Rudra
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Everything posted by Rudra
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Then I shall make a bug report about the Protector Bots instead.
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Yeah, it was just that the tray that got cleared. I re-populated with the 2 powers I was planning on using, so that wasn't a concern. Character was a brand new level 1 and I had not done any of the tutorials. I had not expanded the power trays, so it was just the 1. What got me to report this was that it was not a log off/log on thing, but that when I zoned from Atlas Park to Ouroboros, I suddenly had empty power trays. Edit: Tackling @UltraAlt's questions. Did I have more than 1 tray open? No. What archetype did I have? Corruptor. What power sets did I have? Dark Blast and Dark Miasma. Praetorian, hero, or villain? Hero. How did I access Ouroboros? I was standing near Ms. Liberty in Atlas Park asking for a portal. Saw someone spawn a portal not too far away, ran over, and used it. So not in Pocket D or a SG base. As an aside, the sole purpose of the new character was to test for available missions in Echo: Atlas Park per another thread in the Suggestions forum. So the character has not been retained having served its purpose.
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That actually happens in a lot of missions. Ambushes and patrols will find themselves fighting the set spawns for some reason. So it isn't just that mission. It has been brought up before, so hopefully it is already being looked at, but who knows how hard it may be to pin down to resolve.
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I'm using Tequila, not HC Launcher. And they aren't being deleted between play sessions, because it never affects characters I've played in the past few days. It affects characters that have been logged off for approximately 1 week, with the chances of it being filled in increasing the longer it has been since I played the character to a point. That is, it is never guaranteed to happen and I would say it occurs roughly 30% or so of the time to characters I haven't played in a while.
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So... you want incarnate powers in Recluse's Victory, but not all of them. And those that you don't want will still be there, but nerfed as opposed to the powers you do want which will function normally. I agree with @Reiska in that if there is to be a PvP zone that allows incarnate powers, it needs to be a new zone. However, if there are to be incarnate powers in said zone, then they should all work without being nerfed. You want to play with incarnate powers? You get them all at normal function.
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Enable contacts, vendors, and trainers in Echo: Galaxy City
Rudra replied to Taveena's topic in Suggestions & Feedback
Not likely to happen even if missions are made available for players in Echo: Galaxy City. No tip mission will send you to any of the Echoes. The Echoes are not supposed to exist any more as far as the game is concerned. Now if you get to level 20+ and missions are made available in them again? Then maybe you will see tips drop in Echo: Galaxy City. No tips from anywhere else will send you there though. -
I did not check to see if this was already reported. However, I made a brand new level 1 character and used a convenient Ouroboros portal to access Ouroboros and all my powers disappeared.
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Enable contacts, vendors, and trainers in Echo: Galaxy City
Rudra replied to Taveena's topic in Suggestions & Feedback
You won't be sent to any of the Echo zones from any of the tutorials because as far as the game is concerned, those versions of the zones simply do not exist any more. I don't remember why the old maps were retained, but because they had to be retained (for not remembered reasons), they were made available to players at our request. I'm surprised to hear Echo: Atlas Park has any working contacts, because to the best of my knowledge, none of the Echo zones are supposed to have working contacts. Players can go to the Echo zones and level up in them via street sweeping, but to the best of my knowledge, they are not supposed to have any active missions in them. -
Here's a fun but draining thought: Super Speed: You move so fast, enemies don't even notice you. Speed of Sound: You move super fast and can accelerate for very brief periods of time so that it seems like teleportation (so you get a teleport). Super Speed + Speed of Sound: You move faster than any other super speed character, so fast enemies don't even notice you, and can accelerate for brief periods of time as if teleported. (Edit: And no, Flurry was always a single target attack. [Edit again: And my best guess other than game balance for early access powers is because in comics every time I see the ability used, even when up against multiple foes, it is a barrage of punches at a single target. So against groups of enemies, the speedster usually does Move By attacks with a single attack at each target as (s)he passes by, or flurries one target, then moves to the next and flurries, then moves to the next and....])
