
Rudra
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Everything posted by Rudra
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Like @TheZag said, the simplified pet window is garbage. The advanced window lets you see what the current status of your pets are, something the garbage window, I mean simplified window, doesn't do. It also gives you control over each pet so you can use different commands for different pets as needed. I really have no idea why the simplified window even exists, it is that worthless.
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First off, this is not a vote against the OP. It's just a question. The icon already changes to the attack symbol when you click the attack command, and it reverts back out to the follow symbol when they drop out of the attack command. So what would changing the color do beyond that? (Edit: Regardless if the color changes or not, you still have to look at the pet window to check the pet status icons to see if the attack command took. Unless you did not disable pet chat, in which case they typically give a chat cue to acknowledge the attack command. And there is already the attack command symbol. [Edit again: As well as the visual indicator of the pets attacking the designated target.] So I'm not following what adding a color change would do.) Edit yet again: I see you are using the simplified pet window. I highly recommend using the advanced pet window. If you don't know how to access it, select "Options" on the pet window and then select the advanced controls. It will make your life as a MM much easier.
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Enriche is specifically identified as water in the game. Mind control drug-laced water, but still water.
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I want to say "yes and no". Alcoholic drinks were fine to have in the game. There are bars in the game and obviously alcoholic base props after all. You never see anyone drinking anything that someone could point at and definitively say "That's ALCOHOL!" though. And I'm pretty sure depictions of alcohol in and of itself are actually fine even for a T rating. It's anything that could be seen as "promoting" alcohol that would have been a problem if I understand it correctly. (And I admit it, that is a very, very big "if".)
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If we make our choices based on personal disposition can i nullify your post with this post? because this is just getting silly. because even if it was not true would your vote actually make the devs do something or is this just a suggestion box and you took this way too far? This is a suggestions forum and none of us are devs. So @SwitchFade's opinion carries as much weight as yours. That is to say none. Because all of us are arguing our personal opinions unless we have empirical data to back us up. All any of us can do is present our opinion and any data we may have in the hopes the devs decide to agree and act upon it.
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I'm pretty sure it's an alignment thing. Praetorian alignments and primal alignments are not the same thing. So just like you can't invite a Villain to your blue side mission or if you're a rogue on a Hero alignment team and you go in a base, you can get dropped from the team, Praetorians can't be invited to Primal teams except for Pocket D missions and are dropped if they leave Pocket D. As for the costume vendor in your base not working for Praetorian characters, that is because Praetorian characters cannot use Primal tailors. They can only use Praetorian tailors. (Praetorian tailor? Is there just the one?) And Primal characters cannot use the Praetorian tailor(s?). So it's not broken. That is how gold side is designed. Praetorian characters are "The Enemy" until they complete the mission that sends them to Primal Earth with an alignment change to either Hero or Villain. (That is also why even though they can enter Pocket D, they can't leave it except through the Praetorian dance club that I can't currently remember the name of or through the SG base.)
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No. Hami raids are run like clockwork every day. Getting an HO is easy. Making HOs have a chance to drop as a TF/SF reward takes away the need to either go join one of the many Hamidon raids done daily (and are scheduled to be available for others regardless of when they play) and opens the door to also asking for Hydra Origin, Titan Origin, and D-Sync Origin enhancements to also drop randomly from TFs and SFs. And if players don't want to do Hamidon raids to get HOs? Inf' is not exactly a rare commodity and they can usually be found on the AH. (Edit: Besides, the OP seems to be about getting specific ones rather than just getting them at all.)
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Do we know if the drop rate is straight random or weighted? if it is already straight random, as in every HO has an equal chance to drop as reward, then I don't see tweaking the drop rates as really doing anything. If it is weighted, then I am of the opinion it really shouldn't be. (Full disclosure: I am of the belief it is straight random chance and not weighted. I've been wrong before though.)
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I'm discussing a machinegun, which actually exists, and which the proposed power set is trying to emulate. In a game where both super powered and unpowered characters run around saving the day or committing super acts of villainy. And while yes a great many powered characters could do something like that, I contend we also have to account for the unpowered characters also in the game that will also be using the set. Or the argument can be tabled by changing the name from Machinegun to Battle Rifle, since that seems to be what the author is actually portraying.
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Show me a clip or source where a human being can fire a single shot from a M60 or other LMG. (There is a reason why I was willing to concede speedy characters, but not normal human "supers" which are also played in the game. Show me it is possible, not just theoretical, and I will be happy to concede normal humans can too.)
