Rudra
Members-
Posts
7616 -
Joined
-
Last visited
-
Days Won
42
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Rudra
-
Scale Exemplar Enhancements Values better
Rudra replied to Arbegla's topic in Suggestions & Feedback
Why? The exemplared 50 still has +5 levels of powers (so 2 or 3 powers the at level low level character does not get access to depending on level), all of their enhancement slots earned up through level 50 still granting enhancement bonuses, and all their set bonuses depending on slotted sets and exemplared level. (Remember that purple IO sets always give their set bonuses even if you exemplar down to level 1. So do PvP sets.) The missions were not made more difficult to account for everyone being able to slot SOs out the gate if they can get their hands on them. The exemplared 50 isn't struggling to do the lower level content or at any increased risk while doing the lower level content. And I have yet to see an exemplared character get out-performed by an at level character. So as far as I can tell, @Luminara is right about the OP. Edit: From the homecoming explanation about the exemplar system. Note that I did not highlight anything. It was already highlighted on the page. The system degrades the character's Enhancements, even in cases where a character would already have six SOs or comparable IOs in the power in question at the lower, Exemplared level. This is an attempt to balance the fact that the character will have more slots overall. For example, a level 26 Storm Summoning Defender cannot have more than one slot in Tornado, but he can have six slots in Steamy Mist. A level 50 Storm Defender who's Exemplared to 26 can have six slots in both. His Tornado will be stronger than the naturally 26 Defender's, but his Steamy Mist will be weaker. https://homecoming.wiki/wiki/Exemplar_Effects_on_Enhancements -
Explain to me Water Jet (from Water Blast): Why is it so meh?
Rudra replied to tidge's topic in Suggestions & Feedback
Well, that was a dumb change. However, I sit corrected. -
Explain to me Water Jet (from Water Blast): Why is it so meh?
Rudra replied to tidge's topic in Suggestions & Feedback
A damage buff and an accuracy buff are not the same thing. Edit: A +ToHit has absolutely no effect on a power's damage output. It does not matter what grants that +ToHit, it will never affect damage. It only affects your chance to hit. (Edit again: Aim grants both a 50% ToHit buff and a 62.5% damage buff.) -
What? No, you can't. If the underlying game engine cannot support something, you need to use a better game engine. Which requires the entire game to be recoded to work with the new engine. (Edit: That is why you see older games still using outdated graphics and old mechanics. They would need to be completely rewritten to make use of a new game engine to bring them up to date. That is also why some games are delayed in their development. They started with an older game engine, then swapped over to a newer game engine and had to recode all their previous work to utilize the newer engine.) Edit again: Think of games as an app designed to work on a specific system, like an iphone. Then you try to utilize a different system on which to code the app, like trying to change over to an android. The coding architecture is different, so the app has to be rewritten to make use of how the supporting architecture works.
-
Just because we have the source code doesn't mean the game engine itself can handle a requested change.
-
Explain to me Water Jet (from Water Blast): Why is it so meh?
Rudra replied to tidge's topic in Suggestions & Feedback
You're joking, right? (Edit: Aim and its other derivatives improve the damage of all attacks made within its duration. Even if the attack's animation goes outside of the buff's duration. It works just as well on normal form snipes as it does quick form snipes. I have seen nothing in City of Data or in the game detailed info box that says otherwise. The only reason why it would not affect a power within its duration is if that power was already functioning at the AT's damage cap.) -
Explain to me Water Jet (from Water Blast): Why is it so meh?
