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Rudra
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Everything posted by Rudra
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I don't know about this specific instance, but I do know on several missions, the rescuee shows hostile but does not fight until freed, at which point they become friendly. Most notably, Shock Treatment and Stardusk do this in a few tip missions. There are other NPCs that do so in regular missions as well, but I don't remember which ones.
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It's been that way for as long as I've been bothering with RV. I don't know if it was always this way, but hero or villain in RV never seemed to matter when the Arachnos AVs took the field every time I saw them. (Edit: I think people were commenting about this back on Live, but I never really paid attention to PvP, so I'm not sure.)
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Auction House (/AH) price refresh seems less effective.
Rudra replied to Yomo Kimyata's topic in Bug Reports
I haven't noticed any increase in what the OP is saying. I've always had the price area turn up blank at least half the time I go to use the market. And I've routinely had to hit the find button after inputting 1 inf' as a bid several times to finally get a price to show up. -
Badges, what they have become, and what they could become.
Rudra replied to Wavicle's topic in Suggestions & Feedback
I agree with @Glacier Peak. Badges are their own reward. (Also, how does patrol xp from explores help new players get more money? If anything, it speeds them along faster in leveling, but doesn't aid in gathering inf'.) -
Team Teleport already has a 1.5 second recharge. It does not need a longer recharge. It's purpose is to take your team on a teleportation journey to a destination. Having to wait 5-10 seconds between uses means you just made that journey take longer for no reason. And increasing the END cost will also make the power less useful for its purpose. It already costs as much as Teleport does plus another 3 END for taking at least 1 more person/target with you. As for the radius, if you can't catch your team with a 30 feet radius, even if you're a MM trying to team teleport with your pets, that's just bad planning. Though I would like to see the range increased some. A 25 feet range leaves something to be desired. Edit: Also, that flight time is there for the same reason it is in Teleport. So that the team doesn't just fall while you activate the next teleport. Also, you can't teleport through walls to the best of my knowledge. You can only teleport through gaps that you can fit the cursor through.
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Arachnos Soldiers and Widows...in Praetoria?
Rudra replied to Ukase's topic in Suggestions & Feedback
The reason is the same reason why a Kheldian character can't start red side or gold side. The Kheldian HEATs are Hero Epic ArcheTypes, so they must start blue side. The Arachnos Soldier and Widow VEATs are Villain Epic ArcheTypes, so they must start red side. Currently, there are no PEATs. -
Uhm... no, MMs haven't. Yes, there are several ways to play a MM, but if you want to tank with one, you very much can. I typically run my MMs in that capacity. (Edit: If they lose their pets, they are in deep, deep trouble, but that has always been true of MMs.)
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Radio and paper missions have a single enemy faction in them. The Clockwork/Skulls mission in question is a low-level badge mission.
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Did you read the mission briefings? Okay, let's see if I can break this down.... Yes, like every other villain group in the game, the Vahzilok do go out and rob to get funds to buy the things they can't outright steal or harvest from victims. I think you are getting your Vahzilok missions mixed. (Edit: Also, there are no exterior broken windows because any given instance map can be used in any given zone and they are not part of the zone. So you can't see out of them, but the broken windows would let you.) The Clockwork are psionically controlled/operated constructs used by the Clockwork King to build more workers/drones for him to control and to seize various assets for him. And yes, they will kidnap people, and rob buildings, and stage assaults on facilities, all per what the Clockwork King may be working towards at that point in time. As the mission briefing for that mission states, the Clockwork have taken over a warehouse belonging to the Skulls. And you are tasked with removing them before the Skulls get involved and it explodes into a gang war. Why would there be a gang war between the Skulls and Clockwork? Because the Clockwork are in every zone you can find Skulls in. And just like they would if anyone else invades their turf, the Skulls will retaliate. And if they decide to try and expunge the Clockwork presence, the fighting will completely engulf zones like King's Row. And as much as the citizens are threatened by the Clockwork and Skulls when they aren't trying to drive each other out of any given territory, it will be so much worse if they actively start fighting each other in the streets. And yes, the Clockwork will fight back because the Skulls attacking them would be construed as the Skulls attempting to interfere with what the Clockwork King has planned. The Circle of Thorns frequently sacrifice people with the blood of the Mu as part of demonic rituals and sacrifices, or to take their bodies for their own use, or to take their power. it all depends on the mission in question. Those green glowing flames the people are suspended in are part of a ritual sacrifice the victim is part of. You found a zone event. And no, it isn't bugged. You had to enter the correct building to progress it. That is Laura Lockhart and she has a very interesting arc. For starters, it can end differently if you do it a second time (or more). The Council and the 5th Column are not the same group. Neither has either been taken over the Kheldians. Okay, I'm just stopping here before this gets any more ridiculous. Do you even read anything in the game? Everything I am explaining is explained in the game. In the mission briefings, in the mission popups and clues, in the mission debriefings, in the chatter from the enemy mobs, pretty much everywhere. And if you aren't reading the available lore as provided to you in the game, then how do you expect to understand anything about any of the factions?
