
Rudra
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Everything posted by Rudra
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Implement more measures to curve market manipulation.
Rudra replied to crimson72's topic in Suggestions & Feedback
It happens. I've had bids up for a couple weeks before they were filled. If you post a bid at what the current rate shows and it doesn't fill? That just means other bids got it and the remaining posts are listed above your offer. Eventually more people post at the listed current rate or less and the bid gets filled. And if they post too high above the current listed rate, their posts don't get bought unless someone is in such a rush to get something and have inf' to burn that they bid wildly high. Those who want to put in the effort to game the market are going to. The OP will punish those who don't game the market far worse than it will handicap those who do. Because the ones who do will simply look at how the market has been changed, realize they can now charge even more because the supply has gone down, and invest the time to figure out just how much more they can get other players to pay for the reduced availability. -
Thanks for the explanation. (I don't normally play controllers.)
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Implement more measures to curve market manipulation.
Rudra replied to crimson72's topic in Suggestions & Feedback
I'm trying to understand the purpose of the OP. The market price is the current price at which items have sold on the AH, and if I understand correctly, well below the limit set by the devs with their seeded items. If something is too expensive for you? Post a request at what you think is the fair value and then wait for it to be purchased. Eventually, the market flux brings the price back down to what others normally expect. -
Some defined globalized transparency options would have been helpful in the OP, yes, but my take on it was the OP was asking for the minimal transparency effects others have been asking for to be proliferated to all stealth powers currently lacking it.
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Just for clarification because it seems not many people know this, but the sybils (including Sister Airlia and Sister Solaris) aren't wearing loincloths. Those are single-model dresses. It is the same dress you see on the Banished Pantheon shamanesses, except the shamanesses lack the corresponding belt so it looks like two separate pieces. Back on Icon, you could see the dress model. It is a special top and includes the skirt like the toga does. (Also, back on Icon, a lot of the Praetorian Seer options were available, and some of them broke the character model when used.)
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Stealth mechanic Translucency replacements.
Rudra replied to Luminara's topic in Suggestions & Feedback
You responded while I was re-expanding my response. Sorry. Edit: And my comment about how easily the game can handle switching models is with the view that many times the game has difficulty just swapping between different outfits for my characters using my already prepared costume options. (Things like select formal outfit for Vanguard-Rikti meeting, and game leaves my character in standard adventure outfit for up to a minute or longer before finally changing looks.) So I'm wondering how well it can handle adding NPC appearances to the mix. Especially in light of missions like the Lords of Death arc in King's Row and the Matthew Habashy arc in Atlas Park where the game does replace your character with an NPC model and depending on your character's design, fails to even manage a full model swap. -
Stealth mechanic Translucency replacements.
Rudra replied to Luminara's topic in Suggestions & Feedback
You mean like how the chameleon suit in that one arc is supposed to but doesn't? The problem here is the substitution of in game models and how some models are not suited to a rather significant portion of available to player powers without significant rework. Edit: For reference, any of the CoT spectrals, the Wailers, and Illusionists/Master Illusionists for example. And if it was worked so that the model was changed back to the player character when an attack was triggered but before the attack animated, players are going to complain about the delay in their attacks and the question of how easily the game can handle switching models. -
As one of the individuals in question, I resemble that remark. Edit: My question is: In consideration of "Similar to the (I believe it is Controller) or even better.", what are you talking about?
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Incorrect information given by a quest giver.
Rudra replied to squishy's topic in Suggestions & Feedback
That would be a good reason for me to not remember it. Thanks. -
Incorrect information given by a quest giver.
Rudra replied to squishy's topic in Suggestions & Feedback
The OP is not a suggestion. The correct location to post this is in the "Report Typos Here!" of the Bug Reports section of the forums. Link here: Yes, the text is not a typo, it is a bit of dialogue that never got updated for the zone updates. However, those still fall under that section of the forums. Edit: Also, if you go to Echo: Faultline, you will find an abundance of Circle of Thorns. Mostly in the crevasses. I don't remember Echo: Boomtown. -
Refresh Radio and Newspaper Missions
Rudra replied to Exaltist Ethan's topic in Suggestions & Feedback
If the AI could pathfind worth a damn, sure. The reason why I hate escort missions and avoid them unless a story arc requires it is because too often the escortee can't figure out how to get around a corner. On any map. Or how to go up or down stairs. Or how to move through one door and then shift position to get through the next door less than 10 feet away on a sewer map even when you use your own character as a navigational beacon. Or how even with no stealth powers, it is ridiculously easy to have the NPC lose track of your character despite trying to move slowly. Especially on sewer maps. Or how they like to get stuck inside elevators because the game glitched and had them either run into the elevator they were supposed to be running out of or they lagged and didn't start moving until the elevator doors had closed and so now you have to cycle the elevator in question over and over and over and over until they finally actually exit the elevator. Or make their way through the floor to the inaccessible to players floor visible through the floor grate on Arachnos maps. So no, until the AI is fixed in the game, I'm not inclined to just do the missions and would appreciate a means of refreshing the radio/paper without having to run across the zone, take the tram or ferry to another zone, then take the tram or ferry back, and repeat as necessary until the game decides to not just stock the list with escort missions. -
Refresh Radio and Newspaper Missions
Rudra replied to Exaltist Ethan's topic in Suggestions & Feedback
I appreciate you checking that. However, it never works for me. I have to go to a different non-base and non-mission map to change it. -
Refresh Radio and Newspaper Missions
Rudra replied to Exaltist Ethan's topic in Suggestions & Feedback
If you change zones, not just pop in your base but actually go from like Grandville to St. Martial and back, the radio/paper dumps the three missions and generates new ones. That said? YES PLEASE!!!!!!! Being able to change the radio/paper missions to not have to do yet another choose your hostage rescue/take mission from the 3 hostage rescue/take missions provided would be great! -
Believe me, everyone understands. Just not agree.
