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Rudra

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Everything posted by Rudra

  1. No, it is a bug. It has been reported before.
  2. Isn't that what they are supposed to do to help further the game? No. For the devs to sit down with each individual player to craft a signature power for each of their characters is an impossible undertaking.
  3. Well, the melees sure won't be doing much if they lack ranged attacks. However, yeah, that map is pretty bad for getting mobs stuck in various locations. Usually, if you stay just out of their happy zone (stay just where they can't lose you but have to keep trying to reach you), they keep hopping until they break free from the geometry and then rejoin you. Not ideal, and the map does need its geometry checked, but that's the best I can give you. (And since Citadel is the only EB ally on that map, yeah, that would lend to the Freedom Phalanx and Vindicators getting stomped if you didn't have him. Having all of them on hand though? Makes for an easy Jade Spider encounter.)
  4. It was a well known issue back on Live. And there were a lot of complaints that only if the player knew where to go or if they clicked every door on the map that the mission was essentially broken. Then the waypoint was added. However, the map was not changed to place the location on it, so if you managed to lose the waypoint somehow, not saying you did, then you would have to rely on mission familiarity or lots of patience to get through it. There is a chance, however slight, the person that helped you was remembering from way back then. There is also a chance, which is more likely, that the waypoint marker itself glitched. This happens occasionally on the zone maps where the mission waypoint gets stuck on a door or the wrong part of the zone map. However, if that were the case, you should still have seen the waypoint marker, just affixed to the wrong place. So in all honesty, I have absolutely no idea what happened to the mission when you did it. I can only vouch for my own experiences and what happened back on Live. So even if what you are reporting is a rare occurrence, it still needs to be looked at. It just means troubleshooting it is going to be a matter of luck if it isn't readily replicable.
  5. Not entirely sure, unless they have a Hero alignment with an added flag that prevents them from going to blue side zones. (Edit: And similar for Villain alignment.) If I remember (and understand) correctly though? I think Praetorians have no alignment. (But do have a flag that lets Pocket D missions see them as having one?)
  6. *suddenly pictures Atlas Park flooded with female characters running around wearing censor bars* 🤣 It'd be like that one game at the arcade where players typed in a code for their name and got a naked female wearing censor bars. That game was highly popular at the time.
  7. Per the Live devs, the game only has 2 alignments: Hero and Villain. Rogues and Vigilantes are still Villains and Heroes, but cludged to be able to get to the other side's zones. Praetorians are another cludge and aren't Hero or Villain, as best as I know. And if you give them the ability to get one of the alignments before they finish the Praetorian content? Then they will only be able to do the First Ward and Night Ward content (when they get to an appropriate level to do so). So, there is a reason why Null won't even give the alignment change option to Praetorians.
  8. That's odd. When I've run that TF, the Freedom Phalanx are the ones that destroy the Jade Spider. I can usually just stand back and watch them do it.
  9. I'm sorry you have not yet received your payment. I assure you it was processed and sent during the last board meeting. If you have not already received it, then you need to submit the appropriate paperwork to the proper offices requesting supplementary payment. Our offices are currently busy right now, but we should be able to review your request sometime in the next year. 😁
  10. I don't know... your account suddenly has more funds than before.... Anyway, that doesn't seem to be what @Luminara is asking for. Though being able to grab groups of enhancements to dump into a storage rack or just quickly pop onto your enhancement trays during a respec would also be nice.
  11. Let me clarify then. In my experience, strictly the things I've seen people do and play, people tend be more willing to play the bad guy when it comes to games like GTA. And in Warhammer 40K, everyone is the bad guy. So while people may choose a faction because they think it is a noble or good or whatever group? Everyone in 40K is the bad guy and that is its main draw for several (not all or even most) people I know that play. (Because everyone is the bad guy, it sometimes comes down to a competition of being the most bad. In a game where everyone is known to be bad.) So yes, people will play the bad guy. Especially in games where being the bad guy is the central theme. In other games, people only play the 'bad guy' as long as they can be 'good'. Which is why so many fantasy races have been progressing towards individual morality rather than racial morality such as in D&D. Now when you go into games where the basic premise is to be the good guy? Like a superhero game for instance. You suddenly run into a wall of hesitance towards playing the bad guy if it is made available for players to do. You can't cast the presented bad guy as good, at least not until you go Rogue alignment in CoX, and even then only in Rogue tip missions or when you go blue side to do missions over there, and people tend to focus more on "This is a superhero game, so why would I want to play the villain?". You even see this in D&D and Pathfinder. Where someone will only play say an orc or an ogre if they can be good (while leaning into the orc's savagery or ogre's brutality, sort of a vicious anti-hero motif), or as long as they are not 'the bad guy'. (Yes, there are players that will play evil characters and have lots of fun with it, but those are the kinds of people already most likely to be playing red side. And this thread is about getting others to at least try it.) So I don't think I'm missing the point of the comment. (Maybe I am, I'm not perfect.) I feel it's more that it isn't really relevant since the intent isn't to get players that are already willing to play the bad guy and so go play games where they get to be one already, but to get those players that don't want to be 'the bad guy' to at least try red side.
