Rudra
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Everything posted by Rudra
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Civilian character models as prismatick æther costumes?
Rudra replied to Azari's topic in Suggestions & Feedback
Their geometries would have to be modified, not necessarily recreated. Just like the male only and female only costume options players are asking for. Edit: And an OP can ask for anything while still allowing us to try to provide what we feel are better options. Edit again: We're arguing in circles and today of all days is a day I want to not get embroiled in an argument or debate. So I'm tapping out. -
Civilian character models as prismatick æther costumes?
Rudra replied to Azari's topic in Suggestions & Feedback
And I'm trying to find a solution where players can have their characters have a civilian appearance that fits their character. Yes, they will have to wait longer, and yes it will take more work, but player's having control of what their characters look like seems the much better option to me. Especially since it will avoid adding an I have no idea how large a number but much larger than most enemy factions as costume slots that may not even see much use but will make the Benevolabs menu massively cumbersome to sort through. Edit: And until then, we players have probably as much variety in options to make civilian appearances for our characters right now using the costume creator as we would get from adding all the civilian models to Benevolabs. Maybe even more variety in options. -
Civilian character models as prismatick æther costumes?
Rudra replied to Azari's topic in Suggestions & Feedback
The Benevolabs holo-devices draw from EXISTING NPC models. So if they don't already exist, you are SOL. So you are fine with a massive expansion of the Benevolabs menu just for NPC civilians and against players being able to make their own civilians using civilian outfit options modified to work on our character models? -
Civilian character models as prismatick æther costumes?
Rudra replied to Azari's topic in Suggestions & Feedback
Those NPC models are already there. You wouldn't need to create anything new. All you'd need to do is repoint the representation of the player's model to the NPC one that corresponds with the holo-device they had equipped. -
Civilian character models as prismatick æther costumes?
Rudra replied to Azari's topic in Suggestions & Feedback
And given the wide variety of things we both know players go for as individuals for their specific characters, how much should we place on the devs to make and store on the servers to make sure we get the correct combination we want? Just how big should the game's server side data files get before it becomes too much? When instead it can be offloaded to us players to make what we want in whatever combination we want since that doesn't require as much server space since our character files only refer to the model files and aren't stored as complete characters with their own models on the servers? Edit: For that matter, how big a menu do you want players paging through of NPC civilians to get what they actually want before they scream in frustration? -
Civilian character models as prismatick æther costumes?
Rudra replied to Azari's topic in Suggestions & Feedback
Agreed, however, there are far less varieties of those factions than there are of civilian models. Multiple of those costumes are of singular entities that form the ranks of said faction. Cabal Sorceress is the same model used regardless of what type of non-unique lieutenant/boss Cabal witch you encounter. Arachnoids all use 1 model for minion and lieutenant, and bosses use 1 model. Civilians? There are short ones, there are fat ones, there are business attire ones and casual attire ones, there is a wide variety even with the limited options they seem to have. As far as I can tell, more than any faction other than 5th Column and Council. And we only get a small sample of the larger factions. And even beyond that, civilians have specific color combinations, which keeps the civilian models the game draws from to a small army instead of overwhelming the game's memory/storage. So what if you get the correct outfit NPC civilian, but the colors for hair, skin, and/or outfit aren't what you want? (Edit: Or what if the hairstyle and outfit combination you want doesn't already exist as a civilian NPC choice?) Should the player now request a new color combination be made and added to the game? Wouldn't it be better if it was left to player agency to make what the player wants? -
Civilian character models as prismatick æther costumes?
Rudra replied to Azari's topic in Suggestions & Feedback
Asking to have civilian outfit geometries modified to work with player character models is no worse than asking for male, female, or huge only costume options to have alternate geometry options so they can be used on the other player character model options. And doing so would place civilian design in the player's hands so they can have a civilian appearance they want instead of hoping to randomly get one using the Benevolabs costume option, sorting through all the possible civilian appearances after they have been added to Benevolabs, or having to settle for the wrong civilian look if only a sampling was added to Benevolabs. -
Civilian character models as prismatick æther costumes?
Rudra replied to Azari's topic in Suggestions & Feedback
Then should probably ask for some of the NPC civilian outfits to be made available to players and add a fat slider to the three body types as was asked on another thread. All I am doing is giving an explanation of how to currently play as a civilian in the game, which is what the author's second post asked to be able to do. (Edit: The sheer variety of civilians in the game would mean either we would need a ridiculous number of prismatic costumes added to Benevelo Labs, or they would have to be random which would upset some players, or they would be a very limited sample of the civilians available which would also upset the players, or we can just make them ourselves.) -
Civilian character models as prismatick æther costumes?
Rudra replied to Azari's topic in Suggestions & Feedback
I'm not sure if this thread is jest or serious. So, treating it as serious for this response. You can. Step 1: Make a civilian look for your character. Step 2: Don't use powers other than Walk (or do missions). Step 3 (Optional): Only use Walk to get around until you encounter a hostile, then use "/em afraid" for a little bit, then turn off Walk, turn around, and run away. -
Why can't it just be a setting in options?
