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Rudra

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Everything posted by Rudra

  1. Star of copy SUGGESTIONS Suggestions are broad and varied in scope, difficulty (in both discussing as well as the work in carrying it out) and form. And the players making suggestions have all sorts of backgrounds and perspectives. With that in mind, to keep talk in here productive: It’s the oldest rule on Wikipedia, and it does work: ASSUME GOOD WILL. What that means is that when someone makes a suggestion, assume that they do play the game, they enjoy it for the most part, and they want to help make it a better experience for everyone. Keep those things in mind when you write a reply, or ask clarifying questions if a suggestion or parts of it are unclear to you. “Don’t leave your child unattended.” In short, any suggestion made in this forum will be thoroughly examined by all of us, changed, ripped up, and added-on to until it’s possible that the resulting idea doesn’t resemble what you suggested in the first place. You need to allow others to add more consideration to your idea. If you find yourself having a problem with this, a good idea may be running your initial idea by friends first for feedback before sharing it here. A good player IS ALLOWED TO HAVE A BAD IDEA, and that’s okay. That doesn’t change anything about who they are. And if that good player I mentioned happens to be you, please understand that people not liking your idea DOES NOT mean you should take their replies personally. There may be other possibilities you didn’t account for initially, which is normal. You have the right to respond CONSTRUCTIVELY to an idea. If you don’t like it, no problem. Just say “I don’t like it”. You don't have to say why if you don’t want to. If you have a reason why you don’t like it, please tell us why. Focus your response on the idea, not the person. End of copy All this is from the Concerning This Forum link I provided you that is pinned 6 entries down on the 1st page of the Suggestions and Feedback page. As has been pointed out by other posters already, this is the Suggestions and Feedback forum. The devs are asking for feedback on the game, yes. However, they are also asking for feedback on players' suggestions. If you were actually being attacked or bullied by the posters on this thread, you could have called out to a moderator and the moderator would have taken care of the problem. That's why we have the report thread function. Here is the problem I have with this thread. In the OP, you showed that you didn't bother to read the Beta FAQ, Read This To Get Started thread which was provided to us by the devs/site moderators so the questions you had about the Beta server would be answered. Nor did you do any searching for how to use the added options like instant max Inf' or instant max level which came up as the very first thing on my list when I did a search. Then you went on to comment about a power pool only having travel powers except for "2 skills". And anyone even looking at the power pool while playing the game, or while looking in Mids, or while looking on the wiki knows better. You have exhibited an amazing lack of desire to do any research or figure things out. And when people pointed that out? You got upset. Actually, I have but I will admit I did get the sorcery pool confused with travel (since travel is the one I usually do), you can blame that on age, and if you all find it necessary to attack that it will be funny when it happens to you. But you can continue showing bravery by riding on other people's coattails. However, when it was pointed out to you, instead of admitting you made a mistake, which everyone does and will again, you doubled down and accused the other posters on this thread as attacking you, trolling you, and bullying you.
  2. Gotta have the blues or some sad music playing when you do that, @Saiyajinzoningen. You're only getting half the effect without it. Don't worry, I got your back. (And for a small fee, I'll give it back to you. 😛)
  3. https://forums.homecomingservers.com/topic/22373-concerning-this-forum/ https://homecoming.wiki/wiki/Sorcery The sorcery pool is 1 attack, 1 buff/debuff, 2 buffs, and 1 travel.