Rudra replied to tidge's topic in Suggestions & Feedback
This assumes you are not already in combat and using the normal form snipe rather than the quick form snipe. With a fairly fast snipe at 1.33 seconds of cast time (1.584 with arcanatime) and 2 seconds of interrupt time before that for 3.33 seconds, plus human motor time of triggering Aim and the time moving the mouse to click the snipe (or the finger to hit the linked button for the snipe attack), and then the time either waiting for the mobs to go "Buh-wha?" and move into normal attack range or you going "damn, missed" and moving into normal attack range, you'll get maybe one more attack in. (I'm not looking at how much of an accuracy boost Aim gives, or how much of a damage boost it gives that you did not include. I'm looking at how using the power can be considered "wasted" because you missed with your only usable attack at the time when using a max range snipe.) Then I'm playing a bugged game. Because when I have 3 tide counters and I trigger Dehydrate or Geyser and they miss, the counters still go away because they triggered the enhanced version of the attack. In fact, the only tide counter enhanced power that doesn't suffer this is Whirlpool because it is a targeted area effect that remains in place for a set duration, so it can't technically miss since you are targeting a location when you fire it. (Edit again: And if you aren't losing the counters somehow, then why are you complaining about the miss?) It also doesn't matter if there are better T5 or T6 attacks. You can't compare a singular power like that. Especially since yes, some power sets are going to be stronger than others. So that argument is a tosser too. Water Blast is not the only blast set that lacks Aim. Nor is it the only blast set that lacks a snipe. It is the only blast set with Tidal Counters, and those counters only apply to four powers in the set for use. Like the combo system in Street Justice. You have four powers that count as "finisher moves" in the Water Blast set. (Not surprising since I believe the sets came out at the same time.) Those four powers have enhanced forms that actually function like Street Justice's finishers, but also have normal use forms that can build up the Tidal Counters. Water Jet is comparable to other non-snipe attacks in its tier when you add in END cost, animation time, recharge time, damage, and secondary effects. It may not be the best power in the comparisons, but it is comparable. If you don't like the power and don't want to use it? That's fine. No one is going to force you to use it or make fun of you for not using it. Play however you want. However, that doesn't mean it needs to be changed just because you don't like the power. Edit: Also your chain is wrong. It would go: Have 3 counters, trigger Water Jet. Deplete counters. On hit, do enhanced cast and immediately get to trigger Water Jet again for normal damage. Follow with other attack. Have 3 counters, trigger Water Jet. Deplete counters. On miss, follow with other attack. Have 3 counters, trigger Water Jet. If enhanced form is locked, use normal form and on hit, add counter if became possible. Follow with other attack. Have 3 counters, trigger Water Jet. If enhanced form is locked, use normal form and on miss follow with other attack. Have less than 3 counters, on hit, add counter and follow with other attack. Have less than 3 counters, on miss, follow with other attack. -
Explain to me Water Jet (from Water Blast): Why is it so meh?
Rudra replied to tidge's topic in Suggestions & Feedback
If the tide power counters renewed each time you triggered gaining one after getting the max three count, or even just renewed each time you triggered gaining a counter, that would be great. I have to wonder if it would be OP, but would be nice. As far as the OP itself goes though? It is provably wrong by checking City of Data. Water Jet is as powerful as any other non-snipe T7 attack. Edit: As far as Water Jet's enhanced form being locked out for 15 seconds when used? There is still the tide enhanced Dehydrate, Geyser, and Whirlpool available to make use of those counters. -
Explain to me Water Jet (from Water Blast): Why is it so meh?
Rudra replied to tidge's topic in Suggestions & Feedback
You mean like how you have to hit with your max range snipe after using Aim for it or the accuracy and damage boost go away? That argument fails. All player attacks have to hit. Regardless of what you use in conjunction with it. Like Tidal Counters. Unlike Build Up or Aim though, you can get those counters back with three quick attacks. Provided they hit. The fact an attack can miss is not a good reason to change Water Jet. Edit: Especially since even without the double cast, Water Jet still seems to be more or less on par with other non-snipe T7 attacks. (It has 2 seconds faster recharge and is almost 3 END cheaper than Bitter Ice Blast. So it balances out.) Edit: Maybe Dehydrate and Geyser also need to be tweaked then? They get boosted for having 3 tide power counters too, and the counters also go away when they miss. -
Explain to me Water Jet (from Water Blast): Why is it so meh?
