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Rudra

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Everything posted by Rudra

  1. I can get that. I have no issues with PvP'ers defending their own from abuse, harrassment, or other unacceptable behavior from others. And I do understand that CoH has a rather good PvP community compared to other games I've tried. However, I have not cursed out a PvP'er for doing PvP in a PvP zone unless I already asked them to leave me alone and they agreed, only to gang up on my solo character again and kill me. I get PvP happens in PvP zones. I believe you and I specifically have had this conversation before on the forums. As well as @Glacier Peak and several others. If you want a list of the reasons why I absolutely loathe, detest, and abhor PvP? I can give it to you. And it wasn't for PvP'ers doing PvP. (Edit: At least not what I, as a PvE'er, would ever think of as being PvP.) And every time I brought up such activity to PvP'ers? The response was always the same. Some variation of suck it up, buttercup. Profanity from the victor to the loser? Accept it. Offensive actions like "teabagging"? Accept it. So yeah, while the PvP community may police their own? I sure as hell have never seen it. And I'm working myself into a rage, so stopping here. I get there will be PvP in a PvP zone. I understand just being in a PvP zone makes you PvP. I have no issues with any of that. (Any more. Lots of discussions had on that, that I really don't want to go through yet again.) I'm fine with there being PvP. I want the PvP'ers to have fun. I want everyone to feel welcome in the game. I just don't want PvP anywhere near the PvE zones/content. Not because someone thinks it may be fun (always a PvP'er). Not because someone thinks it might breathe new life into the game (also always a PvP'er). Not for any reason whatsoever. When done right? (Yes, a very subjective statement, I know. Unavoidable. Sorry.) PvP can actually be fun. I remember doing some valley PvP on WoW. (Don't ask me what it was, I don't remember.) It was frantic and it was fun. I've dueled PvP'ers 1 on 1 and even 2 on 1 in Siren's Call. It was fun. However, I can only deal with PvP in very, very, very small doses. And I sure as hell don't want to have to worry about whether or not there may be a PvP event in the zone I just logged in to or have to wonder why my Brute is being held, stunned, or immobilized by mobs that I have always been able to ignore before in a PvE zone on my mission assigned street sweep.
  2. Then I have some troubleshooting to do, because they have disappeared from all of mine. Edit: And troubleshooting complete. Vidiotmaps had been disabled. How or why? I have no clue. I'll have to keep an eye on it, I guess.
  3. Nothing overrides accumulation of Patrol XP. That is the one Day Job that is literally everywhere in the game and stacks with every other Day Job for gaining its benefits. (And as best I can remember, it has always been that way.) (Edit: So yes, you can park in Pocket D or the hospital or anywhere else you want, and you will earn Patrol XP alongside the Day Job reward you are parked at.) (Edit again: You can't even stop Patrol XP by turning off XP. It still accumulates no matter where you are and no matter what you do, it just waits to be used until you resume earning XP.)
  4. I'd say download and use vidiotmaps, but their maps seem to have had the faction notes removed. Also not displayed on the wiki either, so not sure how to help you. Sorry.
  5. I understand that when I change between hero and villain alignments, the respective zones for the alignment I was get filled in. (I have no idea why, but I do get it.) However, I've been finding that even on characters that I haven't changed alignments on, zone maps still get filled in for the fog of war. This happens most often on characters I haven't played in a while, but it also happens occasionally to characters I've played in the past week.
  6. May as well add horns to the Spectrum treatment mix as well.
  7. I'd have to say this is probably the biggest thing for me. Very well stated. I've met some PvP'ers that I respected a lot. I've even done PvP against them and enjoyed it. However, more than 90% of my experience with PvP was what I would consider to be toxic behavior. And as even the PvP'ers I respected like to point out, it is all still valid PvP. It doesn't matter how toxic a PvE'er may think something in PvP is, the PvP community always circles the wagons around their fellow PvP'ers. (Don't get me started on examples please. I would rather not spend the day seething again.) Am I against PvP itself? No. I've actually enjoyed the occasional PvP against friends and even against some dedicated PvP'ers. Even in PvP zones. (Where I get soundly obliterated almost every time by the actual PvP'er, but at least it was an enjoyable match.) So if others want PvP? More power to them. Have at it. Enjoy. However, just as I am in favor of PvP'ers having their space to do what they enjoy? I want my space to do what I enjoy. So I will always oppose adding PvP to anything PvE. I'm not opposed to a new PvP environment that mimics the PvE environments and activities, just opposed to adding PvP to anything PvE we have.
