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Dungeoness Eloora

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Everything posted by Dungeoness Eloora

  1. Panacea affects the targets of the heal because it was made to, with a power description to match. The other heal procs do not, so only affect yourself.
  2. +1 PLEASE adjust the graphical anomalies with this skill, it's a great buff, but I just got it and I am remiss to even cast it in this state.
  3. I can see flickering, on myself, nearby PC's and NPC's both, regardless of shadow distance settings. The frequency of the flicker does change, flashing less often the lower the shadow distance setting is, and the further away you are from another PC/NPC with the effect. I have yet to find a shadow setting that completely eliminates the issue. I'm on Nvidia driver v430.86.
  4. I just took this power and discovered the flickering as well. Took a quick snap of it with my phone, looks like this. For everyone that receives this buff, their character model flickers like that. It's very distracting and looks terrible :(. There is no minimal FX option for Fade, nor does it have a "Soul Noir" graphics option like most of Darkness Affinity has. Both original and color tintable options flicker. Would love to see a fix for this!
  5. Glad to have some degree of granularity in the options for displaying these, I just wish the game stopped displaying health bars completely on defeated targets. I like having bars on most of the time, but when the corp....defeated start piling up, all their black bars become such a distracting mess, lol.
  6. I chose Diamagnetic on my Warshade to increase my contribution to taking down AV's, and the to-hit debuff on mobs in general effectively gives me the boost to Defense that I will always lack.
  7. Underscores are not needed in the bind command, nor powexecname, powexecauto, powexectoggleon, and so forth. They aren't required or even parsed, they just make a command easier to read by our human brains :). Slashes are also not needed in front of the commands in a text file. To execute the commands you are trying to achieve, here are some examples of lines from my own bind files, which work 95% of the time, as long as I wait for animations to play before loading another: [WSHuman.txt] y "gototrayalt2 8$$powexectoggleon Black Dwarf$$bindloadfile ./WSDwarf.txt" q "gototrayalt2 9$$powexectoggleon Dark Nova$$bindloadfile ./WSNova.txt" 6 "powexecalt2slot 6" lshift+lbutton "powexecname Shadow Step$$+first" [WSDwarf.txt] t "gototrayalt2 1$$powexectoggleoff Black Dwarf$$bindloadfile ./WSHuman.txt" 6 "powexeclocation target Black Dwarf Step" lshift+lbutton "powexecname Black Dwarf Step" tilde "targetenemynear$$targetcustomnext enemy alive Quantum$$targetcustomnext enemy alive Void$$targetcustomnext enemy alive Cyst$$targetcustomnext enemy alive Sapper$$powexecunqueue" [WSNova.txt] t "gototrayalt2 1$$powexectoggleoff Dark Nova$$bindloadfile ./WSHuman.txt" mousechord "inspexecname escape$$inspexecname emerge$$inspexecname break free" lshift+lbutton "nop" My bind text files are located in the same directory as the game executable, which means I don't need to call the entire directory location to load the files, hence "./WSDwarf.txt" is all that is needed. Infernal's should work as "./data/warshadedwarf.txt", by extension. Swapping trays, toggling a form and loading a new bind file are about the only commands I string together in one line. YMMV but it's better to separate any commands you don't need to happen immediately in one key press. You don't usually need to swap forms and TP somewhere immediately, so the key to bind shadow/dwarf step can live in its own command line. In dwarf form, I bind the 6 key to TP to my target, so in my human form file, I rebind it to just be the 6th key on the alt2 tray. Both human and dwarf TP skills are bound to shift+left mouse in their respective files. I threw in my break free shortcut as well as one for targetting Quantums and other annoying baddies in case others might find them useful. Hopefully this makes some sort of sense. Hammering out bind command woes is like a rite of passage for Kheldians :P
  8. I managed to install the updated files correctly, or so I thought, but the version still read 2.22 in the titlebar, and the Warshade related issues that I was aware of still seemed present. I thought maybe, since I installed it to the existing, previous version hero designer folder, that I somehow still had the old application. Tried to run setup again, but it just quit out after the verification window popped up for 2 seconds. I did a proper uninstall, got rid of extraneous files and ran the setup again, but it isn't installing the usable application files anymore. Click Once might as well be a computer virus to me. I can't remember the last time it worked properly for me, heh. Not sure how to get this working, any ideas?
  9. Some form of badge window sorting, along with a search function, is something I've wanted since returning to the game. Chat commands that shortcut functionality are always welcome as well.
  10. Forms do not affect whether or not you receive set bonuses, only exemplaring too far below the IO's level does. Place sets like you would any other AT. As for power choices, my first bit of advice is to pick whatever sounds interesting or useful to you, as you are leveling up (unless you just plan to farm PL to 50),knowing you can and will respec later. I like trying out as many skills in my arsenal as I can, so I can make more informed choices about what works best for me at endgame. Warshade has a lot of situational powers at its disposal, so if you think there's even a small chance that you might want to use a particular one, grab it I say, especially if it won't require extra slots. Even though my intent is to happily nuke away in nova form most of the time, I personally still execute a lot of powers in human form: Sunless Mire, Eclipse, Quasar, Unchain Essence, and Dark Extraction. The first 2 most would consider mandatory, the latter 3 are a matter of preference. Shadow Cloak should always be picked up as a LotG mule, but the stealth is useful at times as well. Nebulous form has its benefits, when used properly. Despite so many other travel and teleport powers available, I still made room in my tri-form build for Shadow Slip, and Stygian Return sees use pretty much any time I am facing challenging content.
