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Rudra

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Everything posted by Rudra

  1. The nurses are available almost immediately upon entering any hospital from the entrance. If you went to the hospital after being defeated, they are available as you pass them in the lobby before you exit the hospital. They can also be found anywhere in your base you put them. Inspirations already drop from enemies, so unless the map has a field hospital in it, there are no nurses to buy inspirations from in the mission. And since inspirations already drop from the enemies we are fighting in the mission, it makes very little sense to have mission vending machines provide inspirations. (Unless you would be fine with mobs using said vending machines to stock up on reds, yellows, oranges, and purples that they immediately pop when they detect our characters. All at once. That they then restock on if you are defeated for when you or another super happens to arrive again. Say every mob within 3 rooms of a vending machine always has a stock of 15 reds and 5 yellows that they use for every combat, and replenish if they aren't defeated?) (Edit: Because computers process way faster than we do, even if they activate each of their 20 inspirations [for a full tray] in sequence, it will still appear near simultaneous to us.)
  2. Shouldn't vending machines give out snacks and drinks? Things our characters can already use freely as emotes? Just walk up to a vending machine, emote putting money in it, and then emote eating your snack or drinking your beverage. The inspirations are available from the nurses and affect how our characters fight. That makes them medication (edit: that you can also buy from any contact...), not snacks or drinks.
  3. I am disinclined to get into yet another argument about whether something that is currently designed to not use something is a bug or a suggestion. To me, a bug is something that is not working as intended whereas adding something we believe something should have no matter how logical is a suggestion. My part in this is done.
  4. From what I've seen, Soul Absorption isn't supposed to be able to slot accurate healing sets. So that would make this a suggestion rather than a bug.
  5. The only way I would ever be on board with gambling being added to CoX is if it cost nothing and awarded nothing. You drop your virtual coin in the virtual slot and pull the virtual lever and get the virtual result. Don't worry, your character always has more virtual coins to put in the virtual slots. And if you hit the jackpot, lots of virtual coins pour out in a deluge so you can virtually put more virtual coins in the virtual slot for virtual rewards. No inf' is used or awarded for doing so. Definitely no merits. (Edit: Or salvage, enhancements, inspirations, or recipes. You can already random roll those with merits and AE tickets.) You want to gamble for fun? There is no cost for doing so, have fun. (Or you can just open up your gambling game, place it on a sidescreen or a window-in-window display, and gamble that way. Just walk up to your chosen Golden Giza slot machine, and play the slots from your other game like it was the slot machine in the Golden Giza. Then you can have the satisfaction of real loss and real reward.)
  6. You can already have an account only base/SG. That is why the /altinvite command was made. If the OP were to be implemented, then all your alts on that account would go into that one SG/base. And if you wanted that alt in another group? You would have to leave the automatically assigned SG to join another. (Edit: Assuming the spaghetti code didn't just lock your alts into that one SG leaving you unable to leave for some reason.) As the game is currently set up, we get to choose what SG our alts wind up in (with SG leadership permission). If you don't want characters from another account in your SG? Don't invite or accept them. And if your SG isn't marked as public, it won't even be visible to other players/accounts at the registrar.
  7. At the very least, the description should be updated since there are no VIP accounts any more.
  8. Aren't those colors pseudo-random when the character is made?
  9. No downloads required for the badger site. And it has an export option so you can retain the data for your characters locally (since they don't retain the data themselves, so clearing your history wipes you from the site) and simply re-apply the exported data to recover your character's badge progress. (And the site is very quick to update for new badges added to the game.) It also gives you visibility on all the game's badges with information on how to get the badges, even if those badges are normally hidden until earned like most gladiator badges.
  10. This is a pretty straightforward suggestion. I'm asking for the Badger web site, available at https://n15g.github.io/badger/, to be made available as a link from the Tools, Utilities, and Downloads page for players to see and reference. The site lets you create a tracker for each of your characters and even lists hidden badges like Gladiator badges so the player knows to look for them and how to get them.
