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Rudra

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Everything posted by Rudra

  1. No, because you are not actually exchanging anything. As I already said, the name could be changed to Stored Inf' or just Inf' and it wouldn't change a thing. Then the OP would read as 'set the percentage of your inf' that goes into the shared pool' instead of as prestige. I'm just using the name of the old currency as the name of the storage mechanic because "inf'" has three different meanings. It is an abbreviation of three different names that are all the same currency. Same thing with my proposed prestige. There is no actual conversion. It is strictly an influence/infamy/information dump and withdrawal mechanic. Nothing is changed. Nothing is converted. It is just automatically placed in the central inf' storage at a player chosen rate depending on how much inf' that player may want to keep on that character as opposed to being placed in the central pool. Prestige is just another name that is being used to encompass the three different names of the same currency. That's it. Nothing else. You don't need to sell your inf' to place it in the storage. You don't need to buy it to get it out. Let's use the transcendent merits as an example. Your character has to go to the NPC that has those merits and buy it from them at a cost of 50 empyrean merits. Then that character has to e-mail the merit to the other character who claims it from the e-mail, goes to the NPC, and sells it back for the 50 merits. That is a series of transcations. In the OP, you would have the ability to directly dump your inf' into a central location that your other characters could then access to get inf' any time they want or need. That is the difference. There is no conversion involved, it is strictly an influence/infamy/information storage point accessible by all characters in the SG for both storage and retrieval. Edit: It is no more a conversion than when you change alignment from hero to villain or vice versa. Suddenly your influence is now infamy or your infamy is now influence. Did you convert anything? No. The game simply changed the name to reflect the different alignment. And that is all prestige is in the OP. Just another name change to mark where the inf' currently is. You can't withdraw any prestige. You can't use it to buy anything. It is simply the name of the storage mechanic.
  2. https://www.merriam-webster.com/dictionary/currency https://www.dictionary.com/browse/currency https://dictionary.cambridge.org/us/dictionary/english/currency https://homecoming.wiki/wiki/Transcendent_Merit_Salvage https://homecoming.wiki/wiki/Astral_Merit_Salvage Transcendent merits are a special salvage you can purchase to send to another character on the same account who can then sell it back to get the empyrean merits from it. Astral merits are drops that are salvage and can be converted into threads or be used to purchase items from Luna. That makes them currency. Prestige in the OP is not a conversion into something else. It is strictly an inf' storage and transfer device. I could have called it Inf' (edit: or Stored Inf') and we wouldn't be having this argument. Edit: And if that is the source of your problem with the OP, then let's just call it Stored Inf' instead of Prestige.
  3. If it cannot be used to purchase anything, it is not a currency. PAPs are currencies. They can be used to buy things. Merits are currencies, they can be used to buy things. Prestige as described in the OP is not a medium of exchange. "Prestige" is just a name. You can't take prestige as described in the OP and purchase anything. At all. Anywhere, anyhow, anyway. It is a generic repository where influence, infamy, and information can be stored. They are not converted, they are stored under a generic name appropriate for a SG. You don't have any conversion rates to deposit or withdraw. You want to put 1,000,000,000,000 influence or infamy or information in it? Go ahead, It is a straight dump into the pool. You want to take out 1,000,000,000,000,000,000,000,000 influence or infamy or information from it? Go right ahead. It is a straight withdrawal. No fees. No 100:1 or any other conversions. Prestige is just a name that can be used to encompass the different names for inf'. It is inf' storage. That's all it is. With the ability to directly deposit said inf' without having to run back to the base to do so. Edit: Saying the OP in terms of game mechanics is a currency because it is intended to facilitate the transfer of inf' between characters is like saying the in-game e-mail is a currency because it does the same thing. (And yes, the e-mail system does do the same thing as the OP, just much more clunky than the OP and requiring more steps to do so.) The name could be Transfer or Storage or Cowbell or anything else. I chose the name Prestige. And that is all it is. Prestige in this case is a means of storing and transferring funds. It is not currency.