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Making the Origins section of Character Creation more engaging.
Rudra replied to GreyScribe's topic in Suggestions & Feedback
Make a new character, do either the Outbreak tutorial or skip the tutorials and go to Atlas Park. Walk into City Hall and go down the stairs. The five origin specific offices are there and the starting character origin specific contacts with their arcs are there, waiting for any player to hit them up. All origins can do all those arcs without constraint. That was a change made back on Live allowing everyone to do all the origin specific starter arcs if they wanted before the new starter arcs starting with Matthew Habashi were added. -
If you select the three dots on the top right corner of the post, there is an option to hide the post. It won't delete it, but as far as anyone being able to see and read it, it may as well be. If you want to specifically address an individual without quoting that person, you can type "@<insert name>". As you type it, the forum will post a popup with names that fit what you have typed so far, and you can just select that person's name. It will show up as " @AspieAnarchy " and that person will get a notice saying (s)he has been mentioned in the post with a link to send them to the post in question.
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I understand what your argument is, and to a point I even agree with it. I'm just telling you how it reads to me and giving a response based on that reading.
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Making the Origins section of Character Creation more engaging.
Rudra replied to GreyScribe's topic in Suggestions & Feedback
I make my outsider characters as Natural origin since their abilities are racial (inherent) rather than arriving from a magic source of some kind. That's technology origin, not science origin. Also fits in with the cyborg under technology. For science, I would recommend Vat Grown, Artificial Human, Replicant, or similar. Thank you for this. Without it, I would have been very opposed to the OP. This is too niche and pigeon holes players into a very limited interpretation of what it means to play an Outsider or Martial Artist. Transformations into battle forms are not common for outsider characters, though are very possible. And even less so for martial artist characters. I would recommend taking this and breaking it into an optional secondary paradigm available to all: The Transformer. Because transformations are thematic for a lot of characters regardless of their origin, and not transforming is also thematic for those you are portraying as being transforming characters. -
I would argue that the term machinegun is instead being misapplied to things like assault rifles by those that don't know what a machinegun is. (And no, you can't single fire an actual machinegun unless you're the Flash or other similar speedster with the reflexes to do so. [Edit again: And not even then with some machineguns because of how those specific ones operate.]) If we're going with the misapplied term though? Sure, my argument is moot because we are actually talking assault rifles, just misidentified. And assault rifles can be single shot fired. If that is the case though, the argument becomes "we already have the assault rifle set, so why do we need another assault rifle set". (Though for that argument, there is the counter-argument that the proposed set is strictly an assault rifle and not a multi-tool assault rifle.) ... Okay, change my recommendation to either changing the T1 to Short Burst or renaming the set Battle Rifle to avoid confusion with Assault Rifle.
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I would actually be fine with an extended animation for it. That's part of the trope too. Either for the short monologue or the short period of contemplation. Or the fishing out of the anti-matter tip bullet you were storing in a magnetic field in the pocket dimension in your left pocket for those times you need something exploded in ridiculously over-the-top fashion.
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I would call Serial Shot either Burst, Rapid Fire, or Semi-Auto Fire. That's just me though. Why Final Bullet does more damage? It is an anime/comic/movie trope that the last arrow, the last bullet, the last whatever the character has in a fight, is used to major effect, typically winning the fight. Often after a short monologue about that arrow, bullet, or whatever being the last one the character has or being a special reserve arrow or whatever the character has to use. Think Bard and his black arrow from The Hobbit. (The novel, not the trilogy movie remake.) Or the anime gunslinger crouched behind a barrier, gun barrel resting on his forehead as he realizes he's down to and contemplates his last shot, then rising to perform some impossible shot that takes all the baddies or the Big Bad down with it. (Though in this case, I would probably call it Desperation Shot since you can't actually run out of ammo on a non-temp power.)
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I was not aware that existed. Can we get that proliferated to all content? That is such a better solution than my timer.
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Agreed. Just one of many things wrong with CO. I was so happy to find out about Homecoming so I could get away from that. Seriously?!?!?! Edit: As for the OP? I think an in mission timer after the mission has been completed could go a long way to dealing with AFK'ers in missions without having to boot them. Sometimes you just don't have time to exit the mission before you step away to deal with a situation. That wouldn't solve the problem of leaders going AFK, but it would solve player in-mission AFKs without having to boot them for circumstances beyond their control. Out of mission? Unless they are positioning themselves to intentionally make things difficult for other players, who cares how long they AFK for? Especially if solo doing a Flashback.