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The author isn't interested in jumping over mobs or shifting to either side or taking a step back to catch mobs in the cone. The author wants the attack to hit mobs that are surrounding him/her/them without having to do anything to do so.
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I vote Bananas!
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I can agree on actually unique pieces. Like Recluse's spider legs, Swan's feathered outfit (though something with feathers would be appreciated for player characters), and so forth. "Unique" pieces that are found on relatively common foes though? I definitely want some of those pieces proliferated. particularly things like loincloths (male, female, and huge). Though the only enemies I know of that have an actual loincloth and not just the sybil dress without the belt is the Talons of Vengeance Oracle and the EBs you fight at the end of that slog mission defending the Midnighter's mansion in Night Ward.
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https://www.unrv.com/military/pugio.php https://www.romanobritain.org/8-military/mil_roman_soldier_dagger.php https://www.britannica.com/technology/knife Edit: I get you are probably making a joke or making fun of Google's search engine, but there are people who will believe that.
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Yes. That is why I was able to reference needing to re-position to get them back in your forward arc. I'm pretty sure the cap was raised to that point so that players would stop seeing what @Akisan saw where (s)he managed to group 6 targets but was only able to hit 5 because of the at time cap. Not because the expectation is that we will hit 10 targets whenever we use the power. I'm not sure that is the case, but I am reasonably confident it is. You look to be solo there, so I was commenting from a solo player's perspective. I play solo almost all the time. So I was giving some advice on how to deal with that situation and hit all three mobs. I agree with that first line, when on a team. I disagree with the rest. Keeping mobs off your teammates is part of what a Tanker does. Positioning mobs is also part of what Tankers do. That is your take on it. I understood that. Mine is not the same. Melee cone powers are the bulk of what I use to clear mobs en mass. I very much disagree with this part. And I've already stated I don't care if this part is implemented.
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When mobs move to flank you like that, you have to adjust to shift them back to your forward arc. Those three mobs can be kept in front of you. I make them do so regularly. And when you get them back in your forward arc, that cone is wide enough to catch at least part of all their hit boxes. And that's all it takes, is the attack connecting with any part of their hit box. Edit: Again though, I don't use Jacob's Ladder. I personally don't like it. I know others who swear by it though. I far prefer to skip it and just go straight to Thunderstrike, focusing on ST attacks until then. So even if the arc is widened, I will neither care nor use it. Conversely, if nothing is changed, I will still not care or use it.
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@Saiyajinzoningen, you posted confusion about my Triage Beacon post, so hopefully this helps clear things up. @crimson72 commented that Triage Beacon was useless and could not tell the difference if it was doing anything or not. Since Triage Beacon is a +regeneration power and not a heal or HoT, it doesn't post the floating green numbers that normally indicate healing is going on. So to see if the power is affecting a given target without having to check their regeneration rate, you can check the floor indicator for the beacon's radius and you can check the target himself/herself/themselves (or itself for non-gendered characters like MM bots) to see if they are affected. Because it is a +regeneration effect instead of a straight healing effect, it works best on targets with large HP pools like Tankers and Brutes. Or with any /Regeneration character. It doesn't heal as fast as a true heal on squishier characters, but it does provide just enough bonus healing in the form of regeneration that it increases your likelihood of surviving difficult fights. Even my merc pets, which have the bad habit of dying very quickly, show amazing resilience when I keep them in the beacon's radius. Now, am I going to complain if it was changed to a HoT instead of +regen'? No. However, I personally don't find it to be useless.
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https://cod.uberguy.net/html/power.html?power=scrapper_melee.dark_melee.shadow_maul&at=scrapper (Edit: I found no patch notes on paragonwiki that mentioned widening Shadow Maul's cone. Are you sure it used to be 40 degrees?) Edit again: Okay, changed here: https://homecoming.wiki/wiki/Issue_26_Page_5 Even before the arc increase though, back on Live, I never had any noticeable problems hitting 3 targets with it.
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Triage Beacon boosts affected targets' regeneration. Unslotted, it grants +150% regeneration. Since this is regeneration and not a heal or a heal over time, there is no visual cue for the effect other than the green triangle and the green aura on the characters. As long as you have that green aura though? It is working. Not as fast as a heal or HoT, but still effective. (Edit: I usually put two Numina's Convalescence enhancements in mine. The Heal/RECH and the Heal/END/RECH ones. That pumps Triage Beacon up to +221.55% regeneration boost.)
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Like I said, I don't use Jacob's Ladder. That's a personal choice. So I don't how how easy or hard it is to hit multiple foes with it. Shadow Maul though? I have Dark Melee characters and never have any problems with hitting 2 or 3 foes, even without having to shift positions. So I don't understand the claim that Shadow Maul can't hit multiple foes. It has a 120 degree arc. Catching multiple foes with it is easy. (Now hitting those foes instead of missing? That can be a problem until I finally get some strong enhancements slotted.)