  4. Did you check the cheats menu? https://forums.homecomingservers.com/topic/15127-homecoming-beta-faq-read-this-to-get-started/ Or these slash commands? https://forums.homecomingservers.com/topic/3006-a-guide-to-jerk-hacking-on-the-beta-server/
  5. If you want it to be "simple"? Then how about this? T1: Light Blast (ST, light damage energy attack similar to Kheldians) T2: Summon Impression (1-3 tier 1 pets, has Light Blast and Energy Smash attack. Light Blast appearance per Kheldians, Energy Smash appearance per Energy Melee.) T3: Light Beam (ST, moderate damage energy attack similar to Kheldians) T4: Improved Reflections (1st pet upgrade) T5: Blinding Refraction (Cone, moderate damage energy blast with either -ToHit or Confusion effect) T6: Summon Image (1-2 tier 2 pets, has Light Blast and Merciful Reflection. Light Blast as per Impression, Merciful Reflection is light-based ST heal.) T7: Mirage Army (Summons 3 duplicates of the character as per Phantom Army. Balance considerations to be figured out.) T8: Summon Mirror Beast (1 tier 3 pet, has Light Beam, Light Blast, and Energy Smash attacks.) T9: True Reflections (2nd pet upgrade) Summoned pets are visually the same as the target mob(s), but retain their own powers. So if Hellions are the enemies targeted while summoning, then they have the appearance of the Hellions, but have their own powers. (Edit again: Specific enemy appearances will most likely need to be randomly drawn from the faction, disregarding models of excessively large size. If only such models are available, then will function as if targeting a giant monster.) If used against monsters, giant monsters, or other non-conforming mobs including Hamidon, then summons a blank reflection as per the Phantom power for appearance. (Edit: Also, to differentiate from other energy sets, the energy blasts will not have a KB component. Maybe a -ToHit component instead.) Pet upgrades: Improved Reflections: Impressions: Gain Light Beam and either improved Defense or Resist. Images: Gain Light Beam and either improved Defense or Resist. Mirror Beast: Gain Flash style Hold and either improved Defense or Resist. True Reflections: Impressions: I have Images: no clue Mirror Beast: what to give Bear in mind, this alteration of your proposal will still entail a huge amount of work for the devs and still doesn't answer the questions of how your summons will be able to target mobs to make mirror images of them or how you can summon when there are no enemies around to reflect.
  6. The devs also said they will never do that ever again because of how problematic it was doing that for Master Brawler/Practiced Brawler for the Sentinel. (Which is probably why that other server just said go ahead and take whatever powers you want from the joined sets.) So your Tanker is now an Invulnerability/Super Reflexes/attack set with max resists across most damage types and very high defense, while retaining the most effective AoEs from their attack power set. Or an Invulnerability/Dark (or Fire or Radiation)/attack set with maxed resistances across the board, a sustained AoE damaging aura, and whatever most effective attack(s) the player can still squeeze in. (And as long as their actual resist is 100% or higher despite the 90% cap, they can't have their resists debuffed to make them sufficiently vulnerable to anything. Especially since Dark, Fire, and Radiation have their own heals or heal-like power.) So, again, no. (Edit again: The Tanker can take all 18 powers from their 2 armors, though they will most likely skip both T9s for 'only' 16 armor powers, and still have 6 slots (8 if they skip the T9s) for their attacks and pool powers. That is entirely too powerful. Especially after you factor in incarnate powers and the ability to slot more END reduction to manage all those toggles since it would take much less effort to cap your resists. Evening the playing field between defense sets and resist sets? This widens the gap since you could double up your resists to achieve max resist with less effort and better END management per power, and still get the defenses the resist sets can already achieve through set bonuses.) I'm not saying we should ask for hybrid power sets that take choice powers from other sets. I'm saying we can ask for whole new power sets that are their own concept. Yes, that will take a LOT of work from the devs. No, we are not likely to see any of those sets anywhere in the near future even if the devs agree. However, at least in my opinion, that is way better than just throwing some sets together and letting players make characters that can now walk through Hard Mode content with little difficulty like we will likely see with your proposal. This has been requested on multiple threads. Here's the problem: most lower level enemies do not scale. It is not just a question of combat level to keep up with the players. It is also a question of access to improved power choices for them. For instance, the Hellions. Back on Live, I believe the Hellions capped at level 10. Then they were scaled up to level 15. What was the difference between a level 1-10 Hellion and a level 11-15 Hellion? Molotov cocktails. Which hurt. A LOT. The Hellions actually became a threat, at least until you gained the powers or enhancements to laugh at their new power.
  7. I can get behind this. Specifically for those defeat all missions that don't actually mark the last spawn or has lost patrols stuck somewhere you can't see. Especially if you can see them off map with this so you know if a spawn spawned off map so you need a GM to grab them. (Edit: Like those times the mob I'm missing is a pair of legs sticking out of the ceiling because the patrol jumped on a box with no room for him.)