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Melee Core hybrids break stealth despite not taunting
Rudra replied to TesTiculon's topic in Bug Reports
What are you talking about? A bug has absolutely nothing to do with the intent of the developer. A bug is some sort of error in the coding. I even linked definitions and classes of bugs. The code is set up to notify the mobs the character is present. The actual effect is the mobs are aware the character is present. So the code is working. No errors, flaws, defects, or imperfections in the code are present causing the game to behave in an incorrect manner. If you want the power to be changed, then submit a suggestion to change it, because it is not a bug and is correctly working. Edit: I'm going to make this simple and then I am done with this thread. Are you the person that designed and created the power in question? Yes: Then you can safely argue what the developer's intent was because you are that person. And if you say you meant for it to not flag, then it might be a bug. No: Then you can not safely argue what the developer's intent was because you are not that person. Then all you can do is look at the code, treat it as written as intended, and see how it functions within those parameters. Is the code functioning correctly and not causing incorrect behavior in the game as written without consideration for whether you agree with it or not*? Yes: The power is functioning as coded and does not have a bug. No: The power is not functioning as coded and likely has a bug. Are you asking for the power that is working correctly within the program as it is currently written to work in a way it is not currently coded to work?* Yes: You are making a suggestion.* No: Continue enjoying the game. (Edit: * - If you have to justify a bug report as "I believe something should work differently", "I think a person whom I have never met and know absolutely nothing about could not have intended something because I think it should not be that way", or any other variations of said comments, then you are not reporting a bug.) And with that, consider me no longer part of this conversation. I'm not willing to keep arguing this because it will get me hit with another abusive behavior notice. -
Melee Core hybrids break stealth despite not taunting
Rudra replied to TesTiculon's topic in Bug Reports
https://www.techtarget.com/searchsoftwarequality/definition/bug https://www.merriam-webster.com/dictionary/bug For the Merriam-Webster one, it is definition 2. Note that none of the definitions says it is not the intent of the developer, but that rather it is an unexpected defect, flaw, or other error in the code. Not the intent behind the code. -
Melee Core hybrids break stealth despite not taunting
Rudra replied to TesTiculon's topic in Bug Reports
The power is coded to work a set way and it does. It does not matter that you think it should not work that way, it is working the way it is coded. What other argument can possibly be made about it? And as far as I know, the only way for the game to count enemies in range of an aura in this game is for said aura to interact with them. -
Fairly obvious neck seam on Retro SciFi armored chest
Rudra replied to Random Robot's topic in Bug Reports
You should really report this on the Report Costume Issues Here thread pinned 3 down at the top of the list. -
Melee Core hybrids break stealth despite not taunting
Rudra replied to TesTiculon's topic in Bug Reports
The simple answer is because the devs coded it to do so. Because the devs coded it to do so and it does in fact do so, it is working as intended. So you aren't reporting a bug. So if you would like it changed, then you need to submit a request to have it changed. -
Yeah, the mission cited for the bug is the very first mission Crow gives the player in his Honor the Fallen arc. Meaning Crow disappears as a contact for some reason in his own arc he gives the player. That is something new for Crow disappearing as an available contact as far as I know.
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Please remove the maximum level from Contacts!
Rudra replied to Taveena's topic in Suggestions & Feedback
Currently the game only has 2 means of auto-exemplaring your character. The first is to join a team with a team leader of lower level. The second is to join a TF or SF like when you do an Ouroboros Flashback mission. The last thing I heard, mind you I can't say if it is true or not, is that the game cannot handle exemplaring characters without something to lock them too. The previously mentioned two methods of auto-exemplaring. As for the OP? I don't care. If the level restrictions were removed for when we could access contacts' missions, we would wind up with a lot of grey missions from said contacts. Not really a problem other than it would reduce those missions to complete non-threats to the characters. (As evidenced by the current ability to complete started arcs no matter how much you out-leveled the contact. So we wind up with no mob rewards.) -
Melee Core hybrids break stealth despite not taunting
Rudra replied to TesTiculon's topic in Bug Reports
I'm just posting what City of Data says. It says Up To The Challenge has the always notifies mobs flag. (Edit: What would keep Up To The Challenge from notifying mobs despite the flag is that it has no radius of effect because it is a flat buff to the character. As opposed to Melee Core Embodiment's 10 feet radius aura to track the number of enemies in range.) I'm not following your statement here. The one saying it doesn't make sense is you, so I fail to understand how or why you are countering it. My only point on the matter is that as @Frozen Burn stated, it is not a bug and is working as intended. So if you want it changed? Then you need to make a suggestion/request to have it changed. -
We fight the same enemies red side and blue side, so the rewards from that is the same. Red side does lack the extremely long arcs blue side has, so you won't find arcs that reward the same merits as the long arcs on blue side. And typically, I pretty much never see any red side SFs forming, so you likely see a lack from that as well. However, this last point can be addressed by forming SF runs yourself.