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  11. I am thinking of new players. Any new player won't know a lot about the game. How do they find out? People like us tell them. As for 3rd Party apps being best to not rely on? There are quite a few players like me that use Vidiotmaps. And Mids. Both of which are not advertised by HC in the game but are recommended for players in my experience, especially if a new player looking to get a feel for powers and builds (Mids) and for finding their way around the maps (Vidiotmaps). Most especially for finding those explores and lores. The added explore and lore tip missions the HC devs added are helpful for pointing the way to them, but they still aren't anywhere as useful as the 3rd Party app Vidiotmaps. And new players that decide to spend their time on these forums? Will wind up introduced to them. (For that matter, 3rd party apps are listed on these forums with their own dedicated links. On the Tools, Utilities, and Downloads link available from the homepage.)
  12. This will work better: https://n15g.github.io/badger/
  13. Which then punishes players late to gather the holiday badges unless the accolade is taken away from players that already have it because additional requirements have been added to it. And if the accolade is taken away from players that already have it for new requirements having been added, you're going to have a very upset badger base. First, those automatic badges are also holiday badges. Second, like you admit, it is only unlikely, not impossible. (Edit: Especially since we keep asking for new content.) And just because you don't see the devs devoting time to making new holiday badges does not mean they won't. So my opposition still stands.
  14. That is the issue I have with the suggestion though. There was already a suggestion made to have an accolade for getting all the TFs done. Except we already have that accolade. It's called Task Force Commander. Since other TFs were added after the accolade though, there was a push for yet another accolade to mark the same thing. And I see the same thing happening with this suggestion. We get accolades for getting all the holiday badges, then more badges are added, and someone is going to inevitably request an accolade for getting all the holiday badges including the new ones because the previous accolade doesn't have the new badges as a requirement.
  15. To quote the wiki and in game reference data: modern freighter used by the Family for smuggling. (Edit: And when you're smuggling, you don't want to attract unnecessary attention to the transport/cargo. Adding cannons to a freighter? Is going to get a lot of unnecessary attention, particularly from the port authorities, the Coast Guard, and the Navy. Very much increasing the likelihood of being boarded and searched, and the smuggled goods being found.)
  16. Freighters don't have cannons.
  17. Make a character specific or account specific SG. Design the base however you want. Don't make it public and don't invite characters from other accounts into it. When you make a new character on that account, use /altinvite to get that character added to your account SG. Link the different account SGs by coalitions. Ask a friend to help you with that.
  18. Generate your 9 power trays. Number the ones in the primary tray 7-9. Place the 6 addons where the primary power tray is, stacking them however you want. Place the primary power tray at the top of that stack. You know have wall of power trays arranged the way you are asking.
  19. While we don't always get new badges for the holiday events each year, we do still get them. So how would that work when new badges are released for the holiday events?
  20. Fair assessments. (And again, something I didn't think about when I reviewed the set.... *goes stands in corner*) Anyway, I think those are fair trade offs. (I'm not the author, just giving my ha'penny.) I think changing Superior Reasoning to not affect Holds, be a click instead of a toggle, not be enhanceable for recharge or be affected by recharge effects, and changing from protection to resistance or making the Mag protection 1 are all fine. What do you think, @megaericzero? It's your suggestion. (Edit: Though to be fair, I thought the proposer power was only going to be Mag 1 in the first place....)
  21. Uhm... what cult women in the ITF? Are you referring to the sybils?
  22. Relentless from the Presence pool. If used while alive, it heals you and applies a HoT. If used after defeated, it rezzes you. https://cod.uberguy.net/html/power.html?power=pool.manipulation.unrelenting&at=scrapper
  23. And "foes" should be "foe's" as well.
  24. The proposed Advanced Investigation provides no damage mitigation against exploding objects. It would provide the character bonus damage against destructible objects. (Edit: So you can destroy destructible objects on the map faster, but if they explode and you're in range, it's still going to hit you for normal damage.) (Edit again: The main advantage of the power I see is for stealth characters or other characters trying to grab glowies behind enemies' backs or while under fire. Since you could feasibly grab the glowie between their attacks if the spawn is small enough or go back into stealth sooner if a stealthy character.)
  25. Aggro overrides -Perception... but if it created a pseudo-pet which taunted, then applied -Perception, it might be functional for masking player character presence. Maybe. Wouldn't a pseudo-pet be necessary just to make a taunt effect at a targeted location rather than the character? (Though to be fair, I'm fine with aggro overriding -Perception. The power is Distraction after all. If you attack the distracted targets, they should immediately ignore the distraction to deal with the obvious threat. Same thing if they are already in combat against you.)
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