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Rudra

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Everything posted by Rudra

  1. Not really - it'd just be excluded from being taken along with shield, like other powersets already are... Except the proposal isn't a new power set that could be coded to preclude shields. It is a request for alternate weapon models and their animations to be added to an existing power set that does not preclude shields. So that poses a problem. Say you make a Broadsword/Shield character. Then you go into the character creator and change your one-handed weapon to one of the two-handed options the OP makes possible. What happens to the /Shield secondary? Game says you can't do that, I believe primarily because of the animation problem, but now you have a means to work around it. Does your secondary get disabled? You can't change it. Does the game get new code disabling the shield models and animations with the shield set? If the latter, then why even bother having the shield lockout? Just disable the lockout and remove the shield models and animations then. Or go to clipping hell and live with it.
  2. Except, as I've stated on this thread multiple times and the devs (back on Live) stated when they explained the power and power set, it is not meant as an actual attack. It just happens to also do damage.
  3. Your character is already struggling to throw off dizziness. The better their resists, the better they are at throwing off dizziness, sleep, et al. And with protection, they are so good at throwing off such effects, that it takes a really powerful force to affect them with it. (Edit: Also, it's only Wednesday here. So either your Saturday suggestion is way late or way early. 😛)
  4. Again, you fixate on being surrounded by large numbers of mobs and completely discount the players that don't play at higher difficulties with the large numbers of mobs and still rely on Consume and/or Dark Consumption to recover their END bars. Nerfing a soloist's ability to use a power at lower spawn sizes for the sake of being able to reap benefits from more targets at higher spawn sizes is not acceptable to me. So what if Dark Consumption fully maxes out your END bar if it successfully hit 4 mobs while you were surrounded by millions of enemies. Why should it be penalized for the sake of being able to get a benefit when there are more targets in the AoE? That's like saying Dark Regeneration should be more front loaded, so that you heal 300 points of damage for the 1st target only and then another 10 per target past that. (And yes, I reduced the damage healed because your front loaded Dark Consumption reduces what it recovers even for the first target.) That is a definite nerf. If the devs decide to reduce the recharge to 150 seconds? Sure, I would be fine with that. Reducing the recharge to 40 seconds? Or even 60 seconds? Makes those powers way too available. Now they may as well be part of my active attack chain. I shall never go hungry ag... I mean... want for END again! Consume and Dark Consumption are not meant to be active parts of an attack chain. They are supplemental abilities meant to give characters just enough of an edge to keep them going. And especially in the case of Consume with its 2 minute character buffs, reducing the recharge is very much not necessary. As has already been stated, it can already easily be made perma for its buffs. If its recharge is brought down? Then its buff durations need to be cut as well.
  5. Funny thing. The same people keep asking to make the game even easier than it is. It's almost like only some people come to the forums and post. Like the comments on both sides of any debate on the forums are not representative of the community writ large that plays the game. (And yet, comments that only those that disagree with any given suggestion to make the game easier or to buff powers that don't really need it or to replace powers players are using and enjoying are the minority voices keep getting made despite the fact we are all a recurring minority voice here on the forums.) (Edit: So the whole "I speak for the player base, everyone wants <insert change>" is nonsense. You may be speaking for the people you interact with, but none of us speak for the community. Because none of us has interactions with everyone. So none of us know what everyone wants. Each of us represents a specific group of players, with obviously contrary desires.)
  6. The author doesn't want Dark Consumption fixed. The author wants Dark Consumption changed into an actual attack that fits into his/her/their attack chain because it is in the Dark Melee set rather than the Dark Armor set. The author's presentation for why Consume "needs" to be changed is very different compared to the author's presentation for why Dark Consumption "needs" to be changed. Even the proposed recharge times for the two powers in the OP are different, with Consume being presented as 'should be 60 seconds' compared to Dark Consumption's 'should be 40 seconds'. And if they were both at 60 second recharge, let alone 60 second and 40 second recharge, there would be absolutely no problem with being able to spam the two continuously with just a few SOs. Which is not the design intent for those two damage capable utility powers. Without even any global recharge buffs, a Dark Melee/Fiery Aura character would be able to almost back-to-back keep triggering those powers and never be at risk of no END just with SO slotting, even with a Sapper present. Which takes away the threat of Sappers and other END reduction mobs. And that is even without any balance considerations for Dark Consumption being changed into an attack primary purpose power which it is not at current time.
