Rudra
Members-
Posts
7630 -
Joined
-
Last visited
-
Days Won
42
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Rudra
-
I missed that part of the post, thanks. As far as the P2W (not Pv2) flight powers go? They are affect self only because for them to allow us to use our powers to fight, every power would need new animations created for each of the P2W travel powers. For every power in every power set for each separate flight power you can buy from the P2W vendor. It's the same reason why we can't use our powers and are limited to affect self only for the Walk power. It needs new animations for everything in order to work. Edit: Also, if the author is talking about powers like Throwing Knives and Apprentice Charm? You can change to any one you want regardless of your character's origin. Just talk to the P2W/T2V vendor, revoke your existing origin power, and select the one you want for free. (However, you will find they are far less helpful at higher levels than they are at the starter levels. That is by design.)
-
Bases and other instances cannot access the AH. I don't remember the reason why, but there is a technical problem with it. And if you really need to sell from inside an instance regardless of whether it is a base or mission, just step out of the instance. Edit: And if you need to do a lot of crafting with immediate access to salvage, then use your base teleporter system to go to the RWZ and use one of the many crafting tables there.
-
Because incarnate powers were supposed to take time and effort to unlock. Back on Live, you couldn't even get incarnate XP to unlock the incarnate power slots unless you did the correct (or later) iTrials. Not all characters were expected to become gods. Now we have HC and all characters can automatically unlock every last incarnate power slot without ever doing any incarnate content at all. Can we at least keep the incarnate salvage where we have to work for it? Godhood should not be an automatic thing. And we have players with so much incarnate salvage saved up that they can immediately craft every incarnate power they want on a new character the moment they hit level 50. So, I'm sorry, but I am very opposed to making it even easier to make our characters full T4'ed gods than it already is. (Edit: I mean, for crying out loud, we can already go full T3'ed gods without ever doing any incarnate content at all. It just takes Vet levels to do so.)
-
New P2W Vendor Feature - Fixes an old pet peeve
Rudra replied to RixSolstice's topic in Suggestions & Feedback
Well, if the reveal last spawn/glowie feature is fixed to work when it is already supposed to and then expanded to all missions/maps, then that 1 in some tiny room your eyes just glide past or in a corner of a room you didn't know was there would be marked when it got down to the point where they are what is left for you to find. I keep hoping the reveal last spawn/glowie function gets fixed and applied to all missions/maps, because while the feature was developed to aid in defeat all missions, firstly it doesn't even show up in a lot of defeat all missions, and secondly, it really helps when looking for that last NPC you need to rescue or abduct. -
Incarnate salvage is character bound. Unless the devs are willing to change that, it can't happen. (And while I'm not necessarily opposed to your suggestion, it is already much easier to go full incarnate on HC between threads and incarnate salvage than it ever was on Live. Especially with the Vet Level rewards.) (Edit: I should also stipulate that while I am not necessarily opposed to the OP, neither am I in favor of it.) (Edit again: After all, becoming a god should entail at least some effort on the part of the would be god.)
-
New P2W Vendor Feature - Fixes an old pet peeve
Rudra replied to RixSolstice's topic in Suggestions & Feedback
Like @Greycat said, the reveal last glowie/spawn feature needs to be fixed first. On most missions/maps, it doesn't even work. Sometimes, it shows the last glowie while there are still multiple spawns left on the map, whereas other times it only shows the last glowie after all spawns have been defeated and all other glowies found. Also, as for the reveal last glowie/spawn feature when it works but you are on a map where you can't seem to find them anyway for whatever reason? You can click the added marker for the last glowie/spawn and the game makes them a way point. Doing that enables easy location of the glowie/spawn even if they are in the Arachnos layer cake room because it shows the marker at the target's/targets' X, Y, and Z coordinates. (And finally, while it would be nice to always know where the NPCs and glowies you need for the mission are, pretty much the whole point of those missions is to find them. So strictly my personal opinion on the matter? Getting help finding the last is okay. Automatically knowing where they all are at the start? Not okay unless instead of collecting glowies, you are placing them like the place bomb missions.) -
Unless things have changed, @biostem is correct. It doesn't matter how long your character has been out of combat as long as any member of your team has done anything to flag themselves as being in combat. As far as I am aware, even if there is no actual combat going but the character is using an attack that doesn't need targets to keep Fury up. So while I can see the benefit of a timer while solo, it doesn't really help on a team. Especially during a TF/SF since you can't even attempt the trick @lemming mentioned.
-
Bring back "No XP when Exemplared" option.
