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Rudra

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Everything posted by Rudra

  1. Nope. Just checked. Regardless of whether I was a villain or a rogue, Null told me my Dimensional Warder progress. (Edit: And my test character had never been a hero or vigilante, let alone started progress on the badge, so it wasn't a hold over menu option.)
  2. The form fitting part won't work for skirts longer than short because of how the models work. They will break as the character moves. Yeah, pretty much. You can still find faux fur coats though. Hand carried or worn over shoulder? As a chest detail worn over the shoulder, it could work. (Edit: Scratch that. Worn over the shoulder on the side, the arm would clip right through it constantly.) They break in the game because of how the models work. Extreme amounts of clipping. It didn't start out that way, but it did go free to play. And the HC team already stated they are keeping their current model for game development.
  3. This should be posted here: You can find this thread on the Bug Reports forum. This should at least be posted on the Bug Reports forum. Though it may instead fall under the Report Costumes Issues Here thread. And if you know something is a bug, then why are you posting it as part of a suggestion thread?
  4. The game does not adjust capitalization based on context. It simply pulls the preset name/data. So "The Skulls" will be used as "The Skulls are attacking the warehouse." and as "We have knowledge about The Skulls hideout.", with no means of changing whether or not that "the" is capitalized or not. It simply loads the preset name into the assigned text's name variable/string. This is a very old game on an ancient game engine. It is limited in what it can do.
  5. Well, until shoulder pieces get access to interior color settings, all I can say is make note of the colors you have on your costume pieces, link the colors, change the colors to recolor the shoulder piece interior, unlink the colors, and then restore your other colors from your notes. I agree that it needs an interior color setting, but until then, that would be your best option.
  6. No. MMs get 6 total pets yes, but they devote 5 of their 9 powers to get them and fully utilize them. Whereas Controllers have 1 power and get their fully developed pets. So, again, no. (Edit: And Controller pets use a higher scalar than MM pets do as well. So doubly no.) Edit again: Besides, do you really want 6 pets at -5 levels to you?
  7. To use the sybil outfit, go to the Upper Body section and where it says Tight as an option, scroll down on that menu and you will find Sybil Tight and Sybil with Skin as the bottom 2 choices.
  8. It was moved to Atlas Park in Issue 27 Page 7. And Silent Sentinel was moved from Atlas Park to Echo: Atlas Park. Edit: Coordinates for Atlas Park Rookie: 128.5 16.4 -233.0 Coordinates for Echo: Atlas Park Silent Sentinel: -608, 70, -1890
  9. You're right, you're not an automaton and Hero 1, Statesman, Recluse, and Reischman were all able to go about their daily lives for the most part. However, like you said, Statesman was careful about his power acquisition because the Well could already take control of him whenever it wanted and he didn't want to reach the point of puppet extension, Recluse was trying to find ways to grow his power that didn't involve the Well and was desperately trying to find a way to free himself, and Hero 1 stopped seeking power because he felt he had enough to do what needed to be done. (And Hero 1 was the only NPC incarnate the Well had any respect for.) However, the Well did possess the ability to simply seize control of any of those NPC incarnates whenever it wanted, and that is something that players that choose to take the fast path must contend with. That since they aren't drawing power from the well as much as the Well is simply imbuing them with power, they don't get to choose their incarnate powers. That is not to say that the player should face getting incarnate abilities that they don't benefit from, after all, the Well wants capable servants, so they should at least get incarnate powers of benefit to their AT, but they won't get their choice, they get the game's choice. And depending on what the player's character does, they should face the risk of losing control of their character for however long the Well decides to directly use them for its own goals. Which would be very problematic in things like iTrials since they are all going against the Well's favored avatar/champion: Tyrant. (Edit: Except for the Underground iTrial....) So like with Recluse, when the Well decides to take over, you lose access to that character while the game plays that character as appropriate towards accomplishing whatever background task the game assigned. Even if it means leaving a mission, TF/SF, or trial to go do something else while they are still going. How often will that happen? I don't know, however often the random chance the devs assigned is triggered. And because the player did choose to surrender their character to the Well, even if they can get a mission to get free, it should be of monumental difficulty to reflect their struggle to get free. With failure resulting in loss of that opportunity and no new opportunities for an appropriate amount of time. You surrendered to the Well, tried to break free, and failed, you don't get to keep retrying until the Well stops paying attention to you for trying to get free. And it should be a solo task only because it is your ordeal/struggle against the Well to break your chains. (And if you do, you retain access to the incarnate slots you background unlocked and the granted powers to slot again when you unlock their slot again if you did not already unlock them normally in the background.)
  10. That throws out established lore about the Well and taking the fast path, but if the devs are for it, then whatever. Though I still say the player does not get to choose their powers and until they break free the game should randomly take control of their character and play it, even leaving missions currently being done to go do whatever else the Well wants done until that task is done. Edit: If players want to take the fast path? Congrats, you are a full T4'ed for all 10 original incarnate power slots even though 4 don't yet exist, but you get no choice as to your powers and you lose control of your character whenever the game feels like. Edit again: And because you chose to surrender yourself to the Well, if you do get a mission to get free, it is a solo mission against full incarnated foes of at least player levels of power, and if you fail it such as by suffering defeat, you lose access to gaining your freedom for at least 1 real time week.
