
Rudra
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Everything posted by Rudra
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Let me clarify then. In my experience, strictly the things I've seen people do and play, people tend be more willing to play the bad guy when it comes to games like GTA. And in Warhammer 40K, everyone is the bad guy. So while people may choose a faction because they think it is a noble or good or whatever group? Everyone in 40K is the bad guy and that is its main draw for several (not all or even most) people I know that play. (Because everyone is the bad guy, it sometimes comes down to a competition of being the most bad. In a game where everyone is known to be bad.) So yes, people will play the bad guy. Especially in games where being the bad guy is the central theme. In other games, people only play the 'bad guy' as long as they can be 'good'. Which is why so many fantasy races have been progressing towards individual morality rather than racial morality such as in D&D. Now when you go into games where the basic premise is to be the good guy? Like a superhero game for instance. You suddenly run into a wall of hesitance towards playing the bad guy if it is made available for players to do. You can't cast the presented bad guy as good, at least not until you go Rogue alignment in CoX, and even then only in Rogue tip missions or when you go blue side to do missions over there, and people tend to focus more on "This is a superhero game, so why would I want to play the villain?". You even see this in D&D and Pathfinder. Where someone will only play say an orc or an ogre if they can be good (while leaning into the orc's savagery or ogre's brutality, sort of a vicious anti-hero motif), or as long as they are not 'the bad guy'. (Yes, there are players that will play evil characters and have lots of fun with it, but those are the kinds of people already most likely to be playing red side. And this thread is about getting others to at least try it.) So I don't think I'm missing the point of the comment. (Maybe I am, I'm not perfect.) I feel it's more that it isn't really relevant since the intent isn't to get players that are already willing to play the bad guy and so go play games where they get to be one already, but to get those players that don't want to be 'the bad guy' to at least try red side.
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Because while I will use my ST holds on the biggest threat/priority, I can usually lock that target down pretty well and I prefer to have my pet(s) obliterating everything else so we can finally focus on the held target without getting myself killed.
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I don't personally care if Controllers and Dominators are made able to use the petcom attack command. As long as Controller and Dominator pets are not made controllable like MM pets are. The ability to send their pets into combat before your character does anything and nothing else? Fine. In fact, for the few Dominators I have, that would be very helpful. (Edit: I'm pretty sure they can use the petcom dismiss command already, so as long as the attack command is the only petcom command also granted to them, I'm fine with it.)
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Here's the thing. I can target an enemy with an ability and not have that ability fire. I do it regularly. I hit an attack and if I have no targets already targeted, it targets one without triggering. So yes, I can target an enemy with an ability, and wind up with a result I don't want if the pet simply engages because I clicked an ability that targeted an enemy. Edit: And to address your edit? No, you said targeted with an ability. You may have intended "when you attack a target with an ability" such as whenever you use an ability on the target, but that isn't what you said and I'm not a mind reader.
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That's because Warrior Earth isn't considered separate from Praetoria in the game. Their leader, Battle Maiden, is a devoted follower of Tyrant, so they are fighting for the Praetorians in those missions. It's like how that one mission where you go to Praetorian Earth and all your enemies are Behemoths from the Circle of Thorns, but they are all flagged as Praetorians because they are somehow, most likely under Praetorian Infernal's direction, fighting for the Praetorians. (Edit: To be clear, Warrior Earth is a completely different universe than Praetorian Earth, like Maria Jenkins says. So they are not from Praetoria. However, as an enemy faction, they are fighting under the Praetorian banner.)
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Then in 4th paragraph you change it to have a macro. Except you also change what you are saying when you get to the 4th paragraph. So no, @Psyonico did not misrepresent your post. (S)he responded to the 3rd paragraph where you said: And if all you have to do is target an enemy with an ability, just targeting mind you, that makes pet control a wonky approach where just searching for a higher priority target in a group will send your pet running off to kill it before you are ready. Or if you tab targets and the tab again jumps out of the group you are fighting to another group across the room and refuses to tab back, well now your pet is running off into a new fight leaving you screaming "Get back here, rocks for brains! Fight the guys in my face!".
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Night Ward: numerous missions don't honor "No Bosses" notoriety setting
Rudra replied to Reiska's topic in Bug Reports
Like @lemming said, those are likely normally EBs. Yes, there are some missions with flags warning the player they are going up against an EB or an AV, but those are very few and are late additions to the game. And even for missions during the time period where the missions with EBs were getting warning flags added to them, it was applied inconsistently. Or at least seemingly inconsistently. It may have been applied depending on the perceived difficulty of the specific EB in the mission by the dev. I don't know. What I do know however, is most missions with EBs have no warning saying you are going into a more difficult than normal mission. -
Per the wiki, the proposed Devoured AT is also called the Rescued Devoured AT. And I would like to see what they were going to do with it, because right now, it reads as a Brute and there had to have been something planned to make it different.
