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Rudra

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Everything posted by Rudra

  1. Yeah, it caps at 95% when you reach level 47. I know that part. The issue is that I don't seem to have any resists for END or REC while fighting Arc Flash. She just shuts me down unless I have 6 large purples running.
  2. Or, you know, pop in your SG base and hit up a trainer there. Or like you said, just go to another trainer in another zone. You can even hit up War Witch in Pocket D if you want to go dimensional. Hells, Blue Steel isn't even a police officer any more. Yes, the PPD works closely with him, but they do that with lots of other supers blue side. Including your character if you do the right story arc(s). So when a character visits Blue Steel, they aren't hitting up a PPD trainer, they are hitting up just another super hero that is willing to help them progress their own powers and happens to have been a beat cop once upon a time. Edit again: Yes, there is a conflict in that his description says he holds a special rank in the PPD and is a special deputy in the PPD, but the description leads me to think he holds an unofficial position that grants him official authority with the PPD in specific cases. (The conflict arising from another PPD super that says he has to hide his super identity even from the PPD or he will lose his job in the Shining Stars arcs.)
  3. Okay, I don't know if this is a bug or working as intended, so I'm hoping it is a bug. I have an Elec'/Elec' Tanker that seems to have absolutely no resist to Arc Flash's END and REC drains. So I checked my character's combat attributes window. Despite Static Shield granting 93.75% resistance to END drain and REC drain, as listed in the power description and City of Data, the combat attributes window only shows the REC resistance, and it shows it capped at 64.28%. https://cod.uberguy.net/html/power.html?power=tanker_defense.electric_armor.static_shield&at=tanker
  4. There is no way to fly, run, or jump past that fence. That's why I think the Freaklok Disc Jockey indicates the mobs are already on the player side of the fence and for some reason going hostile without going hostile, rather than crossing the fence to bug the mission. There are previous threads on the Bug Reports forum about this.
  5. Once targeted, it doesn't matter where you are with your teleport as long as you are in range. Hence my question. So unless the teleporting Freaklok work like the Rikti Headman Gunman, which they probably do, I haven't encountered them yet on that arc, they should not be able to teleport out past the fence. If they can teleport like the Rikti Headman Gunman? Then maybe teleporting Freaklok should be disabled on that map. However, that still leaves the quandary of the Freaklok Disc Jockey, which can fly but not teleport, causing the same problem for others. And it is because of the Freaklok Disc Jockey that I don't think they are escaping from that side of the fence but that Freaklok already on the player side of the fence are erroneously being flagged as hostile to the point of being targetable, but still possessing their ally flag preventing them from being even attackable except by indirect means which did no damage, which was the problem most often reported for this incident on that map.
  6. Did you do so through the fence or were you flying at map height limit near the fence when you did it?
  7. This part I disagree with. (Edit: If you want to give the beast handlers war cries to buff the other Warriors? Okay. The animals doing so? No, it makes no sense to me.) (Edit again: And if you are wondering why I disagree? It's because the Warriors aren't berserkers or other type of combatant that should be swayed by essentially a combat trained pet being loud.)
  8. Something on Beta then? Okay. Thanks.
  9. law of the west.mp4 (Sorry, bit of an odd mental state right now.) Edit: law of the west 2.mp4
  10. The Physique slider does the same for all three character models. It increases/decreases muscle mass of the male, female, and huge characters. Now if you want a muscled appearance like the male and huge models have, then you are asking for a new female model to be added, not a new slider. (Edit: That, or you are asking for a muscled texture like the barbarian costume pieces have for each of the with skin options.)
  11. bdc391b1-9d8c-4817-984d-6d0cedf45d97.mp4
  12. You are fighting a friendly. Yes, it shows as hostile, but the Freaklok are your allies on that map. And you can't hurt an ally. That's the bug. That something, maybe a confuse effect, is flagging a Freaklok as an enemy even though it is still an ally.
  13. Isn't the Wisp Overlord like twice the size of any character? So its model won't have costume pieces/details in the same relative position as your shorter character since your actual costume is linked to your character model's appropriate costume slots. (Edit: And since you are using costume pieces in costume slots the Wisp Overlord has nothing assigned to, your costume pieces are showing up where they are supposed to on your character.)
  14. Very old game. Notorious spaghetti code. I don't know if this can be done or not.
  15. To be fair, it doesn't look like anyone is disagreeing with you to me. So there is that at least. Everyone seems fine with the option being added.
  16. There are few things as fun as doing nothing while waiting for the Tanker to grab the entire map and bring them to you. (Edit: For clarification, please note that I am being sarcastic.)
  17. Correct, it ends with 2 bosses and an EB. https://homecoming.wiki/wiki/Old_Positron_Task_Force#Protect_the_substation
  18. Or you can take a step back so the cone's width where the enemies are is big enough to catch all three. Or shift to a side and position them to be in the cone.
