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Everything posted by gameboy1234
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Welcome Home! - An Open Letter from Homecoming
gameboy1234 replied to Widower's topic in Announcements
Not sure if that's a sheathed bow, or some sort of new back ornament, but yeah a sheathed bow would be cool. If it is I think that's also a new model for bows too, it looks like two bows somehow fitted inside each other, very fancy. Also saw a rubber duck head (at least for the "think tank" option) and an eyeball head, nice, two options I've wanted for a while. (Well, I wanted a fish and a chicken that could fit inside the think tank, but the rubber duck is a good one too.) -
I assume you're having fun with us, because Log Horizon is a different game genre anime altogether. Right now, this only works with ninjas stalkers.
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The beta "new content hints" thread started to turn into a suggestion thread, and I thought I'd post this here instead of over there. I'm trying to think of armor in the comics that we don't have yet. Didn't Vindicator/Guardian from Alpha Flight mainly have a force field that was generated by his suit? So we don't have Force Field yet. I'm seeing a set that provides lots of defense (the force field) also some damage mitigation (the suit, damage resistance). Maybe its schtick that it's equally good vs everything, so nothing stands out? And one or two click powers so you can "increase the power level" of your defense in emergencies. That other thread also suggested Psi Defense, which isn't a terrible idea actually.
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Any teaser what is being worked on? (archived)
gameboy1234 replied to Troo's topic in Open Beta Testing
Re-skinning isn't bad. It's just like recycling, and that's good. Seriously I don't mind some recycled content as long as there's new stuff also in the mix. Psi armor sounds cool though. -
Any teaser what is being worked on? (archived)
gameboy1234 replied to Troo's topic in Open Beta Testing
We've had two coins so far. Maybe something to with Penelope ("Penny") Yin? Or Kings Row is getting a make-over and the first coin was a reference to that. Dunno what Gojira has to do with that. The band Gojira? Clamour again? Or speed boat travel power. -
As much as I hate to admit it, you're probably right. The flexibility we have now is very nice, but it's probably contributed to people just skipping red side and playing their Brute or Dom on blue side from the get-go.
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I'd like to see some support for red side, especially now that HC has an official license and can develop the game more. Some ideas of mine: - Send heroes red side. Part of the problem is, not sure, something like "first mover advantage." Blue side was first, it has more population and more people to play with, so everyone just ends up there because that's where all the people already are. If missions and content send more people red side, there'd at least be more people on red side and more reasons to choose it. - There's still some "you cannot invite an enemy to your team" code in the game. This should be rooted out. It's part of the "first mover advantage" again, blue side is easier just because you're less likely to have problems like inviting people to your team. - Red side missions should allow some morale choice. If you're going to be a hero, you might not want to play actual villain missions. This doesn't have to be every mission red side, but it does have to be all missions that heroes are directed to take. This doesn't have to be every level and every zone either, it's ok for example to start with levels 1 through 10 and make sure there's enough content for heroes to play through. Then once a level range has enough content, move on to the next level range. This could take quite a while to implement all of it, but it's ok to do this incrementally. - Personally I think heroes going to red side and "making a difference" would be great new content for a lot of people. Right now it's all "defeat villains" but a more personal side to missions and objects would be a refreshing break imo.
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Going into Terra Volta from IP can be awkward
gameboy1234 replied to huang3721's topic in General Discussion
It's a dark helmet! So in all seriousness, all of the hazard zone entrances are really awkward, and that's before we include anyone's crotch. Adding a small "auto port me to this zone" like the freeways have just as a convenience for players would be great imo. It's not like hazard zones are so hazardous that you can't just turn around and walk back out if you enter by accident. I'm starting to think about new players again for this game, and this is definitely a "new player annoyance" thing imo. -
I think it does a lot. First, now they are a legit business. As mentioned in the announcement they now can select any hosting vendor they want, not just those that don't ask uncomfortable questions. Also I think any contributors who might have felt uneasy working with someone who has no license can now help out in good conscience. It's worth a ton imo.
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So, I'm curious about this. CoH will continue as a closed-source project. But can you incorporate open source code if that code allows a close-source product? There's some very permissive licenses out there, notably Apache 2.0 and Three Clause BSD, that are able to work with a closed-source model. Those have been incorporated into regular commercial products and there's no requirement to release source code. OK same question, but now for commercial code. If a commercial product (let's say hypothetically Unreal engine) allows freebie products and no requirement to release source code, could it be used in new CoH development? (I think Unreal currently does allow free products to use a regular closed source/proprietary model, but I didn't go back and check.)
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And Kotaku has an article about the new license. https://kotaku.com/homecoming-city-of-heroes-mmo-fan-server-ncsoft-license-1851141864
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This is a point, a lot of the special geometry options could use a look by the devs. I think also the sleeveless jackets option has very few choices for gloves allowed, when it could easily have many more. I think many of the Tech Knight pieces I find hard to integrate into other costumes. Except the gloves, which are great. Some of the imperial dynasty pieces can also be tough to use (esp. #2, which has the pants and the lion head piece). Celestial Boots are like wth? The body pieces from Fire and Ice need more relief. They're just flat on the basic body. I realize this might be a tech limitation (they're just textures), but I think that's what the deal is with them for me.
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Honestly, I'm shocked to see this finally happen. I'd given up on the idea of getting a license from NC Soft. And yet, like a re-occurring super villain, here it returns and shows its face, even when there was no way it could have survived. Also red side best side.
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Yeah, this. Most of the power sets in game right now are elemental. They have only one type of SFX. Most wizards have a variety of effects available. Fireball, lightning bolt, prismatic spray, turning people into frogs (or statues), summon a pet dragon, simple illusions, maybe something like "mage hand", mind control/Confuse, etc. It's the combination of several powers that make it seem more magic ish. Maybe the animations too, give the wizard a wand or staff to wave around, it might help.