  8. I can't say that I've ever found filling the SBB to be an issue. (maybe one really slow night, but I think it ended up getting filled...) When I'm on one, it's pretty much always recruiting the Pocket D. When recruiting is slow, we throw out that you get a random Overwhelming Force Universal Damage enhancement at the end of the SBB. Can't say I've ever been that fortunate. Whether my friend does the recruiting or I do, we almost never even get a 3rd member. She's recruited in LFG, Everlasting TFs, and other channels. And after a half hour of no replies, we just do some random missions for the time we have left to play. I would say a little over 80% of the times we try to do a SBB, we can't for lack of just 2 more players. I'm not following this part. I have a friend that plays every Friday and Saturday. My other friends don't play very often because of RL. A SBB needs 4 players to do, and there are 2 of us trying to get others to join us to do it. So we have half the required team already before we start recruiting for it.
  9. And my experience is trying to find a team to run a Summer Blockbuster is a pain in the keister. And I always have half the team out the gate when I try to get one going. Then look at the Halloween events and Winter events. Halfway through the events, with them not being available year round, it gets to be a pain to find enough people to do most anything in them. Edit: Except for Murder Motel Trick-or-Treating. Even at the end of the event, there is still often half a league there. (Edit again: No, I am not advocating for year round ToT'ing. Players can get their power leveling done in other venues.)
  10. Back on Live, yes, there were devs that would log on and play with us. Usually, they would join someone's team. (It was weird when we had a dev join us and the first words he posted on team chat was "Sorry, I'm not familiar with playing, so please be understanding." He was still LOTS of fun to run around with, and wasn't as rusty as he was worried he was.) I've heard of but never seen devs spawning GMs, or even groups of GMs, but while I've heard the rumor it happened, I've never seen it done in this game. And even then, it was never the dev playing against the players, it was the dev spawning some serious opposition for the players to contend with. (I saw this on Firefall or whatever that game was where your character was every AT, just had to see an NPC to change it. [Edit: I've also seen it done on CO where a dev spawned the super shark I can't remember the name of. The shark wiped us out. All 40 of us at max level and working as a team with absolutely no problems.]) My points are: Firstly, PvE zones are not set up to handle PvP. For PvP to go active in a PvE zone, the PvP mechanics would be made active in the PvE zone. And whether players are involving themselves in the designated PvE zone PvP or not, every player in zone would be forced to be using PvP versions of their powers. Whereas the mobs would not be. (Just like in PvP zones.) Secondly, as presented, it would not matter if a specific player wanted to be involved in the PvP occurring in the PvE zone or not. A lot of healing characters will heal other players they see around in zone when they are hurt. So if a passing player or a player that logged on after the PvP event started saw a wounded PvP player and healed him/her/them/it, now that player as well as everyone else on their team/league would suddenly be PvP even if they had no intention of involving themselves in the PvP. And there would be absolutely no way of knowing if the character they went to heal was injured from nearby mobs or from PvP players they can't immediately notice. So even if a player wanted to avoid the PvP, as long as that player for any reason is not aware that the PvP is going on and the players they move to assist are engaging in PvP, they will find themselves now PvP active. As long as said missions were all instances and not in the PvE zone, that would be fine. Just like the arena. As has been said on another thread, it could be the Safeguard and Mayhem missions like others have been asking for. Just not the Safeguard or Mayhem missions. They would have to be dedicated PvP versions so players that want nothing to do with PvP can still do their Safeguard and Mayhem missions.
  11. I don't think the scaling can be made to work that way. I'm not a dev, so I don't know for certain, but given the difficulties the engine has with things we normally consider simple to implement, I don't think it can be done. Now there is a spectacular idea. They would get all the level 54 mobs they want that way. And when the "zone" is cleared, they can just start over.
  12. I am. I spent several missions specifically watching my Protector Bots while I had the Maintenance Drone out and while I did not. There were several instances where my bots needed to be healed, but only the Maintenance Drone would do any healing. You can see when the Protector Bots or the Maintenance Drone use their respective heals. And as long as the Maintenance Drone was spawned, the Protector Bots adamantly refused to use their heals. For entire missions. (Edit: Protector Bots have a 30 second recharge on their Repair power. So when all my bots are heavily damaged and in dire need of repairs, the Protector Bots should be healing something approximately every 30 seconds as long as they have the END for it. And they don't for as long as the Maintenance Drone is spawned. Ever.) (Edit again: Also, the Protector Bots did not inherit Repair. They had their version of it since the set was launched.)
  13. Then the bug is the opposite. Because while I was amazed that my Robotics/Traps MM retained the bots after logging off, stepping away to start lunch, and then logging back on, that is because normally when I do that, my pets are all gone. Unless I log off and then immediately log back on, when I log off and then don't do anything with the game for more than what seems a few seconds, all my pets go away. So that makes my question: is the pets being retained like they were today a bug, or is the pets going away after less time the bug?
  14. Sure, I'm fine with getting male African lions as Beast Mastery pet models. All I'm saying is you can already have male lions.