Rudra replied to tidge's topic in Suggestions & Feedback
No it doesn't. Hydro Blast: 15.17 damage. (https://cod.uberguy.net/html/power.html?power=blaster_ranged.water_blast.hydro_blast&at=blaster) Arcane Bolt: 15.17 damage (https://cod.uberguy.net/html/power.html?power=pool.sorcery.arcane_bolt&at=blaster) Water Jet: 20.09 damage (https://cod.uberguy.net/html/power.html?power=pets.water_blast_blaster.water_jet_normal&at=blaster) Hydro Blast inflicts a knockdown effect (Mag .67 KB) 20% of the time, and reduces the target's movement for 10 seconds. Arcane Bolt inflicts a knockdown effect (Mag .67 KB) 25% of the time. Water Jet slows the target's movement for 8 seconds and can be double cast if you have enough Tidal Counters. And if you don't have enough? It grants you a Tidal Counter. Compare to Bitter Ice Blast: 23.37 damage and slows for 12 seconds. Or Executioner's Shot: 15.211 damage and 70% chance of Mag .96 KB; modified by current ammo effect. -
Scale Exemplar Enhancements Values better
Rudra replied to Arbegla's topic in Suggestions & Feedback
I was clarifying your statement about sets available at level 10. With the addition of the PvP set bonuses always being avilable regardless of level. So a level 50 exemplared down to level 1 would still enjoy all their set bonuses from the purple sets and the PvP IO sets. As compared to the level 1's nothing. Shift the scale to any exemplar level and you run into the same thing. The exemplared 50 retains all enhancement bonuses even if scaled, all PvP and purple set bonuses regardless of level, all other set bonuses as long as the exemplared character is no more than 3 levels below the IO's minimum level, and +5 levels of powers. As compared to whatever the lower level character has leveled up to and managed to slot. So I am agreeing with you, just adding more information. No, they are asking for the exemplared IO values to get boosted to match SO enhancement strength. Which as has already been pointed out multiple times, is completely unnecessary for the exemplared character to still show up the at level lower level character and clear the lower level content with ease. -
Aren't all the builds the same level?
-
Scale Exemplar Enhancements Values better
Rudra replied to Arbegla's topic in Suggestions & Feedback
You can slot all the PvP sets at level 7. It's one of the things that makes them so valuable. Fury of the Gladiator, Gladiator's Armor, Gladiator's Javelin, Gladiator's Net, Gladiator's Strike, Javelin Volley, Panacea, and Shield Wall. And like very rare IO sets, they grant their set bonuses regardless of what level you exemplar to. https://archive.paragonwiki.com/wiki/PvP_IO_Sets So between the PvP IO sets and the very rare IO sets, you can slot your character to never lose set bonuses. Especially since the PvP IO sets are not unique. -
Not if you take your new character and door sit while your farmer power levels you to 50. Then you'll have no idea if you like the character until after you get to 50. That's what I hold as the main consideration. If you play the character and you slog and you slog and you slog, you're probably not going to like the character even if you get all the way to 50. So delete it and start a new one. If you PL to 50, and then find you don't like the character, it didn't take you much time to get there, just delete it and make a new one.
-
Scale Exemplar Enhancements Values better
Rudra replied to Arbegla's topic in Suggestions & Feedback
The issue I have with the OP is that exemplared characters still have more enhancements than the lower level character, have more powers than the lower level character, and can already sleep their way through all the lower level content while exemplared. I don't see what the OP is supposed to fix. Edit: Is the request to make already very powerful characters even more powerful? To what end? As exemplared characters they are already more powerful than the lower level content they are exemplaring down to was designed for, and the missions have not been made more difficult by any patches. -
Why? Edit: You are asking for a badge only new characters can get. This would require any badgers that want the badge to take their badge characters, delete them, and start over just to get it.