Rudra replied to Random Robot's topic in Suggestions & Feedback
DayJob_XPBoost? Does that turn off Patrol XP? -
You probably should have filed this on the Bugs forum.
-
I agree with your general statement, but it is 7 levels. You can buy and slot up to +3 SOs, and they keep working down to -3, going inert at -4.
-
I've logged off in my bases after editing them on many occasions, usually because the changes or work took a lot of time and effort so I was too tired to bother leaving the base, and the changes always took. Not that I doubt @Faultline, but logging off in my bases never caused base edit changes to not take. Besides, logging off the character while in a base, even if you immediately log back on the character without exiting the game, exits them from the base.
-
Correct. I never use SG mode on any of my characters. Would that have restored the Ascension chest piece after I removed it at a tailor though?
-
The contact is not auto-assigned. (S)he will need to seek out the individual. University contacts for IO crafting: Heroes: Admissions Officer Lenk at the Steel Canyon University. Villains: Dean John Yu at the Cap au Diable University. Praetorians: Relations Expert Verna Arcola at the Imperial City Cultural Direction and Education Center.
-
DO = Dual Origin Identifiable by the possession of 2 different borders along the top of the enhancement. Can be used by two different origins. SO = Single Origin Identifiable by possessing a single style border along the top of the enhancement. Can only be used by characters of the specific origin the enhancement is for. Edit: Here is something to help you out a little more: https://homecoming.wiki/wiki/Enhancements
-
This is a weird one. I made a new character today... again... and got said character up to 5th level. Then when one of my friends logged on, I asked her for feedback on the new character. At her recommendation, I removed the chest piece my character had for clashing with the rest of the costume. Having made the change and gotten her to review the character again, I logged off the character and alted to the character I have paired with her new MM for us to run around with. That was about 6 hours ago. Just now, I logged back in the game and selected my new character. However, the character now has the original look with the chest piece still attached. I opened the costume window and all available slots are the original costume, which should not be. Now, the character is still only level 5, so I can make the change again for free... but I shouldn't have to make the change again at all. Edit: If it makes a difference, I used the tailor in my base and I logged the character off in my base.
-
Got ideas for an Overwhelming Control or Overwhelming Support set? * - Names subject to change. The overwhelmingness of the sets varies by person. Consult your doctor if overwhelming persists for 8 or more hours. Use as directed.
-
Can't the Winter packs be gotten year round too?
-
Oh God! Please no! I hate when real companies advertise in MMOs. Then everything gets cluttered with their ads.
-
The "summer set" is technically Overwhelming Force. It just isn't named "Summer".
-
Aren't the late night ones, my local time at least, in the Abyss on Everlasting? I know the more conveniently timed ones on the weekend are in the Abyss on the weekend and in the Hive on weekdays, but I would swear there are daily ones in the Abyss too. Just really, really late.
-
[How2] Basic Installation Guide [Windows]
Rudra replied to WanderingAries's topic in Homecoming Launcher
Odds are, it will be a change you won't notice and the HC Launcher will be the official launcher. Just with some new tweaks. -
Crab Spider Soldier power pool tuning suggestions
Rudra replied to Taveena's topic in Suggestions & Feedback
Thank @General Idiot. If not for his/her/their explanation, I wouldn't have thought about it. -
Crab Spider Soldier power pool tuning suggestions
Rudra replied to Taveena's topic in Suggestions & Feedback
It looks like you are. Your comment is that Pummel does more damage than Slice, but it doesn't except from Cloaking Device. If you are using Mids, turn off Conditioning/Hidden, and the damage is the same giving Slice the advantage for having a 1 second animation to Pummel's 1.667 second animation. -
[How2] Basic Installation Guide [Windows]
Rudra replied to WanderingAries's topic in Homecoming Launcher
At this time, while Tequila is forecasted to no longer be supported, it does not have a timeline reported to us players for when that will happen and is still getting support. Per the NCSoft licensee post, the devs are working on a dedicated launcher that will render Tequila obsolete, and that was the purpose of the HC Launcher being developed, though I get the impression a new launcher may be in the works, probably a refined version of the existing HC Launcher, but that was the most recent bit of information I saw. -
Are you talking new power sets like Longbow Officer, Carnival Leader, or Arachnos Commander? Or just new skins for existing pets? (The new skins have been asked for multiple times, as well as PPD, Security/Cage Consortium, Crey, and others. As well as full pet visual customizations for players.) (Also, technically, we do have Arachnos pets available. The Crab Spider branch of the Soldiers of Arachnos can get 3 Spiderlings, 2 Arachnobot Disruptors and 1 Arachnobot Blaster or Mu Striker or Blood Widow.)