  4. It's not another currency. You can't buy anything with prestige as proposed in the OP. It is a storage mechanism. The name is strictly to differentiate between the stored inf' and the character possessed inf'. For all intents and purposes, it just influence/infamy/information presented in a more or less generic form (hence the name change) in a separate location from your characters that can be added to or withdrawn by the characters.
  5. Power creep is always bad. It doesn't matter how anyone tries to balance it, because it is meant to introduce more power into the system. This is a request to simply be able to make the played characters even more powerful than they already are. And as I and others have stated in other threads, in a game not designed for that much power. I am opposed to the OP.
  6. I am familiar with the Vorpal Judgement power. It summons clones that do an aerial spin kick to all targets in the non-target dependent cone. That still makes no sense to me though. I must be missing something because it feels like you are saying non-MM characters getting a Doppelganger Lore pet would have their character (sans incarnate abilities) as twin pets using their array of attacks and defenses to fight while MM characters getting a Doppelganger Lore pet would have their character as twin pets using... what? They use the Vorpal Judgement animation to do what? They don't get their pet summons? (If they did get the MM's pet summons as well, then they would either be laughably weak if the pets' pets don't have the incarnate shifts applied or horrificly over-powered if the pets' pets do have the incarnate shifts applied. Not to mention that pets' pets reduce gained xp and inf' depending on how much of the damage the defeated mobs' damage was due to them. So either way, players' complaints about MMs on iTrials and other content where Lore pets would be used would be magnified. Whether because the pets are too weak to survive or they are cluttering the area or both.) Or are you saying the Doppelganger Lore pets would all function like the Vorpal Judgement animation? And if that is the case, how would that work? What would be the difference of using the Mirror option on the Phantom Lore pets as opposed to twin clones of your character that don't have your character's attacks anyway? What attacks would the Vorpal Judgement animated Lore pets have access to? Or are they just periodically doing the judgement's one kick attack? Edit: And of course I don't quote you and the post starts a new page, so my comment is just hanging off on its own to leave readers wondering what I am talking about....
  7. So you are saying MM self lore pets would get to use Vorpal judgement attacks? That would be magnitudes more OP than just having them summon their pets. Sorry, but I am not seeing a way for the doppelganger lore to work. Each lore pet is built with set balances in mind. And using actual doppelgangers as lore pets breaks down with all the myriad ways characters can be built. To the point that the doppelganger lore pet would range from pathetically under-powered compared to other lore pets to eat everything in the game, always take the doppelganger pets over-powered. I am of the opinion that character clones as lore pets should stick to the Phantom pets with the Phantom Army mirror option.
  8. I have no idea what you are talking about.
  9. How would you work the doppelganger lore pets for MMs then? The lore pets just get to summon another 12-14 pets depending on power sets? Edit: Mirror phantoms work because they would give the character a pre-defined benefit that just looks like your character. Actual doppelgangers like you encounter in some missions I have a hard time seeing working as lore pets because of the wildly variable capabilities of player characters.