  8. And here is the issue I have with this statement. If you think the game is already easy, then why are you asking to make it even easier? Even if only the primaries are combined, for Tankers that means they get access to 2 armor sets. For Blasters, that means they get access to 2 blast sets. And even having access to "just" 2 nukes, not counting incarnate powers, is way overkill. We already have players that refuse to play content below level 47 because they lose access to their boosted enhancements or level 45 because they lose access to their incarnate powers. We already have players that build to fire their nukes as often as they can get the recharge down to, and now they would have access to 2 nukes (and a Judgement). No. If there are not power acquisition limits preventing the player from just taking the most powerful abilities from 4, 3, or even "just" 2 sets, I am very opposed to the idea. Now if you had to have the T1 or T2 power, the T3 or T4 power, the T5 power, the T6 power, the T7 power, and the T8 power to get the T9 power? Okay, fine. That would at least require players to still plan their characters to at least some extent. If that is not to be implemented? Then a single power set only. And new power sets that cross different themes can be proposed.
  9. Because in order to prevent the in base contacts from granting their missions, the devs will likely need to duplicate the existing contacts for inclusion in the base without their missions. This means for the phasing to to affect the contact in the zone as well as the contact in the base, the phasing has to be worked to affect multiple versions. And given that the Pavel Garnier contact is already broken for his own missions despite the current devs looking him over and not finding any errors, my concern is affecting both the in base and in zone versions of the contact will introduce yet more bugs that defy correction. (Edit again: Even the contact that phases out if you do the Cutter Cain arc has issues. If you do the Cutter Cain arc and then you go to Ouroboros after leveling past the range to do the doctor's arc, there are times he still isn't there. So you get his first mission, go to turn it in, but there is no doctor there to turn it in to in order to get the next mission. I don't know if this has been resolved because I always make sure to do his arc before the Cutter Cain one, but that still demonstrates that the phase out mechanic can still cause problems.) That is why my condition imposes the phase in that only triggers for that character after they have out-leveled them. At that point, the character having not met them becomes almost moot. Or you can use the phase in that Mercy Island and Atlas Park uses where that contact only becomes visible to that character if they have completed that contact. Edit: I neglected to address the "That said, a lot of people already spend all their time in their base." So, here is my take on that. "I don't care." Players can spend as much time in their bases as they want. What they do in their bases is not anything I need or want to be privy to. They can spend their time however they want. However, if the devs agree to make contacts available for base inclusion and those contacts can act as full, normal contacts in the bases, then we will see even less players than we already do. You talk to your current contact in your base and that contact tells you to deliver an item to say Azuria, so you turn around and give it to Azuria standing right next to him. I firmly believe working contacts need to stay where they are and not be in our bases. Contacts in our bases for flavor? Sure. Contacts in our bases so that a trigger can be triggered to grant your character a rescue the contact mission? Fine. Actual contact given arcs/missions/TFs/SFs? Should only be available from the in zone contact. The contact is visiting your base. As a guest, (s)he has no work for you.
  10. I didn't see this on a quick search. Anyway, in the final mission from Vincent Ross where you fight against 200 Legacy Chain and Overdrive's 8-hero team, none of the targets except for Sky Dragon grant XP or inf'. Sky Dragon needs to be looked at because I'm pretty sure he isn't supposed to give XP or inf' either, but he does.
  11. Turn those off, one at a time, and test each. I turned them all off. One at a time at first, then all of them at the same time. Did not help. Troubleshoot mode exists specifically for resolving issues. You have an issue. I've been running Troubleshoot Mode. Did not help. (Didn't even point me to any problems.) Install another and test. *grumble**grumble* I'll restore IE and give it a try.... Nope, that didn't help either. (I installed Chrome. And the problem still only occurs on this web site.)