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Suggestion: A S.T.A.R.T. power to *reduce* EXP gains?
Rudra replied to ZorkNemesis's topic in Suggestions & Feedback
Seed of Hamidon. You only fight Avatars of Hamidon in the Number 6 arc and the Underground iTrial. -
Make sure you created an actual game account and not just the forum account too. Making the forum account is only the start.
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As of this posting's time, at least on Everlasting, Maroon Knight, Rouge Knight, and Vermillion Knight are confirmed available.
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Ms. Liberty giving TV time? She would most likely do something similar to what Recluse does in GV. "Freedom Corps, serving the citizens of Paragon. See your recruiter today." "A steadfast bastion against the tyranny of evil. The Freedom Phalanx fights for you." "A bright future awaits you. Stand proud, Paragon City!" And other propaganda like that.
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https://homecoming.wiki/wiki/Travel_Powers#Suppression Provided for reference. And I agree. Mobs should be affected by suppression just like players are. (Edit: The reason for suppression existing makes sense. The fact it only affects players however, doesn't make anywhere near as much sense. Especially on a defeat all or a rescue where a needed mob runs off and players lacking immobs, holds, or a ranged attack to drop the fleeing target are just SoL.)
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Then every MM player would be herded to Dark (and maybe Storm) to slot the pet procs into the support pets so they can free up the slots on the primary pets. (Edit: Not every MM player would do so, but any new MM players would be told they had to do so to maximize their pets while a not insignificant number of current players would immediately reroll their character to do so.) (Edit again: And probably demand every other MM secondary get rebuilt to include a support pet they can use to slot pet procs into.)
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Masterminds don't get Voltaic Sentinel. The OP is about Dark Servants? Which MMs do get? Edit: Oh, right. The Voltaic Sentinel was used as an added reference. Sorry.
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Was it the one that can fly? Search the sky above the prison. If it was one that can't fly, you'll have to search all the nooks and crannies of the prison to find him. (I remember most often finding one that can't fly hiding between a sewer access grate and the prison perimeter wall.)
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Patrol XP for Explore Badges is a Useless Bonus
Rudra replied to Frozen Burn's topic in Suggestions & Feedback
Here's another thing about this comment specifically. If the character is flying, teleporting, or super jumping, the likelihood of them still missing the explore enroute to their mission, assuming it even is in their path of travel, is still extremely high. So in the course of normal game play, anyone using a travel power that isn't Super Speed or Speed of Sound is still going to miss that patrol xp reward and then have to go back after they are done teaming or playing through normal game play to get it. So you are still missing the mark. (Edit: This is why everyone I know that hunts explore and history badges does so either at the start of their play session or at the end of their play session. The times when the patrol xp reward is meaningless.) -
Allow mixing of the magical and the technological at bases
Rudra replied to temnix's topic in Suggestions & Feedback
If all anyone wants to do is have arcane beacon signs with their tech teleporters or tech beacon signs with their arcane teleporters, all they have to do is hide the linked beacons that have the function either in the floor, the ceiling, or an object, and place the desired beacons at the teleporter where others can see them. If they want to use a tech teleporter field on an arcane object? They can do that as you demonstrate. If they want to use an arcane teleporter with a tech effect? They can mix, match, and even merge objects to their heart's content. If anyone wants a tech version of the fire and ice crystal? They can use tech objects to build a housing that hides most of the fire and ice crystal object to give it a tech appearance. Everything else either has both a tech and a magic version or you can just use available objects together freely to make what you want. -
Or the Mastermind version. My guess is that if the AT already has permanent pets, the support pets remain on timer.
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Patrol XP for Explore Badges is a Useless Bonus
Rudra replied to Frozen Burn's topic in Suggestions & Feedback
I disagree, but I don't think anyone is surprised by that. -
There is an 8 character account maximum? I should tell the players with longer names they need to change their names then....
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Aggressively reduce price of basic enhancements
Rudra replied to Pleonast's topic in Suggestions & Feedback
I don't understand why it's a problem either. The reference thread talks about grinding fighting enemies and leveling, and selling salvage (and large inspirations). It makes no mention in the OP about making use of being able to turn off XP to grind for inf', makes no mention of using the AH, makes no mention of utilizing awarded reward merits, or using any other method to attempt to have sufficient inf' to buy the desired SOs. It is a 'I'm not getting enough inf' from just leveling' post. And that is the point. You will not get enough inf' just leveling to keep yourself fully slotted with SOs. Players have to use the other means available to them to do so. And this is a very helpful community. Any new player can just ask in the Help channel and get the information on how to get more inf'. Or they can ask in Broadcast in Atlas Park. Or they can ask their teammates. Or they can just open the options menu and see what is there for them to leverage getting more inf' before the next level. -
Voltaic Sentinel is a toggle now?! https://cod.uberguy.net/html/power.html?power=dominator_assault.electricity_manipulation.shocking_grasp&at=dominator