
Rudra
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Everything posted by Rudra
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Personally, I think if Rage was just renamed to like Adrenaline Rush, there would be less complaints about it. How many times have there been requests for replacement powers for Rage that were mechanically the same but had a different name?
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The Awakened and both Penelope Yins have their psionic power sets already. And they even differ from what players get, like how many enemies in the game do.
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Expanding Portal Corps missions (more lore, experimentation, etc.)
Rudra replied to Greycat's topic in Suggestions & Feedback
To the best of my knowledge, the game can't pick specific minions for things like random spawns or patrols. And the Arachnobots (or at least most of them) and the Arachnos Drones still have Arachnos personnel in them. Just those people's heads with the rest of their bodies discarded because it is punishment, but there are still living Arachnos personnel operating them. -
If you took Rage away from Super Strength, you still have Super Strength. And even if you choose to keep/take Rage, all it is, is an adrenaline rush boosting your capabilities for a while. That can be Hulk's rage or that martial artist who for a short period of time can focus his chi to bolster his attacks or any other short term boost to an already strong character's abilities. And if you just look at CoX and the Super Strength set? From personal experience, you can skip Rage and still be performing absolutely fine even in +4/x8 content while solo. I tend to view Wonder Woman more as a Scrapper than a Tanker. She is super strong and she is super fast, and she avoids being hit most times. Either by using her bracers to deflect or by actively dodging. And even if others decide she is more of a Tanker, then you still have Captain America and Winter Soldier. Both are super strong characters, both use shield defense ( Cap's shield on one arm and Soldier's armored robotic arm), and both can stand their ground against their foes, but neither are Tankers. They are durable Scrappers. And if you want to muddy the waters even further, Wolverine. (Who possesses above human strength, adamantium claws and skeleton, and insanely good regeneration.) And to finish? Yes, Batman has gone toe to toe with super powerful/strong characters and just traded blows. (Edit: Or how about Beast? He has super strength but he actively avoids being hit, bounding around to use his strength while Colossus holds everyone's attention.)
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What sets Scrappers apart from Tankers is that the Tanker is best known for his/her/their/its ability to soak damage and the Scrapper is best known for his/her/their/its ability to inflict it. A Tanker can be a skilled fighter, but tends to shrug off damage that other supers can't. A Scrapper can be a super strength power house, but tends to be more vulnerable to harm. So while it may be easier think of Scrappers as the skilled fighters and Tankers as the power houses, the differences between them tends to be a lot more grey than that. I tend to view them more in being defined by the roles they take while on a team in their comics. Superman tries to hold the enemies' attention because he can (usually) take the hits, while Batman tends to be more elusive and tactical. However, Superman has been elusive and tactical in his approach to combat as well, but when others are present and in danger, he steps in and makes himself a target. Batman has chosen to be out in the open holding enemies' attention because others' lives depended on them not being seen/attacked, but if someone else can step in and be target, Batman falls back on stealth and tactical engagement. It is how the character defaults to their approach to combat that determines if they are a Tanker or a Scrapper, and you can be a skilled fighter that chooses to be hit to demoralize your foes as easily as you can be an elusive power house avoiding being the center of attention on a team and still smashing targets.
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I don't know. She may have been clipped into the ground for having swum through the land. Every time I witness her dive, she has flippers, tail, and body. And in @Frozen Burn's post 5 up, you can see it.
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Powerset Concept: Staff Blast [Working Title]
Rudra replied to Ishiga's topic in Suggestions & Feedback
You're fine with Staff Blast. You're more likely to get pushback with Aether Blast. Especially since you are trying for a staff set with ranged attacks. (Edit: After all, the set is about using a staff to shoot things somehow. What could be more descriptive for the set than Staff Blast? And staves aren't bound to any specific origin. Aether, which is an uncommon spelling of ether, has nothing to do with staves.) -
Yes, sometimes, and no.
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If it did, then when you exited the mission, you would still be wherever you were when you used it even if it was a different zone from the mission.
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Then it is working correctly. The Protector Bots are level 49 and they can't use anything more than 3 levels higher than them.
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Sure, okay. It's just a name. I'm more attached to the flashy effects and the versatility and the overall gameplay feel of the set than I am to the exact name of the set. No need to thumbs down over a name. What name would you think is best, then? Primal Forces sounds like a good start. Let's run with your proposal as basis: Primal Forces T1 Fire Blast T2 Water Blast T3 Lightning Bolt T4 Tremor T5 Chill of the Night (From Spectral Demon Lords since they already have the effect you describe) T6 Frost Breath (Or Ice Cone or whatever) T7 Upgust (Just renamed Lift basically) T8 Energy Beam (Though I'm not sure you can get away with a massive damage resist debuff for the attack's type built into the attack before the damage is applied. That's OP.) T9 Primal Spirit (Though I'm not sure you can get a pet in a blast set) The animations can be magic based since the set has to have something for animations, especially since Demon Summoning sets the precedent for magic themed set animations. However, at least this way, the set is not specifically tied to a single origin out of the five we can choose.