-
One thing I had thought of asking for that would fit your example of a super strong invulnerable character taking up and using the sword just would not be possible with the game engine. I had wanted to ask for the ability to basically make 2 characters, each of which would still need to be leveled up on their own, but would share a character name and could be swapped between mid-game as if changing a build. I have a MM character that also has a Brute build, and being able to swap between them, turning off any appropriate powers and unsummoning any pets as needed, would be ideal for that character. It would also work very well for your given example. However, I'm pretty sure that falls somewhere between absolutely impossible and stop taking whatever drugs you are on levels of difficulty given how the game works.
-
No, I didn't neglect it. I addressed it in that post. Though apparently not adequately enough. My take is that if you get a character to level 50, and you don't like the character and want it to be something else, just make that something else. Players are commenting regularly here in the forums about how quickly they can crank out a level 50 character from scratch. If the idea is that you have a super strong invulnerable character that picked up a magic sword from somewhere and decided to start training with it? Then you still have a super strong invulnerable character. That character just also happens to have a magic sword to use now too. My answer to that would be to ask for a new ancillary power pool that uses swords instead. Because the super strong invulnerable character doesn't forget (s)he is super strong just because (s)he is now using a sword as well or forget how to throw a super strong punch. And if the super strong invulnerable character undergoes some sort of change that makes him/her forget that (s)he is super strong and how to throw a punch, odds are that character is also going to forget the people (s)he already helped. Though they may not forget him/her, but given how the character is interacting with them as a new person they met, would likely just shrug it off and treat the character as someone new that just happens to look like someone they previously worked with.
-
You can already do that, sans filler missions, with Ouroboros. You can also do that by turning off xp and hitting up all the contacts on one side, then talking to Null, and hitting up all the contacts on the other side. Null doesn't care what level you are to change alignment. Adding in Praetoria into that mix requires doing its content as flashbacks, or doing the pre-level 20 red and blue arcs through Ouroboros, but it is still already doable. The only thing I really see the OP doing is giving a player the ability to make an easy to level character, get to 50, and then respec into something else entirely. Especially since the author has already admittd that (s)he can get a brand new character to 50 in only a few hours and has more than ample inf' and IO sets already on hand for that new character.
-
This is going to sound snarky, so apologies for that. We have a do over option. It is called rolling up a new character. Just e-mail your inf' to yourself, and anything else you want to keep if you lack a self-SG base to use for it, and make the character you want.
-
Thanks @lemming, The issue 16 change is the only one I really care about for the discussion though. *sigh* I still maintain that the OP doesn't make the debt badges easier to get since they are earned by paying off the debt and not getting the debt, but I do have to concede that there would be the perception that they are easier to get at the very least. Someone get me a shovel. I'll bury this suggestion along side the others.
-
Never noticed it. Thanks.
-
You still have to get all the currently required debt and then work it off. The badges aren't awarded for getting the debt. You have to work off the debt to get them. In my view, that means it isn't any easier. Not a point I am inclined to get into an argument over though. Already had one argument over how different people view things, not inclined to have another. Edit: I can't remember the timing for when debt got curtailed. Whether it happened before or after the debt badges were added. If it was before, then my considered argument is DOA. If it was after though? As I already pointed out, debt used to be significantly higher than it is now. To some players, like me, debt is not a bad thing. I understand it is a bad thing to others. Which is why the OP is only an option I am asking to be available to players. Not a blanket change to debt being forced down everyone's throats.
-
While we're at it, can we also get base NPCs with the emote? So we can finally put NPCs on the Carnie couches that actually work with the couches?
-
The OP doesn't make the accolades easier to get. And I would be against moving the accolades to the P2W store regardless. Accolades should be earned. And with the OP, you still have to get all the required debt and work it off. You just don't have to stand there and die as often to do so. The requirements for the accolade are not being reduced. The requirements for the debt badges aren't being reduced. Players are just being given the option to have a debt rate more in line with how the game used to be. Edit: Hells, I was tempted to also ask to have the option to play without the debt cap. Make the game even more like how it used to be for those players that may want to go that far. It's not like anyone is under any risk to get buried under debt like we did back before badges and debt was neutered.