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Rudra

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Everything posted by Rudra

  1. Yes, sometimes, and no.
  2. If it did, then when you exited the mission, you would still be wherever you were when you used it even if it was a different zone from the mission.
  3. @CrusaderDroid has a point. We've hammered this topic over and over and over. @CrusaderDroid is open to accommodating other points of view, and arguing with @Player2 is just going to get this thread locked too. We're not going to change @Player2's mind.
  4. To add to your comment, the very first robot in literature, as I stated in a previous thread, was a magic construct. And it was a metal man.
  5. Then it is working correctly. The Protector Bots are level 49 and they can't use anything more than 3 levels higher than them.
  6. Sure, okay. It's just a name. I'm more attached to the flashy effects and the versatility and the overall gameplay feel of the set than I am to the exact name of the set. No need to thumbs down over a name. What name would you think is best, then? Primal Forces sounds like a good start. Let's run with your proposal as basis: Primal Forces T1 Fire Blast T2 Water Blast T3 Lightning Bolt T4 Tremor T5 Chill of the Night (From Spectral Demon Lords since they already have the effect you describe) T6 Frost Breath (Or Ice Cone or whatever) T7 Upgust (Just renamed Lift basically) T8 Energy Beam (Though I'm not sure you can get away with a massive damage resist debuff for the attack's type built into the attack before the damage is applied. That's OP.) T9 Primal Spirit (Though I'm not sure you can get a pet in a blast set) The animations can be magic based since the set has to have something for animations, especially since Demon Summoning sets the precedent for magic themed set animations. However, at least this way, the set is not specifically tied to a single origin out of the five we can choose.
  7. And that is what I disagree with.
  8. Note to self: stop eating lava. Leave it to @Luminara to find or be the exception to what I thought was a rule. 😄
  9. If you want a multi-element set that has magic themed animations? I'll support you. If you insist on calling it Sorcerous Blast, Magic Blast, Arcane Blast, Mystic Blast, or anything else of that nature while having magic-themed power names and magic themed animations, I oppose it. As has been stated in other threads, I can support a Primal Forces set, a Chaos set, or anything else that is not so overtly specifically magic but still uses magic animations, but not a strictly magic power set.
  10. The spot being shown seems to be the south island of the lake in Croatoa. Sally swims a figure eight (sort of) in that lake.
  11. That makes no sense to me. At all. First, the weather at the Rogue Isles is not doom and gloom mirroring evil. Nerva Archipelago and St. Martial are just as bright and sunny as anywhere in Paragon City for instance. Second, just because Grandville suddenly gets a sunny day does not mean the place is any less the home of Arachnos and villainy. It just means that Grandville's oppressive and fortified design is easier to see. Or would be if Grandville itself was not already so well lit as it is. And weather has nothing to do with whether or not a character is evil, good, or other. I can see things moving because of a disaster, even a weather-based disaster, but not just because there is a weather change. Nor would it cause aquatic entities like the Coralax to mingle with subterranean entities like the Pumicites, especially since the Pumicites hail from regions as extremely hostile to the Coralax as to humans. Lava is just as bad for the Coralax as it is for the rest of us. The difference here is that the Valentine's event and the Halloween event are still recognized by most people. Even in cultures that don't have these holidays, they at least know the holidays exist and are celebrated in American culture and to an extent, general European culture as well. Adding an event that does not conform to such a basis is fine, but it should still conform to the lore of the game or expand upon the lore of the game. And the OP does not. It simply ignores the lore of the game.
  12. If you want to try a test, try slotting your Protector Bots with level 52 SOs.
  13. The level of the enemies in a mission does not affect the levels of the pets a MM summons. That is one of the complaints some MM players have, that enemies grow in difficulty but MM pets do not match.
  14. Then please explain what you mean. Because the actual OP does not mention it being an option, it seems to be a mandate to force players to have to contend with extra ambushes if they even dare sneeze in their missions. Which reads like you are trying to force others to play the way you want. And if it is an option instead, then congrats, you just turned TFs and SFs into massive farms. Both interpretations I see are bad. So if you mean something other than those two possibilities, please enlighten us.
  15. First, why would a weather pattern change how easily it is to change character alignment? Second, you are changing the lore of the factions to suit your purposes. For instance, the Coralax aren't found inland because they are an aquatic people. That's like saying the merfolk hold celebrations in the middle of the Sahara. Third, introducing a mechanic that sends characters to random locations where they are likely to die, i.e. sending a level 10 into the heart of Grandville, is not something I want in the game. I'm hoping I'm not the only one that feels this way.
  16. Speed run TFs/SFs annoy me, but I understand that other players may not have the time to defeat most/all in missions, let alone TFs and SFs. Some players prefer to shorten the missions as much as possible rather than get bogged down fighting everything. And stealthy players want to be able to make use of their stealth and not be punished for it by being told that they still have to go back and wipe out the map anyway. (I'm one of those stealthy players annoyed by not being able to stealth things because of mission requirements.) It isn't cheating, it is their preferred approach to the game.
  17. If a team wants to speed their TF/SF, let them. If you don't, form your own team and tell everyone it is not a speed run beforehand. Trying to force others to play the way you want is wrong. And even if you make every objective spawn a mandatory to defeat ambush, solo'ers will still solo the TFs/SFs and speed runners will still speed run their TFs and SFs. Also, calling someone a "motherfucker" for playing a single character (to the best of my knowledge) to reach such a high vet level is uncalled for. Aren't you the one on the 'Suggestion for Incarnate Salvage' thread calling to be able to be incarnate below level 45?
  18. No. Not only is that exceeding the exemplar settings of the game, the game is already ridiculously easy when exemplared down from level 50 even without incarnate powers, let alone incarnate level shifts.
  19. which what? detail explain or it not worth it If you do all 4 initially presented options for the arc, it unlocks a 5th option when you get to the end. You will know you unlocked the final option when you meet a Mender instead of Frostfire at the boat.
  20. Holy hells, WALL OF TEXT. Let's start. First off: What is with you? You do this for every post where you have females listed. Now that pet peeve is dealt with, on to WALL OF TEXT: SG base raids used to be a thing in CoX. They were disabled. SG bases do not have path markers for mobs to follow. Not even MM pets or Controller/Dominator pets can follow their PCs through a SG base. SG bases cannot store inf' for their SG members, so how would they store inf' for raiders? SG bases are not standardized maps. So purchasing maps for them could be problematic for the raiders. Especially since those maps can be altered at any time. (Edit: And also especially since the most elaborate bases build above and/or below their base maps using base items to create their floors, walls, and ceilings. You know, things that won't show up on the base map.) What good is an e-mail notice to offline members if they are at a job where they can't take the time to participate or are asleep? Back on Live before the SG base raids were disabled, they were coordinated by both sides. Why aren't you maintaining that? Your proposal is way over the top complicated. Is that necessary and could it be simpler? Like how base raids used to work. (Assuming pets can be made to work somehow.) Why in the hell would you want to promote expelling players from groups, bitter feelings, and revenge in a game meant to be fun?!
  21. Why would they? If you use a taunt ability/aura on a hostile mob, it is supposed to attack you. If you don't want them to, then take steps to keep them from doing so. It's that simple. Edit: "I'm using a taunt effect and it keeps taunting things, make it stop" is not a reasonable request.
  22. I'll spoil. @50caltech, you need to run the Dr. Stribbling arc several times to unlock a different ending.
  23. It was adding a 7th slot to powers that broke everything.
  24. Yes, there is an Only Affects Self power available for free from START. However, from the sound of it, the author will not want it because it still requires being turned off and on to be used like his/her/their Tanker auras. I could be wrong though.
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