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I don't know what to tell you. I just ran that arc to check it, and while the map has no marker on it, I always had a waypoint leading me there. And I didn't betray the Freakshow to make sure I was duplicating this as much as possible. (Edit: I didn't check to see if I set a different waypoint for some reason if the mission waypoint came back, remained, or disappeared, but just running through the mission, I got the waypoint.) (Edit again: To be clear, I've run that arc several times on HC. And since the waypoint was added back on Live, I've always gotten it. Which is what prompted me to run this test. So I have no idea why you aren't getting it.)
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I was wondering why that /jranger got posted. 😄 (Edit: And does anyone else ever get that feeling sometimes that @Luminara is some demon or dark soul encouraging others into their mayhem?)
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I like this part. Not so much the rest. (I mean, I understand the sentiment. Science isn't limited to a super speed effect, for instance.)
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More Widow and Arachnos soldier uniform slots!
Rudra replied to irishhawk's topic in Suggestions & Feedback
The problem is that they can't sacrifice a costume slot. That was part of the problem when the Live devs were making the VEATs. They had to add an extra costume slot, which the game couldn't really handle, and the devs barely got to work. -
More Widow and Arachnos soldier uniform slots!
Rudra replied to irishhawk's topic in Suggestions & Feedback
@Steampunkette is quite right about the problem with the Arachnos costume slot. Sorry, but it won't happen. We barely got the 1 slot. We even had the devs explaining this back on Live. (Edit: For clarification, VEATs have all the same costume slots as everyone else, plus their own special costume slot. To access the last costume slot on a VEAT requires using a slash command if I remember correctly. And since costume slots cannot be converted to VEAT costume slots, and just adding the 1 costume slot for the VEAT's Arachnos minion look all but broke the game while also pushing the VEATs' costume slots beyond the game's display, we won't be getting a 2nd.) -
Gun and Sword Power set - Make it happen
Rudra replied to plainguy's topic in Suggestions & Feedback
I don't see a heal in Storm Blast. I don't see an Aim equivalent in Storm Summoning. I don't see a summons that chases down enemies and flings them around or an AoE disorient in Storm Blast. They are both storm sets, but they aren't the same power sets. And as far as the OP goes? The author can request any power set (s)he/they wants, just like you. -
Gun and Sword Power set - Make it happen
Rudra replied to plainguy's topic in Suggestions & Feedback
Huh? -
Gun and Sword Power set - Make it happen
Rudra replied to plainguy's topic in Suggestions & Feedback
So let's try "answering" your question with another. Why do we need Arsenal Control? Why did we need Storm Blast? (The answer is because the devs are trying to give us new things to try and to [hopefully] enjoy in the game.) -
Neutropolis zone event "The Great Escape" has useless emote rewards
Rudra replied to Kai Moon's topic in Bug Reports
That's not a bug. I recommend posting this as a suggestion, maybe with something new to replace the two emotes with? (No replacements necessary, though I'm wondering what replacement awards could be given.) -
Yes and no. Enemies would have a hard time hitting you because you are teleporting around before they can retaliate, but they also can't muster a proper defense against you either. And since the game cannot mechanically apply a -DEF effect to your target(s) for not having affected them with anything, it instead grants a +ToHit.
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I'm inclined to say +10% ToHit is not useless, but the point of my comment was why +ToHit makes sense. A brief +DEF would have also made sense, but I'm not worrying about what else would have made sense. And since it is a teleport, nothing can bind you in place because you just teleport away to wherever you want to go.
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How is ToHit a strange fit for Combat Teleport? You're teleporting to locations/positions your enemy is not prepared for the attack to come from. You can't apply a -DEF to a target just by moving, so you have a ToHit bonus instead, because you are catching your foe offguard and having an easier time landing hits because of it.
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Then I guess I just have no feedback.... 😭
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I can fly while immob'd, and yet, evasive still grants immob protection. You can fly while immobilized because you have a power effect granting immobilization protection. Land enough immobs on you and suddenly all you can do is hover in place. You can teleport all day long no matter how many immobs are placed on you. (Edit: And you need Evasive Maneuvers to get that immob protection because Hover provides none.)
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Technically it does? No immobs in the game shut down any form of teleport.