
arcane
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Everything posted by arcane
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Power Boosted self-buffing Empathy would have Tanker level mitigation with zero toggles and still be a ranged team-buffing character. Yeah no.
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Advanced Difficulty: Saga of Lanaru (Faathim the Kind TF)
arcane replied to Cyclone Jack's topic in Suggestions & Feedback
Not a no vote, just an observation. A 4* shadow shard TF would be a complete nightmare. 1) No TT, MT, ATT, etc. 2) Shadow Shard TF’s have kill alls. Sounds rough but sure. -
Focused Feedback: Epic / Ancillary Power Pools
arcane replied to The Curator's topic in [Open Beta] Focused Feedback
1) “What’s the difference between nerf one thing and nerf everything?” Surely I don’t need to answer this. 2) A policy of “never nerf anything ever” actually working strikes me as being about as realistic as a communist utopia ever happening. 3) They buffed end game mobs to increase the difficulty of the game - not to justify a wave of buffs that would make that difficulty increase a wash. -
Focused Feedback: Epic / Ancillary Power Pools
arcane replied to The Curator's topic in [Open Beta] Focused Feedback
As I said before in response to your other message to me, I hardly ever advocate for nerfing anything. So I don’t really know what you’re talking about. You seem to have conflated “Nerf Seeds” with “Nerf Everything” as if those statements have anything to do with one another. -
Focused Feedback: Epic / Ancillary Power Pools
arcane replied to The Curator's topic in [Open Beta] Focused Feedback
Nobody thinks that. It’s easy to attack a straw man. -
Focused Feedback: Epic / Ancillary Power Pools
arcane replied to The Curator's topic in [Open Beta] Focused Feedback
I’m sure it has everything to do with the base power recharging in 20s and not 16s. -
Focused Feedback: Epic / Ancillary Power Pools
arcane replied to The Curator's topic in [Open Beta] Focused Feedback
And, likewise, I’m not sure it was ever appropriate for Corruptor/Defender Soul Drain to be as good as Scrapper Soul Drain (slightly less buff but 1.5x the radius) or flat out better than Brute Soul Drain. -
Focused Feedback: Epic / Ancillary Power Pools
arcane replied to The Curator's topic in [Open Beta] Focused Feedback
Don’t know because no one ever advocates for that. Easy to see that the overwhelming majority of CoH changes have been buffs. -
Question for Experienced Players: Force Feedback Change for +Recharge
arcane replied to KITANYA's topic in General Discussion
Yes. I have several toons with 2-4 of them slotted. More chances for it to go off = more overall recharge buff. -
Focused Feedback: Arsenal Control
arcane replied to The Curator's topic in [Open Beta] Focused Feedback
Same. -
Focused Feedback: Epic / Ancillary Power Pools
arcane replied to The Curator's topic in [Open Beta] Focused Feedback
A design philosophy of “always buff, never nerf” will never be viable. -
Sonic Repulsion isn’t a terrible power if you slot it with 2 end redux, 1 sudden acceleration proc, and 1 force feedback proc. What’s wrong with an ally knockdown aura that periodically buffs your recharge rate?
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Yes, it would be extremely overpowered.
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Focused Feedback: Various Power Updates
arcane replied to The Curator's topic in [Open Beta] Focused Feedback
Honestly Seeds needs to be nerfed. Any ability that is so overpowered that it’s convincing people Mass Confusion is bad… can die in a fire. And they put it in the same set as Carrion Creepers. Everything sucks if you’re naive enough to make Plant Control your baseline. -
I don’t think Master runs have anything to do with this
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Focused Feedback: Various Power Updates
arcane replied to The Curator's topic in [Open Beta] Focused Feedback
Mass Confusion is pretty easily the best Control set T9 ability. -
Focused Feedback: Arsenal Control
arcane replied to The Curator's topic in [Open Beta] Focused Feedback
I think we should just ditch the wet mechanic and stick with the straight Ice Slick power. It’s opened up a really stupid can of worms about what constitutes wetness when the devs knew all along the set didn’t have to have an immobilize. -
Removing the aether reward makes this entire change kind of pointless. I'd just scrap the whole thing if we can't have the aether reward.
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Focused Feedback: Epic / Ancillary Power Pools
arcane replied to The Curator's topic in [Open Beta] Focused Feedback
Okay so maybe your complaint has some validity to it, but everything about your post screams you should try damage procs. Char/Dominate nerfs will hit me, but many of the other ones you listed could arguably be buffs to me. And Char/Dominate were incredible. Usually the best DPA you can do besides things like Blaze and Snipes. -
Focused Feedback: Epic / Ancillary Power Pools
arcane replied to The Curator's topic in [Open Beta] Focused Feedback
I’m scratching my head trying to figure out what powers meet that description. What powers are you concerned about? Like obviously we all know Soul Drain or Char/Dominate are getting nerfs but those *were* overperforming. Curious which nerfs you mean. -
Focused Feedback: Role Diversity Bonus
arcane replied to The Curator's topic in [Open Beta] Focused Feedback
Wavicle hit the nail on the head: a bonus for any 5 AT’s would not be accomplishing the same goal as this bonus. Apples and oranges. -
Yes, there is a hard cap, but you won’t hit it on your own without team buffs. It’s +400% IIRC? So I guess some builds could get close while Force Feedback is active.
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Focused Feedback: Various Power Updates
arcane replied to The Curator's topic in [Open Beta] Focused Feedback
Dual Blades has enough high DPA attacks. It doesn’t need help. -
Focused Feedback: Aether Rewards
arcane replied to The Curator's topic in [Open Beta] Focused Feedback
I just said a T3 costs less than many complete IO builds. Most posters here seem to talk about how IO’s aren’t out of reach like they were on live, so why is a T3 out of reach? Do you have IO’s on your characters? -
Focused Feedback: Aether Rewards
arcane replied to The Curator's topic in [Open Beta] Focused Feedback
A T3 Aether effect/transformation costs no more than a build for a new alt (substantially less now, in fact). And that’s something most players can pull together in a week or two. I don’t think they cost too much at all. I have 22 mini modes in addition to my main having everything, and I’m perpetually broke.