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arcane

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Everything posted by arcane

  1. I know you have more choosy min maxer standards but I have zero faith the toon will be bad.
  2. I would’ve said my Traps/AR defender months ago but I find myself becoming too fond of it. Traps is too freakin good when you *do* get to leverage its stationary nature in bigger fights. AV’s, pylons, BAF chokes, big ITF herds missions 3/4, etc etc. And between Traps procs and Dominate damage I try not to stress a lot about how bad AR is. Making me want to update my Grav/Traps.
  3. I had to google text-based game and learned something today, but it sure as hell sounded nothing like anything to do with City of Heroes. But carry on, I’m not the expert here.
  4. How dare
  5. FF/AR always comes to mind. I don’t have the balls to make one.
  6. Yeah they’re all different primaries. And it’s EM/Nin so perhaps the least concerned of all 5 with AoE. And therefore the primary potentially least bothered by scattered mobs.
  7. My Scrappers are /Ice, /Shield, /Nin, /Rad, and /Bio, off the top of my head. Purely for the record I don’t notice a damn bit of difference in my own play. Not to say it’s not a real thing.
  8. Ok that’s all fine and good but I’m still gonna say agree to disagree; IMO any combo that is simultaneously packing Phantom Army, Speed Boost, and Fulcrum Shift is inevitably near the very top of best combos in the game, synergy be damned. You can’t input three of the best powers in the game and get a bad output.
  9. But who needs synergy when you’ve got two of the undisputed best powersets in the game.
  10. 96 characters and not sure anything is really feels “bad” after IO’s and Incarnates.. But, thinking about what powersets feel “least good”, I’m gonna say my Sonic/ Blaster and /Staff and /Kinetic Tankers come to mind immediately for just feeling like a slog on damage compared to others in the same AT.
  11. I agree with the emerging argument here that if some inherents get to impact pool powers and Brawl and damage auras and whatever, they all should.
  12. Asking for them to make the power more like Consume is likely to wind up making its recharge look more like Consume’s.
  13. My strategy for playing Storm under 50 is to keep Fighting/Leadership toggles off and take it slow. Not a terrific strategy. But I don't play sub-50 very often so I boost nearly all of my enhancements instead of attuning them. So could perhaps do better if I tried.
  14. I made one of my Poisons able to run forever without Ageless, but that build has 17 level 53 HO’s, I believe 😕 Doable but tough.
  15. You could be right. I’m fuzzy on what this was like on live. All I know is the HC devs, if not the live ones, have historically really given Scrapper taunt auras the stink eye.
  16. I like the cut of your jib
  17. Fair point RE: Provoke. Tbh I only take it on Masterminds. RE: current scrapper taunt auras.. well frankly based on a number of dev comments and the illogical inconsistency of it all, my impression is that some scrappers currently have taunt auras *by mistake*. Aka not by intentional design consistent with any design vision we’ve heard from the top. RE: I know tanks aren’t technically needed in the current meta because of disastrous power creep, but if we are to really assume the game’s design does not intend to encourage the practice of tanking, why have taunt effects or powers *at all*?
  18. If you must have a cogent argument, I’ll stick with this one here.
  19. I take full responsibility for earning this reply If you have 45% fire defense AND healing flames, you’ll be completely safe actively (not afk) farming on a /fire scrapper. The 90% fire resistance allows all my fire farmers to skip healing flames, but if you don’t skip it, you should be covered at 75%. My Fire/Kin troller, Fire/Fire blaster, and Plant/Psy dom all do fine in the middle of the bloody rainbow map with 45% fire defense and 65-75% fire resistance, though the blaster might need a couple of small greens per run. Not sure how the damage would play out though. I get in the zone while farming and can forget to click insps for long periods of time, so there’s that wrinkle 🙂
  20. I’m not in the cogent argument mood sometimes. When posts elicit major eyerolls, I say so, yes.
  21. I suggest relaxing a little. Typical game modes are pitifully easy and none of these frustrations are significant enough to worry about. Ignite some electric lettuce while you’re playing or something, damn. 🙂 You can see how easy this game has gotten when primary player complaints are things like “I had to touch my movement keys in combat”. Humans tend to invent their own problems when they don’t have any real ones.
  22. Nothing wrong with an all ranged blaster build; I have a few. But you’re still missing out on a treat 🙂 How much you’re missing out depends on the set. /Dark and /Mental are the sets where you’re most obviously being pretty damn silly if you never melee. Probably /Sonic and /Martial and /Atomic too. Then kinda /Electric and /Fire and /Ice to some extent too... But yeah, as long as you’re using the sustain power and the build up power, you don’t *have* to do much else with blaster secondaries..
  23. Burn actually does so much upfront damage right now that it’s hardly “meh” anymore even if it makes everything scatter. With procs it’s a 5-target short recharge nuke - even if it had zero DoT damage after the upfront hit.
  24. I would learn for yourself how to build with IO’s solely because playing with builds is nearly as fun as the base game itself. And I say that whilst not even having Mids!
  25. They are also spells in Guild Wars 2!
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