  12. I disagree. Those show a progression of trust the contact feels towards your character. How much of a friend do you view your manager/boss/employer? Your manager/boss/employer goes through the same progression. 'Another worker, let's see if (s)he can at least do their job.' 'I can trust this person to get the job done.' 'I can trust this person with extra tasks without having to worry too much about the outcome.' 'This person is my Go To person for whatever may be going on.' So your boss viewed you as an acquiantance, then as a colleague, then as a friend, then as a confidant. (Though the actual friend part is only in reference to scale of progression.) It has nothing to do with reading the text and checking the contact meter. Your character is running errands and doing jobs for this person for this time period. I don't see any friendship being built by the character to the contact, just a progression of trust by the contact to the character. (Edit: If anything, the contact text further reinforces this point. The text states how much the contact has come to trust your character and how much they would like your character to buy from their store. That doesn't sound like a growing friendship to me in the least. Just growing trust from the contact in as much as your typical salesperson to get you to buy their merchandise.) I know that is my take and not likely held by others, most definitely not held by everyone, but that is where I am on this. I am fine with giving players access to contacts to have in their bases on a few conditions: 1) The contacts added to the base can not and may never grant access to their missions/arcs. You still have to go to the actual contact for that. 2) If the phase out mechanic can be made to work with them, then there is also a phase in mechanic like we see in Atlas Park and Mercy Island where those base contacts are not visible or accessible to players that have not passed their max level of availability. 3) No TF/SF contacts are made available. Or if they are made available, condition 1 is applied to them with extreme prejudice. 4) Any rescue the missing contact missions can only affect the contact in your base, not the actual contact in his/her respective zone.
  13. Then I am against the OP. Yes, the amount of cooldown players can already stack lets us cycle the same three powers, but cycling the same three powers isn't the same as cycling the same three nukes. To be clear, I do not and have never cared what the other servers do. However, there are things the other servers do that I do not want on this server. Let those that want to play with those options play with those options on those servers.
  14. On the one hand, I did enjoy making freeform characters on CO and hated the preset ATs. On the other hand, at least CO had controls in place so you couldn't just take all the best powers from the different sets and the OP doesn't say there would be any controls to prevent that from happening. So did that other server have controls to limit character power choices or were there characters running around with umpteen million (intentional exaggeration) nukes?
  15. Yes. Examples are Cutter Cain and Laura Lockhart, If a player clears the Cutter Cain arc, (s)he won't find the Resistance contact of the same level range even while standing next to a player whose character was currently interacting with the doctor to get their next mission on the Imperial City zone map. Or if a player completes the Laura Lockhart arc, (s)he won't see Laura Lockhart even while standing at her contact point and teamed with someone getting missions from her on the Steel Canyon zone map.
  16. It's a rarity, but there are players that build ST-heavy builds that just annihilate their targets. And yes, I've watched a few of those players eat even +4/x8 spawns faster than "properly built" AoE-heavy characters. (Edit: And no, I have no clue how they built their characters. Otherwise I'd be emulating them with mine.) Argue that all you like. However, when the game launched, the game did not punish solo players for playing solo. In fact, the game code had to be adjusted after launch because teams were being penalized for XP and inf'. Only the character that dropped a target got the inf' and XP for that target. Everyone else on the team got nothing. So the devs went and fixed that little problem. So then any player that damaged a target got equivalent XP and inf' for what they did to that target. That still penalized team play, particularly for support characters. So now the game grants bonus XP to all members of the team if the team is large enough and the XP and inf' are spread across the team even if your character does 0 damage. I didn't read your last post that way. So, to use your emphasis, please stop putting words in my mouth.
  17. Oh. I misunderstood then. Please disregard my previous post. (Edit: Though that does bring up another concern. Could those contacts still give their appropriate missions? I would have to say they cannot.)
