Rudra
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Everything posted by Rudra
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THIS one! Definitely this one! 😄
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How difficult would be to make AH account wide?
Rudra replied to MsSmart's topic in Suggestions & Feedback
"All" is a really big assumption. I have multiple SG bases made and all but 2 have their own base storage. And pretty much none of the storage in those bases gets used. So no, I've never had the problem you are describing. My solution to your listed problem would be to instead allow stacks of up to 10 to be e-mailed. -
Fun video. Something like that would work better as a trial or TF/SF. If it was made a zone event for either Dark Astoria though? Yeah, definitely not a month of illumination. That would ruin the feel of those zones. I'd give it no longer than 30 minutes. (Edit: And if it ran for a day or longer? Would preclude the possibility of others doing the same event for a day, week, or month. Not exactly a fun event if you can't do it.) Now as a TF/SF or trial? It can be that Paragon City falls into darkness and the team/league has to fight shadows like that, figure out how to dispel the darkness, and then bring the light back to Paragon. I think that would work much better.
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Idea for a new support set: "Preparedness"
Rudra replied to biostem's topic in Suggestions & Feedback
Basically, it would be like Leadership except with no identifying visuals. While what Leadership actually does has no visuals, after all, ordering your minions/allies to engage in defensive maneuvers or dodge the incoming attack is just a simple verbal order that the game lacks for instance, but the set has visuals to let players know they are being affected. A set with no visuals to its effects leaves the question of if the effects are actually affecting anyone. Also a consideration, is that a set with no visuals lacks the ability to engage player interest the way other sets do. For some players, that would be a plus. For others, that would be visually boring. -
Or we can ask the devs to take the Swap Ammo power and make all three options listed as separate powers for color customization. So the costume creator/editor would show "Incendiary Ammunition", "Cryo Ammunition", and "Chemical Ammunition" with selectable palettes for each. No need for swapping modes in the creator/editor. Just a break down list with palette options. Edit: For clarification, the list would go Pistols, Dual Wield, Empty Clips, Incendiary Ammunition, Cryo Ammunition, Chemical Ammunition, and so on. (Edit again: And it would use the Pistols animation to show what the shot looks like.)
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Agreed. It should be an option, not an automatic thing. And it should definitely not be visible to anyone else other than the opted in character, and only in relation to the opted in character and what (s)he/it did. No new badges for any of it though. You want bragging rights between characters? Sure. I'm with @Akisan on this. If it is open to others to view, review, and screen for, then you open the game up to elitism. I haven't seen players like that on CoX, at least not since before shut down, but I have in other games. (Not going to get into who I saw being this way back on Live, because that is just a wholly unnecessary argument to be dredging up.)
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As long as they can be rezzed by their teammates if/when needed. Fine with me. That would work.
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That despawns them. How would you rez the character?
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The sonic fences of Praetoria are guaranteed kills, but they aren't near the base portals or hospitals if I remember correctly.
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Yes. All turning off xp does is stop you from earning xp from defeating mobs and completing tasks. It does not stop the accumulation of patrol xp.
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Because I hate having unearned xp shoved down my throat. I stated this earlier in the thread. And xp gained from not playing the game is not earned. The fact I can make it go away without using it is helpful. The fact that it can take up to an hour to make go away is not. That 50% xp gain is still for not playing. You 'cash it in' while you play, converting patrol xp to gained xp as you earn gained xp, but it is still something I find not enjoyable. Yeah, I figured it wouldn't get anywhere, but I would be remiss if I didn't at least ask. Asking is better than just quietly seething about it. As I told someone else, I have pages of characters. I can't not be logged off on them to avoid patrol xp. I can only keep 1 character logged on at a time. It is starting to feel like some people are telling me I should only be allowed to have 1 character. Or that the expectation is that players will only have 1 character despite having 1000 character slots per account.
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Masterminds are no more emotionally attached to my identity than any other AT. I enjoy and play almost all the ATs. I wouldn't have any issues with @plainguy's comments if he made a reasoned presentation without trying to cast the MM as garbage. And while that may not be his intent, the way his posts about MMs reads to me, that is exactly what he is saying. (Edit: Especially when he makes comments about them being broken. They aren't broken. They may not be ideal, but they aren't broken.) Address the concerns without trying to make them look worse than they are. That is a matter of opinion. I find it far easier to get by with a MM than I do with anything short of a brute. That is a matter of perception to me. However, I am willing to grant that pet management can be difficult. I have no problems with people asking for MM pets to not lose levels as their numbers increase. I disagree with that request outside of incarnate content (and possibly Hard Mode content, but wouldn't know since I haven't done any), but I have no problems with the ask. My concern is how much more powerful that would make the MM without doing much of anything to improve pet survivability in the cited circumstances. It's not the lower levels that I see getting pets killed. It is their lower robustness compared to player character development. Which was addressed by moving their defenses and resists into the 1st upgrade so they could be improved with enhancements. That is not the point as @plainguy was presenting it. (And if it was his intent, he needs a better way of presenting it.) @plainguy said that a Blaster's attacks improve as the Blaster levels, but that the MM's pets need the upgrades to improve. And that is blatantly not true. MM pets improve as the MM levels too. The upgrades aren't improving the pets' damage. The upgrades aren't improving the pets' accuracy. The T1 upgrade does improve their survivability now since now we can slot them for resist or defense, but prior to the change did not improve the pets' survivability. The upgrades give them more powers and utility. The pets improved by leveling up just like every other AT's attacks. And if you don't believe me, take your MM and exemplar down to as low as you can and check what your pets are doing for damage. Then un-exemplar and see what they do as a level 50 MM. And don't use any upgrade powers for the check. You will see that the pets are improving as the MM goes up in levels. Some players aren't happy with MMs. I get that. There are tweaks that would make the MM more enjoyable for them. I get that. That argument is severely undercut in my opinion when the one(s) requesting the change ignore the facts about what MMs can do and how well they can do it in order to make what they can't do or have difficulty with look more severe. Present your requests fairly is all I am asking for.