  10. I don't know about other players, but I already have more than enough projects that I have to deal with without making this game one too. Sure, players can set up mule characters to send all their money to, or just fill their in-game e-mail with lots of e-mails of inf' for their other characters to claim. I'm not saying there are no other solutions. So let's break it down: Solution 1: Just keep searching through up to the limit of 1,000 characters to find the character(s) with available inf' for your alts. Solution 2: Just keep a set number of characters so the player doesn't need to scroll through pages of characters to find one with inf' to send. Solution 3: Just end each and every game session with e-mails to yourself with all the inf' you've gained for the day. Solution 4: Fix solution 3 by having a mule character whose sole purpose is to hold inf' for your alts. Solution 5: Make and maintain a spreadsheet to track available inf' across your characters. Solution 6: Forget giving inf' to your alts, just grind reward merits and inf' on the character that needs it. Solution 7: Make a central location where your characters can put their inf' for ready and immediate access. Like a SG bank. Solution 8: Expand on the idea of solution 7 so that characters can direct deposit their gained inf' and streamline the process. Solution 1 is not really a solution but a declaration of current situation. Solution 2 is just plain out for some players. Alt-itis is real and incurable. Solution 3 bogs down your e-mail, which several players already have maxxed out storing inspirations for when they need them on TFs, SFs, trials, etc. Solution 4 is the most feasible of options that don't require dev work to implement. However, it runs up against the single character limit for inf' and still requires you to use solution 3 to implement. So depending on the player, (s)he could need several such mule characters to store resources for their alts. (And then track which characters are the mules.) Solution 5 turns the game into work. And while I can't speak for others, I refuse to turn a game I play for entertainment into work. Solution 6 is viable, but means you have to wait until max level to get very far with slotting enhancements. Solutions 7 and 8 require work by the devs to implement. However, they would greatly simplify the situation for players. There may be other solutions I didn't think of. However, those 8 solutions are my best attempt at an objective review. So are there solutions to the problem the OP is meant to address and do most of them already exist? Yes. Of course there are. Do I expect any dev to look at this, think it is the greatest idea since the invention of the home computer, drop whatever (s)he is working on, and tackle this? No, absolutely not. I doubt they will even give the OP any consideration since there are already solutions to the problem. However, from my point of view at least, this is a quality of life issue that can be implemented whenever the devs like if they so choose.
  11. I'm not getting into that discussion.
  12. I agree that primary and secondary powers should be stronger than pool powers. However, Shadow Step and Energy Flight are non-selectable, inherent powers that can be enhanced. As opposed to other primary and secondary powers that must be selected and take up power slots. I feel that is already a major advantage that sufficiently differentiates the Kheldians and their travels. Edit: Because they are free, enhanceable powers, they are already hands down better than any travel any character can get from a power pool.
  13. Why should Warshades get a better teleport effect out the gate compared to everyone else? Do Peacebringers get a better flight effect out the gate than the power pool flight powers? Is it to showcase how superior you think the Kheldians are for having inherent travels as opposed to other characters that would have inherent travels as well but have to wait to get it from the power pools? Winged characters, shadow characters, non-Kheldian energy characters and so forth should automatically have inferior travels for not being Kheldians? Edit: I apologize if this post seems snarky. It's just that your post seems elitist over other character concepts.
  14. The point would be the number of players with large numbers of alts that in the forums have complained about needing to search through pages of alts to find characters with inf' to e-mail themselves. Not a problem. AE not transferring via this is fine with me. That would be why I have a SG leader settable limit for how much can be withdrawn. Potentially even per account instead of just per character.
  15. Translocation? As in the pop-up power from Mystic Flight? No. It is a pop-up power. If you want enhanceable teleport, take Teleport. (Edit: As a free power given by another power, it should never be enhanceable. Otherwise you kill Teleport as a power choice.)
  16. Yeaaaahhhhhhh... I'm pretty much just looking at single player SGs and friend SGs with this. Just a means for players to consolidate and simplify inf' transfers. If larger SGs use it, good on them. This is never going to happen, but this would not be posted at the SG registrar or anywhere else outside of SG members being able to access it. I want the Live use for prestige to stay dead. Both for base building and for SG competition. There are much better options that can be introduced to show if a SG is active or not than prestige. I'm still against that suggestion. Edit: In a nutshell, I am proposing a SG bank with a direct deposit feature. Not a method of tracking SG or SG member activity. Don't let the "prestige" name fool you. I'm just recycling the name for group funds.
