
Rudra
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Everything posted by Rudra
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Making the Origins section of Character Creation more engaging.
Rudra replied to GreyScribe's topic in Suggestions & Feedback
I make my outsider characters as Natural origin since their abilities are racial (inherent) rather than arriving from a magic source of some kind. That's technology origin, not science origin. Also fits in with the cyborg under technology. For science, I would recommend Vat Grown, Artificial Human, Replicant, or similar. Thank you for this. Without it, I would have been very opposed to the OP. This is too niche and pigeon holes players into a very limited interpretation of what it means to play an Outsider or Martial Artist. Transformations into battle forms are not common for outsider characters, though are very possible. And even less so for martial artist characters. I would recommend taking this and breaking it into an optional secondary paradigm available to all: The Transformer. Because transformations are thematic for a lot of characters regardless of their origin, and not transforming is also thematic for those you are portraying as being transforming characters. -
I would argue that the term machinegun is instead being misapplied to things like assault rifles by those that don't know what a machinegun is. (And no, you can't single fire an actual machinegun unless you're the Flash or other similar speedster with the reflexes to do so. [Edit again: And not even then with some machineguns because of how those specific ones operate.]) If we're going with the misapplied term though? Sure, my argument is moot because we are actually talking assault rifles, just misidentified. And assault rifles can be single shot fired. If that is the case though, the argument becomes "we already have the assault rifle set, so why do we need another assault rifle set". (Though for that argument, there is the counter-argument that the proposed set is strictly an assault rifle and not a multi-tool assault rifle.) ... Okay, change my recommendation to either changing the T1 to Short Burst or renaming the set Battle Rifle to avoid confusion with Assault Rifle.
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I would actually be fine with an extended animation for it. That's part of the trope too. Either for the short monologue or the short period of contemplation. Or the fishing out of the anti-matter tip bullet you were storing in a magnetic field in the pocket dimension in your left pocket for those times you need something exploded in ridiculously over-the-top fashion.
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I would call Serial Shot either Burst, Rapid Fire, or Semi-Auto Fire. That's just me though. Why Final Bullet does more damage? It is an anime/comic/movie trope that the last arrow, the last bullet, the last whatever the character has in a fight, is used to major effect, typically winning the fight. Often after a short monologue about that arrow, bullet, or whatever being the last one the character has or being a special reserve arrow or whatever the character has to use. Think Bard and his black arrow from The Hobbit. (The novel, not the trilogy movie remake.) Or the anime gunslinger crouched behind a barrier, gun barrel resting on his forehead as he realizes he's down to and contemplates his last shot, then rising to perform some impossible shot that takes all the baddies or the Big Bad down with it. (Though in this case, I would probably call it Desperation Shot since you can't actually run out of ammo on a non-temp power.)
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I was not aware that existed. Can we get that proliferated to all content? That is such a better solution than my timer.
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Agreed. Just one of many things wrong with CO. I was so happy to find out about Homecoming so I could get away from that. Seriously?!?!?! Edit: As for the OP? I think an in mission timer after the mission has been completed could go a long way to dealing with AFK'ers in missions without having to boot them. Sometimes you just don't have time to exit the mission before you step away to deal with a situation. That wouldn't solve the problem of leaders going AFK, but it would solve player in-mission AFKs without having to boot them for circumstances beyond their control. Out of mission? Unless they are positioning themselves to intentionally make things difficult for other players, who cares how long they AFK for? Especially if solo doing a Flashback.
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The flip side of that argument being that in a day and age where attention spans are already known to be low, making things available but seem unattainable is a good way to frustrate players and possibly even drive them off. Everything eventually becomes attainable in this game, whether intended to be or not. The only things I see that don't follow that are the badges for starting as a Praetorian or Temporal Warrior. Master of runs used to be elite status badges. Then players found tactics and tricks to make those badges available to all. (And let's not address what incarnate powers did to that equation.) Other badges players found farms that let them get them. And considering that some players use those badges to describe their character rather than just to declare they cleared that milestone, I can't fault them for it. I suspect even the Hard Mode badges will eventually become available to all players as the community learns and develops tactics and tricks to deal with it. Your argument reads like an anti-farming argument. And for all that farming frustrates me, for some things at least, especially power leveling, it's part of the game now. (And always has been if we're honest about it.)
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The lore badges already track what parts of them have been completed to see when you get the badge itself. I guess the main questions would be how hard would it be to make the mission key off that and do the devs think it is worth their time. Personally, I find vidiotmaps and the wikis are great tools for getting me to the plaques, more than sufficient when used together, but I'm not going to complain if tips get dropped to guide players to them. My badgers will already have the plaques in the zone they are in already done before the first enemy is defeated, and my non-badgers can just delete the tips like they do the explore ones.