  11. I understand that, but @Greycat's proposal overlooks what the Well did to Recluse, why Recluse was so desperate to free himself (and always failed), and just to what extent the Well takes control of your character. Edit: Basically if you take the fast path, you surrender yourself to the Well and there is no getting free of its control. Even the slow path carries a risk of the Well gaining control over your character, but you can fend it off. You can't ever get free on the fast path and are relegated to Well puppet. Edit again: Also, if you choose the fast path, you shouldn't get to choose your incarnate powers. After all, you surrendered yourself to the Well to achieve power as fast as possible, so the Well gets to decide what powers you get. And since the Well can take control of your character whenever it wishes, it should be able to randomly simply take control of the character away from the player and then have the game play the character until the Well's goal(s) have been achieved. Things I don't think any player are going to accept for their characters, but that is very much what the game tells us the fast path does.
  12. The problem with the fast path is evidenced by Recluse as part of that arc (if you are playing a villain or rogue). Whenever the Well wants, it just takes control of you. (Edit: And is also explained by Lady Grey in case you're not a villain or rogue. The fast path makes your character a puppet of the Well with autonomy only when the Well chooses to let you.) That renders your character an NPC, which is why players are forced into the slow path.
  13. In the Stop the Tsoo Mercy Killings incarnate mission from Ephram Sha, the Tsoo hostages run for the next Tsoo spawn even if you have no stealth powers active and are standing right next to them all through the fight including when you drop the last mob from the captive spawn. Edit: And then one of the freed captives ran through a wall and is standing outside the map where I can't retrieve her. Edit again: I guess it doesn't matter since they don't need to be led out, but it would be nice to not have them run through walls and stand there or run to more enemies and stand there.
  14. Check where your portal is. If it is sunk into the floor, elevate it. Also, use /stuck to get free before you enter the editor. (Edit: If the portal is not sunk into the floor, then depending on what server you are on, I or someone else can take a look to see if we can see what is causing the issue.)
  15. Huh. I sit corrected. Thank you.
  16. Click to link your color choices. The inside of the cape will then inherit your color choices and you can de-link the colors to do the rest. (Edit: This is unfortunately a problem with all the capes, cloaks, and items like the trenchcoats that have similar pieces.)
  17. I appreciate the shout out, but what is the shout out for? You know, you can just place "the" in your character name and it will be posted in those comments? "The" isn't normally considered part of the character's name. Even Thing, Hulk, and others, the "the" part isn't normally needed, even in the cases where you are specifying "the" should be included. Is it more grammatically correct? Yes in several cases. However, it isn't necessary. So if you want your character to be known as "The Panzercrator" and be referenced as such rather than having a "the" name addition which is there for clarification purposes, just put it in your name.
  18. On'tday etgay reativecay ithway igpay atinlay leasepay. It makes it annoying to try to read.
  19. There really isn't a lot to learn about the Croatoa ghosts. I'd be in favor of another arc that delved more deeply into them, I just don't see how you can really delve more deeply into them. They are mostly explained by the Red Caps.
  20. If you're going to do that, then you should do so for the other missions with temp powers that you can complete without every using. The EMP Glove comes to mind.
  21. You have a fundamental misunderstanding of boomerangs. Outside of TV and movies, I have not seen a boomerang actually come back back to the thrower's hand. They return for easy retrieval though. And it doesn't matter if the boomerang hits a large object or not. If it hits something, it stops or has its flight path violently altered. You can clip a stick with a boomerang and it loses the ability to return. That's a real world boomerang. Now a comic boomerang, or a cartoon/anime boomerang, or any other fictional boomerang? Yes, those always return to the thrower's hand. Often even after critically smacking some massive beast up its head. Those are called throwing sticks, not non-returning boomerangs. It is more appropriate to think of a boomerang as a (semi-)returning throwing stick than to think of throwing sticks as non-returning boomerangs. I don't have an issue with a boomerang set. However, it looked like you needed some education on boomerangs and throwing sticks.
  22. You know, if you have the safe space to rest, you can just dismiss your critically injured pets and summon new ones. They will appear fully healed.
  23. Zone/Mission: IOM_PRAETORIA_RUINED_CITY Position: [-1447.7 252.0 3208.4] Cross-barred girders are floating in mid air.
  24. They were definitely that too. That's their massive list of 14 primaries, one of which granted an additional 4 powers automatically if selected, and 13 secondaries, one of which granted an additional 6 powers if taken. You can basically build them to do anything/be anything. That is part of their being a challenge AT because there was just so much to pick and build from. If the player has a good understanding of the game and what the powers the Peacebringer offers do and how best to utilize, enhance, and combine them; then you had an extremely versatile and powerful character. Your reward for understanding the game so well. (Edit: On an original Positron TF, our team was struggling to clear it and most of the team quit leaving just my character, another standard character, and the Peacebringer. The Peacebringer took lead and [slowly but surely] got us through the TF where none of the rest of us could keep up. So if you can figure out how to build and employ them, Peacebringers are massively capable. The challenge is figuring out how to do so.)
  25. The Kheldians were meant as a challenge AT when they were first introduced on Live. You had to prove you understood the game by getting at least 1 character to level 50, you faced special enemies that only showed up for your character and did untyped (and therefor unresistable) damage, you were given a lot of power choices to sort through to develop your character, 2 of those power choices granted additional powers while still limiting you to the same number of enhancement slots as everyone else so you had to know how to prioritize powers for enhancement and to what degree, and your capabilities were automatically improved/altered depending on your team's composition. (So yeah, teaming was very heavily recommended to help deal with your special enemies and improve your character capabilities.)
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