  17. So a comment was made by someone a while back that inf' should automatically be a pool for all the player's characters. (Don't ask me why that memory popped in my head today. I don't know.) Predictably, I disagree. However, I had a thought. What if prestige were to be brought back and used in this manner? Hear me out before you stone me to death. I'm proposing bringing prestige back, except it won't be used to buy anything for the SG base. Instead, it would be a SG pool of funds. Characters would be able to set their prestige gains in set ratios. Say 25%, 50%, 75%, and 100%. Those ratios would determine how much of the influence their characters would normally get that would be converted to prestige instead. So yes, at 100%, the character would gain 0 inf' from anything, including mission completion, and instead it would be prestige for the SG. Now the way prestige itself would work in this proposal, is that any SG member can bank on their SG's prestige to gain things they could not normally get on their own for lack of inf'. This means that a character could go to their SG and convert some of that prestige into inf' for their character. So they would withdraw some of the SG's prestige as inf' to buy inspirations, enhancements, recipes, whatever. And a per character per day (per account?) limit on withdrawals would be available to be set by the SG leader to prevent others from just draining the SG's prestige for themselves and leaving possibly more in need characters out of luck. Why do it this way instead of just making an account automatically pool inf' across all its characters? Firstly, because despite inf' being used as money in the game, it is supposed to be a measure of the clout and resources the character has amassed over the course of their career. Their influence over the game world, their infamy they can leverage into bullying others to give them what they want, or their accumulated knowledge they can blackmail others with to get what they want. More specifically, favors earned and cashed in to get resources, public acclaim being leveraged for personal gain (disillusioning the public until the character builds up more acclaim), and so forth. So it doesn't make sense for inf' to be an account pool just because it is used as money in the game, since it is how the game world views that specific character and that specific character's ability to influence things. However, a SG's prestige is the same thing, except that it is a group's ability to influence the game world around them. Secondly, this would enable players to easily share resources with each other even if they weren't on at the same time. Such as to help a friend's fledgling character or some newbie player that you bring into the SG to help learn the game. So doing it this way means you can help others with your ability to gain inf' as well. You may now set fire to this idea. I've got food ready, at least I'll get a decent barbecue out of it.
  18. The T1, T2, and T3 pets should all be lieutenants. Minions won't survive anything, especially if a T1 pet at -2 levels. Bosses are a bit too strong. However, I just figured you intended for lieutenant versions of the animus arcana for the MM primary summons. Keeping the Invoke the Elements as minion strength spells however, is both appropriate and in keeping with precedent (Gang War). (And this is probably the only arcane set I would be in favor of. Since you are summoning living spells, having the MM's inherent attacks retain arcane names fits the theme. I gotta do some mental gymnastics to figure out how my tech or science MM does it, but if it were to be implemented, I'd figure something out when I tried the set.)
  19. I have to disagree with this line. (At least the bolded part.) Some players are going to love knockback. Some are going to hate it. (And some are going to be ambiguous and so get rid of it because others tell them to.) I'm against any universal Knockback to Knockdown procs, toggles, or set bonuses. However, the way your statement reads, it tells everyone they have to play with knockback regardless of their play style and preferences. We should all be able to play our own way. (We should also be able to work with each other and accomodate each other's play styles.) I'm all for advocating learning how knockback works and leveraging it. I'm against how the bolded portion of the quoted statement reads.
  20. And the effects please. If I set Hover to Minimal FX, then I probably want Fly and Afterburner to also have Minimal FX too.
  21. I don't expect this to ever happen to for any MMs. (The toggle part). There are threads about this where you can read up on it if you wish. Interesting idea though.
  22. No! No! No! It must be either-or! Yeah, if the devs are fine with taking the time to buff the Vahzilok to be useful Lores, then by all means. More options = better. Was just throwing out something that would accomplish the OP's request for undead Lores that would be quick and simple to implement.
  23. Since I'm pretty sure Vahzilok don't get that high, why not ghosts? I'm not talking about the Croatoa ghosts which don't get that high either, but the ghosts that show up in the level 45+ missions where you destroyed the world. At least one such mission exists on both blue and red side, so we know the mobs already exist without needing the devs to go back and figure out how to scale low- to mid-level foes to incarnate content.
  24. If they did for anything other than Singularity(?), I am unaware of it.
  25. If the devs were to release the vectored knock system they teased us about some time back, then it wouldn't be pointless. It would give you a hefty mag KD to overcome any knock resistance the target has. Until then? Yeah, I have to concede that the (edit: Knockback) enhancement bonuses work against the set.
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