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Extend Night Ward contact level range to 50
Rudra replied to KaizenSoze's topic in Suggestions & Feedback
Probably partially because gold side, like the HEATs when they were first introduced, was meant to be a challenge for experienced players. And the difficulty factor for some missions is surprisingly tough for anyone expecting the missions to be easy. And the fact that you have to know to select the Going Rogue option when you go to start making your character, that the "Going Rogue" icon under the "Freedom" icon is actually for selecting making a Praetorian character may not be helping it either. I wouldn't be surprised if that button never got more than a cursory glance during character creation as being anything other than a banner of game content. -
QoL Suggestion for Jurassik and Babbage and the Kraken
Rudra replied to Voltor's topic in Suggestions & Feedback
As long as they don't go back to the updated version where you had to defeat 100 Clockwork to spawn. It was very difficult to spawn him when the Live devs changed the event to that. (Edit: I was one of many players that was happy when the Live devs rolled back that change. The trigger Clockwork often didn't spawn correctly. They had set locations where they would spawn, but sometimes weren't there. I think sometimes they spawned inside the buildings.) -
Demons Whip animations as alternate animations for Fire Swords
Rudra replied to Rigged's topic in Suggestions & Feedback
In this case, a re-color doesn't work. Because the effect is fire, the re-color makes it look like plasma as in from a star or a nebula, not like electricity. Edit: That was a good idea, it just doesn't work. It does look amazing like that though. -
Demons Whip animations as alternate animations for Fire Swords
Rudra replied to Rigged's topic in Suggestions & Feedback
I appreciate the heads up. Yeah, someone else already pointed me to a quiet demons mod. They still start their howl animation, they just don't howl. It's a wonderful relief. My comment was about back on Live, where I sidelined my demon MM because of the howls. -
Demons Whip animations as alternate animations for Fire Swords
Rudra replied to Rigged's topic in Suggestions & Feedback
Don't tease me with electric whips or energy whips. I've been dreaming of a whip set, specifically electrified whips, since before the Live devs announced we were finally going to get a whip set. I always wondered why they didn't take a page from CO and how they use chain weapons, skip the complexity of actual whip use, and just make it a PBAoE and ST damage set that didn't get into the weeds of tripping, disarming, or binding. (Though I think a modified version of the Hell on Earth animation that struck at the legs instead would probably have worked for a trip attack, I was never a dev and so have no idea what problems they ran into.) Don't get me wrong. I was happy when the Demon Summoning set was released. I mean, I quickly learned to hate the gargoyles for how noisy they were, but it was a set that had a whip! The fact it was done because the Live devs couldn't make the whip set they had been trying to make was very disappointing, but it had a whip! Edit: Yes, I know you all are talking about alternate animations for the Demon Summoning set. I derailed myself. Apologies. -
Last I heard, the game does not have a reflected damage mechanic and may not be able to support it. Also, why would being blinded by light cause inflicted damage to be reversed back on the attacker? Muscular positional awareness does not go away from being blinded.
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Purple IOs for Heal, Resist Damage, Defense Sets, ...
Rudra replied to Papias's topic in Suggestions & Feedback
Basically what I was checking, but didn't want anyone to say I was depriving them of their Holy Quad. Thanks for the verification. (Just means I am more opposed to even more +10% recharge bonuses.) -
Purple IOs for Heal, Resist Damage, Defense Sets, ...
Rudra replied to Papias's topic in Suggestions & Feedback
For the sake of fairness, I opened up Mids to see if I could make a character that couldn't get 5 purple sets slotted. I first tried a Mind Control/Empathy Controller because I figured that would be the most likely. Except it could slot 7 different sets. So I tried a Battle Axe/Invulnerability Scrapper, and it could slot 6 sets. So I tried an Archery/Bio Armor Sentinel that only had Inexhaustible from the secondary, and it could also slot 7 sets. Finally I tried a Beast/Cold Mastermind, and I finally found one that could only slot 4, provided I took Field Mastery as my APP. Otherwise it also got up to 5. To be fair, all of them had the Fighting pool as a pool pick. I also avoided Soulbound Allegiance even if it was an option and avoided ATOs. -
The Kumquat Company is holding a vigil this evening for Captain Rutabaga and his sidekick Daikon. All are invited. 😛
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Purple IOs for Heal, Resist Damage, Defense Sets, ...
Rudra replied to Papias's topic in Suggestions & Feedback
So not liking your suggestion is "trolling"? Riiiiight. You went into another thread with the explicit purpose of derailing that thread. That looks like trolling to me. As for the OP of this thread? The devs will do what the devs will do. I'm tired of repeating myself. My hope is for more options as in greater variety. I'm not going to hold my breath though. -
Yep. That was exactly what I was asking about. Glad to see it can be done. Thanks.
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Purple IOs for Heal, Resist Damage, Defense Sets, ...
Rudra replied to Papias's topic in Suggestions & Feedback
What you aren't understanding is that some players, like myself, would rather there be a greater variety of options rather than more sources of the same option. (Edit: Everyone having the same cookie cutter build as everyone else isn't very fun to me. Being able to be creative in how I enhance my characters is half the fun of the character. And sometimes even leads me to better versions of the character than before that isn't a copy-paste of everyone else's character.) -
Purple IOs for Heal, Resist Damage, Defense Sets, ...
Rudra replied to Papias's topic in Suggestions & Feedback
More options as in greater variety of set bonuses is also a good thing. I just wish more players saw it that way.