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Rudra

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Everything posted by Rudra

  1. Gold siders don't want extra XP. The mobs there are more difficult and so award more XP than red or blue side, so it is already very easy to out-level content gold side. Incentives does not mean XP, though it can. And I personally am opposed to incentivizing any side over any other side. If players want to try the different sides? They can and will. Null the Gull even makes side switching easy so anyone can level up through the game doing everything in both red and blue side (if they are willing to turn off XP) already on a single character without ever having to use Ouroboros.
  2. My response is basically a summary of the last thread about this topic/suggestion. First, no, Praetorians do not have to go blue or red when they hit level 20. They can immediately go to First Ward and continue the Praetoria story line there. And that will eventually transition them to Night Ward which still continues the Praetoria story line. Night Ward can take them up to level 40 before the contacts will stop talking to them. And even at that, they can still level there up to 50. There are players that have done so and insist on doing so on other alts because they want to play as Praetorians. The go to Primal Earth mission is actually listed as a level 50 mission in Ouroboros, so Praetorian characters can skip getting that mission until they reach level 50 and not have any problems then getting to Primal Earth, if they so choose. Second, when the request to give incentives to players to play red side was pitched the last time, the topic shifted over to which side needs help more: red or gold. That was a long discussion, with it being firmly established that gold needs help recruiting players more than red. So the gold siders insisted gold side get incentives to play there until they were at least as populated as red side before red side got their incentives. Which caused a fuss from the red side players looking to pad red side numbers. This eventually led to blue siders asking to also get incentives to bring players back to blue if gold and/or red got incentives to draw players as that would eventually deplete blue side of players. So shortened loooooooong story even shorter? Let's not try to incentivize any of the sides because it will eventually devolve yet again into an incentive war (at least on the forums) for getting players into each poster's preferred side.
  3. And what about gold side? Praetoria tends to be less player populated than the Rogue Isles. And if you start giving added incentives to get players red side, gold side is going to want it. And if gold side gets it too, blue side is going to want it. So why not just let players play whatever side they prefer without trying to incentivize them into playing a side they don't have much interest in? (Edit: Bear in mind, I tend to play red side more than blue. Players will play what they want.)
  4. Ah. My mistake. Apologies.
  5. The change actually occurred back during Legacy, found and archived post mentioning it back in 2009. So I didn't just miss the change, I was completely oblivious to it prior to shut down and all through HC. I'll go stand in my corner now. Thanks for the info.
  6. The complaint wasn't about her elusiveness. It was that on a game that was supposed to be built around teams, she didn't give team credit. (Especially considering her elusiveness.)
  7. Siren's Call I would recommend leaving the Spetznaz out of it. They are only in 1 arc because they don't really fit anywhere in the story except in pursuit of Krylov. And at that, it wasn't even the Spetznaz, it was a breakaway group trying to follow in the footsteps of the Sky Raiders. And with their leadership terminated, I mean, neutralized, they won't be going that route. Besides, Arachnos already has a strong presence in zone, so I think it would be better to continue using them. (And while there may not be a central enemy for the sides to work together against, that doesn't mean one can't be introduced. Especially with all the Shadow Seed stuff you run into as you level up before you even get to Cimerora Not-Valkyrie's TF.) (Edit: Or the Jade Spider that Lord Nemesis, I mean, Mender Silos, has two versions of a TF to deal with.) (Edit again: Though if you want co-op, I would recommend adding Vanguard or other neutral party to provide the missions. Same with BB.) Recluse's Victory Given how problematic the phasing is in the game? I'm worried about this idea. It kind of works in RV as is? I mean, it doesn't fail the way it does in Atlas Park or Mercy Island, but I'm not in favor of risking it for a PvE version. My personal take? Leave RV alone, just as a PvP zone. It is already a lesson in futility anyway, and the main story line I see in RV is already addressed through the patron arcs and to a lesser extent, some of the late hero missions where you find out you ended the world or destroyed civilization or turned everyone into ghost depending on which mission you find. (There may only be 1, but I swear I remember 3 different versions of it.) I'm not sure how I feel about the others. I mean the Shivan story line in Bloody Bay was always worth investigating, and that was before the introduction of the Neo-Shivans and their hatred of the Shivans. The TF/SF we can do kind of addresses that, so I think I would try a different approach than a PvP zone clone for PvE, but nothing currently comes to mind. (I'm just not a fan of duplicating zones, especially since we still have an empty co-op zone in Khallisti Wharf.)
  8. No, it wasn't. Back on Live guaranteed, and I think for a little while on HC, Sally credit only went to whichever character hit her 1st. That was a major complaint back on Live.
  9. I should have addressed this one earlier. Apologies. The unusual monster activity in Croatoa notice is the War notice, when Eochai and Jack make their way to the far north of the map to smack each other. The pale giant notice is the Jack in Irons spawn notice. And of course the great pumpkin comment is Eochai. In all three cases, it is the locals reporting to the authorities that they saw the monsters.
  10. That's a change I'm happy to hear about. It used to be credit wasn't shared. I have never seen a carcass of Sally since that bug that left her on the lake after being tagged was fixed. You're right, she doesn't "Obi-Wan Kenobi". She goes through a dive animation and is despawned.
