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Rudra

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Everything posted by Rudra

  1. I'm inclined to believe that is not the intent of the OP. And as @Captain Fabulous said, I'm pretty sure the game wouldn't allow that even with a pause command anyway.
  2. That's a good point. I used to use "/em none" as part of my costume change emote string to clear out whatever emote I may already have active. So it would go "em none$$cce # emote". Back on Live, it worked well, but on HC that just made the costume change emote not work at all. While a pause command would be interesting, now I'm wondering if the proposed pause would have the same effect.
  3. I already see melees granting others invis'. I see it every time I play my Dark/Dark Scrapper. Because I don't chase the Holy Quad. (Yes, I use parts of the Holy Quad. Rather frequently. I take the Fighting pool on all my characters. Multiple characters include Boxing or Kick as part of their melee attack chain. I even have one character that has both Boxing and Kick, and will eventually get Cross Punch when I level high enough to fit it in. Several of my characters also take the Leadership pool. [Edit: Particularly, all of my MMs take the Leadership pool.]) However, the way I read the OP, it is about making it possible to keep chasing the Holy Quad while also not being constrained by chasing the Holy Quad. If players want to chase the Holy Quad? Be my guest. Play the game how you want. However, I am against making it even easier to optimize characters by enabling them to chase the Holy Quad while being able to only get those powers from it that directly benefits their play style without consequence or consideration for how much it further breaks down what game balance we have left.
  4. It also makes those characters more powerful by being able to choose a different power that further bolsters their combat ability. Particularly in the case of melee ATs since they would now be free to use that spot for added defense, such as from the Concealment pool. That makes it power creep, not lateral expansion. And making the Fighting pool inherent would be even more power creep because now there is an entire pool players could choose from to replace the Fighting pool they were so adamant about taking before, further enabling more powerful characters. Without the game getting any more difficult to compensate for either result. Edit: Any time a change is made or would be made to free up power slots, that is power creep because it directly leads to more optimized builds in a game not designed for such optimized builds. Look at the calls for the Hard Mode content. Power creep built up to the point that playing at +4/x8 was no longer the accomplishments of uber-players, but is now the expectation for all characters.
  5. Maybe this will help: Power Creep: A change to the game that causes the game to get easier or makes built characters more powerful without a corresponding increase in difficulty to compensate. Lateral Expansion: A change to the game that adds new options, such as a new power set, mission, or other content; that opens up new avenues of play without making the game easier or making built characters more powerful.
  6. Must have been hilarious to see! At least the first few times.
  7. Those four attacks of which only three can be taken with or without origin bonus have no relevance to the discussion.
  8. Fury decay rate says you will never get there. The decay rate would also have to be adjusted. Which I'm fine with, I'm just saying.
  9. That is actually the point/reason of narrative storytelling RP in CoX. To ensure no one interacts with you prior to finishing the scene setting you wanted to convey.
  10. You don't speak for the Tankers, Lorax. You're right. Especially since I don't play them. Precedent says it would happen though.
  11. It's things like this we are trying to keep out of the game. Thank you for highlighting it.
  12. Tankers would complain.
  13. Except while those that narrative storytell RP may not do that, it is a certainty others will. And that does have to be accounted for. That is why some of the other posters in this thread have said it would be fine if limited to things like team or super group chat, but not to broadcast, help, general, or any other chat channel where such RP would not normally occur anyway. Edit: And honestly I would include local chat for channels where it should be prohibited. Nothing better than trying to talk in say Pocket D for your mission on team chat only for anything you or anyone on your team said to completely disappear under a RP wall of text because others choose to RP in local instead of team chat, and it drives your team's chat out of the window before most anyone on the team even realizes anyone on your team said anything. (Edit again: Maximizing your chat window just to hold a team chat conversation should not be a requirement for players because some RP'ers are throwing their narrative storytelling around rapid-fire. Especially if you're a MM and trying to keep your window from becoming a smear of pets, teammates, random dialogue, and pet control macros.)
