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arcane

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Everything posted by arcane

  1. Spines goal is AoE damage. Bio goal is mitigation through rotating absorbs and extra offense through +dmg, -res, and proc bomb DNA Siphon.
  2. 1. Any division that allows Signature Summons is a division full of worthless data. 2. Scrap the division full of worthless data.
  3. Yeah unfortunately the thread became a complete joke to me when a couple people started bringing Signature Summons. Nothing of value is being measured at this point.
  4. There is. See Uun’s helpful post.
  5. IMO there are three acceptable ways to play Stone Armor: 1) 9 powers - back and forth between all armors and Granite 2) 8 powers - no Granite 3) 5 powers - Granite only, no armor powers that are exclusive with Granite I know a guy that doesn’t fit into any of these categories and it baffles me.
  6. Agree. I’m celebrating ~2 years sobriety from Fighting pool addiction 🙂
  7. There’s nothing “meme-tier” about a double synergy Cross Punch. It’s quite meta in some circles, even.
  8. The main appeal of Evasive Maneuvers is air control and -flight protection, and I’m just not sure there are equivalents to that in the jumping world?
  9. Ice/Energy Tankers were basically chaining Phase Shift and Hibernate in such a way that they were impossible to kill in a duel. I vaguely recall swearing off of dueling Ice Tanks since I didn’t totally care for going into a duel with a 0% chance of getting a kill.
  10. Obviously being able to pop Hibernate over and over to the extent that your character can literally never die is overpowered whether it bottoms out your DPS or not. I’m okay with removing the NoPhase if the recharge time is adjusted though.
  11. The information is in the game already…
  12. Bingo. And there’s zero reason to implement changes based on such a flawed expectation.
  13. You can’t just come in here throwing logic all over the place. There are rules.
  14. If I’m wrong and you’re right, the screenshot of Snarky with Excalibonk will be easy to produce. I’ll wait.
  15. You don’t need defenses on a Dark Tank for starred content. Your lecturer was wrong.
  16. In my experience thus far: 4* Aeon - joined a lot of pugs for this, always easy 4* ITF - likely to be a real slog with a subpar team but not unbeatable 4* LGTF - likely to be a real slog with a subpar team but not unbeatable 4* LGTF Bonk Run - more of less impossible with a subpar team
  17. First of all, I’m not convinced that any ole build can handle a non-speed 4*. Show me a screenshot of Snarky holding Excalibonk and I’ll gladly admit I’m wrong. Second of all, I don’t recall Snarky asking us to limit our responses to only being relevant to 1*/2*. If that renders me ignorant, have at it.
  18. Snarky: asks for advice on how to play Snarky: gets advice on how to play Everyone else: how dare you tell him how to play! You must be a fun nazi!
  19. If Snarky wants to be the worst player on the team, sure, he can get by like you say.
  20. Keep in mind Snark that even if you have the right powersets, you’re going to need to change your whole style of character building. Building for defense instead of proc damage will have to go, for instance.
  21. Just tack it on Recharge, Recovery, Smashing, and Lethal and call it good enough then, IMO
  22. My thinking is base buffs have at least the recharge, recovery, and damage resistance of amplifiers if you get them all. We’ll say 3 of 9 main effects, plus some other things. So, I’m thinking it would be reasonable for a full set to cost you 15-30 mil per 8 hours if amps cost 60 mil per 8 hours. And giving 4-6 of the best choices a rare salvage requirement would get you there. IMO that’s a reasonable cost if they’re going to have parity with Amplifiers’ 8 hours.
  23. I would consider maybe extending that to damage resistance buffs (or some? S/L?) but yeah that sounds reasonable to me.
  24. Oh I spend 0% of my time doing that so you probably got me there.
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