many more. I think many of the Tech Knight pieces I find hard to integrate into other costumes. Except the gloves, which are great. Some of the imperial dynasty pieces can also be tough to use (esp. #2, which has the pants and the lion head piece). Celestial Boots are like wth? The body pieces from Fire and Ice need more relief. They're just flat on the basic body. I realize this might be a tech limitation (they're just textures), but I think that's what the deal is with them for me.
  5. Honestly, I'm shocked to see this finally happen. I'd given up on the idea of getting a license from NC Soft. And yet, like a re-occurring super villain, here it returns and shows its face, even when there was no way it could have survived. Also red side best side.
  6. Yeah, this. Most of the power sets in game right now are elemental. They have only one type of SFX. Most wizards have a variety of effects available. Fireball, lightning bolt, prismatic spray, turning people into frogs (or statues), summon a pet dragon, simple illusions, maybe something like "mage hand", mind control/Confuse, etc. It's the combination of several powers that make it seem more magic ish. Maybe the animations too, give the wizard a wand or staff to wave around, it might help.
  7. Seen in chat recently: [Looking For Group] Black Phosphorus: surely there's a place for redside erotic dwarves [Looking For Group] Zeta Flare: I came into this conversation in a strange time
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  8. Over in the mastermind forum we've had several request for the same sort of thing. MM henchmen are a sausage fest, and that's not healthy. One request had an interesting wrinkle: make new power sets for MMs instead of relying on "customization" to get new models. I don't know if that would help, but I guess it might since we have new power sets for other ATs. Instead of focusing on how to make female thugs through customization, just make a new MM set "Girl Gang" where you add the new models to a powerset to make the female models. It could have exactly the same stats as Thugs, or could be different, but if this gets female models for MMs I think it's acceptable either way. Besides a girl street gang like thugs, I'd also like a female Syndicate set. There's a ton of models that could be used. Also a mixed gender Syndicate set modeled on the current Thugs would be great. Some other ideas for other MM sets: Ninjas: female models using the Warrior costume ("Women Warriors"?) parts would be excellent. The Sorcerer could use parts from the female imperial dynasty set. I've also seen requests for "modern ninjas" that look like Crey or Knives of Artemis. Either of those would be great. Undead: not a lot of ideas, but a less medieval looking set that uses the costume creator to make some modernish zombies, more Shawn of the Dead look, would be OK, with mixed gender summons. Demons and Beasts: I got no ideas for female versions. Mercenaries: could obviously be done with female costume parts from the CC. Again just use the same powers and AI with new models. Robots: ok time for a weird one. Basically a sailor scout expy. Use the CC to make legally-not sailor moon characters, change the robot pew pew to VFX from Energy Blast, change the Mender Robot to a Light Fairy pet model and I think you're 80% of the way there. And also obviously Praetorian Robots with a mixed gender summons would be a great addition.
  9. Just finished "Save the mediums (Wyrd Sisters)" from Allison King in Brickstown. That mission listed "2 Hostages to save, 1 clue to find" but ended up as a kill all to defeat the CoT in the cave. No update for the kill all either, just figure it out.
  10. Oh and this guy too.
  11. I'd also like to see some tunic bottom options, including some "cuts" and panels and other do-dads on the lower part to fancy it up. Like the newer Mary Marvel, or the Jack Kirby styles from Apokolips or the Forever People.
  12. This top under Jackets seems to do what I want. It even fits over the Basic Long skirt this toon is wearing. However for a Tunic or an Untucked Shirt I don't think that would be necessary (it would be a nice bonus). A tighter fitting option that fits snugly over the Tights option would be best, and I'm guessing for the Untucked Shirt it should fit over the fancier Jeans options.
  13. I'm going to +1 this. It may be difficult for the devs if the missions aren't actually "marked" as kill all, maybe a script adds the objective later or something, but it would be good to allow for this to be easily added to the objectives for any mission. Then just treat the missions that don't update right away as a bug and fix them when players point it out.
  14. Hi all, playing around with my Warshade and I'm noticing some of the movement doesn't feel great. I think two things would help out. First the cap to fly speed is pretty low, with Swift in Nova form I'm already at the cap (the cap is 58.6 mph). I think the cap should be raised to at least 70 mph, if not a bit more, to allow Swift to be slotted and some fly speed from set bonuses as well. (The cap from regular Fly power is at least 64 mph without Afterburner, but Warshades don't have an Afterburner like power to boost the cap with.) Second I'd really like to be able to use Shadow Step (the teleport) with Nova form. Getting only one movement power these days seems a bit weak (counting things like Afterburner and Double Jump), so being able to teleport with Shadow Step while in Nova form would feel a bit more flexible. OK, that's all I got for now!
  15. I'd also like something like this, so +1 from me. I think what I want is a new top type, basically "tunic" that falls beneath the waist. This doesn't really work for me because most shirts seem to stop right at the waist to allow for a belt, and I think I want something that's not going to work with most or all existing belts. So I want a slightly wrinkled, not skin tight top, with a "skirt" that's actually the tail or bottom of the tunic. I think this would work for a button-down shirt that has the tail out as well. Kamala Khan has roughly the right look for this. Her "skirt" is about as long as I'd want, shorter options would be appreciated, but the not-quite-form-fitting top is the look I'm after. Belts are optional.