  12. Because while I will use my ST holds on the biggest threat/priority, I can usually lock that target down pretty well and I prefer to have my pet(s) obliterating everything else so we can finally focus on the held target without getting myself killed.
  13. I don't personally care if Controllers and Dominators are made able to use the petcom attack command. As long as Controller and Dominator pets are not made controllable like MM pets are. The ability to send their pets into combat before your character does anything and nothing else? Fine. In fact, for the few Dominators I have, that would be very helpful. (Edit: I'm pretty sure they can use the petcom dismiss command already, so as long as the attack command is the only petcom command also granted to them, I'm fine with it.)
  14. Here's the thing. I can target an enemy with an ability and not have that ability fire. I do it regularly. I hit an attack and if I have no targets already targeted, it targets one without triggering. So yes, I can target an enemy with an ability, and wind up with a result I don't want if the pet simply engages because I clicked an ability that targeted an enemy. Edit: And to address your edit? No, you said targeted with an ability. You may have intended "when you attack a target with an ability" such as whenever you use an ability on the target, but that isn't what you said and I'm not a mind reader.
  15. That's because Warrior Earth isn't considered separate from Praetoria in the game. Their leader, Battle Maiden, is a devoted follower of Tyrant, so they are fighting for the Praetorians in those missions. It's like how that one mission where you go to Praetorian Earth and all your enemies are Behemoths from the Circle of Thorns, but they are all flagged as Praetorians because they are somehow, most likely under Praetorian Infernal's direction, fighting for the Praetorians. (Edit: To be clear, Warrior Earth is a completely different universe than Praetorian Earth, like Maria Jenkins says. So they are not from Praetoria. However, as an enemy faction, they are fighting under the Praetorian banner.)
  16. Then in 4th paragraph you change it to have a macro. Except you also change what you are saying when you get to the 4th paragraph. So no, @Psyonico did not misrepresent your post. (S)he responded to the 3rd paragraph where you said: And if all you have to do is target an enemy with an ability, just targeting mind you, that makes pet control a wonky approach where just searching for a higher priority target in a group will send your pet running off to kill it before you are ready. Or if you tab targets and the tab again jumps out of the group you are fighting to another group across the room and refuses to tab back, well now your pet is running off into a new fight leaving you screaming "Get back here, rocks for brains! Fight the guys in my face!".
  17. Like @lemming said, those are likely normally EBs. Yes, there are some missions with flags warning the player they are going up against an EB or an AV, but those are very few and are late additions to the game. And even for missions during the time period where the missions with EBs were getting warning flags added to them, it was applied inconsistently. Or at least seemingly inconsistently. It may have been applied depending on the perceived difficulty of the specific EB in the mission by the dev. I don't know. What I do know however, is most missions with EBs have no warning saying you are going into a more difficult than normal mission.
  18. Per the wiki, the proposed Devoured AT is also called the Rescued Devoured AT. And I would like to see what they were going to do with it, because right now, it reads as a Brute and there had to have been something planned to make it different.
  19. Yes, I was running it through Ouroboros, but I routinely run it while leveling up too. (I don't have a character immediately available to do so however, so I ran it through Ouroboros.) And just running it at level and not through Ouroboros, I always got the waypoint.
  20. I don't know what to tell you. I just ran that arc to check it, and while the map has no marker on it, I always had a waypoint leading me there. And I didn't betray the Freakshow to make sure I was duplicating this as much as possible. (Edit: I didn't check to see if I set a different waypoint for some reason if the mission waypoint came back, remained, or disappeared, but just running through the mission, I got the waypoint.) (Edit again: To be clear, I've run that arc several times on HC. And since the waypoint was added back on Live, I've always gotten it. Which is what prompted me to run this test. So I have no idea why you aren't getting it.)
  21. I was wondering why that /jranger got posted. 😄 (Edit: And does anyone else ever get that feeling sometimes that @Luminara is some demon or dark soul encouraging others into their mayhem?)
  22. I like this part. Not so much the rest. (I mean, I understand the sentiment. Science isn't limited to a super speed effect, for instance.)
  23. The problem is that they can't sacrifice a costume slot. That was part of the problem when the Live devs were making the VEATs. They had to add an extra costume slot, which the game couldn't really handle, and the devs barely got to work.
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