  7. We can disagree on anything, however, you do not get to say who should or should not be posting on the forums. Just because you think something needs to be changed does not mean it does. While I wouldn't mind the recharge coming down a bit, Dark Melee was the very first power set I used on my very first character when the game was first launched. I've used on several characters. I get the recharge down to 98.52 seconds and it is just barely fast enough that I can spam it to both do damage and keep my END topped off through constant battling. And that is with a measly +35% haste boost from just set bonuses. I do have a better idea. You leave the END gain alone. Not everyone plays at max difficulty. Not everyone even cares to try. And nerfing the END gain to 20 for the first target and then 2 per target after is not something I find to be helpful in the slightest. Some players play at base difficulty. They only have 3-4 mobs around them depending on faction. And Dark Consumption can miss. I've been surrounded by 8 mobs and only drained 2 because of RNG and the 95% chance to hit cap. Bad luck happens. And when a Dark Melee needs that END back to keep toggles up and attacks going, being reduced to recovering 22 END as opposed to 50 END means I'm not going to last to the next power activation. (And I build my characters for END sustainment. Which reduces my dependence on things like Dark Consumption.) Great! So what were they thinking? I'd like to know what their plan was. Because I personally do not like yours. If you change Dark Consumption into an actual attack? The first thing to go will be that 0.52 END cost. Dedicated attacks have higher END costs. And if the damage is doubled with the recharge reduced, making the power into an actual attack instead of the utility power it is right now? Then its focus moves away from the END drain/restoration function it currently has. Meaning the END drain will come down. And that is after considering you are already talking about gimping the END drain because you seem to think the power should need a map's worth of mobs around you to recover your END bar. Like I said, I would not be adverse to the recharge coming down. However, I am most definitely opposed to your restructuring of END gain. Front-loading the END gain to a single target with negligible END drain for anything beyond the first target absolutely will handicap my DM characters. (Edit: And again, the primary purpose of Dark Consumption is not an attack despite being in the Dark Melee set. It is to keep Dark Melee able to function in light of its heavy END draw.) (Edit again: As was stated back on Live, the reason why Dark Consumption is in Dark Melee and not Dark Armor is so that players would not be restricted to pairing Dark Melee with Dark Armor. That came from the devs. [At the time.])
  8. Dark Consumption's primary purpose isn't attack despite being in the attack power set. It is built like Consume. It's the "Holy crap! I'm out of END! Gimme!" power that keeps Dark Melee fighting. (Edit: Dark Consumption being in the primary set rather than the secondary means that Dark Melee can be paired with any secondary despite its heavy END draw, rather than limiting players to Fiery Aura for Consume or similar secondaries.) If you turn it into an attack, doubling its damage and reducing its recharge, then its END cost is going to go up from the 0.52 END cost it currently is and its END drain is going to come down. And while I can't speak for other players, that would definitely handicap my DM characters. And if you have the END drain changed to 20 for the first target and another 2 END for each target beyond that, then players are going to need to be surrounded by large numbers of mobs to make it able to keep them fighting, which will penalize players that aren't willing or prepared to face such numbers solo.
  9. You mean, give players a reason to go after the Seed? Usually, trying to find a team to go after the Seed of Hamidon is harder than trying to find volunteers to feed themselves to lions. Only rarely do I ever see a Seed team form, and it is always badgers going for the badges. (Which is what I try to find a team for, so no complaints about that part.)
  10. Now, do it in Haiku. Eight and one you see I'm the terror of the sea Your ports will feed me How's that? (I really, really suck at haiku....)
