
Rudra
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Everything posted by Rudra
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You are misunderstanding what I am saying. When I RP, it is only with my friends, in team chat. Even if we are doing a mission. And our RP is never long post. My comments are about when my friends and I are on a team, and others not on our team that aren't even near us are doing long post, narrative storytelling RP in local chat. If it is a single group? The wall of text is slow in coming. Usually only a single post or two. When Pocket D is busy and we need to be in it for whatever reason, so there are multiple groups doing Narrative Storytelling RP in local chat? Our own comments in team chat, usually for in-Pocket D missions, are lost under a wall of multiple long post RP that requires us to page up through mounds of text to find what anyone said about the mission we are about to do. I don't care how long anyone's RP posts are, as long as they are done in their team chat or their super group chat. It is the players that absolutely insist on doing their long post narrative storytelling in local that I am worried about the OP exacerbating. Especially when sometimes it feels like multiple groups of narrative storytelling RP'ers seem to be in competition to see who can drown out the other group's RP the best.
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Entirely too OP.
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What about the badges those TFs already award? Or do they not count unless granting a free power to go with it?
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Move Detective Selnum out of the police station
Rudra replied to Forsetti's topic in Suggestions & Feedback
You would have to make a new map. Edit: For clarification, all zone building interiors are already part of the zone map. You don't actually change zones when you enter/exit a building on any of the maps unless you are entering/exiting an instance. To the best of my knowledge what happens when you click a door in the zone is your character is teleported to another part of the zone map that is the building interior. Basically a sub-map of the zone typically located well below the surface of the zone map itself. It is still part of the zone map though. That is why entering/exiting a building in any zone does not change what papers/radios you have available, because you are still in the zone in question. Since the sub-map is physically separate from the main map for direct access though, to avoid the current teleport in/out of interiors, the map would have to be completely remade so that the interior map is actually in the building interior. And you would still need to use doors like in the Praetorian sewers otherwise the character would still need to be teleported coming and going. -
I don't see how that is symbolic. And as an accolade reward, I am of the opinion it is too high. Maybe if it was ACC rather than ToHit, but not as ToHit.
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Here's something to consider. While you may find short posts more aggravating than long ones, for those trying to interact with their teammates/friends, at least if they are like me, it is far easier to sort up through several short posts than scale multiple long ones trying to find the comment I need to read in team chat. To each their own, but everything we do in the presence of others affects them whether we realize it or not. And most times I find myself in Pocket D, a zone I avoid these days except during the specific events or to fast-change my alignment, I find my chat window becomes a wall of text from individuals not anywhere near me because of the radius for local chat and the fact they prefer to RP in local chat instead of team chat or SG chat. That means that even though I am not doing anything with those individuals, I am still affected by them. Does it always happen? Not at all. It does happen though. And on multiple occasions, I've had to scroll and scroll and scroll and scroll through character limit posts before finally reaching my team mate's comment that briefly flashed across the chat window. Edit: To re-emphasize, to each their own. Have fun. If the devs want to increase the character limit per post? I don't care as long as it is not local, broadcast, or other general use chat channels. If they can differentiate the character limits between channels and not cause other problems in the game? Sure, go for it.
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Escapist Badge Missions Available at Level 25 in Ouroboros
Rudra replied to Papias's topic in Suggestions & Feedback
Those missions are available as early as level 20, but can be gained as late as level 50 if you find a way to avoid getting them until then. And Ouroboros tracks the missions/arcs for the latest they can be done. Which either fortunately or unfortunately is level 50. (Edit: Otherwise they would need to be level capped at level 25 and that would mean Praetorians going to First Ward and then Night Ward would be locked out of them except in Ouroboros. And Ouroboros cannot change your alignment to the best of my knowledge. Which means those Praetorians would not be able to team up with or do Primal Earth, red side or blue side, content.) -
I'm inclined to believe that is not the intent of the OP. And as @Captain Fabulous said, I'm pretty sure the game wouldn't allow that even with a pause command anyway.
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That's a good point. I used to use "/em none" as part of my costume change emote string to clear out whatever emote I may already have active. So it would go "em none$$cce # emote". Back on Live, it worked well, but on HC that just made the costume change emote not work at all. While a pause command would be interesting, now I'm wondering if the proposed pause would have the same effect.