  14. Those should definitely at the least have timers that triggers a despawn after a while.
  15. If the community really wants one of the Ms. Liberties replaced, which I still don't understand the need or desire for, then why not replace the one giving out the TF? Ms. Liberty remains the public face greeting fledgling heroes to the cause and Dominatrix can take over the TF. That would keep her out of the general public's view since she is a known problem child from Praetoria while also giving her an opportunity to prove herself a hero by leading the investigation (TF), under the watchful eyes of Freedom Corp and the Freedom Phalanx of course. Edit: Like @BrandX, I don't think of any of the NPCs as always just standing at their assigned spots. So I personally have no problems with Ms. Liberty standing tall at Atlas Park, giving out her TF in Independence Port, and still being in Pocket D trying to deal with her "Uncle Stephen". Just like PCs can tackle multiple things at the same time. (How many missions/arcs and tips can we juggle at once again?) Edit again: There is also the consideration that the game is written from a single character perspective. Your character is what the story revolves around. So if a team mate is interacting with a different Ms. Liberty at the same time? That is because from the perspective of their story, she is there and from the perspective of your story she is with you instead. You may be on the same team, but as far as the game is concerned, it is the team leader's perspective that is valid. Not what the team members may also experience.
  16. I'll keep looking, but I can't seem to open the lock on the Life Skills box. 😛
  17. wow, that one flew over your head. Yep. By at least a few miles. Probably because I saw nothing funny in the comment.
  18. Because they do narrative storytelling. It lets them ensure they can set up what they want without needing to worry about others interrupting and forcing a change from what they intended. Using emotes the way my friends and I do, which lets us reduce our actual chat to our characters' actual comments while letting our character actions fill in our body language, is more dynamic and prone to interruption. I've seen multiple individuals move to narrative storytelling for their RP because of that.
  19. RP however you want. It was just a suggestion. One thing I do take exception to though? Is the declaration that using that form of RP in CoX is impossible. I use it. It works. It may not work for you, but that does not make it impossible. Also, as for the emote command? /e <whatever you want to do> The game posts it even if it isn't anything the game recognizes. Example: /e grabs a grenade from his/her/their/its pocket and shoves it down Galactor's mouth. Shows up as: Vengeful Psycho grabs a grenade from his pocket and shoves it down Galactor's mouth. Assuming your character name was Vengeful Psycho and you had typed "his" for the "his/her/their/its" part. You can very much emote anything you want.
  20. What are you talking about? Power creep? For moving an NPC?
  21. That's not an emote... that's a scene setting.... You could just have had the character walk in, slowly turn the character around until you see the other character you were going to RP with. /e nods at <insert other character name>. Then walk over to the other character. /e <appropriate sit emote to fit on chair> /e glowers at <insert other character name>. Local chat or Tell: I came all this way, I hope you brought what I asked for. Setting up the appropriate emotes on macros you could just tap to expedite and keep the initial flow going helps.
  22. This conversation has me contemplating What Ifs. What if Freedom Corps had taken a page from Nemesis and Crey, and the Atlas Park Ms. Liberty is actually a clone (or automaton) placed there so that the real Ms. Liberty could take over Statesman's duties? (The ones Positron hasn't taken over I mean. The TF.) What if the Atlas Park Ms. Liberty is a look-alike stand-in filling in because the Freedom Phalanx and Vindicators don't want Recluse to be alerted to the fact Ms. Liberty is leading the investigation her grandfather was doing prior to his demise? (The TF.) What if Ms. Liberty was making use of Ouroboros to be in multiple places at the same time? Like the Magic Man tried to do, but without a cursed pocket watch and actively avoiding where she already is to avoid the paradox Magic Man succumbed to? (Which might also explain why she is also in Pocket D for a few weeks?) What if we just didn't worry about it because we have War Witch (who is actually from different time lines/realities), Mercedes Sheldon, and the missions where contacts/trainers are also in the missions with us while our friends are interacting with the contact/trainer and laughing about it in chat with us? ("I'm with Positron now. I won't move from the mission door until you finish training up and get over here." "Okay, but I'm standing right next to Positron in Steel Canyon right now. So how are you with him too but not here?")
  23. I think the last guy to try wound up with a black eye and fractured skull. You go right ahead though. I'm in the will, right? 😜
  24. I guess the question to ask would be how much of a speed boost we're talking about here. A max +10% speed boost may not cause players that have difficulty navigating caves or similar much problem. The upwards of +50% boost I see in the OP though? That will have several players either up in arms or forswearing Brutes for the rest of their lives. So while I am still apathetic about this, I would recommend placing a much lower cap on the movement aspect. Let it grow quickly, sure, but to a much lower limit. Edit: I would also reduce the duration to 0.75 seconds. 1 second at max. So you move more or less in sync with your Fury.
  25. The +recharge part would be, yes. The +movement part though? That would be lateral expansion.
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