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Give us a power to make us untargetable by players
Rudra replied to TheSpiritFox's topic in Suggestions & Feedback
Don't you have to be in a PvP zone to be in PvP mode? Even the arenas are technically PvP zones for this consideration since they are isolated from the PvE zones like every other instance map. -
There is a difference between asking for groups that tend to fight/hunt specific origins more frequently like the Voids do with the Kheldians, and asking for accolades that grant powers to specific origins. There is no request in this thread to tailor specific groups or create new groups that are keyed to the player character's origin, so your argument makes no sense.
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I don't think the OP is even possible. The only way to get the legacy version back is if the devs still have the legacy version to re-instate. And my money is on it not having been kept. Which would require the devs to recreate the set.
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Give us a power to make us untargetable by players
Rudra replied to TheSpiritFox's topic in Suggestions & Feedback
How about since powers function differently in PvP zones, it simply becomes an only affects self effect without the untargetable part while in PvP zones? Or even make it not function at all in PvP zones. -
So you voted in the "yes" column? Thank you for your participation. Sorry, but we're out of door prizes. Maybe next time.
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Yeah, I'm not much of a fan of the sped up animation either, but I figure it's just a matter of time before I get used to it again. I guess give it some time and see if it grows on you? (Edit: It's like the first time I made a character with the power and wondered why my character moved so slowly in that leap, but then over time got used to it. You may come to find you like the sped up version after you have a chance to get used to it again.)
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Badger site says Council Vampyri. Homecoming site says Council and 5th Column. I don't currently have a character with an incomplete bar to check what the badge progress bar says. (Though I know the Slayer and Silver Bullet badges need Council and not 5th Column.) So something needs to be corrected, whether the wiki's data or the badge itself. (I'm pretty sure it is the wiki though.)
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I completely agree with @Luminara. Having new tip drops remove already held but not activated tips is a really bad idea. If a player wanted different tips before? They could just dismiss the tip and wait for the next one. If they wanted the tips they had? They just kept them until they were ready to do them. Now? There is no player agency. And even if only from the "Redside... Best Side? Right??" thread, you devs should have realized that player agency is a really big thing to us players. And you took it away. So yeah, this part of the change needs to be completely rolled back and the previous method of dealing with tips restored. (So I guess this can also be added to my "Thanks For The Gift, Can I Give It Back?" thread....)
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I've tried reading some bios that I just had to give up on. And I love reading character bios in the game. However, what you are mentioning seems uncomfortably common. A solid wall of text consisting of misspelled words, wrong word choices, and absolutely no periods or other end punctuation until the very end. (Normally, if I see errors in a bio, I will reach out to the person to give advice. When it is that bad though? All I can do is walk away.) On the previous thread asking for this, I was most definitely in favor. The 1023 character limit can be difficult to write bios for some of my characters. (Note that for some of my characters the bio is a poem, for others it may be a poem with text clarification, it may be a short story format, it may be a bullet style overview, or it may be a more traditional summary or note.) However, the previous thread requesting this has me in agreement with the no votes. Some of the stories players are trying to write are just too long. (And this is from someone that tends to use the full or nearly full character limit.) So, sorry, but I'm a no vote this time.
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Yeah, I admit I was a bit... saucy... when I first wrote up the yes option. Sorry. I was asked to do a poll, so I am doing one. And if something should only be posted if the full player base is involved or should be disregarded because the forums are such a small portion of the player base, then we may as well shut down the Suggestions and Feedback forum.
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Is that better? And what choice is missing? I'll add it. Edit: Does the change for yes work better for you?
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More work for GIFT, MAGI, DATA and so on, please
Rudra replied to temnix's topic in Suggestions & Feedback
This part I completely disagree with. We used to have missions that required players to team up to accomplish. And they either got skipped or auto-completed. Forcing players to have to team up for basic missions and story arcs is something I have always disagreed with. If players want to team for basic missions and story arcs? They can. They should never be forced to for basic missions and story arcs though. And the whole 'you have to have the correct power/power set to even complete the mission' bit? Hells no.- 1 reply
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It isn't even a bottom reason for it. The costume creator has nothing to do with whether players want to form teams or not. Having a random function in the costume creator is supposed to be that. Random. I don't understand why you expect sophistication in costume design from a randomly selected group of costume options. And if you think someone's costume doesn't make sense, then the only thing preventing you from asking what effect or concept that player is going for is you. (Though you shouldn't tell someone their costume doesn't make sense. It makes sense to them. You don't get to impose your standards on character appearance on others.) And if another player's costume is what is keeping you from reaching out to talk to that player? That is entirely on you. And you know this for a fact how? I've seen some costumes that I thought didn't make much sense, but they had a bio that explained it. I've seen other costumes that I thought didn't make sense and had no bios for me to try to figure out, but it isn't my character to play so who cares as long as that player enjoys it. I have a friend that makes the most outlandish costumes he can, costumes that you would probably say are not sophisticated and have no concept at all. He does have a concept though. And if asked, he happily explains why his character is such a mishmash of parts. (Sometimes it is theme, and other times it is to make people go "Oh god no!!! My mind! What are you doing?!". His words, not mine.) I don't know if any costume pieces are weighted for the random function in the character creator, though it does often seem that way. So if any costume parts are weighted? I agree that they shouldn't be. Your complaint about others costumes not making sense and the random costume function should be changed to address that and make "sophisticated" character concepts? Well that part I just don't agree with.
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Yes, I voted in my poll.
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I was asked to do a poll to show the devs where people stand on patrol xp having an option to be disabled. So, here it is.