  15. I logged off one of my Robotics MMs and completely exited the game. After a minute, I remembered I was supposed to respec the character and logged back in. The weird part? (Which was actually rather nice.) Is that all my bots were there alongside my MM. After being logged completely out of the game for at least a full minute.
  16. Just rename the lionesses as Mountain Lion 1 and Mountain Lion 2. To the best of my knowledge, only African lions get the mane.
  17. I think this was requested before, but I am not currently inclined to look for it to be certain. When the Robotics' Repair power was changed to Maintenance Drone, it was both an improvement and a downgrade. The improvement part is obvious. The drone will repair your bots for you without having to spend an attack to do heal them yourself. The downgrade? Is that the Protector Bots absolutely refuse to use their own heals while the Maintenance Drone is around. This results in players like me just not using the Maintenance Drone. It works much better, for me at least, to let the Protector Bots use their heals while I use my secondary's heal or +regen' power instead. So my request is this, though I am not certain of the feasibility: Restore the Protector Bots' ability to heal the other bots even while the Maintenance Drone is available. As it stands, I don't even bother with the power because it just isn't worth it. (My current character with the power is waiting for a freespec to respec out of it.) At least with the Repair power, I could heal a target bot without the Protector Bots completely ignoring one of their high tier upgrade upgrade powers.
  18. Not sure if this is a zone geometry error or a bug, though I'm inclined to think it is a map geometry error. I was just shot through 2 walls by a Crey lieutenant on the following map at the following location: Zone/Mission: Abandoned_Office_30_Layout_04 Position: [1624.4 0.0 221.5] The lieutenant, Agent Tyler, was in the room at the end of the circling stairs and I had just reached the top of the first set of stairs where I was fighting two Crey mobs. The lieutenant shot me from the last room, then he and his minion support ran around the map to reach me.
  19. To the best of my knowledge, the issue is with mobs targeting and attacking timing. This occurs even with other self rez powers from time to time. There is a window of time before a power's effects go into effect. Even if it is a very small window. However, if enemies attack in that window of time, they will inflict damage before the invulnerability kicks in, though it will look like the damage is being done through the invulnerability. You can see this effect with MM pets and their ability to immediately kill a self-rezzing target at the start of their animation when they are untargetable by players. You can see it happen with Willpower's Resurgence. You can even see it happen with Fiery Aura's Phoenix Rising. The initial blast from Phoenix Rising helps prevent that, and Renewal of Light's Snow Angel effect is also supposed to afford the same protection. If mobs are able to trigger their attacks early enough though? Then it just doesn't matter because they are still going to get you. (Edit: Hells, you can see it on the Fake Nemesis mobs. When they pop their personal force field rendering them untouchable, but they die anyway because you were able to slip a finishing attack in at the start of the animation despite the power having been triggered.)
  20. I've said it before and I will repeat it as often as needed. I do not want any form of PvP in any of the PvE zones. I do not want anything to do with PvP. And the OP means that if anyone on a team even tries to repair/heal a structure in a PvE zone or heals a player that was injured and involved in the PvP event even if the healer was unaware of that circumstance, then everyone on that team is now subject to PvP for at least the next 5 minutes. No. (Edit: If you want to involve more players in PvP? Then give them a reason to want to in the PvP zones.)
  21. I don't care if the level 50-54 areas are more densely populated. Just as long as they are not extended down into the areas where level 35 characters are sent like the OP is asking for. Having to deal with purple mobs when you don't have the enhancements for it is one thing. Being told to get through a hazard zone spawn of level 54s as a level 40 or under is just asking for too much for the sake of players that want an expanded level 54 hunting area. Especially since they can just pop over to Cimerora and fight through the traitor claimed fortress which is a sizable level 50-54 area with large spawns. (Edit: And even includes spawns of 1 EB with 2 bosses supporting it on the cliffs for badge progress if they want.)
  22. I will all but guarantee that you will never see a set that grants +5% DEF for a 2-enhancement set bonus. You can see 1.88%. I think even 2%. Possibly, but doubtfully, 2.5%. Massive bonuses like +5% DEF require a lot of investment in the sets to get. Nor does that make an enhancement set "more support friendly". I would think you asking for a more support friendly set would be a set that focused more on buffing the support powers/abilities of the support characters.
  23. This really should have been posted on the Website Suggestions And Feedback forum.
  24. Given the age of the game and the way it was designed? I'm betting that the game code for animations would need to be rewritten to make that possible.
  25. I would like to see the rocket board et al be able to fight from. Now, to be fair, I would prefer if they were to get the requisite animations made that they be made available as alternate options for the Fly power, but I do want to be able to fight from them. (Just like I want to be able to fight while using the Walk power too.) The main consideration I'm looking at though, is the sheer amount of work required to make that possible for just one of the powers, let alone all of them.
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