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Make it a new AT. This isn't a mastermind any more. It's a super with a sidekick or a super with a bodyguard. Also, if you only get 1 pet, then Bodyguard Mode should be inferior. No invisible pets to split up the damage. The character will take 2/3s of the damage and the pet takes 1/3. Just like MM pets do now when you only have 1 pet out. I like the idea of MMs getting to choose which inherent attacks they get, but not piecemeal. It should be as a set. I want a bow! You get a bow. No assault rifle. No laser rifle. I want necromantic blasts! You get necromantic blasts. No other inherent attacks. I'm also against the Champions Online approach this idea has. Aside from the MM inherent attacks, all the rest of the powers should remain tied to their appropriate set. So the Train Ninjas power is in the Ninjas set, and only in the Ninjas set. Fortify Pack stays with the beasts, no modifying it to make it work with demons. And so on.
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You pitched this before. It got fought for being power race instead of just power creep.
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Every pet starts with 2 powers. The upgrades give them more powers. So a fully upgraded T1 pet has up to 3 to 5 powers. That they are using unless they are set in passive. And you have 3 of them. So that's 9-15 powers firing without you needing to tell anyone or anything to use them. Then you add in the T2s and the T3. That is where I am getting "fire and forget" from. You summon them, buff them, and they attack on their own. They don't need to be attacking your selected target everytime to do so. That Blaster however? Can only throw 1 attack at a time. And if that Blaster needs to heal? Has to pause their attacks to eat a green. MM needs to heal? Eat that green or use that heal, your pets are still dishing out damage. Low END? Blaster pauses to eat a blue while the MM still has 1-6 pets doing damage while the MM eats a blue. That is why I call them "fire and forget". It is not a question of pet control, it is that the pets will keep fighting until something stops them. As a MM player, I've lost all my pets in a fight. And did not need to run away. My health was high enough for me to summon replacement pets and renew Bodyguard Mode. I've watched other MM players do the same thing. MMs do not have to retreat just because they lose all their pets, let alone some of them. Just like the Blaster hanging in the fight throwing attacks despite his/her/its health being low, it is a question of risk. Is the risk so high that I need to run away or is the risk manageable still? Do I have time to fire off another summons to buy me more time to replenish my forces, or is it time to run for it? Even against AVs, a MM has options for buying time to re-summon while petless. Is it worth the risk? That is up to the MM player to decide. Sometimes it turns out to be worth the risk, other times, not so much. As for the inherent buffs being moved into the upgrades? Why is that a problem? You can improve those effects now. Bot resistances? Slot some damage resist enhancements into the upgrade. Voila! Higher damage resistance on the bots now even before you think about any of the pet procs. Ninja defense? Slot some defense enhancements into the upgrade and boost their defense before you factor in the procs. How is that a bad thing?! The changes to the MM inherent attacks? You and the other guy I can't remember said you wanted better MM attacks. Well, now they do more than they did before. And you say that makes them worse. You have to take all 3 MM inherent attacks to get all 3 specters? How many specters did you get before? The Mercenaries MM has to take all 3 powers to stack to whatever their effect is? Okay, what effect did they do before? (While I don't know the answer to the specters, I know this one. Nothing. They did nothing before and now they do.) When pets level, they improve. Just like a Blaster's attack. There are 2 points where the MMs T1 pets don't level. And that is where you get the next T1 pet. There is 1 point where the T2 pets don't level. That is where you get the 2nd pet. The pets don't level mid-mission, requiring you to zone or re-summon to level them, but they do still improve as they level just like every other attack in the game. And unlike any other AT's attacks, you can add to your pets repertoire by using the upgrade powers, giving them more powers to use in increasing their attack chains so they can kill things faster for you. Yes, giving pets commands is not an attack. However, they have a set of attacks they can and will use without you having to click them to use their attacks. (My question is why are you calling your pets back, telling them to stay, and then ordering them to attack? You are intentionally handicapping yourself. Call them back, or order them to attack a target near you, or whatever. You are adding entirely too many commands into your command chain.) What are you talking about? I summon based on which ones I noticed needed to be summoned first. You summon in whatever order you want. I don't care. If you check my response to the thread, specifically the OP, you would see I am fine with it. It is the claims you are making about how bad MMs are that is prompting me to argue. You can want and ask for improvements without trying to cast MMs as inexcusably broken, unplayable, or just no fun.
