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arcane

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Everything posted by arcane

  1. Cross Punch is actually a reeeally good attack when you combine its already decent stats with its ability to slot Fury of the Gladiator, Armageddon, and Force Feedback in part of an S/T attack chain. Two of my better tankers in terms of S/T DPS use it constantly. Arcane Bolt is also very good but a little hard for it to be competitive with other powers when Arcane Power is not proccing, so I am less likely to use it in a constant chain and more likely to keep it next to my chain and wait for the yellow circle.
  2. I see them constantly, kinda like the floaters on Blaster heal/absorb powers. So definitely doing something.
  3. I would much rather have the vacuum pull than not, all else being equal. So doesn’t suck for me.
  4. My new StJ/Stone stalker has 4 Performance Shifters and 4 Power Transfers... I definitely have yet to observe any blue bar movement at all so perhaps overkill.
  5. Reserved for beasts
  6. Sounds like old people tv. Was that between Matlock and Touched by an Angel?
  7. Its reverse repel pulls things towards it, increasing the chance of things being in its AoE KB aura radius now. I’ve begun giving it a KB->KD since the addition of the vacuum pull effect, which is awesome.
  8. Puns = negative rep, deal with it 😎 Someone has to hold reckless punsters accountable.
  9. Oh great the bind guy is doing press releases now
  10. Leave us
  11. Would prefer no autos that add significant value (auto res/def is a good recipe for making something feel nigh mandatory), but sure to another long recharge thing like the aforementioned +dam possibility.
  12. Shield/EM tank, EM/Bio scrap, Claws/Bio scrap, Fire/Fire blaster, Fire/Kin corruptor, Time/Ice defender, etc etc etc.
  13. I’m a little amused he’s implying some of us even start playing before 50. But yeah, plenty of faceplanting to be had after that!
  14. If you aren’t farming, I think tank would be better too. Only reason /fire brutes dominate farming is because their mitigation deficit vs tanks is nigh non-existent with excess fire resistance, so the damage difference takes the sole spotlight. For regular play, I’ve pretty much stopped playing Brutes except for /EA and /Regen. The damage difference is barely noticeable compared to the mitigation difference. Heck, not even sure my Fire/Rad is behind at all at farming either. I built it with maximum procs to see just how close to a Brute I could get it to feel, and I can’t really tell a big difference.
  15. I personally have: Rad/Fire Spines/Fire Ice/Fire Fire/Fire Dark/Fire Fire/Rad Tanker Between those 6, off the top of my head, I estimate probably ~2500+ vet levels. Highest currently ~1350, none under 100. Literally the biggest reason I don’t make far more of them is that I don’t want to slow down the vet level production too much. They’re so easy to level and kit up, but I like them large numbers.
  16. Just letting people know that they should take soft capping suggestions with a grain of salt, man. If I didn’t see so many posters (not you) implying that you just die the second you play without 45%, it wouldn’t have felt necessary. And yeah, I don’t PUG much anymore. And yeah, I would rather get my recharge/accuracy/damage and multiple bonusless proc bombs on paper before I even dream of going for a defense set bonus. So most of my stuff is running on the defense from toggles and the 3% procs and perhaps the 5%ers from ATO’s and that’s all I care to shoot for. Anything more pulls from my offense potential too much usually. Think I’ll kill some pylons on mine later to see how the DPS goes.
  17. 500 conversions is like one day tho
  18. Don’t take Nemu’s advice about defense too seriously; soft cap lyfe is an optional playstyle choice one can easily avoid if they know what they’re doing. I have all Blaster sets, primary and secondary, represented on maxed out characters, and I doubt a single one of them has soft capped anything. Well my Archery blaster has capped ranged def, but he already has a respec planned. Oh yeah and Fire^3 blaster with fire def for farms but that’s it. 20-35% defense is more normal if you actually focus on offense and trust your ability to evade and whatnot. A lot of people on this forum will act like you are just going to die left and right without a defensive build, which is flat out untrue if you know what you’re doing. Your power picks are same as mine plus Rock Shards minus Heavy Mallet. Might look at the enhancements later. Also, people suggesting you abandon sets completely are also giving away something about themselves tbh. Every single powerset pairing in this game can solo +4x8 with IO’s and a decent driver.
  19. Fixed.
  20. Tell me you play on Everlasting without telling me you play on Everlasting
  21. Ain’t No Snowflake - maintain an empty ignore list for one year 🙂
  22. To summarize the thread: I’m stealing this term for being confused
  23. Yeah that’s not what interrupt is tho
  24. Just pop your endurance redux IO in there and be eternally grateful you’ve got two potent abilities with no slot investment required. Your build just got easier.
  25. I’m not sure how your damage buffs are wearing off so quickly that you can’t have the meteor benefit from buffs. Are you doing something between casting damage buffs and casting Meteor? You obviously shouldn’t be. Meteor does not take long enough to hit the ground for any major damage buffs to expire. If Gaussian’s is the only issue maybe we speed up the Meteor strike the 1 second necessary for that to work or whatever? Don’t think the game is balanced around procs but have at it. Every other point has been addressed. I think you forgot to explain how Nova is a garbage power too, which you would have to for half or your points to be relevant. I’m investigating the math and am all for a fix to make it work better with Gaussian’s if used immediately after the proc. Don’t believe that will require a change to the KB or LocAoE.
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