  11. A portal to the instance where he is like someone said earlier in the thread would work better. That way those that want to fight him aren't locked out for not being on the team, while AFK'ers would be.
  12. Oh my god please this A reason to explore an old zone? Sounds good to me.
  13. *sigh* I really, really, really need to learn to be more clear with my intentions. Thanks, you two. More power sets are a good thing.
  14. I don't see that happening. That would make it possible to grief players and troll missions. Want to upset starting characters? Put the time bomb on Ms. Liberty and watch the low levels die. Want to frustrate players? Place a time bomb at a location where escort NPCs tend to get snagged and kill the NPCs, maybe even PCs trying to get the NPC to move again. (Edit: Or like some players did routinely in WoW, where they would kill a mission contact, then run a circuit killing the other contacts in the zone until they got back to the starting target, wait for the contact to respawn, then run the circuit again killing the contacts because they thought it was fun to prevent anyone from doing missions in the zone.) So yeah, no.
  15. When I'm waiting on something to happen, I'm usually on a different screen/window working on something else while I wait. So things like that tend to happen to me occasionally. I tab back, find myself not where I expected, what I'm waiting for hasn't started, so I reposition to get back to where I was and go back to whatever else I am doing while I wait.
  16. Don't shorten the timer. Make it possible for the player to trigger the detonation by some means, sure, but it already only has a duration of 21 seconds before detonation as compared to the 260 second duration of trip mine. And for players like me, that like to set up traps to draw targets into, losing duration would be problematic.
  17. That at least means they, though most likely (s)he, is active rather than just AFK'ing it.
  18. Exactly !!!! So are you going to propose some sets?
  19. Not going to argue this any further. Edit: Though if you want more power sets for Dominators, you could always propose some.
  20. Or how MMs have only 7 primaries? (Decidedly less than the 10 primaries Dominators have.) Getting more power sets for more ATs is most definitely desirable. That does not mean that players that enjoy Blasters should face negative feedback simply because their proposed power set is for Blasters. If you find fault with a proposed power set? Please, by all means, point it out. Giving the implication that an AT should not be allowed more power sets simply because it is a popular AT with multiple power sets is not exactly a nice thing to do.
  21. Well, not entirely, although you're sacrificing significantly to do it — burn your once-every-three-days 'complete this mission' for each successive mission in the arc until it's complete, but that's not always possible, as there are arcs that have missions you can't do that with. That just takes longer to get rid of it. As far as the game is concerned, and what shows on your character for having done. your character still shows as having done that arc. You just don't get any of the rewards from doing the missions. Edit: Another option for the OP? Is if we could get an "Abandon Arc" button to drop any stories that are flagged as started. Though that may not be possible....
  22. So knock Adamastor down to 2 merits? 4 tops? And Lusca up to 8 or 10?
  23. More options is a good thing. Are there ATs in more need of new sets than Blasters? Yes. However, that does not mean asking for new sets for ATs like Blasters are a bad thing. @biostem, I don't really have an opinion on the proposed set. On the hand hand, it does look interesting. On the other hand, it also looks to be significantly more powerful than existing sets. @Saiyajinzoningen makes a good point on correcting that. Rejuvenating Mist does entirely too much, meaning it will either do next to nothing in all those fields rendering it useless in play, or would need to lose some components. Given the name discussion I read through? The Water Spout power could just as easily be called Twister, Water Twister, Sea Spout, Water Funnel, or any of a surprisingly wide variety of names. So the name issue really isn't. (Edit: Conversely, you could change the damage type from cold to fire and call it a Fire Tornado. Those do exist, in Australia I think, and can fit in your proposed set easily, thereby bypassing the name concern entirely.)
  24. Pyronic Judgement requires Judgement incarnate, which the author said was a non-starter.
  25. You can, kheldian collision box makes it possible to scoot people all over. It's a secret trick that involves teleport. Secret? That was a common practice back on Live. Particularly by players that liked to troll other players using ledge sit or similar emotes while waiting for an iTrial to launch.
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