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Melee Core hybrids break stealth despite not taunting
Rudra replied to TesTiculon's topic in Bug Reports
https://cod.uberguy.net/html/power.html?power=incarnate.hybrid.melee_genome_8 Per City of Data, it does actually interact with the enemies. It counts them for determining the strength of the provided regeneration. damage resistance, and status protection buffs. So it flags the mobs as notified to your presence. (Edit: Even the passive boost from the power interacts with enemies to determine the strength of the passive regeneration boost. So yes, it notifies mobs of your presence.) (Edit again: @TesTiculon, define the power however you want. The power does not state that it is consuming the essence of your enemies. It states that it uses the enemies around you to determine how much of a buff it grants you. Think of it this way. In comics, anime/cartoons, and movies, characters don't need to see an enemy, be taunted by an enemy, be debuffed by an enemy, or be harmed by an enemy to go "Oh crap. (S)he is right behind me, isn't (s)he?".) Edit yet again: Also, @TesTiculon, there is a self-buff power that does not deal damage or taunt enemies and still notifies them you are there. Up To The Challenge from the Sentinel's version of Willpower. https://cod.uberguy.net/html/power.html?power=sentinel_defense.willpower.up_to_the_challenge&at=sentinel -
Need some things in the costume creator that are missing
Rudra replied to Spark Inferno's topic in Suggestions & Feedback
The problem you run into is the color limit. Top hats already use both available colors. One for the hat itself and the other for the hair. The game does not support a third color and adding patterns to the top hat would require a third color. This has been addressed on a few threads already. We can't have full dresses because of clipping and animation issues. It was actually demonstrated by a dev in a response where (s)he showed how bad clipping gets on characters using the already in game long skirts. The issue with this, which has been requested before, is that not all the hair models work with all the hats. Different hair models have different heights and widths, and each hat is assigned to a specific height on the character model. Because the hats don't work with the hairs without severe clipping issues, each hat gets a specific hair type that works with it. (You can actually see this when you go through the raised glasses options. They don't have to contend with different widths on the hair models, but you can still see how they clip in awkward ways through several hair model options.) -
@VioLight isn't talking about anyone being forced to play red side. All (s)he is saying is that it doesn't matter what the incentive is, (s)he has no interest in playing red side.
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You make a very good point. However, if the badges were all the same badges with just different names based on origin, then maybe players could be given the option to change the badge names by changing our origin powers to the correlating origin. So basically, the OP's request fro 2 new badges could be based on the possessed origin power rather than the specific origin, just for the names because they would still be all the same badge(s).
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Yeah, sounds like you did. I'd say congrats, but it is probably too frustrating for you. So instead I will say my condolences.
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I can get that part, but the game is completely filling in the entire zone when I log back on. For instance, I was running around Cap au Diable on a villain character after havign leveled up through Mercy Island and Port Oakes. I logged off the character. Not even a full week later I logged back on the character and my character was sitting in the middle of Cap au Diable (because I had logged off at the training Arbiter) with absolutely none of Cap au Diable explored. Pop over to PO? Map is completely darkened as if I had never been there. Same with Mercy Island. So it isn't the map adjusting for where fog of war blocks may or may not have been clipped. It is the entire zone fills back up with the fog of war.