  19. Maybe because they remember how it used to work, like how some of them have already said, and don't want it to go back to that? There is a reason the aggro limits were added. So I doubt you will even be able to convince the devs to give an option of getting that back.
  20. If memory serves, this was explained as the mission loading the character model, but any costume detail/option that is not part of that character that your character has is retained since there is nothing replacing it. So for like tails, since the characters the game is portraying lack tails, if your character has a tail, it remains because nothing overrides it. Unless a different body than your character is used? So going from female to male or huge, going from male to female or huge, or going from huge to female or male will successfully replace all options for being a different body, so it only loads the correct details for the character?
  21. If my 1st post wasn't clear enough, then here, I'll present a version of the set I can accept. +18% melee defense +21.625% Defense debuff resistance (not enhanceable) +20% smashing resistance +20% lethal resistance +15% toxic resistance +187.4 max HP +18% ranged defense +18% AoE defense +5% ToHit +300 feet Perception Mag 12.975 Hold protection Mag 12.975 Stun protection Mag 12.975 Sleep protection Mag 12.975 Immobilize protection +43.25% END drain resistance (not enhanceable) +43.25% REC drain resistance (not enhanceable) +25% Recovery 21.625% Defense debuff resist (not enhanceable) Mag 10 Knockback protection (not enhanceable)(edit again: replaces effect) Mag 10 Knockup protection (not enhanceable)(edit again: replaces effect) 20% Endurance discount (not enhanceable)(edit again: replaces effect) (still a click power) +7.5% all damage (not enhanceable) +4.25% all damage, per enemy in radius, max 10 targets (not enhanceable) -3.5% ToHit, all foes in radius +8% fire resistance +12.5% cold resistance +12.5% energy resistance +12.5% negative energy resistance +50% regeneration Self rez +100% HP +50% END +30% damage (for 30 seconds) Debt protection (for 90 seconds) Untouchable as per self rez +150% regeneration (60 seconds) +25% melee defense (60 seconds) +25% range defense (60 seconds) +25% AoE defense (60 seconds) +80% damage (30 seconds) (not enhanceable) 300 second recharge, unaffected by recharge (Edit: If you want better or more buffs, then I'm adding a crash to compensate.) Totals: Melee defense: 18% (43%) Ranged defense: 18% (43%) AoE defense: 18% (43%) Smashing resist: 20% Lethal resist: 20% Fire resist: 8% Cold resist: 12.5% Energy resist: 12.5% Negative Energy resist: 12.5% Psionic resist: 0% Toxic resist: 15% DEFDebuff resist: 43.25% ToHit: 5% ToHit Debuff: -3.5% Perception: 300 Regeneration: 50% (200%) Recovery: 25% END discount: 20% Damage: 50% (130%) KB resist: 10 KU resist: 10 Mez protections: 12.975 END drain resist: 43.25% REC drain resist: 43.25%
  22. Yet another invisible object on a Rikti map. Zone/Mission: SmoothCaves-Rikti_45_Layout_07 Position: [325.7 0.0 478.5] Edit: It actually has two.... Zone/Mission: SmoothCaves-Rikti_45_Layout_07 Position: [256.0 0.0 916.4]
  23. That's a bit much. Either the progressive recharge reduction or the progressive buff/debuff buff, but not both. With the recharge reduction, you can already bring more of your abilities into play to make up for the team being in a bad spot. (Edit: Including your attacks.) With the progressive buffing, your debuffs and/or buffs are of greater effectiveness, reducing the need for anything to be available more often. So while I understand your sentiment, I can only agree to one.
  24. You're missing the point. Look at the set in total. You have a 59.6% global endurance discount. That is better than a free level 50 END reduction SO in every power right off the bat. (Equal level SOs grant 33.3% END reduction, so you almost have two full END reduction SOs in every power before you slot any enhancements.) You also have a +68.25% recovery buff. So even before you get into enhancements, with the endurance discount, you have amazing staying power no matter what powers you pick and layer. Then you have up to 22.5% defense against all positional attacks. You coupled that with a -10.5% ToHit debuff without any enhancements factored in. So you've tanked other's ability to even hit you. You still retain a flat 15% base damage resist to everything except psionic damage so that even if you are hit, it isn't going to be that hard. And even if you are hit, you have up to a 200% regeneration rate before any enhancements and a heal. You start out with KB and KU protection, which other sets don't even get until level 10, if they even get it at all. You get a +65% damage buff from this armor set, and that is before the set's pet reduces the target's damage resistance. You still resist defense debuffs almost as well as Shield Defense does and you layer a regeneration debuff resistance on top of that. You also include a Perception buff to ensure you can ignore attempts to blind you. And then you include a pet that fights alongside you while also bolstering your character. Dark Servant has no attacks, just debuffs and a heal. Controller pets and Dominator pets don't bolster their summoner's own abilities. This is a do everything and do it all exceedingly well power set. Edit: And even looking at your provided table, which mirrors my list, your set does vastly more than any other set equally well, comparably to, or better than other sets. Without listing the pet and the attacks it contributes.
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