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Seen in chat recently: [Looking For Group] Black Phosphorus: surely there's a place for redside erotic dwarves [Looking For Group] Zeta Flare: I came into this conversation in a strange time
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Over in the mastermind forum we've had several request for the same sort of thing. MM henchmen are a sausage fest, and that's not healthy. One request had an interesting wrinkle: make new power sets for MMs instead of relying on "customization" to get new models. I don't know if that would help, but I guess it might since we have new power sets for other ATs. Instead of focusing on how to make female thugs through customization, just make a new MM set "Girl Gang" where you add the new models to a powerset to make the female models. It could have exactly the same stats as Thugs, or could be different, but if this gets female models for MMs I think it's acceptable either way. Besides a girl street gang like thugs, I'd also like a female Syndicate set. There's a ton of models that could be used. Also a mixed gender Syndicate set modeled on the current Thugs would be great. Some other ideas for other MM sets: Ninjas: female models using the Warrior costume ("Women Warriors"?) parts would be excellent. The Sorcerer could use parts from the female imperial dynasty set. I've also seen requests for "modern ninjas" that look like Crey or Knives of Artemis. Either of those would be great. Undead: not a lot of ideas, but a less medieval looking set that uses the costume creator to make some modernish zombies, more Shawn of the Dead look, would be OK, with mixed gender summons. Demons and Beasts: I got no ideas for female versions. Mercenaries: could obviously be done with female costume parts from the CC. Again just use the same powers and AI with new models. Robots: ok time for a weird one. Basically a sailor scout expy. Use the CC to make legally-not sailor moon characters, change the robot pew pew to VFX from Energy Blast, change the Mender Robot to a Light Fairy pet model and I think you're 80% of the way there. And also obviously Praetorian Robots with a mixed gender summons would be a great addition.
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Just finished "Save the mediums (Wyrd Sisters)" from Allison King in Brickstown. That mission listed "2 Hostages to save, 1 clue to find" but ended up as a kill all to defeat the CoT in the cave. No update for the kill all either, just figure it out.
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I'd also like to see some tunic bottom options, including some "cuts" and panels and other do-dads on the lower part to fancy it up. Like the newer Mary Marvel, or the Jack Kirby styles from Apokolips or the Forever People.
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This top under Jackets seems to do what I want. It even fits over the Basic Long skirt this toon is wearing. However for a Tunic or an Untucked Shirt I don't think that would be necessary (it would be a nice bonus). A tighter fitting option that fits snugly over the Tights option would be best, and I'm guessing for the Untucked Shirt it should fit over the fancier Jeans options.
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I'm going to +1 this. It may be difficult for the devs if the missions aren't actually "marked" as kill all, maybe a script adds the objective later or something, but it would be good to allow for this to be easily added to the objectives for any mission. Then just treat the missions that don't update right away as a bug and fix them when players point it out.
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Hi all, playing around with my Warshade and I'm noticing some of the movement doesn't feel great. I think two things would help out. First the cap to fly speed is pretty low, with Swift in Nova form I'm already at the cap (the cap is 58.6 mph). I think the cap should be raised to at least 70 mph, if not a bit more, to allow Swift to be slotted and some fly speed from set bonuses as well. (The cap from regular Fly power is at least 64 mph without Afterburner, but Warshades don't have an Afterburner like power to boost the cap with.) Second I'd really like to be able to use Shadow Step (the teleport) with Nova form. Getting only one movement power these days seems a bit weak (counting things like Afterburner and Double Jump), so being able to teleport with Shadow Step while in Nova form would feel a bit more flexible. OK, that's all I got for now!
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I'd also like something like this, so +1 from me. I think what I want is a new top type, basically "tunic" that falls beneath the waist. This doesn't really work for me because most shirts seem to stop right at the waist to allow for a belt, and I think I want something that's not going to work with most or all existing belts. So I want a slightly wrinkled, not skin tight top, with a "skirt" that's actually the tail or bottom of the tunic. I think this would work for a button-down shirt that has the tail out as well. Kamala Khan has roughly the right look for this. Her "skirt" is about as long as I'd want, shorter options would be appreciated, but the not-quite-form-fitting top is the look I'm after. Belts are optional.
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Can scrappers get a Taunt aura for Super reflexes?
gameboy1234 replied to BlueValkyrie's topic in Suggestions & Feedback
I agree with other folks that SR is, thematically, a set that should avoid lots of aggro rather than attracting it. That said I've felt for a while that Taunt should be made more available for players who want it. I think perhaps something like both the radius of the Taunt power as well as the number of folks it can hit should be enhanced by adding Taunt IOs. The Taunt powers as well as Confront and Provoke should work this way (so tankers don't get left out, and I think Confront is always single target, so it'll have to start with at least a small radius and a small number of initial hits). This would give folks a lot more options for choosing how they want their powers to behave. -
Poll: Items We'd Like to See Added To Base Editor
gameboy1234 replied to Dacy's topic in Suggestions & Feedback
How about Minecraft blocks? I'm not into Minecraft, but it's popular and the square blocks seem relatively easy to work with. Just allow us to fill our bases with a variety of textured cubes. You can stack them and mix and match and maybe even just float them in air anywhere you like. Eventually some other shapes (like curved cylinders of various sizes), but starting with cubes should at least let folks work out where to go for next steps. Another idea I've had is to allow players to be able to specify arbitrary geometry. It's on a grid, so you "block it out" like you might for a Minecraft, but then you can also specify areas to make into ramps, walls, and flat surfaces. Fancier options would allow us to take "square" corner and make a smooth curve, and for angles other than 90 degrees.