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And that is what I disagree with.
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Note to self: stop eating lava. Leave it to @Luminara to find or be the exception to what I thought was a rule. 😄
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If you want a multi-element set that has magic themed animations? I'll support you. If you insist on calling it Sorcerous Blast, Magic Blast, Arcane Blast, Mystic Blast, or anything else of that nature while having magic-themed power names and magic themed animations, I oppose it. As has been stated in other threads, I can support a Primal Forces set, a Chaos set, or anything else that is not so overtly specifically magic but still uses magic animations, but not a strictly magic power set.
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The spot being shown seems to be the south island of the lake in Croatoa. Sally swims a figure eight (sort of) in that lake.
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That makes no sense to me. At all. First, the weather at the Rogue Isles is not doom and gloom mirroring evil. Nerva Archipelago and St. Martial are just as bright and sunny as anywhere in Paragon City for instance. Second, just because Grandville suddenly gets a sunny day does not mean the place is any less the home of Arachnos and villainy. It just means that Grandville's oppressive and fortified design is easier to see. Or would be if Grandville itself was not already so well lit as it is. And weather has nothing to do with whether or not a character is evil, good, or other. I can see things moving because of a disaster, even a weather-based disaster, but not just because there is a weather change. Nor would it cause aquatic entities like the Coralax to mingle with subterranean entities like the Pumicites, especially since the Pumicites hail from regions as extremely hostile to the Coralax as to humans. Lava is just as bad for the Coralax as it is for the rest of us. The difference here is that the Valentine's event and the Halloween event are still recognized by most people. Even in cultures that don't have these holidays, they at least know the holidays exist and are celebrated in American culture and to an extent, general European culture as well. Adding an event that does not conform to such a basis is fine, but it should still conform to the lore of the game or expand upon the lore of the game. And the OP does not. It simply ignores the lore of the game.
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If you want to try a test, try slotting your Protector Bots with level 52 SOs.
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The level of the enemies in a mission does not affect the levels of the pets a MM summons. That is one of the complaints some MM players have, that enemies grow in difficulty but MM pets do not match.
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anti-speed task force mode: required ambushes
Rudra replied to kelika2's topic in Suggestions & Feedback
Then please explain what you mean. Because the actual OP does not mention it being an option, it seems to be a mandate to force players to have to contend with extra ambushes if they even dare sneeze in their missions. Which reads like you are trying to force others to play the way you want. And if it is an option instead, then congrats, you just turned TFs and SFs into massive farms. Both interpretations I see are bad. So if you mean something other than those two possibilities, please enlighten us. -
Hells no.
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First, why would a weather pattern change how easily it is to change character alignment? Second, you are changing the lore of the factions to suit your purposes. For instance, the Coralax aren't found inland because they are an aquatic people. That's like saying the merfolk hold celebrations in the middle of the Sahara. Third, introducing a mechanic that sends characters to random locations where they are likely to die, i.e. sending a level 10 into the heart of Grandville, is not something I want in the game. I'm hoping I'm not the only one that feels this way.
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anti-speed task force mode: required ambushes
Rudra replied to kelika2's topic in Suggestions & Feedback
Speed run TFs/SFs annoy me, but I understand that other players may not have the time to defeat most/all in missions, let alone TFs and SFs. Some players prefer to shorten the missions as much as possible rather than get bogged down fighting everything. And stealthy players want to be able to make use of their stealth and not be punished for it by being told that they still have to go back and wipe out the map anyway. (I'm one of those stealthy players annoyed by not being able to stealth things because of mission requirements.) It isn't cheating, it is their preferred approach to the game. -
anti-speed task force mode: required ambushes
Rudra replied to kelika2's topic in Suggestions & Feedback
If a team wants to speed their TF/SF, let them. If you don't, form your own team and tell everyone it is not a speed run beforehand. Trying to force others to play the way you want is wrong. And even if you make every objective spawn a mandatory to defeat ambush, solo'ers will still solo the TFs/SFs and speed runners will still speed run their TFs and SFs. Also, calling someone a "motherfucker" for playing a single character (to the best of my knowledge) to reach such a high vet level is uncalled for. Aren't you the one on the 'Suggestion for Incarnate Salvage' thread calling to be able to be incarnate below level 45?