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Point was that pools with a travel power have 3 available powers at level 4, one of which is the travel power, and pools without travel powers have 2 powers available at level 4.
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Super Speed: Run speed: +350% Threat level: -100% Stealth: 35 ft. Super Jump: Jump speed: +249% Jump height: +2780% Infiltration: Run Speed: +154% (44% of super speed, a bit more than 25%) Jump speed: +150.645% (60.5% of super jump, a bit more than 25%) Jump height: +764.5% (27.5% of super jump) Stealth: 36 ft. Defense: +1.75% all Ninja Run: Run speed: (0.4 x melee speed running )% (I'm guessing +40%) Jump speed: (0.55 x melee speed jumping)% (Best guess is +55%) Jump height: (0.25 x melee leap)% (I think is +25%) Looks like a pretty good travel power to me. Infiltration looks like an actual travel power to me. Pretty competititve with Super Speed and Super Jump. *- All data pulled from City of Data.
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The simplest solution is you get one badge? Huh? Aside from I have no idea what exactly you are trying to say with this post, "suck it up, buttercup" is such a universally worthless statement. This power set underperforms compared to the AT's other power sets. Suck it up, buttercup. Pets have no survivability. Suck it up, buttercup. This costume/aura option does not exist in the game. Suck it up, buttercup. This power set does not exist in the game. Suck it up, buttercup. Congratulations. You posted a fine way to shut down the Suggestions and Feedback forum. No more suggestions needed, because everyone should just suck it up and play the game as is. That you disagree with the OP is understandable. That you personally view your characters as continuing to do super heroic or super villainous tasks while offline does not mean it applies to everyone and their characters. Some players view their characters as taking down time to date, relax, indulge hobbies, or any of a myriad other possibilities. Okay, you don't see your characters the way I see mine. We can disagree on things. However, "suck it up, buttercup" has no place in a discourse of ideas and opinions.
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The Suggestions and Feedback forum is open-ended to allow for people to post their ideas (and even feedback!) in a manner that encourages open discussion and resolution. Requiring a poll tends to limit such discussion. Especially since the polls can be set up to preclude dissenting voices. Then you have the discussion side. Some suggestions are there looking for discussion to see ways that can improve the game. It's not a yes/no thing. It's a "Here's my idea, what do the rest of you think and how can it be improved?" thing. And having a poll reduces that open discussion to the poll. If an author wants a poll in his/her thread? (S)he can put a poll in his/her thread. Mandating a poll for all suggestions is bascially imposing your personal view/bias on how things should be done. Edit: And yeah, this is the wrong forum for this topic. This should be on the Website Suggestions and Feedback forum at this link: https://forums.homecomingservers.com/forum/63-website-suggestions-feedback/
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So does Experimentation with Speed of Sound. So that breaks the pools down to Travel and Non-Travel with Fighting, Leadership, Medicine, and Presence being the only Non-Travel pools.
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While I really want some option to deal with this, I don't really care what it is as long as it helps, I never had any actual hope of the devs doing anything with this. I am a single person. I seem to be the only one really affected by this. @Akisan has similar concerns, and I appreciate the comments of those who at least tried to understand my situation, but I don't expect the devs to actually do anything about the concerns of a single player. This was basically my last hurrah to ask for anything to deal with this. I sincerely doubt I will think of any other options to deal with this than what I gave in this thread and the previous thread. At least this option didn't die in its cradle like the previous option did. So there is that at least. I'm guessing I'm stuck spending entire play sessions getting rid of patrol xp so that I can actually play that character the next day. Thank you all for your comments. I don't see this thread making it any further.
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Suggestion: random weekly Ouroborus story arc
Rudra replied to Voltor's topic in Suggestions & Feedback
I did not know that. Thanks. -
Once I have the day job badges? Yeah, I avoid day job locations. If the Patroller day job location wasn't literally everywhere in the game, I'd be avoiding it too. Problem with patrol xp solved. However, there is no such place anywhere in the game.
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Quality of Life issue with Mace Mastery Summon Spiderling.
Rudra replied to plainguy's topic in Suggestions & Feedback
Gotcha. My mistake. -
Suggestion: random weekly Ouroborus story arc
Rudra replied to Voltor's topic in Suggestions & Feedback
I like the idea of drawing attention to actual story arcs in AE. I see 2 problems with that though. First is that the stories in AE are only on a single server. So flagging content for others to try wouldn't be consistent between the servers. Second is the sheer number of stories in AE and their relative quality. Randomly picked AE stories have no way of discerning if the 'story' is a farm or actual story. Picked randomly, you could get stories that are very poorly written. Which for me at least, is a put off. Not saying all AE content should be Pulitzer quality, but some of the stories I tried just made me want to cry for all the misspelled words, bad grammar, and empty dialogues.