  18. That would leave them unable to attack melee opponents.
  19. Mary Jane isn't a contact for Spiderman. Neither is Lois Lane for Superman. Or any of the other NPCs that get abducted periodically in comics. They are love interests or family. Our contacts in CoX aren't love interests or family or even friends. They are just random people our characters meet or get introduced to that point them to tasks and that the contacts progressively trust. (So they basically stay "some rando" to our characters.) There is also the issue of if the contact is abducted, what happens to the missions you are currently doing for that contact? Or what villain would be sufficiently invested in the PC to stalk him/her/them/it like that in CoX? Or why should only blue side players have to put up with their contacts disappearing on them? In the missions where you do have to rescue contacts, which may actually be previous contacts for your character depending on what path through the game you take, there is no great narrative giving the PC an impetus to rescue said contact other than 'Hey, another rescue mission. Oh this time I have to rescue Azuria from the Warriors? Okay, sure.'. Or ' Jim Temblor is in trouble? Again?! Couldn't you just leave him and Fusionette home while I dealt with the problem?!'. "Oh, hey there Doc' Delilah. Next time wait until I go back to you to tell you the area is safe for you to investigate.'
  20. So if the regular damage resist for a boss/EB/AV is 50%, then Corrosive Enzyme's -damage resist becomes -12.5% reducing the target's damage resist to 37.5%? (I don't know boss', EBs', AVs' typical damage resists. I only remember there was a post once upon a time about 30-50% being the normal high values. Doesn't mean I remember correctly, just those are the numbers I remember.)
  21. No, it isn't. Your playstyle may be AoE focused, but the game isn't. I've run several ST-focused power sets and cleared the game just fine. So have several other players, some of which are on this forum. And ST heavy characters can still clear even +4/x8 spawns in a hurry. While AoE heavy characters may normally clear faster, I've watched ST heavy characters clear +4/x8 spawns faster than the AoE character on the team. The current meta is all about massive AoEs, but AoEs will always do less damage than ST attacks. Like you said, that is your opinion. However, the devs are looking for facts. And -damage still has to be factored in. And while your average faceroll team won't care about -damage, your MMs and solo Defenders/Corruptors will most likely do. Especially MMs since the less damage that EB, AV, monster, or giant monster is doing to the MM and his/her/their/its pets, the more likely said pets will survive and not have to be re-summoned and re-upgraded. Solo Defenders and Corruptors? Won't have to heal as often and focus more on damaging the target. And it is the mechanics involved that will determine if the devs agree with your suggestion. And so far? The only justification you have is that you want to be able to slot even more -damage resist because you don't think the -damage means anything. And because a game mechanic is more preferred that means the devs should enable us to stack even more -damage resist than we already can? Defenders, Corruptors, and Masterminds can already slot a -damage resist in their ranged AoE attacks courtesy of Annihilation. They can grab Cross Punch and slot Fury of the Gladiator. (Edit: And only the Fury of the Gladiator one is unique.) They can grab power sets like Radiation Emission/Blast (depending on AT) and slot the Achilles' Heel too. So why should Nature Affinity's Corrosive Enzymes give them yet one more place to slot it?
  22. Just think of it this way: ToHit is a flat value. Accuracy is a percentage. Accuracy affects base chance by itself and ToHit adds to total. Hope that helps. Edit: Or we can try a silly method. Accuracy is the mod you made to your weapon and ToHit is the scope you attached. Explanation for the example? Your weapon has a BaseHitChance to hit the target. You can mod the weapon with different parts to improve the weapon's ACCuracy. (Since these are still dependent on the base weapon, your ACC improves the weapon by the stated percentage of its BaseHitChance.) You can mount a scope making you better able ToHit with the weapon, but not itself affecting the weapon's accuracy. (Since the scope lets you correct your aim but does not change the weapon, it adds the ToHit as a flat value at the end.) So weapon (BaseHitChance) modified by weapon mods (Accuracy) plus scope (ToHit). Clear as mud? (An over-simplification and probably not a helpful approach, sorry.)
  23. It's simple. Human emotions are not easily explained. I still can't convey to others why I absolutely loathe, detest, want to rip out and burn at the roots patrol xp. If someone doesn't like something and they can't give a clear explanation why? Just accept they don't like it.
  24. Is it narcissistic to point out that a person's perception that any given proc is a must have is not correct? Anyway, if it is, then I'm a proud, card carrying narcissist. Let's not derail the thread any further over this, shall we?
  25. The request is for proliferation, not replacement. The author even states in the OP "and apply them as options".
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