  11. Do what? First, when you hit Sally, she immediately dives. There is no carcass floating on the lake because she is never defeated/killed.* Second, why would the other player announce "Hey! Sally is right here!" if the player was going to bop her. There is no shared credit for Sally. Even if you are on a team. The 1 character that gets the hit in gets the credit. While it would be nice to announce that (s)he had tagged Sally so others looking can stop for a while, that is up to the individual player. (And considering how often players don't announce what they are doing even for limited availability objectives? Doesn't surprise me in the least.) And lastly, it doesn't matter where Sally spawns, she swims through all her spawn/sighting points until she is hit. So you have to do the figure eight search to find her. (Edit: As for the notice? Notices about Croatoa monsters are locals reporting they saw the target. And Sally is elusive. She is only rumored per the canon for the zone. According to the lore, the locals keep looking for her and not seeing her. Like how people go to Scotland and look for Nessie but never see her. That's why the badge description says you can finally prove she exists.) Edit again: * - And if it was a time when she glitched and left a carcass to find? You should be happy because then you know to come back and look for her in 45 minutes.
  12. Boop her gently on the snout so can continue to play hide-and-seek. No being mean to our Sally, she's a sweet girl. 😛 If it makes you feel any better, I only hit her with my unslotted Brawl. (Edit: Though there are times when I see her and have the badge already that I just swim around with her. It's kinda cool to swim with a benign plesiosaur.)
  13. Deja vu. I swear this exact same thread complete with extant comments was already on the forums somewhere.... Anyway, I have two... ... let's call them concerns because I don't know what else to call them, with the OP. First, the zip line. That will require the devs to code the power to only let you travel in a downward slope with no direction changing ability. As for the trebuchet? (Or catapult, or ballista, or other archaic siege engine being used to propel the character.) It would need to be coded to not grant the character any flight controls at all. You would simply be launched out of control until you impacted something or reached the end of the arc. Not exactly something I can agree with for making the devs take time to make. (Again, I'm not a dev and they are all big boys and girls, so they can decide for themselves no matter what my input is.)
  14. Adamastor has a timer before he can be summoned again. He cannot appear more than once per hour. We can summon him whenever we like unless he has already been summoned in the past hour. Like @arcane said, she is supposed to be elusive. And even at that, you only have to hit her twice to get the badge.
  15. If this is happening to other pets in other sets too? Then yeah, this is a bug and I ask that this thread be moved.
  16. My test character is level 34. The Battle Drones are level 32 and the Protector Bots are level 33. The generic IO is level 30, so not above any of their enhancement level ranges.
  17. That doesn't do anything. I checked. With 0 heal enhancements slotted in that power, my Protector Bots healed 158.96 HP to my Combat Drone. I slotted a level 30 generic IO, and they still healed 158.96 HP. Whatever the heal enhancements do in Upgrade Robot, it does not affect the Protector Bots' heal. That is something that was noted for quite some time. Pets only have their powers improved when they have enhancements slotted into the specific pet summon power. If that was changed and Upgrade Robot is supposed to affect the Protector Bots' heal ability, then this is a bug and I ask for the thread to be moved. Otherwise, I am asking to be able to enhance the Protector Bots' ability to heal.
  18. This is something that should have been requested earlier. Protector Bots get a heal with their 2nd upgrade. However, they can't use any heal enhancements. My suggestion/request is to let them slot heal enhancements.
  19. I'm not asking for the Maintenance Drone to go away or be replaced or be revamped. All I'm asking for is for the Protector Bots to also use their own heals. I'm surprised you've seen yours heal because as I already stated, I made a point of watching mine and they refuse to heal anything ever while I have the drone out. (Edit yet again: And that includes after a boss or EB used an AoE that rendered all my bots critically injured.) Edit: As for the Protector Bots' heals being meh? My guess is because they can't slot heal enhancements. (Edit again: At all, despite having a heal.) Allow them to slot heal sets and not only will they heal more, they will also likely recover more (because of set bonus). (Edit yet again continued: And yes, I would slot my Protector Bots for heals just like I do for defense right now. I'm not saying no one should use the Maintenance Drone. Though I am saying I won't use the Maintenance Drone. So I'm not following your argument very well.)
  20. You run into color limitations on that. CoH only allows 2 colors per costume item, and skin is one of them for the with skin costume pieces. Costume pieces like the Imperial Dynasty set get away with a 3rd color because that 3rd color is locked in and cannot be changed.
  21. Did a search for Unity but didn't see any entries for the Unity Plague, so am making this post. In the first mission for the Unity Plague from Jenny Firkins, the mission brief to accept the first mission says: "The Unity Plague A group of scientists are under attack by the Devouring Earth. They're doing critical work towards understanding and maybe even reversing the process that the creatures uses to convert people into their own kind. I need you to rescue those scientists from the Devouring Earth, <character name>. If we are ever to defeat the Devouring Earth forever, we cannot afford to lose these researchers." The statement "the creatures uses" should be "the creatures use".
  22. Difference of opinion here. I prefer my Protector Bots to protect. I want them attacking as much as they can, but to me, their priority should always be to shield and heal. If the devs decide they should stay the way they are now? That's fine. I've finished respec'ing out of Maintenance Drone on my characters. It can just be a skippable power for me. (Though considering all the effort the devs put into making Repair, now Maintenance Drone, a desirable power, and now I find that it is more skippable than before the change, to be both sad and funny. And frustrating.) (Edit: Especially since their heal has a 30 second recharge and pet powers are not affected by our characters' global effects like recharge reduction. That's ample time for them to be throwing attacks between heals.)
  23. Per City of Data, there is no delay. The effect applies 0.5 seconds into the 1.167 animation and is supposed to grant 100% global chance for the next 10 seconds. I found Fusion to pretty much only be good for the increased damage and ToHit. The Contamination mechanic for Radiation Melee itself seems to be unreliable at best. (Which, like you said, is a real bummer when you absolutely need that mechanic to work to heal.)
  24. Well, f this is a bug and the Protector Bots should already still be using their heals even with the Maintenance Drone out? Then I will thank a GM for moving this thread to the Bugs forum. If however, this is not a bug? It is here already.
  25. If I could answer, I would. I had to re-install it. Despite using it for years.
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