  16. I agree with other folks that SR is, thematically, a set that should avoid lots of aggro rather than attracting it. That said I've felt for a while that Taunt should be made more available for players who want it. I think perhaps something like both the radius of the Taunt power as well as the number of folks it can hit should be enhanced by adding Taunt IOs. The Taunt powers as well as Confront and Provoke should work this way (so tankers don't get left out, and I think Confront is always single target, so it'll have to start with at least a small radius and a small number of initial hits). This would give folks a lot more options for choosing how they want their powers to behave.
  17. How about Minecraft blocks? I'm not into Minecraft, but it's popular and the square blocks seem relatively easy to work with. Just allow us to fill our bases with a variety of textured cubes. You can stack them and mix and match and maybe even just float them in air anywhere you like. Eventually some other shapes (like curved cylinders of various sizes), but starting with cubes should at least let folks work out where to go for next steps. Another idea I've had is to allow players to be able to specify arbitrary geometry. It's on a grid, so you "block it out" like you might for a Minecraft, but then you can also specify areas to make into ramps, walls, and flat surfaces. Fancier options would allow us to take "square" corner and make a smooth curve, and for angles other than 90 degrees.
  18. You can get "no head" in the "Floating Heads" options, but this doesn't have any options for decorating those heads. If a "no head" options was added to the regular heads/faces options, then we could have a headless (or maybe invisible) character who wears visible glasses, for example. Probably a few other options besides glasses could be made available. Since the default model probably expects something to cover the neck, there might need to be some actual geometry for the "headless" option. Maybe a bloody stump to start, and as well as just a "clean slice" option that's as innocuous as possible.
  19. I don't think this is correct. Maybe just stated poorly, but the pets do not attack whichever target you have tabbed over at the moment. You tab to the target you want, then command them to attack *THAT* target. Then they do. But maybe that's what you had meant. A lot of the time this works, but it can also fail. I tend to have a sub set of my pets set on a macro or bind, so I can focus them on one target while still keeping at least part of bodyguard mode with the remaining pets. This seems to work well. If you let the pets attack whatever, they often don't focus down particular enemies, and those enemies do as much damage at 1 hit point as they do at full, so it's best to be certain to remove enemies completely so they stop doing damage, to you and your pets. Some exceptions are pets with strong AOE. If the AoE will quickly kill most of the low level enemies, then you can just rely on that to take out most of a spawn and you won't take much damage doing it. Yup, totally the safest way of doing it. Some pets have no AoE at low level, but teammates might not know this. Just use your own attacks, folks will be happier.
  20. This is an interesting idea. While customization could be hard, a new set might be easier to code. It's just picking off the list of power sets, right? No worse than adding other new powers like Electrical Affinity and Clown Brawling. Just reuse the existing powers, like Ninjas, and make the summon Knives of Artemis models. Should be "relatively" easy. Well I shouldn't assume but I hope it's easier. (I made up Clown Brawling, sorry to lead you all on like that.)
  21. That's for all the posts here. I have a Bots/ EAf that's getting close to 50 and I really had no idea what to do with it, especially with the semi-recent changes to MM pets. Lots of good ideas and advice. @Tidge @Neiska
  22. This would be fine too, although I think it would be easiest on players if we had any new vendors all in a group about where Mender Roebuck is now. Having them all in a cluster, maybe even interacting, would be neat. And also I like npcs better than vending machines. (We could add some non-human NPC vendors too, that would be cool.)
  23. I was just in Oroboros and needed to get some stuff from a Merit Vendor. I checked Mender Roebuck on the off chance he sold those, and he doesn't. He also sells almost nothing now. It would be nice to add more stuff for him to sell, and the Merit Vendor menu would be handy for folks in Oro. Just thinking out loud mostly.
  24. There are, like, these daft punks I sometimes listen to.
  25. I think what I would do is try to supply some code to do it. Separate the hats, then for each hat have it clip and remove everything in the hair above the hat. This would remove the most obvious problems with clipping. Then a developer goes through the list manually once and checks off those that are "good enough," and disables the combinations that are still too wonky. The process could be run once as a batch offline, so there's no runtime overhead. A bit of logic would have to be added to select the alternate version of "hat hair" for each hat and hair combination (should be just a look-up table). But I honestly don't know for sure how much effort that would take or if it would truly produce useful results. (Boolean operations on meshes -- "subtracting" the hat and everything above it -- are fairly well understood. I haven't used libraries like PyMesh before, but it's a standard tool to do this sort of work. A developer wouldn't have to invent the whole thing from scratch. I wouldn't be against trying to do some work on it myself, but I think the dev team has some restrictions placed on them by NC Soft regarding external developers, and I don't know if this sort of thing would fall within what they're allowed to do.)
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