  11. I can't speak to whether such an auto-scan of targets ever existed, but if you make a macro using the guide on this wiki page, you can edit the name in it to be whatever you're hunting at the time. Just put the macro button somewhere easy to reach and spam it while you run around.
  12. What version are you using? There are a few different updated versions floating around now, and one of them should definitely work to open all but the most ancient build files/exports. Pine's own version. There's also another version posted a few pages into that thread. Rathys (SC)'s version.
  13. That double Mire bind is pretty sweet! I'm not sure I ever trusted that the game could execute 2 powers in such quick succession, consistently in one bind, so I never tried it. Works well in preliminary tests. As for the build, have you made and played it yet, or is this just theoretical still? I'm still level 48 on my tri-form, but I've played a good month or so. I avoided as many of the human form shields as I could, as I saw no common occasion where I'd want to remain in human form and put a bunch of toggles on. Maybe someone that's done a lot more high level content can chime in on when any of these have earned their place in a constant form swap build. The only ones I've taken and used thus far are Shadow Cloak (obvious place for LotG, useful for stealth), Orbiting Death (totally personal choice, looks cool XD, actually an ok DoT for situations where you don't feel like swapping a bunch to lay down some DPS) and Nebulous Form (even more stealth, SJ when you want it, oh sh** button, another place to put KB protection, slow protection or stealth IO) I'd suggest you at least 5 slot Sunless Mire, as you did with the dwarf version, with Obliteration. Also I'd recommend 4 or 5 slotting the dwarf heal drain with Theft or Nictus, as there will be times when a meatier heal is welcome, especially if corpses aren't handy. It heals for more than Essence Drain does, and makes that power rather skippable, giving you the option to choose something else you might not have had room for. The 3rd slot in Hasten gives nominal recharge gain over 2 slots, and can be placed elsewhere.
  14. Much appreciation for keeping this tool updated. When either my SO or I are sitting at our PC, staring at a character build for a ridiculous amount of time, we've started calling it "pining over Pine's" ;D Just a small existing bug still in effect for Warshades (and Preacebringers too probably, but haven't checked) - you can't "legally" choose the Flight or Teleportation pool without big, angry red letters telling you so in the tooltip, and powers chosen within the pool are red lettered and italicized. Those pools are available to the AT now in game.
  15. Thanks for your input, Papa. The more builds and thoughts on power choices/slotting are circulating, the easier time us neophytes will have getting the most out of this AT :)
  16. Note that I didn't say anything about eliminating IO sets altogether! I merely wanted to see what could be done with a WS build that stuck to orange and yellow quality sets (archetype sets are alright too). To me, those are "expensive enough" because A) I haven't settled on a main to focus most of my resources on yet, and B) while I do have a decent Corruptor capable of farming, it's not an activity I enjoy very much, and I'd rather gain resources while spending my time accomplishing fun and useful things in game. Those 2 points, along with time of course, limit the inf/merit generation that I tend to have. OK, maybe an inordinate amount of time reading about builds and "pining over Pine's" take up a good chunk of my time, too >.>.... And yeah, I view builds as a long term investiture as well. I tend to make a first iteration, with plans to respec at least 2 or more times as I acquire the more expensive IO's along the way. So, I guess my reframed question to you is: what might that build look like? I saw earlier in the thread that you didn't manage to get alternate enhancement sets for skills working in your export, which is a bummer! That probably would give me most of the insight I seek. As for what I'm willing to sacrifice...I don't know yet. I'm used to playing Corrs and Trollers, if that helps. I understand squishy needs Defense and Status protection so that they can let their amazing mayhem ensue. I understand Resist-based builds and playstyles a lot less, and I haven't dabbled much in melee this time around. Anyhoo, your insight, as always, is appreciated. I had a blast on my WS for a few hours yesterday. I have no clue what I'm doing, but it sure was fun!
  17. I am intrigued by the Warshade and want to try playing one. Your builds and the guidance you post with them is much appreciated, but would you be able to offer a more modest IO build without Hami-O's (or even any purps) slotted? I toe the line between serious and casual, and don't think I'd ever quite get a build like this put together. Just wondering what alterations can be made with this in mind, without hurting the effectiveness and intent of the build too much. Thanks!
  18. I think any and all well-written and informative guides will be well received by the community. There's a metric ton of information to learn and remember about many aspects of this game! It's also helpful understand what might be different between the last time most people played (likely 10+ years) and now. Also, Silas' very handy and often hilarious guide to Corruptor support is still worth a shoutout, and a read! Find it here.
  19. Character: Alice Moriarty (Elec/Time Controller) Account: @Obsidia Battle cry: “Time will not mourn your static life!” A woman of innovation. A woman of tragedy. A woman outside her time...
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