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Making the "Weave" power more accessible
Rudra replied to Shiro-Nethermore's topic in Suggestions & Feedback
I already see melees granting others invis'. I see it every time I play my Dark/Dark Scrapper. Because I don't chase the Holy Quad. (Yes, I use parts of the Holy Quad. Rather frequently. I take the Fighting pool on all my characters. Multiple characters include Boxing or Kick as part of their melee attack chain. I even have one character that has both Boxing and Kick, and will eventually get Cross Punch when I level high enough to fit it in. Several of my characters also take the Leadership pool. [Edit: Particularly, all of my MMs take the Leadership pool.]) However, the way I read the OP, it is about making it possible to keep chasing the Holy Quad while also not being constrained by chasing the Holy Quad. If players want to chase the Holy Quad? Be my guest. Play the game how you want. However, I am against making it even easier to optimize characters by enabling them to chase the Holy Quad while being able to only get those powers from it that directly benefits their play style without consequence or consideration for how much it further breaks down what game balance we have left. -
Making the "Weave" power more accessible
Rudra replied to Shiro-Nethermore's topic in Suggestions & Feedback
It also makes those characters more powerful by being able to choose a different power that further bolsters their combat ability. Particularly in the case of melee ATs since they would now be free to use that spot for added defense, such as from the Concealment pool. That makes it power creep, not lateral expansion. And making the Fighting pool inherent would be even more power creep because now there is an entire pool players could choose from to replace the Fighting pool they were so adamant about taking before, further enabling more powerful characters. Without the game getting any more difficult to compensate for either result. Edit: Any time a change is made or would be made to free up power slots, that is power creep because it directly leads to more optimized builds in a game not designed for such optimized builds. Look at the calls for the Hard Mode content. Power creep built up to the point that playing at +4/x8 was no longer the accomplishments of uber-players, but is now the expectation for all characters. -
Making the "Weave" power more accessible
Rudra replied to Shiro-Nethermore's topic in Suggestions & Feedback
Maybe this will help: Power Creep: A change to the game that causes the game to get easier or makes built characters more powerful without a corresponding increase in difficulty to compensate. Lateral Expansion: A change to the game that adds new options, such as a new power set, mission, or other content; that opens up new avenues of play without making the game easier or making built characters more powerful. -
Must have been hilarious to see! At least the first few times.
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Making the "Weave" power more accessible
Rudra replied to Shiro-Nethermore's topic in Suggestions & Feedback
Those four attacks of which only three can be taken with or without origin bonus have no relevance to the discussion. -
Fury decay rate says you will never get there. The decay rate would also have to be adjusted. Which I'm fine with, I'm just saying.
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That is actually the point/reason of narrative storytelling RP in CoX. To ensure no one interacts with you prior to finishing the scene setting you wanted to convey.
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You don't speak for the Tankers, Lorax. You're right. Especially since I don't play them. Precedent says it would happen though.
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It's things like this we are trying to keep out of the game. Thank you for highlighting it.
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Tankers would complain.
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Except while those that narrative storytell RP may not do that, it is a certainty others will. And that does have to be accounted for. That is why some of the other posters in this thread have said it would be fine if limited to things like team or super group chat, but not to broadcast, help, general, or any other chat channel where such RP would not normally occur anyway. Edit: And honestly I would include local chat for channels where it should be prohibited. Nothing better than trying to talk in say Pocket D for your mission on team chat only for anything you or anyone on your team said to completely disappear under a RP wall of text because others choose to RP in local instead of team chat, and it drives your team's chat out of the window before most anyone on the team even realizes anyone on your team said anything. (Edit again: Maximizing your chat window just to hold a team chat conversation should not be a requirement for players because some RP'ers are throwing their narrative storytelling around rapid-fire. Especially if you're a MM and trying to keep your window from becoming a smear of pets, teammates, random dialogue, and pet control macros.)
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Can enemy created pesudo pets go away on casters death?
Rudra replied to kelika2's topic in Suggestions & Feedback
Those should definitely at the least have timers that triggers a despawn after a while. -
Replace Ms. Liberty as the Atlas Park trainer.
Rudra replied to Star Light's topic in Suggestions & Feedback
If the community really wants one of the Ms. Liberties replaced, which I still don't understand the need or desire for, then why not replace the one giving out the TF? Ms. Liberty remains the public face greeting fledgling heroes to the cause and Dominatrix can take over the TF. That would keep her out of the general public's view since she is a known problem child from Praetoria while also giving her an opportunity to prove herself a hero by leading the investigation (TF), under the watchful eyes of Freedom Corp and the Freedom Phalanx of course. Edit: Like @BrandX, I don't think of any of the NPCs as always just standing at their assigned spots. So I personally have no problems with Ms. Liberty standing tall at Atlas Park, giving out her TF in Independence Port, and still being in Pocket D trying to deal with her "Uncle Stephen". Just like PCs can tackle multiple things at the same time. (How many missions/arcs and tips can we juggle at once again?) Edit again: There is also the consideration that the game is written from a single character perspective. Your character is what the story revolves around. So if a team mate is interacting with a different Ms. Liberty at the same time? That is because from the perspective of their story, she is there and from the perspective of your story she is with you instead. You may be on the same team, but as far as the game is concerned, it is the team leader's perspective that is valid. Not what the team members may also experience. -
Replace Ms. Liberty as the Atlas Park trainer.
Rudra replied to Star Light's topic in Suggestions & Feedback
I'll keep looking, but I can't seem to open the lock on the Life Skills box. 😛 -
Replace Ms. Liberty as the Atlas Park trainer.
Rudra replied to Star Light's topic in Suggestions & Feedback
wow, that one flew over your head. Yep. By at least a few miles. Probably because I saw nothing funny in the comment. -
Because they do narrative storytelling. It lets them ensure they can set up what they want without needing to worry about others interrupting and forcing a change from what they intended. Using emotes the way my friends and I do, which lets us reduce our actual chat to our characters' actual comments while letting our character actions fill in our body language, is more dynamic and prone to interruption. I've seen multiple individuals move to narrative storytelling for their RP because of that.